@LifeGirl Yeah that's not how it works. But if you want to take Helldivers 2 being a runaway success, then doesn't that mean Concord made a tidy profit?
@IamJT Yeah I found it such an odd statement, as anyone can glance at the sales numbers and see that the price isn't off-putting to the vast majority of consumers.
And yeah, most consumers won't have a clue about first party stuff. They will however know from their Xbox buddies that Stellar Blade, Rise of the Ronin, Helldivers 2, and FF7 Rebirth aren't on their box this year, so it feels more like backing the winner.
As a related aside, I once worked in GameStop (ugh), and had to argue black and blue with a customer one day that no, he can't have Uncharted 2 for the Xbox because it doesn't exist. That's how uniformed some consumers are lol.
>Sony still has plenty of problems of its own to solve: hardware prices keep rising, which is preventing it from reaching the mainstream console audience PlayStation has always enjoyed in the past.
Not really. It's tracking very close in numbers to where the PS4 was at this point in its lifecycle (and that's even with the supply/manufacturing issues over with the first two years), is well ahead of PS3 and will probably sell at least as many as the PS1 did.
So the only Sony console it can't keep up with is the PS2, AKA (still) the most successful console of all time.
@LikelySatan Yeah I do something similar with spread of genres. I just finished an online session of Street Fighter 6 and it gets pretty damn sweaty lol. Dragon's Dogma 2 is my main game at the minute, and THPS 1+2 os my current go-to for arcade hijinks.
Agree about Assassin's Creed (despite the fact I've somehow finished most of them!). I honestly treat them as a sort of historical tourism simulator. For all their faults (and there's many), they consistently nail the setting. My three favourite are Black Flag (summer holiday in the Carribbean!), Origins (running around Egypt and not having heatstroke!), and Odyssey (Greek sun holiday that I played over lockdown!).
@MFTWrecks For sure. Replay the same levels, get good at them, get good at the game mechanics. I'd usually treat my first playthrough of games like Devil May Cry or Vanquish as the tutorial. For shorter games again, I lost count the number of times I've finished Resogun years ago.
I also had a chuckle at my buddy bemoaning replaying SoR4 as being "too repetitive" for his tastes... Meanwhile he's a massive Assassin's Creed fan lol.
Funny that you mention Rogue-likes as that Mr. X DLC for SoR4, with its Rogue-like survival mode kept me going as long as the main game.
Best of both worlds and keep your Switch by your PC?
@MFTWrecks Yeah I'd a friend get salty when I recommended Streets of Rage 4 as I had 120 hours played on it, but according to him it's "only got 90 minutes of content".
@Almost_Ghostly You're missing the point that ads don't belong in the console space. And my smart TV doesn't have ads. And my smart phone doesn't have ads.
And that regardless of it being a bug people are right to get up in arms about it because checks notes ads don't belong in the console space.
It's splashed on the PSN storefront. That's how I heard of it. I'm gonna make the assumption that the number of PlayStations not connected to the internet is tiny... even when I lived in the ass-end of nowhere (nearest shop was several kilometres away, as was my nearest neighbour) I'd occasionally hotspot my phone and sync a few bits on the PS4, but also peruse the store so I might pick up something next time my console was near civilization.
It also strikes me as the sort of game that doesn't snag too many players via casual advertising. I'd well imagine that the vast, vast majority of early buyers know about this game already, so marketing outside of "here it is" (which the PSN store is doing a fine job of) seems kinda redundant.
@Stickleman How is "no one interested in" in Horizon? Zero Dawn and Forbidden West have sold about 34 million copies combined. Meanwhile Uncharted has sold 44 million copies, and that includes four main games and two compilations.
@trev666 Does it really matter that much who the developers are? Were you telling everyone in 1995 that Ridge Racer and Tekken were irrelevant because they weren't made by Sony? Did you write Crash Bandicoot off because ND were third party? Is the original FF7 not a true icon of 1990s PlayStation because it's not a Sony game?
You want original games to play, one way or another Sony have handed you a bunch of them this year.
