Comments 1,220

Re: Silent Hill, Gravity Rush Director Collaborating with Famous Japanese Creator

ThroughTheIris56

@suikoden The Last Guardian actually sold pretty well (1.3 million according to VGChartz). Granted it most likely made a loss because of technical issues during development, but the point is the game is obviously appealing enough to sell, and such delays aren't typical and only really occurred to the nature of the project.

As for the other 2 games, they can't really sell well if they aren't marketed properly. It's the developers job to make a game good, and it's the publishers job to get people to buy it. If the game is good but sells badly, the people who did their job well aren't the ones that should be fired.

Even if there was no way Japan Studio's game could ever make a profit (which I don't believe), Sony most likely could afford to keep them open with the amount WWS as a whole brings in. Granted they are a business so they are entitlement to do what they want for maximum profit, doesn't mean I won't call them greedy and compare them to EA.

Re: Sony Officially Confirms Re-Organisation of Japan Studio

ThroughTheIris56

The very best thing to come of this is potentially more Astrobot. Otherwise this is a massive blow to Playstation, Japan Studio easily has produced PS's most unique games and have such an awesome legacy, it's a shame to see them gone. Yes it is "just business", but it really sucks how great developers can't carry on making great games because they didn't rake in enough profit. Sony can obviously do whatever they want, but they have really spat on their legacy.

As much as I like Uncharted, GOW etc, variety is really important, having global development teams helps with that. Unfortunately Sony is closing down half of their non US devs.

Re: Reaction: Japan Studio's Disbandment Is Disappointing, But Not Surprising

ThroughTheIris56

@dark_knightmare2 A demo doesn't count for a lot if nobody hears about the game. At the time of it's release it received very little attention, barely anyone was actually talking about it and as I said it was missing at many other places it could have had a big spotlight, most notably E3. If Sony doesn't even have it at E3, it really tells you how much they care about the game. It's not to do with the game itself, even Days Gone had a significant buzz before its release, but it's like nobody had even heard of Gravity Rush. For example in videos/articles talking about upcoming PS games, Gravity Rush wouldn't even be mentioned. Granted Gravity Rush doesn't appeal to everyone, but you'd think it would get a mention as an upcoming game. Lets not forget Persona 5 had lots of hype at the time, and that had a similar art style/quirkiness. You'd think if GR2 was so outlandish and different that it couldn't sell, that would make it more talked about. Sure they remastered the first game as well, but that received equally little marketing so that's not really going to do a lot.

Similar story with Japan Studios other games, they are generally critically successful, they aren't so ridiculous that they wouldn't have any mainstream appeal, and other Japanese games and games with similar genres do well enough. So why is it that Japan Studios games constantly sell poorly compared its competitors?

Re: Reaction: Japan Studio's Disbandment Is Disappointing, But Not Surprising

ThroughTheIris56

@dark_knightmare2 Sony didn't even put a trailer for the game in the E3 before the game came out. Are these the same "casuals" that brought Japanese games with a cel shaded art style like Persona 5. Evidently none of that worked, many big name PS youtubers had never seemed to have heard of it. None of that stuff you mentioned is exceptional, apart from the anime it's the absolute bear minimum for a first party title. There were plenty of other places that GR2 should have been shown but wasn't.

It's clearly not the quality of the game that's letting it down. It has an 80 on metacritic, which is exactly the same as Infamous: Second Son, yet the latter sold far more. Days Gone is worse on metacritic, sitting at a 70, yet that sold somewhat well. In fact GR and Infamous are pretty similar games, both action adventure games, set in an open world and urban environment, and are about what effectively super heroes. Yet one sold well and the other didn't. So as we've established, it's the quality of the game that let it down, nor is it the type of game, nor is it the fact it's cell shaded or Japanese, so you tell me what it could be?

