Comments 66

Re: Gran Turismo 7 Clocks Native 4K/120fps on PS5 Pro Via Game Boost, Pre-Enhanced Patch

ZeroSum

@alienwithin you seem to be mistaken. GT7 is a current-gen game, however it was built in such a way that it could easily be parred down to run on last-gen hardware thanks to PDs game engine. Kazunori Yamauchi confirmed this is interviews just before GT7s release.

A lot of development studios build games using engines that existed in previous generations. The only thing that makes a game current-gen vs. last-gen is wether or not it was built with current-gen as the base, to take advantage of the hardware, which GT7 definitely was.

Re: Poll: Are You Happy with Your PS Plus Essential Games for November 2024?

ZeroSum

@Nintendo4Sonic Death Note Killer Within is based on an okay anime series. A demon drops a Death Note from the demon realm into the human realm. The Death Note is a special note book where the name of anyone written on the pages will die. A human discovers this and decides to start acting out his version of social justice. What follows is a series based on suspense as the Death Note holder tries to stay anonymous and various government entities try to figure out who is behind the killings.

Makes up the basic premise of the game - 1 player has the Death Note and can kill other players. Everyone is anonymously and has to try to find out who the killer is.

Re: Fortnite's About to Make a Fortune by Flogging Freakin' Footwear

ZeroSum

I don't really see the fuss.

Anyone who has played Fortnite recently could vouch that the majority of players you'll see in a match are using paid-for skins and items, often from other famous brands like DBZ, Star Wars and Marvel. Shoes are just another item. And the concept of tying in to a known brand for skins and items is also not new for Fortnite.

This is no different than Epic working with Konami to bring Snake to the game (he's in there), it's just Epic working with Nike and other brands.

Re: PS5, PC Flop Concord Never Returning, Studio Closed Down

ZeroSum

Firewalk formed to make Concord. In their own words they were staff from other studios that came together to make the game they all dreamed of making. It just wasn't the game that players wanted.

As easy as it is for people to blame Sony, realistically this game was already baking in the oven before Sony purchased Firewalk, and it's highly likely that they pitched the dream to Sony to get their buy-in. If Sony hadn't purchased Firewalk, the game would have still been pushed out, it would have still flopped, and with 9 years of development that costs a lot of money, it's quite likely Firewalk would have still closed up. At least now there is a chance that some of the staff can move to other roles within Sony.

Re: Bungie Provides Lengthy Development Update on PS5 Extraction Shooter, Marathon

ZeroSum

@nessisonett tanking implies it died on it's own merits a la Concord. There are 3 major teams that work on CoD games, each bringing something different to the games they develop.
Treyarch control Zombies and include it in their games, which is why it has stuck around in the Black Ops games. DMZ is unique to Infinity Ward, so Treyarch and Sledgehammer won't continue it. Instead, Sledgehammer tried their own take, working in conjunction with Treyarch in making DMZombies.

Popular speculation and rumor amongst the fans is that when Infinity Ward next get to develop a CoD (CoD 2026), they'll bring DMZ back as it's their exclusive mode.

Re: Bungie Provides Lengthy Development Update on PS5 Extraction Shooter, Marathon

ZeroSum

@nessisonett as someone that played DMZ (CoDs take on extraction shooters), I can say it didn't tank. It still has a healthy player base even today. The reason it stopped being as large as it was is because when the newer CoD launched, Activision cut off support, which froze the game in place - no more updates, no balance patches, no mission resets.

Re: Bungie Provides Lengthy Development Update on PS5 Extraction Shooter, Marathon

ZeroSum

"working with players and content creators."

I'm betting that didn't go over well on the Destiny forums. While I haven't been on there since just after Final Shape launched, one of the biggest and most consistent complaints was always that Bungie caters to the hardcore "no-life" content creators that have all day to play and hone their skills, while average-joe ends up becoming proverbial cannon-fodder for their streams.

Re: Talking Point: What Are You Playing This Weekend? - Issue 552

ZeroSum

Picked up Gris on sale so have been sinking into that. It's such a calm yet engrossing experience. Aside from Gris, decided I wanted something PvP with gun play that wasn't all about jumping around and slide-cancelling as soon as an enemy is close, so downloaded Battlefield 20...(52?) as I grabbed it when it was free but didn't try it. Quite entertaining having sniper battles while chaos unfolds around you.

Re: Roblox's Parental Protections Changing in Wake of 'Paedophile Hellscape' Report

ZeroSum

The problem with Roblox isn't that there are no parental controls - my daughter has an account that has a PIN on it. She doesn't get access to any chat function, no purchasing ability outside of robux that I put on her account, and no access to any content that is deemed above her age range.

The problem with Roblox is that there are no checks in place when creating an account. You don't even need to register an email address and verify it. You simply select a username, setup a profile and password. Any kid with access to a browser can do that in a few minutes, without their parents knowing.