@Porco Those consoles weren't the norm though. You could walk into any number of shops and you'd be stuck with the standard colours a lot of the time.
Sure, you have to pay extra for the plates, but that way you get to swap them out of you want. Know how that worked in the past? You bought a whole new console.
@zupertramp A conscious decision because money, which is the driving factor of any decision like this.
I mean, I don't necessarily agree with it (I've zero interest in replacing my OG plates, but would prefer others to have the option), but it makes total sense from a business perspective why they have (probably) retired that process.
@zupertramp Or they just don't have the fab process for those plates running anymore, whereas with the Slim plates, it's just a case of a different dye into the plates already being manufactured for the consoles.
@Almost_Ghostly Way to miss the point. None of my other consoles have ads (well the Series X did, which is one of the reasons I sold it), so I'm not about to start accepting them. And my phone doesn't have ads, my TV doesn't have ads, and I don't access the internet without an adblocker.
Regardless of this being a bug, people are right to be up in arms about it. If there's no kick back against these sort of things they quickly become the norm (seeing paying to play online with consoles).
@Meowmixes98 Sounds like a local network issue. I've zero stuttering and get the full bandwidth of my connection (200mb/s when hardwired via powerline adapter in my dork cave, 500mb/s when on 5GHz WiFi in the same room as the router).
@B0udoir Games have been effectively the same since the early PS2 days, so I dunno where you're expecting the innovation from, though we got the SSD as standard and Dualsense at least.
If it's hardware innovation you're after, you're probably gonna be disappointed by the Switch 2. If you're concerned about greed, then hold onto your hat because Nintendo are famed for their hardware being overpriced when the specs of it are taken into account, and their games basically never going on sale.
@nomither6 Again, the game isn't "half finished". If it used the old method of not updating games then you'd have v.1.00 with 18 characters in June 2023, and that's it. It has the biggest base roster of a new iteration of SF. It also has a massive single player adventure, some of the most detailed and robust training tools in a fighting game, and almost flawless netcode. If that's "half finished" then your expectations are unrealistic.
And the new characters aren't padding out anything, they genuinely add to the game. AKI in particular doesn't play like anyone else. And returning characters have been heavily reworked.
No, it's not 40 bucks for 2 characters, it's 30 for four. And you get the new stages and balance updates for free. And the new characters are added into the World Tour mode to use if you buy them or not. SSF4 was on paper a better deal, but it also split the player base.
What's wrong with the roster? Quality, not quantity. I've been playing this series since SF2 in a smokey arcade in 1991, this is the best it's ever been.
You're more than welcome to wait for SSF6, at which point myself and others will have had half a decade of fun out of the game already.
@Member_the_game Not really. Sony were the first to have four shoulder buttons, and the first to have two analogue sticks. Both of those are equally important to modern controllers as four face buttons.
@jrt87 Oh my, Star Gladiator was some goofy but enjoyable stuff. Didn't the dude with the lightsaber have a special where he became the size of a building?
Thing is about those games - sure it was cool to be able to unlock that stuff, but the games still had much smaller rosters and content than modern games. Another thing is those old games were deeply unbalanced at times. Like I don't want to buy a modern game with tonnes of characters if a few of them are downright broken vs. the rest of the cast.
As for DLC - that stuff would just not exist. I see people losing their minds that a Tekken series mainstay like Heihachi shouldn't be DLC... well if they handled him the same way they handled Kazuya in Tekken 3, you'd simply be left hoping he comes back in Tekken 4.
They also can't work on the v.1.00 of these games infinitely, otherwise they'd never release. The drip of new characters to Street Fighter 6 has been a revelation for me - it keeps the game fresh, there's new matchups to learn. It also means that having the one base game keeps the player numbers high (which wasn't the case of Street Fighter 4 when Super Street Fighter 4 released).
@Waluigi451 Lol, any time I used to visit the arcade a few towns over, my mother forbade me from playing Metal Slug because my budget for the day would be gone in a matter of minutes and I'd be scrounging more money off her.
Couldn't be arsed with it, but for a different reason than most - my 11xx series PS5 is almost completely silent due to its NMB fan.
