Comments 299

Re: The Battle for Game of the Year in a Superb 2023 Begins on Monday

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@get2sammyb I agree with your prediction . Are remakes / remasters allowed though? i am never sure with the game awards.

Based on metacritic we can also expect street fighter vi, diablo iv, cocoon, sea of stars, metroid prime remastered, cocoon, quake ii, moss book II and Dave the Diver to be thrown in the mix. If dlc is allowed there's also cyberpunk and xenoblade chronicles 3. We'll see

Re: Reaction: PlayStation Boss Jim Ryan May Have Been Disliked, But Leaves Big Boots to Fill

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People hating Xbox for doing business but loving this guy because he was good at doing business.

Double standards.

This guy was the face of some awful decisions of Sony Playstation for gamers: Only AAA games, closure of creative studios with fresh creativity and developers leaving, moving of the headquarters of SIE to the US, loss of the homeland Japan to Nintendo, neglecting indie developers, neglecting legacy games and gamers, investing in GaaS live service games, raising all prices, bad PR overall, …

Re: Xbox Documents Reveal Staggering Cost of Bringing Games to Game Pass, PS Plus

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You could say this is bonkers or you could say it’s just a good thing for a developer. You take away the risk of game development. It might save a lot of studios that would otherwise not make enough money.

Recently Ascendant Studios had to lay off half of their staff because Immortals of Aveum didn’t sell enough in its first weeks. Sony probably had the marketing rights of the game, it was in a State of Play if I remember correctly. With the gamepass check this studio might have done good enough to survive. It looked good, but didn’t attract me enough to pay 70 euro for it.

Take Lies of P for example. Another game that gets good review scores but I’m not sure that game will sell enough for the investment made to make the game. They have a gamepass check though so we probably wont know.

We also know making Horizon forbidden west did cost 212 million dollar to make. And the last of us 220 million. Thus creating a game takes so much to invest these days.

Also, gamepass has ~30 million subscribers. Say half of those are core, half of them are ultimate. 12,5*30 million=375 million per month. Lot of stuff you can do with that amount of money.

Re: If It Wasn't Obvious, The Elder Scrolls 6 Will Skip PlayStation

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@T-Bone09 respectful post, thanks.

I’m just saying that currently most money goes to the development of live service games, towards random and weird unnecessary (imo) hardware which only works with other Sony hardware and price increases because they can, because the user base apparently loves Sony so much.

In 3 years the gaming landscape of Sony will probably look totally different.

Re: If It Wasn't Obvious, The Elder Scrolls 6 Will Skip PlayStation

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@HwuaiLiang talking about ps5 here. Not ps4. Not even 5 of those are ps5 exclusives or have started development during ps5 days. All that is being started now internally are live as a service games. 60% of all money Sony is investing in games production for the ps5 goes to live as a service games (https://insider-gaming.com/sony-live-service-games-investment/ ). The other 40% probably goes to Insomniac and 3d party. Sony is throwing away their 1st party legacy they built up during the ps4. And that’s the problem.

Keep up.

Re: Xbox Almost Flashed Its Cash At Warner Bros, Sees Nintendo As the Holy Grail

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@UltimateOtaku91 Nothing has happened, nothing will happen. Just an email with some ideas, nothing more.

Microsoft tried to buy Nintendo back in the 00's. Sony also did last millenium (practically) since they wanted to receive all profit the platform would make on the Nintendo and Sony Playstation and therefore own the business Nintendo had built with their ip.

All are scummy. Sony not less than Microsoft.

Business as usual.

Re: If It Wasn't Obvious, The Elder Scrolls 6 Will Skip PlayStation

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@T-Bone09 that’s all back in the ps4 days.

In the ps5 days sony has turned much more mediocre with their output. Risk is gone, they disbanded teams like the Japan studio, and all studios now have to work on live service games as their new project. They are very much depending on 3d party. If it wasn’t for Square Enix and the marketing deals Sony makes with Fifa, Call of Duty, Resident Evil and Street Fighter Sony would not be in the place they are now. In the mean time we get weird hardware, remakes of games which are a couple hears old. Insomniac is the only studio which is really delivering for Sony this generation, and that studio used to be making games for other platforms less than a decade ago.

It’s just how business works.

As I said, Sony needs competition, I’m glad Microsoft is upping their game a little this gen. Looking forward to what competition will bring to our hobbies. Which new experiences we can look forward to.

Re: If It Wasn't Obvious, The Elder Scrolls 6 Will Skip PlayStation

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@Tecinthebrain you are absolutely right.

I’m happy that Microsoft is upping their game a little this generation. Sony is way too comfortable and us consumers are feeling the price for it. They are increasing their prices left and right while not doing anything creative at all anymore. Just sequels and live service garbage.

Low risk, high reward.