Re: NHL 25 (PS5) - Another Season Mired in Mediocrity

ZeroSum

Honestly, I own all of the NHL games in recent history, and as tempting as it is to pick up NHL25 because Quinn Hughes got a cover spot, I'm going to pass.
I remember the brief window of time when between seasons you could just download an update to the rosters, now it's these annual releases if you want your preferred team to have the latest roster. With the changes between games being so minor now, it just isn't worth it anymore.

Re: Sony's Guerrilla Sounds Completely Done with the Killzone Series

ZeroSum

@Phelaidar as they've apparently closed the book on Killzone, at least it shows that they're a studio that doesn't string along franchises for the sake of it. We know we're getting one more Horizon game to see out the story, maybe they'll be done with it after that and move on to something else?

Re: Sony's Guerrilla Sounds Completely Done with the Killzone Series

ZeroSum

I enjoyed the Killzone series, even ShadowFall. Disappointed that there won't be any more of them.

In reality, these games weren't made to be the next CoD. They're different games with different styles and different focuses. CoD is all about accessibility - easy to pick up "arcade" FPS where everyone jumps or slides the second they engage an opponent, where the landscapes are well lit renditions of some famous battleground around the world. Killzone was the opposite of that, your class of choice had weight, while still arcade-style, it meant you couldn't sprint around and slide or jump, the landscapes were almost all gritty and often dark, giving you more of a sense of being in some hellscape far off dystopian future. That's what we enjoyed about Killzone. It wasn't a CoD clone, it was never going to sell as well as a CoD game. It was it's own thing. It gave you an alternative take on the FPS genre.

Re: PS5 Pro's Proprietary Upscaler PSSR Is Looking Very Promising

ZeroSum

I watched this video yesterday and was quite impressed with the confetti and grass, and then I realized that I couldn't remember what the confetti and grass look like, because despite playing and completing the game, I don't stop to look at confetti and grass.

At this point we really are focusing on superfluous things.

Re: Cyberpunk: Edgerunners Most Horrifying Moment Could Be Yours for $300

ZeroSum

@riceNpea you imply I'm being dramatic and egregious, with such a dramatic and egregious response.

You are easily one of, if not the most demanding and dramatic people to frequent this site. And yes, if you state that a "British" site should post prices for it's British readers, excluding any consideration for readers from outside of the U.K, that can be considered as micro-aggression toward people who are not British.

Also worth pointing out that I didn't state you are xenophobic, but rather that if your opinion is that PushSquare should cater to the British exclusively, that could be considered xenophobic.

Re: Cyberpunk: Edgerunners Most Horrifying Moment Could Be Yours for $300

ZeroSum

@riceNpea Dark Horse Comics is a US company, so it makes sense to post the US price, and like @McTwist stated - you can simply click the link.

PushSquare may be a British-based publication, but it's readership is international, so unless your attitude is xenophobic i.e. "cater to the British but forget every other nation", I'd say it's fair to publish the price native to the item and leave it to the individual reader to work out the cost of the item in their own currency.

Re: Report Brands Roblox 'X-Rated Paedophile Hellscape' for Children, with Inflated Player Numbers

ZeroSum

Roblox aside, companies that intentionally release reports like this to manipulate stock prices, just to short them, seem like the filthiest companies.

To me this article reads as "shyster investment company releases exaggerated report to intentionally deflate value of stocks of questionable videogame company, to short stocks and make money".

And rather than question why an investment firm went through the trouble to write a report in the first place, everyone focuses on the report, helping the investment firm drive down the stock value and make more money off of the devalued stock, because that's the thing with shorting stocks - Hinderburh Research WILL BUY STOCKS IN ROBLOX AGAIN ONCE THEY'RE LOWER, despite releasing a report to make everyone think the platform shouldn't exist!

Re: PS5 Fans Want to Protest Against New User Interface Advertising

ZeroSum

This article made me laugh!

PushSquare release an article citing a "deluge of ads" popping up after the most recent firmware update, causing readers to become annoyed that Sony would push adverts onto the home screen. Some readers point out that it's not adverts, and that it is actually news articles related to the game.

Hours pass...

PushSquare release a new article stating PS5 users want to protest Sony for changes to the UI, acknowledge that it's just news articles, and state that they understand what Sony is going for.

Is this PushSquares way of trying to manipulate anger and annoyance in their readers as a way to encourage them to continue to read this non-story?!

The whole story is; latest UI update pushes news upfront, which sometimes makes for backgrounds that aren't the best. That's it.

Re: PS5 Firmware Update Annoys with Unwanted Deluge of Ads, News Feed

ZeroSum

Everyone getting upset in the comments, meanwhile I'm over here having noticed the change a few days ago and ignoring it. I don't boot up my console and stare at the homescreen, I just load into a game.