My 10xx launch model had the Nidec fan with the unsavoury "UFO wobble" sound. Drove me absolutely bananas (hence I bought a second console).
So until such time I can verify the Pro is as close to silent as possible, I'll stick with my 11xx model (and I mostly play Street Fighter 6 on it anyways - even if there is a Pro upgrade it'd probably be negligible).
@jrt87 Street Fighter didn't have character unlocks in the 90s. Ditto MK. You wanted new characters you bought the next full game. Tekken served up lots of model swaps. If you go back to Tekken 2, King, Armour King, Rodger and Alex are all effectively the same character. Ditto Jack 2, P.Jack, Ganyru, Kuma.
Tekken 8 base roster dwarfs the fully unlocked roster of those old Tekkens, and the movesets are far more detailed. Street Fighter 6 launched with the highest roster count of a new mainline entry. Again, all those characters and mechanics are far more detailed and finely tuned than the older games.
There's a big-ass story mode in Tekken 8. Street Fighter 6 includes a full-blown RPG mode.
The idea that fighting games back in the day were better value is patently untrue (especially when adjusted for inflation).
@Yagami The last mainline Zelda game is at 96% on Metacritic. The spinoff that's released today is at 86%. If that's "bad", then what do you consider good?
@Korgon Lol yeah fair points there. I'm the opposite again in that I see the appeal of fighting game characters crossing over to relevant games because I'm a fighting game fan and I'm familiar with how they play, and I'm curious to see how the movesets and graphical stylings translate.
Fun fact about Terry - he was created by one Takashi Nishiyama after he joined SNK. The guy's previous job? He worked at Capcom, and created Street Fighter. Terry's concept was kicking around then and nearly ended up in the original Street Fighter, but they went with Ryu instead and figured Terry's design would be used again in the future. In fact, Fatal Fury was created as a spiritual sequel to Street Fighter. Oh, the dude who created Terry also created Ken.
My attachment to SNK games mostly developed with the crossover titles in the 2000s - let's face it, most people couldn't afford a Neo Geo in the 1990s! (I did borrow Fatal Fury on the Megadrive from someone at school).
Comments 431
Re: Acclaimed PS5 Platformer Astro Bot Really Couldn't Be Selling Any Better
@LifeGirl Yeah that's not how it works. But if you want to take Helldivers 2 being a runaway success, then doesn't that mean Concord made a tidy profit?
Re: PS5 May Soon Be Unchallenged by Xbox in Some Regions
@IamJT Yeah I found it such an odd statement, as anyone can glance at the sales numbers and see that the price isn't off-putting to the vast majority of consumers.
And yeah, most consumers won't have a clue about first party stuff. They will however know from their Xbox buddies that Stellar Blade, Rise of the Ronin, Helldivers 2, and FF7 Rebirth aren't on their box this year, so it feels more like backing the winner.
As a related aside, I once worked in GameStop (ugh), and had to argue black and blue with a customer one day that no, he can't have Uncharted 2 for the Xbox because it doesn't exist. That's how uniformed some consumers are lol.
Re: Interview: Why Blazing Strike Could Spark a Fire in Classic Fighting Game Fans
It's "unique" mechanic is effectively the Drive Guage from SF6.
Re: PS5 May Soon Be Unchallenged by Xbox in Some Regions
>Sony still has plenty of problems of its own to solve: hardware prices keep rising, which is preventing it from reaching the mainstream console audience PlayStation has always enjoyed in the past.
Not really. It's tracking very close in numbers to where the PS4 was at this point in its lifecycle (and that's even with the supply/manufacturing issues over with the first two years), is well ahead of PS3 and will probably sell at least as many as the PS1 did.
So the only Sony console it can't keep up with is the PS2, AKA (still) the most successful console of all time.
Re: Metaphor: ReFantazio Immediately Tops 1 Million Sales at Launch
Glad that it's doing well, but this is also a prime example of why publishers are okay with pushing games with dog poop performance out the door.
Fix later (if at all).
Re: PS5's New Welcome Hub Reportedly Now Popping Up in Europe
I'm in Ireland. Just booted up there and tumbleweed.
