Comments 92

Re: Cyberpunk: Edgerunners Most Horrifying Moment Could Be Yours for $300

ZeroSum

@riceNpea you imply I'm being dramatic and egregious, with such a dramatic and egregious response.

You are easily one of, if not the most demanding and dramatic people to frequent this site. And yes, if you state that a "British" site should post prices for it's British readers, excluding any consideration for readers from outside of the U.K, that can be considered as micro-aggression toward people who are not British.

Also worth pointing out that I didn't state you are xenophobic, but rather that if your opinion is that PushSquare should cater to the British exclusively, that could be considered xenophobic.

Re: Cyberpunk: Edgerunners Most Horrifying Moment Could Be Yours for $300

ZeroSum

@riceNpea Dark Horse Comics is a US company, so it makes sense to post the US price, and like @McTwist stated - you can simply click the link.

PushSquare may be a British-based publication, but it's readership is international, so unless your attitude is xenophobic i.e. "cater to the British but forget every other nation", I'd say it's fair to publish the price native to the item and leave it to the individual reader to work out the cost of the item in their own currency.

Re: Report Brands Roblox 'X-Rated Paedophile Hellscape' for Children, with Inflated Player Numbers

ZeroSum

Roblox aside, companies that intentionally release reports like this to manipulate stock prices, just to short them, seem like the filthiest companies.

To me this article reads as "shyster investment company releases exaggerated report to intentionally deflate value of stocks of questionable videogame company, to short stocks and make money".

And rather than question why an investment firm went through the trouble to write a report in the first place, everyone focuses on the report, helping the investment firm drive down the stock value and make more money off of the devalued stock, because that's the thing with shorting stocks - Hinderburh Research WILL BUY STOCKS IN ROBLOX AGAIN ONCE THEY'RE LOWER, despite releasing a report to make everyone think the platform shouldn't exist!

Re: PS5 Fans Want to Protest Against New User Interface Advertising

ZeroSum

This article made me laugh!

PushSquare release an article citing a "deluge of ads" popping up after the most recent firmware update, causing readers to become annoyed that Sony would push adverts onto the home screen. Some readers point out that it's not adverts, and that it is actually news articles related to the game.

Hours pass...

PushSquare release a new article stating PS5 users want to protest Sony for changes to the UI, acknowledge that it's just news articles, and state that they understand what Sony is going for.

Is this PushSquares way of trying to manipulate anger and annoyance in their readers as a way to encourage them to continue to read this non-story?!

The whole story is; latest UI update pushes news upfront, which sometimes makes for backgrounds that aren't the best. That's it.

Re: PS5 Firmware Update Annoys with Unwanted Deluge of Ads, News Feed

ZeroSum

Everyone getting upset in the comments, meanwhile I'm over here having noticed the change a few days ago and ignoring it. I don't boot up my console and stare at the homescreen, I just load into a game.

Like it or not, while the players own the hardware, the firmware is considered proprietary, meaning Sony can do whatever they like with it. If they want to start selling advertising space on the homescreen, much like Microsoft did, there isn't much that can be done about it.

Edit - is this article clickbait? I just hovered over the video that is accused of being an advert. It's a guide/introduction to Warhammer 40K, with the guy that voices Titus. How is that advertising!? It's an introduction to 40K that only appears on the homescreen when you hover over Space Marine 2. That is a rather useful place to put it of you don't know anything about 40K and would like to learn!

Re: Ubisoft Board Orders Internal Investigation and Review into Company's Financial Woes

ZeroSum

Ubisoft fell off when the AC franchise blew up, I'd say around the end of the Ezio saga. At that point, Ubisoft considered AC the money-maker and just leaned too hard in to it, effectively making them know for Open-World collect-a-thons that mimic their other games in a different setting. Players got bored, Ubisoft didn't listen, sure in their own Open-World formula being what players really wanted.

It has taken way too long for them to realize it isn't what players want.

Re: God of War Ragnarok PC Mod Removes PSN Login Requirement

ZeroSum

Getting your nose bent out of shape over having to create another free account to play a game, so the publisher can track data, feels like a very delayed thing to do in 2024.
I used to have an LG G7 cell phone. That phone was launched in 2018 - 6 years ago. Baked into the root on that phone was a Facebook service module. It was there from factory even though the phone didn't come with the Facebook app installed. That service module scrapped all of the users data - apps installed and uninstalled with timestamps, websites visited, geo location, calls and texts sent, contacts name and numbers etc and sent it directly to Facebook. If you had a Facebook account it would tie the data to your account, if you didn't it would be tied to a shadow account, until you logged into a Facebook account on your phone. It did all of this without asking permission or announcing it, because Facebook made a deal with LG, and didn't tell the end users.

