Comments 1,244

Re: In the UK, You Can't Buy a PS5 Pro Disc Drive without Paying a Premium

ThroughTheIris56

@DonJorginho I'm aware of the trends. That's largely happening because people are far less likely to buy a disc for F2P/live service/indie games. Plus the trend is not purely consumer driven, it's largely corporate driven due to how much they benefit from digital storefronts. If publishers put the same amount of effort into physical games as they did in the past (manuals, collectibles, entire game playing playable off the disc etc), the decline wouldn't be as fast. Furthermore, total game sales don't represent the number of gamers who have zero interest in physical. Like you I also buy physical games, but I also buy digital games which screws the figures a bit.

Regardless, if I was to "upgrade" it's likely I would lose the ability to play my best games. I'm not the only one in this boat, and on a console that's supposed to objectively better, that's really not good.

Re: Sony's Japan Studio 'Forgot What It Feels Like to Have a Hit'

ThroughTheIris56

@PuppetMaster They had stuff after the main show granted, but the people who get to play the games at E3, are a tiny percentage of the market compared to people who are likely to watch the shows. And yeah to Sony's credit it was shown as other shows, but none of them are as big as E3. Delaying the release isn't a sign of marketing. While it wasn't a bad decision, it's a sign that they knew how underlooked it was.

That's the thing, there's no clear reason why Gravity Rush 2 sold so badly. It couldn't have been the games quality, because it reviewed well. It couldn't have been the fact that it wouldn't catch some attention, because gravity shifting is a fairly unique idea. It can't be the fact no one likes cell shaded graphics, because there are plenty of popular games with a similar art style. Pretty much the only option left, is the fact that it wasn't well marketed. Maybe January isn't a good time to release game because it's straight after christmas, but that doesn't seem to be a problem with other games.

Re: Sony's Japan Studio 'Forgot What It Feels Like to Have a Hit'

ThroughTheIris56

@PuppetMaster They did cool stuff for the marketing of Gravity Rush 2, they were just awful at actually showing it. Barely anyone had heard of the game, which is bad for a 1st party PS game. It's not like there is no interest in anime style games either.

Best example of how poorly Gravity Rush 2 was marketed, was the fact it wasn't even shown during Sony's 2016 E3 conference. Instead they had a 10 minute gameplay demo for COD.