Comments 566

Re: Review: Human: Fall Flat (PS4)

Simon_Fitzgerald

@themcnoisy there's a platinum but its not that easy, you have to go out of your way a bit in order to achieve it and be very good at climbing with Bob which is no easy feat. I got about 40% of thew trophies on my first play-through.

Re: Review: GNOG (PS4)

Simon_Fitzgerald

@NathanUC that's a bit naff

I've played quite a lot of VR titles and there's a really common thing occuring, every game is too short. the content might be brilliant but there just isn't enough of it. Whether that's due to budget or developers not wanting to commit to a certain gameplay idea before they know it will work is beyond me. I just wish developers would make some longer experiences for VR rather than throw out these tiny, lacklustre games.

Re: Review: Tumbleseed (PS4)

Simon_Fitzgerald

@sinalefa Tbh, I didn't think the game rewarded you enough for your effort. There are no permanent unlocks that stay with you between attempts and therefore there is no sense of progression. I also think the procedural generation of the levels really ruins the potential of the game as many areas are totally overwhelming with holes and enemies absolutely everywhere. Combined with the unique and fiddly controls make it quite the frustrating experience in which death comes around far too often, leaving you stuck in a repetitive loop of restarting the game from scratch.

Re: Review: Statik (PS4)

Simon_Fitzgerald

@carlos82 The demo is the simplest puzzle, as you progress they get more challenging and therefore take more time but generally all the levels are the same in length. It all really depends how fast you are at finding the solution. If I return to a level now I could probably complete it in less than a minute but first time round it would have taken me thirty.

Re: Horizon: Zero Dawn 2 Will Likely Have Way, Way More Machines

Simon_Fitzgerald

Tbh I really enjoyed the bandit camps, they felt like a good change of pace from fighting the machines. I loved hitting those headshots and storming through a large group of them like they were puny insects.

The main parts I didn't like were the flying enemies, hard to keep track of, constant camera adjustments as you are always looking at the sky, etc. The other bad thing was definitely the amount of dialogue tapes to listen to. I'd rather of had a long cutscene tbh.

In terms of new robots, I think a giant fish/sea monster would be cool. Possibly even some sort of monkey that swings through the trees using ropes similar to Aloy, could work.

Re: Review: The Sexy Brutale (PS4)

Simon_Fitzgerald

@Quintumply yeah it is superbly executed. I just read Jimquistion's review and he gave it a perfect score!

@fabisputza00 It's currently £25 on amazon.

As always any other questions just reply to me and I'll respond asap.

Re: Destiny 2's Full Reveal Trailer Makes a Last Stand

Simon_Fitzgerald

I absolutely loved Destiny but I can't help but feel they are going backwards with Destiny 2. They are using the same enemies, Cabal, probably the least interesting of the lot. They are injecting personality into it through just one character. Those posters look very bland as well, there is nothing on there that makes me interested in the game. I really hope they prove me wrong but it is looking very bland to me atm

Re: Review: Snake Pass (PS4)

Simon_Fitzgerald

I finished this today, I really enjoyed it. It's a charming little game (pun intended). Some of the final levels can be a pain to get through. I'm not sure if I'm going to return for all the collectibles, may at some point.