@KidBoruto for at least Prime Video, Netflix, Disney+, and all the UK free streaming services, you just need to log in on another device and all your watchlists and history will still be there.
Years of life is kinda meaningless for a peripheral. The total number of hours of use is more useful, while the number of button actuations or sum total angle of movement of each stick axis, while impossible to accurately track, are the actual useful metrics.
I have a launch day console, and put about 1000 hours into the controller that came with it, then bought a midnight black controller when it released, relegating the original controller to be player 2 or a spare, and put about 800 hours into that until it developed stick drift. I RMA'd it and the replacement has about 1200 hours on it, still going strong.
On the one hand it's actually pretty impressive that ⅔ of the DS5 controllers I have owned are still pinpoint accurate with over 1000 hours of use, but in the other hand, when the controller that failed did so, it degraded pretty badly, pretty fast. On the first day of drift it was fine to just press the reset button with a pin. The next day I needed to set dead zones in HFW, but it was still usable. On the third day it was unusable and I had to switch back up my launch day controller while I arranged the RMA.
I've not had a controller on PC develop stick drift since the 90s, although they've all had much larger dead zones, while the 90s controllers, which needed calibration every time you reconnected them, never showed that sort of rapid progressive failure.
At £210 I would want an incredibly long and comprehensive warranty otherwise I'm far better off modding the standard Dualsense, especially once aftermarket hall effect modules become available like they are for the Switch and the Steam Deck.
@sanderson72 I don't really want to have to buy a new thing - the cost and the energy involved in manufacture probably aren't worth it for the period until I move house. I'd also have to juggle HDMI ports again to make things simple for the less tech savvy members of my household.
Gah! My TV's All4 app is part of YouView so needs an aerial (we only have a satellite dish, which is fine for Freesat but YouView won't let you set up without being able to scan for channels), so I frequently use the PS5 as a media box so I can watch everything on one device. I guess I'll have to get used to switching away for anything other than All4, and look forward to having an aerial when I move house (which is taking ages)
@SirRealDeal I can't see it being a huge issue, a lot of VR doesn't have static UI or menus, and it's also less likely to be used for 8-10 hours at a time, so a lot less potential than monitors and TVs, where the issue has been somewhat overstated
Still plugging away on AC: Valhalla which is fine, I just have continual issues with traversal controls doing the wrong thing and a few instances of falling through the world. Got the St George gear and a load of stuff from Nifelheim, but I should probably get back to the main story at some point
@djlard generally you'll have estimated the work involved as much as possible in advance, and base your release date on how long it'll take to complete that work with the team you forecast having over the duration of the project.
Old school folks might have a Gantt Chart, while more modern practices might be using Kanban principles, but nobody is going to get far into a large project without having some forecast of how long things will take when money is on the line.
The estimates generally aren't all that accurate on an individual feature level, but over a project things generally shake out (I've had features that were expected to take a week take anywhere between 2 days and 3 months, but things generally averaged out to week, and missing a release date was fairly rate)
@Titntin @Hengist is this just knock-off Civ, or is it more like Empire Earth where it did something original (in this instance, reimagined Civ as an RTS)?
@Snake_V5 my phone has a 21:9 aspect ratio, so in landscape mode it shows with the full screen height, but black bars to either side, rather than stretching the image (which is 16:9, so it fills about ¾ of the screen, i.e. ~⅛ of the screen is blank to either side). To me that's preferable to the alternatives (either cutting off the top and bottom, or stretching things 30% horizontally), especially on an AMOLED screen where the borders are true black rather than glowing grey a la LCD displays
I was about to reply to Snake_V5 but it looks like everything has already been said. I just wish the quality would go up to 1440p or 4k HDR if your phone and network hardware are up to it. The 1080p encoding/decoding performance is impressive (at least using an Xperia 5 II with a decent network setup, my PS5 connects to the same switch as my wireless access point and I had a reliable 300Mbps with single digit ping)
@C25CLOUD didn't you know that every third person 3d action platformer is a Tomb Raider remake? And every FPS is a Wolfenstein 3D remake? There's nothing new under the sun, apparently
I don't get why you think I hate Sony, I have an Xperia phone, a Bravia TV, and Sony noise cancelling headphones, and I subscribe to PS+ Extra. I encourage people to be realistic and make considered purchasing decisions rather than being loyal to brands, but that pragmatic approach keeps having me buy Sony products.