Re: Mini Review: Kill Knight (PS5) - An Unrelenting Arcade Nightmare
@LikelySatan Yeah I do something similar with spread of genres. I just finished an online session of Street Fighter 6 and it gets pretty damn sweaty lol. Dragon's Dogma 2 is my main game at the minute, and THPS 1+2 os my current go-to for arcade hijinks.
Agree about Assassin's Creed (despite the fact I've somehow finished most of them!). I honestly treat them as a sort of historical tourism simulator. For all their faults (and there's many), they consistently nail the setting. My three favourite are Black Flag (summer holiday in the Carribbean!), Origins (running around Egypt and not having heatstroke!), and Odyssey (Greek sun holiday that I played over lockdown!).
Re: Mini Review: Kill Knight (PS5) - An Unrelenting Arcade Nightmare
@MFTWrecks For sure. Replay the same levels, get good at them, get good at the game mechanics. I'd usually treat my first playthrough of games like Devil May Cry or Vanquish as the tutorial. For shorter games again, I lost count the number of times I've finished Resogun years ago.
I also had a chuckle at my buddy bemoaning replaying SoR4 as being "too repetitive" for his tastes... Meanwhile he's a massive Assassin's Creed fan lol.
Funny that you mention Rogue-likes as that Mr. X DLC for SoR4, with its Rogue-like survival mode kept me going as long as the main game.
Best of both worlds and keep your Switch by your PC?
Re: LittleBigPlanet 3 Will Be Taken Off PS Store on 31st October
Such a pity. The series never really lived up to its potential for me (the jump physics were much too floaty), but sad to see it go this way.
Re: Mini Review: Kill Knight (PS5) - An Unrelenting Arcade Nightmare
@MFTWrecks Yeah I'd a friend get salty when I recommended Streets of Rage 4 as I had 120 hours played on it, but according to him it's "only got 90 minutes of content".
Re: Sony Product Manager Urges PS5 Fans to 'Settle Down' Over Ads
@Almost_Ghostly You're missing the point that ads don't belong in the console space. And my smart TV doesn't have ads. And my smart phone doesn't have ads.
And that regardless of it being a bug people are right to get up in arms about it because checks notes ads don't belong in the console space.
Also, "you've missed the point" isn't an insult.
Re: Atlus Fans Don't Think Xbox's Marketing Is Doing Metaphor: ReFantazio Justice
It's splashed on the PSN storefront. That's how I heard of it. I'm gonna make the assumption that the number of PlayStations not connected to the internet is tiny... even when I lived in the ass-end of nowhere (nearest shop was several kilometres away, as was my nearest neighbour) I'd occasionally hotspot my phone and sync a few bits on the PS4, but also peruse the store so I might pick up something next time my console was near civilization.
It also strikes me as the sort of game that doesn't snag too many players via casual advertising. I'd well imagine that the vast, vast majority of early buyers know about this game already, so marketing outside of "here it is" (which the PSN store is doing a fine job of) seems kinda redundant.
Re: Nixxes Dev Refers to Horizon Zero Dawn Remastered as 'First Big PlayStation Content Project'
@Stickleman How is "no one interested in" in Horizon? Zero Dawn and Forbidden West have sold about 34 million copies combined. Meanwhile Uncharted has sold 44 million copies, and that includes four main games and two compilations.
Re: Nixxes Dev Refers to Horizon Zero Dawn Remastered as 'First Big PlayStation Content Project'
@Yousef- Yep - Concord (I bought it lol), Black Myth Wukong is an accidental console exclusive. Isn't Silent Hill 2 Remake also console exclusive?
I dunno people who claim there's not enough new games must have 25 hours in their day and be awake for all of it.
Re: Nixxes Dev Refers to Horizon Zero Dawn Remastered as 'First Big PlayStation Content Project'
@trev666 Does it really matter that much who the developers are? Were you telling everyone in 1995 that Ridge Racer and Tekken were irrelevant because they weren't made by Sony? Did you write Crash Bandicoot off because ND were third party? Is the original FF7 not a true icon of 1990s PlayStation because it's not a Sony game?