Like it or not, while the players own the hardware, the firmware is considered proprietary, meaning Sony can do whatever they like with it. If they want to start selling advertising space on the homescreen, much like Microsoft did, there isn't much that can be done about it.

Edit - is this article clickbait? I just hovered over the video that is accused of being an advert. It's a guide/introduction to Warhammer 40K, with the guy that voices Titus. How is that advertising!? It's an introduction to 40K that only appears on the homescreen when you hover over Space Marine 2. That is a rather useful place to put it of you don't know anything about 40K and would like to learn!

Re: Ubisoft Board Orders Internal Investigation and Review into Company's Financial Woes

ZeroSum

Ubisoft fell off when the AC franchise blew up, I'd say around the end of the Ezio saga. At that point, Ubisoft considered AC the money-maker and just leaned too hard in to it, effectively making them know for Open-World collect-a-thons that mimic their other games in a different setting. Players got bored, Ubisoft didn't listen, sure in their own Open-World formula being what players really wanted.

It has taken way too long for them to realize it isn't what players want.

Re: God of War Ragnarok PC Mod Removes PSN Login Requirement

ZeroSum

Getting your nose bent out of shape over having to create another free account to play a game, so the publisher can track data, feels like a very delayed thing to do in 2024.
I used to have an LG G7 cell phone. That phone was launched in 2018 - 6 years ago. Baked into the root on that phone was a Facebook service module. It was there from factory even though the phone didn't come with the Facebook app installed. That service module scrapped all of the users data - apps installed and uninstalled with timestamps, websites visited, geo location, calls and texts sent, contacts name and numbers etc and sent it directly to Facebook. If you had a Facebook account it would tie the data to your account, if you didn't it would be tied to a shadow account, until you logged into a Facebook account on your phone. It did all of this without asking permission or announcing it, because Facebook made a deal with LG, and didn't tell the end users.

Point being that big companies have been collecting your data for well over a decade, often without your knowledge. The data Sony may want to capture is quite likely 0.00001% of the total data that comes from you in any given day. This is the world we live in. Data is money and you are the piggy bank. If Sony want a PSN account, make one using fake data while behind a VPN, and move on.

Re: Rumour: PS6 Could Span a Console and Handheld Device

ZeroSum

I don't think this is a situation of PS6 and PS6 handheld. While Nintendo pulled off handheld beautifully with the Switch, developers have been vocal about the problems Microsoft and the split Series S/X approach caused. I'd say this is more likely the PS6 and a handheld being developed at the same time as independent products.

Re: Fresh Marathon Details Cover Heroes, Pricing, and Bungie's Silence

ZeroSum

For a brief moment in time, DMZ was the most popular extraction shooter on consoles, but the support stopped. Marathon looked to be a possible replacement for DMZ, but following the turmoil that became heavily questionable. Now Bungie are trying to clear the air and make Marathon look like it will be it... It's a pity for them rumors that Infinity Ward will revive DMZ in 2025 are looking quite promising, because I'd take DMZ over Marathon any day.

Re: Vince Zampella Defends PS5 Pro Price, Says 'It's Actually Not That Bad'

ZeroSum

@LogicStrikesAgain no, that's not what I said. At no point in my comment do I say "if I were a business owner I would...". What I did do was compare Zampella's situation where he can increase what is charged, to cushion himself from inflation against those of us that can't. Average Joe feels inflation a lot more than a studio head.

Re: Final Fantasy 7 Rebirth's Huge PS5 Pro Enhancements Are a 'Vast Improvement'

ZeroSum

1 - this is a Digital Foundry review. Those guys live to analyze graphic quality and performance. To the average man a graphical upgrade could be negligible, but to DF it's MONUMENTAL because they focus on every fine detail.

2 - Even with this slight bump in quality, I personally still can't justify the $1,000CAD (before tax) cost for a console that will be replaced by the next iteration in 4-6 years. PS4 Pro to PS5 was a small jump that barely justified the cost, the PS5 to PS5 Pro looks to be around the same, if not smaller jump but for substantially more cost. I think I'll be sitting this one out and waiting to see what the PS6 does.

Re: PS6 Is Already Deep in Development, Backwards Compatibility of High Importance

ZeroSum

Sticking with AMD makes sense, although I'm betting backwards compatibility still doesn't include the PS3...

And I'm amused by the people postulating that the PS5 hasn't been pushed to its limits yet, particularly the claim that it hasn't even hit 50% of its potential yet. What are we basing these statements on? Is everyone secretly electronic engineers? Did everyone dismantle the console, test the performance of each components, reassemble the console and run the most demanding games while tracking voltages and heat on the system to confirm the consoles still have a lot more power to give? Or are we just making stuff up and/or blindly parroting what someone else said?

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