Point being that big companies have been collecting your data for well over a decade, often without your knowledge. The data Sony may want to capture is quite likely 0.00001% of the total data that comes from you in any given day. This is the world we live in. Data is money and you are the piggy bank. If Sony want a PSN account, make one using fake data while behind a VPN, and move on.

Re: Rumour: PS6 Could Span a Console and Handheld Device

ZeroSum

I don't think this is a situation of PS6 and PS6 handheld. While Nintendo pulled off handheld beautifully with the Switch, developers have been vocal about the problems Microsoft and the split Series S/X approach caused. I'd say this is more likely the PS6 and a handheld being developed at the same time as independent products.

Re: Fresh Marathon Details Cover Heroes, Pricing, and Bungie's Silence

ZeroSum

For a brief moment in time, DMZ was the most popular extraction shooter on consoles, but the support stopped. Marathon looked to be a possible replacement for DMZ, but following the turmoil that became heavily questionable. Now Bungie are trying to clear the air and make Marathon look like it will be it... It's a pity for them rumors that Infinity Ward will revive DMZ in 2025 are looking quite promising, because I'd take DMZ over Marathon any day.

Re: Vince Zampella Defends PS5 Pro Price, Says 'It's Actually Not That Bad'

ZeroSum

@LogicStrikesAgain no, that's not what I said. At no point in my comment do I say "if I were a business owner I would...". What I did do was compare Zampella's situation where he can increase what is charged, to cushion himself from inflation against those of us that can't. Average Joe feels inflation a lot more than a studio head.

Re: Final Fantasy 7 Rebirth's Huge PS5 Pro Enhancements Are a 'Vast Improvement'

ZeroSum

1 - this is a Digital Foundry review. Those guys live to analyze graphic quality and performance. To the average man a graphical upgrade could be negligible, but to DF it's MONUMENTAL because they focus on every fine detail.

2 - Even with this slight bump in quality, I personally still can't justify the $1,000CAD (before tax) cost for a console that will be replaced by the next iteration in 4-6 years. PS4 Pro to PS5 was a small jump that barely justified the cost, the PS5 to PS5 Pro looks to be around the same, if not smaller jump but for substantially more cost. I think I'll be sitting this one out and waiting to see what the PS6 does.

Re: PS6 Is Already Deep in Development, Backwards Compatibility of High Importance

ZeroSum

Sticking with AMD makes sense, although I'm betting backwards compatibility still doesn't include the PS3...

And I'm amused by the people postulating that the PS5 hasn't been pushed to its limits yet, particularly the claim that it hasn't even hit 50% of its potential yet. What are we basing these statements on? Is everyone secretly electronic engineers? Did everyone dismantle the console, test the performance of each components, reassemble the console and run the most demanding games while tracking voltages and heat on the system to confirm the consoles still have a lot more power to give? Or are we just making stuff up and/or blindly parroting what someone else said?

Re: Sony Boss Says 'PCs Are Difficult to Set Up', Firm Will Focus on PS5

ZeroSum

"While there’s been much handwringing over whether an equivalent computer can be created for $700"

The price point wouldn't be $700. Up here in Canada, the PS5 was $700CAD after tax. If I were to buy a PS5 Pro, I'd be throwing around $1k at the "upgrade", so the question is within a single console generation can I build a comparable PC for $1,700? Once it's built, it becomes a question of whether or not upgrades are cheaper or more expensive than buying a console and it's mid-cycle upgrade per generation (a GPU that supports 4K, over 60fps and ray tracing can be purchased for less than $700USD, so I'd say PCs have become cheaper from here on, after the initial cost).

Re: PS5 Players Choose Performance Mode 75% of the Time

ZeroSum

Performance majority of the time.
I don't exactly play games to stop and appreciate the scenery, so things like ray tracing and foliage density seem superfluous - the game runs perfectly fine without them, so I don't need them.

GT7 is a perfect example of this - when I'm trying to chase 1st place, am I going to be amazed that I can see the rough shape and colour of my car reflected in the paint work of every car I pass? No! I'm going to be focusing on making sure I'm controlling the car and taking the fastest line possible! Even if the detail is there, I'm highly unlikely to pay attention to it.