You want original games to play, one way or another Sony have handed you a bunch of them this year.
Re: Sony Product Manager Urges PS5 Fans to 'Settle Down' Over Ads
@Almost_Ghostly Yeah way to double down on completely missing the point.
Re: Nixxes Dev Refers to Horizon Zero Dawn Remastered as 'First Big PlayStation Content Project'
@trev666 Stellar Blade, Rise of the Ronin, the first proper "flat" Astro Bot...
Re: PlayStation Begins Pre-Orders for PS5's Chroma Collection, Horizon Remastered, More
@Porco Those consoles weren't the norm though. You could walk into any number of shops and you'd be stuck with the standard colours a lot of the time.
Sure, you have to pay extra for the plates, but that way you get to swap them out of you want. Know how that worked in the past? You bought a whole new console.
Re: PlayStation Begins Pre-Orders for PS5's Chroma Collection, Horizon Remastered, More
@Porco Consoles are always plain/generic colours though? And "we've know" you buy alternative plates for the console for years.
Re: PlayStation Begins Pre-Orders for PS5's Chroma Collection, Horizon Remastered, More
@zupertramp A conscious decision because money, which is the driving factor of any decision like this.
I mean, I don't necessarily agree with it (I've zero interest in replacing my OG plates, but would prefer others to have the option), but it makes total sense from a business perspective why they have (probably) retired that process.
Re: PlayStation Begins Pre-Orders for PS5's Chroma Collection, Horizon Remastered, More
@zupertramp Or they just don't have the fab process for those plates running anymore, whereas with the Slim plates, it's just a case of a different dye into the plates already being manufactured for the consoles.
Re: Microsoft Is Investigating Why Devs Are Prioritising PS5 Over Xbox
It's got a bigger market share and users aren't as thirsty for the games to hit the subscription service.
It's hardly rocket science.
Re: Sony Product Manager Urges PS5 Fans to 'Settle Down' Over Ads
@Almost_Ghostly Way to miss the point. None of my other consoles have ads (well the Series X did, which is one of the reasons I sold it), so I'm not about to start accepting them. And my phone doesn't have ads, my TV doesn't have ads, and I don't access the internet without an adblocker.
Regardless of this being a bug, people are right to be up in arms about it. If there's no kick back against these sort of things they quickly become the norm (seeing paying to play online with consoles).
Re: Report Finds Lack of Star Wars Outlaws Sales Disturbing
Well Ubisoft told me to get used to not owning my games, and I'm doing that by getting used to not buying their games. Simples.
(I'd buy a new Trials or Rayman game in a heartbeat, but there's no sign of either).
Re: Report Finds Lack of Star Wars Outlaws Sales Disturbing
@J_e_f_f__D I don't think you're using "pander" correctly there...
Regardless, the target market for this game is one of the biggest going. The surprise is it didn't sell gangbusters.
Re: Sony Product Manager Urges PS5 Fans to 'Settle Down' Over Ads
@Secryt Is this comment satire? Of course a 1k (or any price) phone shouldn't have ads.
And I'm paying for the service - the console doesn't sit there looking pretty, I pay for games for it. Oh, and I pay for PS Plus too.
Imagine thinking paying for and not expecting it to be a vector for advertisements is "entitlement".
Re: Tech Experts Reckon PS5 Pro Could Help Pave the Way to PS6
@IOI Microsoft are already irrelevant in the console space.
Re: Sony Product Manager Urges PS5 Fans to 'Settle Down' Over Ads
@Secryt I'd say paying 550 bucks for a box automatically means you're no longer part of the "free" tier.
Re: Prospective PS6 Purchasers Would Consider a Portable Model
My gaming is done on a couch in front of a 65" OLED. Can't imagine the battery life in this thing would be good either.
Re: Author Pulls PC God of War Ragnarok PSN Mod, Fearful of Sony's Wrath
@nomither6 Better versions if their PC is up to it and the port isn't a mess.