And then there’s their hardware section. I’m sure you all have your psvr2 collecting dust somewhere because it receives zero support, have your playstation portal preordered and also the mandatory headphones which are the only thing that they made compatible with the device.

You guys keep on loving Sony all you want for whatever reason. The company has changed though last couple of years. And not in the correct direction for us consumers. And they need competition.

Re: Sony Is Increasing R&D Costs to Fuel Live Service Games, Report Claims

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@jimbouk small response btw. The reasoning you’re giving is off. I discount psvr2 since it has a very small fanbase. And afterwards it’s not that I complain about no psvr2 support, it’s just to show that in that space we have nothing to look forward to playstation-wise after the 100th vr shooter. Feels as if Sony is dropping the psvr2 support even faster than they did the Vita.

And yeah, you mentioned a bunch of studios, but not Sony 1st party studios which our discussion began with. We only know of wolverine which might be a single player game or could turn into a live service game too for all we know. And next to that, 1st party wise, from what we have seen, only live service games are coming from Sony.

Maybe this great list made by pushsquare can help you follow my reasoning. If you go by all Sony Studios and have their latest showcase in mind we have absolutely no idea what they’re working on other than Wolverine and some live service games.
https://www.pushsquare.com/guides/playstation-studios-all-sony-first-party-developers-and-what-theyre-working-on#polyphony-digital

Re: Sony Is Increasing R&D Costs to Fuel Live Service Games, Report Claims

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@jimbouk “ Second-party developer is a colloquial term often used by gaming enthusiasts and media to describe game studios that take development contracts from platform holders and develop games exclusive to that platform”

Since when is Koei Tecmo a 2nd party developer? They constantly release games on other platforms. And since when are the others considered 2nd party since neither of them have released any game so far ever.

Sony has published 1 game for PS5 this year, 1 for PSVR. And will publish 1 game for PS5 and 1 for PSVR and maybe 1 more but we don’t have a release date for helldivers II yet (just a release window) so it might slip into 2024. It’s very very meagre for the market leader, especially if you take away psvr which is a 500 dollar addon that only a handful of people own. And next year Sony’s release schedule still looks very weak, only wolverine, live service games, no psvr support and a few 3d party developed exclusive games like the ones you mentioned.

You’re getting agressieve for no reason at all. I’m saying that Sony has changed their original way for the worse (imo). Just a few big budget games, live service stuff and 3d party marketing deals. But if you enjoy all that, well, all the best for you of course.

Re: Sony Is Increasing R&D Costs to Fuel Live Service Games, Report Claims

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@jimbouk yeh, so this year it’s spider-man 2 and mlb the show of sony releases and that’s it. Maybe stellar blade as it has a release window of 2023 still, but we haven’t seen any gameplay apart from the trailer so far.

Lost soul aside is developed by Ultizerogames. I don’t know anything about this one, but has Sony bought that studio? Rise of the Ronin is developed by Koei Tecmo games, not a 1st or 2nd party studio I’m afraid. And Stellar Blade is being made by Shift Up, also not bought by Sony afaik, so also not 1st or 2nd party.

But yes, they receive help from sony, as sony has helped SE with FF XVI. You could count all those games therefore as sony releases if you want to.

Anyway, the 1st party studios of Sony are working on not a lot of single player games from what has been revealed based on your list.

Re: Sony Is Increasing R&D Costs to Fuel Live Service Games, Report Claims

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@jimbouk we were talking about this year, right?

All the games you mentioned have a release window of 2024 or later, apart from stellar blade. (And yeah, VR firewall Ultra).

And most other games are not developed by sony. But you’re right, they are published by Sony, and therefore you could fit it in what Sony is releasing.

I just miss the time of sony also developing and publishing smaller creative games to fill in the gaps, that’s all. You can clearly see their focus shifting away from that over the years.

Re: Sony Is Increasing R&D Costs to Fuel Live Service Games, Report Claims

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@Grumblevolcano we’ll see, they are having massive success with their current strategy though, they earn more revenue than sony and xbox combined from their first party releases. Most of their games have dlc though, which is new this generation for them and which is something i also do not like all that much. So I hope they won’t bring that too far, indeed, nor that they adopt the live service business model.

Re: Sony Is Increasing R&D Costs to Fuel Live Service Games, Report Claims

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@jimbouk sure, a 500+ dollar vr game. A vr system that Sony didn’t follow up upon yet and is catching dust now in many houses. And Sony also released mlb the show.

But afaik only spider-man 2 has a release date and published by playstation studios slated this year. And that’s it. Other than that maybe Stellar Blade and Helldivers II?

To me the future of sony is feeling a bit bleak compared to last gen. That’s it, and that’s not a problem. There are a lot of great games anyway, on playstation and other systems. I’m very much enjoying the creative indie scene last year on Switch. And I play the big budget games in between.