Re: PS5 Pro Announced, Costs $700 and Out in November

ZeroSum

At $700USD I'm left to ask myself: with these mid-cycle upgrades being so expensive, at which point do we console gamers just switch to PC? Buying a new GPU or CPU/RAM is looking to be a cheaper way to get the same gains as buying a Pro console.

Re: Bungie Commits to Destiny 2 DLC and Support Through 2026

ZeroSum

I have hundreds of hours into Destiny 2 but jumped ship after completing The Final Shape. The game is such a grind fest. It's good to see that they actually want to push in different directions, but that also makes me think it'll be Fortnite with space wizards.

I do think the shift from one annual expansion to two smaller expansions is a smoke screen though, the devs are always working on new content for expansions, so it doesn't matter if it's one big or two medium, you can only make so much content in a certain amount of time, so I'm betting it'll be the same amount of content, but with a higher overall price annually i.e. instead of one $80 expansion, it'll be two $50 expansions.

Re: Sony Increases PS5 Controller Prices in US, Europe, and More

ZeroSum

We know consoles are sold at a loss, but I'd never considered accessories to be the same way.

Unfortunately with the Covid conductor and rare-metal shortages, a lot of suppliers learned just how critical their products are, and decided a little price increase was due. That decision has trickle-down effects, causing the costs of a lot of things to go up. I wasn't surprised to see the console cost go up, so I suppose it makes sense that other electronics under the umbrella also be looked at for increases.

But I have an Edge, so hopefully I'll never have to pay the increased cost of a standard Dualsense!

Re: Space Marine 2 Already Struggling With PS5 Server Woes, Days Before Its Full Release

ZeroSum

@MrPeanutbutterz "Wrong, wrong, and wrong again." made me laugh. If ever there was to be a flag for people who refuse to consider a different perspective, "Wrong, wrong, and wrong again." would be it.

The issue isn't whether or not the game is in a state fit for release (most pre-release games aren't, hence the need for day 1 patches), it's that the publisher has chosen to reward people who buy premium versions of the game with the ability to play early, before the previously agreed upon (between developer, publisher and platform holder, not the consumers) release date and (often) before the developer has finished buttoning down all of the fine details (again, day 1 patches exist for a reason).

You have to consider that the developers are continually working on improving the game, meaning the version you play pre-release, the version you play at release and the version you play six months after release are rarely identical. A pre-release game will inherently have a lot more bugs compared to release day and six months post-release. If you're okay playing the game pre-release, with the extra bugs and without the final few days polish, you can for a fee. That is what pre-release play is.

Re: Space Marine 2 Already Struggling With PS5 Server Woes, Days Before Its Full Release

ZeroSum

@MrPeanutbutterz yeah, that isn't regular players being dicked over. That's a bunch of players being willing to stump up some extra cash to play pre-release, and players that aren't willing to pay extra being upset that they don't get to play early as well.
If you want to play early, pay the premium. If you don't want to pay the premium, you don't get to play early. It's a choice, not the publisher dicking players over.

Re: Space Marine 2 Already Struggling With PS5 Server Woes, Days Before Its Full Release

ZeroSum

@MrPeanutbutterz can you elaborate how players opting to pay extra for early access and the publisher's recognizing this as an avenue to a small bump in revenue "dicks" players over that may purchase the regular edition?

I'm really not seeing the connection. Yes some people are willing to pay extra to play sooner. Yes this means the publisher will make more money and be incentivesed to do early access more often, but recent releases have shown that often the early access players are the ones getting "dicked" over, example Star Wars Outlaws requiring early access players to start saves from scratch after the game was formally released.

Re: Space Marine 2 Already Struggling With PS5 Server Woes, Days Before Its Full Release

ZeroSum

@StylesT yeah, you're spot on with the ending - it's their money to burn. It's just about what excites them, being an adult doesn't stop you being as excited as an 11yr old about something, it just means you have a different perspective. If they're still as excited now about something as they were in their adolescence, then good on them for hanging onto that child-like exuberance!

Re: Reaction: PlayStation Needs to Take a Long, Hard Look at Itself

ZeroSum

Oh how I disagree with this article, because it skips over the fact that the game was in production for 7 years before Sony acquired Firewalk Studios. This game was coming out regardless of the acquisition (would people still blame Sony if they didn't acquire Firewalk?) and post acquisition any comment from Sony execs could be chalked up as PR Spin to improve excitement around the game. We also don't know exactly why Sony acquired Firewalk Studios - was it because of Concord? Was it because of the staff (ex-Bungie and Activision vets)? Was it all of the above? So to write an article that tries so hard to pin the failure on Sony, Ryan and Hulst just looks like a poor shot.

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