Re: PS5 Firmware Update Annoys with Unwanted Deluge of Ads, News Feed
@Meowmixes98 Sounds like a local network issue. I've zero stuttering and get the full bandwidth of my connection (200mb/s when hardwired via powerline adapter in my dork cave, 500mb/s when on 5GHz WiFi in the same room as the router).
Re: PS5 Firmware Update Annoys with Unwanted Deluge of Ads, News Feed
@B0udoir Games have been effectively the same since the early PS2 days, so I dunno where you're expecting the innovation from, though we got the SSD as standard and Dualsense at least.
If it's hardware innovation you're after, you're probably gonna be disappointed by the Switch 2. If you're concerned about greed, then hold onto your hat because Nintendo are famed for their hardware being overpriced when the specs of it are taken into account, and their games basically never going on sale.
Re: Death Stranding 2 PS5 Will 'Come Out Next Year', Crazy Photo Mode Revealed
@Notzdarva I despise walking sims. I played Death Stranding for over 100 hours. It's absolutely not a walking sim.
Re: Mini Review: Mortal Kombat 1: Khaos Reigns (PS5) – DLC Add-On Is Mostly Unfunny and Overpriced
@nomither6 Again, the game isn't "half finished". If it used the old method of not updating games then you'd have v.1.00 with 18 characters in June 2023, and that's it. It has the biggest base roster of a new iteration of SF. It also has a massive single player adventure, some of the most detailed and robust training tools in a fighting game, and almost flawless netcode. If that's "half finished" then your expectations are unrealistic.
And the new characters aren't padding out anything, they genuinely add to the game. AKI in particular doesn't play like anyone else. And returning characters have been heavily reworked.
No, it's not 40 bucks for 2 characters, it's 30 for four. And you get the new stages and balance updates for free. And the new characters are added into the World Tour mode to use if you buy them or not. SSF4 was on paper a better deal, but it also split the player base.
What's wrong with the roster? Quality, not quantity. I've been playing this series since SF2 in a smokey arcade in 1991, this is the best it's ever been.
You're more than welcome to wait for SSF6, at which point myself and others will have had half a decade of fun out of the game already.
Re: Random: Xbox Boss Complains About X Button After Being Handed PS5 Pad
@Runex2121 You must've skipped your Marketing 101 class if you think Sony's naming convention for the PlayStation is "lazy".
Re: Random: Xbox Boss Complains About X Button After Being Handed PS5 Pad
@Member_the_game Not really. Sony were the first to have four shoulder buttons, and the first to have two analogue sticks. Both of those are equally important to modern controllers as four face buttons.
Re: Mini Review: Mortal Kombat 1: Khaos Reigns (PS5) – DLC Add-On Is Mostly Unfunny and Overpriced
@jrt87 Oh my, Star Gladiator was some goofy but enjoyable stuff. Didn't the dude with the lightsaber have a special where he became the size of a building?
Thing is about those games - sure it was cool to be able to unlock that stuff, but the games still had much smaller rosters and content than modern games. Another thing is those old games were deeply unbalanced at times. Like I don't want to buy a modern game with tonnes of characters if a few of them are downright broken vs. the rest of the cast.
As for DLC - that stuff would just not exist. I see people losing their minds that a Tekken series mainstay like Heihachi shouldn't be DLC... well if they handled him the same way they handled Kazuya in Tekken 3, you'd simply be left hoping he comes back in Tekken 4.
They also can't work on the v.1.00 of these games infinitely, otherwise they'd never release. The drip of new characters to Street Fighter 6 has been a revelation for me - it keeps the game fresh, there's new matchups to learn. It also means that having the one base game keeps the player numbers high (which wasn't the case of Street Fighter 4 when Super Street Fighter 4 released).
Re: Mini Review: Mortal Kombat 1: Khaos Reigns (PS5) – DLC Add-On Is Mostly Unfunny and Overpriced
@Waluigi451 Lol, any time I used to visit the arcade a few towns over, my mother forbade me from playing Metal Slug because my budget for the day would be gone in a matter of minutes and I'd be scrounging more money off her.
Re: Poll: Did You Pre-Order a PS5 Pro?