Re: Soapbox: The Real Problem with Sony's State of Play Livestreams

ThroughTheIris56

I honestly prefer the State of Plays to Nintendo Directs. NDs seem to be so long winded, and the commentary feels unnecessarily patronising, without releasing most of the people watching are probably adults. State of Plays just seem more focused and straight to the point, and just show game footage/trailers with minimal fuss. Obviously content quality varies for both companies each time.

Re: Reaction: Japan Studio's Disbandment Is Disappointing, But Not Surprising

ThroughTheIris56

@get2sammyb It really shouldn't be the games. Granted Japan Studio's game were somewhat niche, but they aren't games that are massively hard to sell. At the end of the day, Knack, Puppeteer and Ape Escape are platformers, Gravity Rush is an action adventure game, and The Last Guardian is artistic adventure game. None of these genres should be particularly hard to sell on console. If they're good games, the fault is with the people in charge of marketing.

Re: Sony Japan Studio Winding Down Internal Development Efforts, Says New Report

ThroughTheIris56

@rachetmarvel Potentially, I believe that sort of game would appeal to Nintendo's audience. But the only way you get those types of players to by the console, is to release those sorts of games. Bear in mind, Nintendo has it's franchises it likes to leave in the dust like F-Zero. To be honest, Nintendo has never tried to really keep anything going that's not Pokemon, Mario or Zelda. Sure right now Nintendo does a lot for Fire Emblem and Splatoon, but we'll see how long that lasts.

Re: Sony Japan Studio Winding Down Internal Development Efforts, Says New Report

ThroughTheIris56

@Playstation You're heavily misuing the word literally there, if they "literally did not sell", that would mean they sold nothing. They do sell, just not a lot. There's nothing about the games being Japanese that should stop them selling, plenty of Japanese games do very well, especially if they have the backing of a large publisher. If the management was simply being replaced, and all the developers are going to do be making games, I'm happy. Though, they said they're winding down all internal development which will lead to less games, so it's not exactly a win.

Re: Sony Japan Studio Winding Down Internal Development Efforts, Says New Report

ThroughTheIris56

@Playstation I think that's a bold claim to say the games flat out, don't sell. Nintendo makes exclusively Japanese games, and they're first party titles sell extremely. Granted those games have more brand history and appeal more to the new Nintendo audience, but the potential is definitely there.

If there were genuine management problems caused by Japan Studio itself that could be remedied by this, and something new and better could replace it, than it would be good. Until then, this is a massive loss.

Re: Sony Japan Studio Winding Down Internal Development Efforts, Says New Report

ThroughTheIris56

@AdamNovice The games they've made have been excellent quality, it's just that Sony made extremely little effort to actually market them. For example, they didn't even bother to put Gravity Rush 2 in the main E3 2016 show. I get that they aren't going to make a massive marketing campaign for games that have a limited appeal, but with things like the PS Blog and their own youtube channel, there's really no excuse for Sony using them to promote them. To show how bad Sony's marketing was, even big Playstation youtubers had never even seemed to have heard of these games. If Sony don't actually make these games known, how are they meant to sell?

Re: Sony Japan Studio Winding Down Internal Development Efforts, Says New Report

ThroughTheIris56

Not surprised to hear this with way things have been going. Doesn't change how disappointing this is.

Japan Studio has put out Sony's most unique and interesting titles, but Sony does barely anything to promote them so they don't sell well. If a game is amazing and it doesn't sell well, it's not the fault of the developer, it's the fault of the publisher. Granted some niche games never will sell well, but Japan Studio mainly put out action-adventures/platformers, not exactly games with a particularly niche appeal.

I despise the Americanisation of Playstation recently, as much as I like them we don't need every game to be a 3rd person action game. Playstation used to be known for it's diverse line up, and this is just spitting on that.

Out of all the things Sony has done, this really shakes my confidence in Playstation. It's pathetic. Turns out everything said like "Don't worry about Japan" recently was a lie, Jim Ryan is just awful for Playstation. It's stuff like this that drives the brand into the dirt.