Couldn't be arsed with it, but for a different reason than most - my 11xx series PS5 is almost completely silent due to its NMB fan.
My 10xx launch model had the Nidec fan with the unsavoury "UFO wobble" sound. Drove me absolutely bananas (hence I bought a second console).
So until such time I can verify the Pro is as close to silent as possible, I'll stick with my 11xx model (and I mostly play Street Fighter 6 on it anyways - even if there is a Pro upgrade it'd probably be negligible).
Re: Mini Review: Mortal Kombat 1: Khaos Reigns (PS5) – DLC Add-On Is Mostly Unfunny and Overpriced
@jrt87 Street Fighter didn't have character unlocks in the 90s. Ditto MK. You wanted new characters you bought the next full game. Tekken served up lots of model swaps. If you go back to Tekken 2, King, Armour King, Rodger and Alex are all effectively the same character. Ditto Jack 2, P.Jack, Ganyru, Kuma.
Tekken 8 base roster dwarfs the fully unlocked roster of those old Tekkens, and the movesets are far more detailed. Street Fighter 6 launched with the highest roster count of a new mainline entry. Again, all those characters and mechanics are far more detailed and finely tuned than the older games.
There's a big-ass story mode in Tekken 8. Street Fighter 6 includes a full-blown RPG mode.
The idea that fighting games back in the day were better value is patently untrue (especially when adjusted for inflation).
Re: Mini Review: Mortal Kombat 1: Khaos Reigns (PS5) – DLC Add-On Is Mostly Unfunny and Overpriced
@Yousef- He'd just burn that cake!
Re: Mini Review: Mortal Kombat 1: Khaos Reigns (PS5) – DLC Add-On Is Mostly Unfunny and Overpriced
@Flaming_Kaiser If you think gaming is only now for profit then it's safe to assume you never hung out in arcades in the 80s and 90s.
Re: Eve's Outfits Reveal Even More in Surprise Stellar Blade Update on PS5
@Shalooda My wife's bum, not this. This sort of stuff is creepy.
Re: Mini Review: Mortal Kombat 1: Khaos Reigns (PS5) – DLC Add-On Is Mostly Unfunny and Overpriced
@2here2there Because it's Warner Bros. and they use this game as little more than an advertising platform.
Re: Black Myth: Wukong Sales Over 20 Million In a Month, Entering GOAT Territory
@RoomWithaMoose There's about 300 million current consoles out there. There's precisely zero threatening that market.
Re: Mini Review: Mortal Kombat 1: Khaos Reigns (PS5) – DLC Add-On Is Mostly Unfunny and Overpriced
MK takes itself way too seriously.
Re: Random: Scientific Study Proves PowerWash Simulator Puts You in a Better Mood
Being asleep sure is a mood.
Re: Horizon Zero Dawn PS4's Price Doubles After PS5 Remaster Announcement
@RagnarLothbrok How so?
Re: Palworld's Release in Japan on Hold Indefinitely Thanks to Nintendo Lawsuit
@Yagami The last mainline Zelda game is at 96% on Metacritic. The spinoff that's released today is at 86%. If that's "bad", then what do you consider good?
Re: Here Comes Two New Challengers! Ken, Chun-Li Join Fatal Fury: City of the Wolves
@Korgon Lol yeah fair points there. I'm the opposite again in that I see the appeal of fighting game characters crossing over to relevant games because I'm a fighting game fan and I'm familiar with how they play, and I'm curious to see how the movesets and graphical stylings translate.
Fun fact about Terry - he was created by one Takashi Nishiyama after he joined SNK. The guy's previous job? He worked at Capcom, and created Street Fighter. Terry's concept was kicking around then and nearly ended up in the original Street Fighter, but they went with Ryu instead and figured Terry's design would be used again in the future. In fact, Fatal Fury was created as a spiritual sequel to Street Fighter. Oh, the dude who created Terry also created Ken.
My attachment to SNK games mostly developed with the crossover titles in the 2000s - let's face it, most people couldn't afford a Neo Geo in the 1990s! (I did borrow Fatal Fury on the Megadrive from someone at school).