@Royalblues I can't see things having been affected much. The PS5 is basically a PC built around a Ryzen 4700S with a 6700M GPU sharing RAM. The recent Ryzen 7##0X chips show a fair uptick in performance per Watt and include graphics hardware (although not as powerful) so I could easily see a Ryzen 8300S being about right next year or the year after (likely comes to consoles before it's available to buy on shelves). The issue could be cost, but who really knows?
@Royalblues it's about power density: as hardware gets faster then even if things don't use any more power, (which often they do) the components consuming that power get smaller, and the main way that power is released its in terms of heat. Transistors get less efficient as they get hotter, and if they get hot enough, degrade, so you need to efficiently get all that heat away from the chips, which is generally done with huge heatsinks and fans. I think something like ⅔ to ¾ of the volume of the launch PS5 is made up by the heatsinks and the fan assembly.
The good news is that technology marches on, and with that, performance per Watt improves, meaning soon enough there will be a processor that can do the same work as the one in the launch PS5 using a lot less energy, at which point it'll need less cooling, and they can make a PS5 slim out of it. If this rumour is accurate then that could be as soon as next year.
The new, more power efficient, chips are likely to require a new fab line though, which means that to maximise capacity Sony are likely to keep producing the full size version for a while until they can meet demand without it, when they'll retire the current versions and only produce the new ones. At that point they might look into a Pro model if it's not yet time for a ps6
I can believe that it'll release in December, partly because Firaxis have form for releasing things in a very rough and unoptimised state. Waiting until Q2 next year might be a good idea either way
I'm making my way through Assassin's Creed: Valhalla, and honestly I currently feel like the alternate game where you're a Viking who isn't being controlled and connected to the Assassins would have been better.
@Grimwood the reason is that it's a lowest common denominator for MFA, with all the issues I mentioned in my post. Not to mention the fact that they're abusing MFA for a purpose it wasn't designed for.
@nomither6 to be fair it's the mouse that's a serious advantage for aiming, the keyboard is just its natural pairing. I'd recommend using something like Portal or Superhead to get your eye in before playing more time critical competitive stuff. You'll likely end up slowly increasing mouse sensitivity as you build the instinct for "when my arm/wrist/fingers move like this, it moves my viewport like that" until it becomes something you no longer have to think about.
@nomither6 for me as a keyboard and mouse player since the 90s the difference isn't even funny, although gyro aiming in Deathloop helped me get about halfway there
Seeing as people (including a lot of product managers and developers who implement them, including at institutions that should know better like banks) don't seem to get the point of multifactor authentication, and I've spent time working on security focused systems, here's the deal:
A factor can be:
Something you know (like a username or password)
Something you are (think biometrics like face recognition, fingerprints, iris scans)
Something you have (your phone, a ubikey, a smart card)
Somewhere you are (this could be from GPS or a combination of nearby access points, or a whitelisted IP address range associated with a known site)
2-factor authentication requires that you use information from two of these categories (multifactor authentication requires at least two, but up to all 4, depending on configuration).
An email address only be verifies that you know the credentials to access that email address, so doesn't provide any additional factors on top of a user name or password.
SMS verification is intended to verify that you have possession of the SIM card associated with that phone number, however due to numerous issues that allow a SIM to be cloned or for your SMS inbox to otherwise be accessed (I can get into mine by logging into my provider's website) it is also not any better than a username and password.
An obvious second factor from my point of view would be the primary console or PC that you use to access your account (probably more specifically the MAC Address of your primary network interface, or a motherboard serial number, something like that). You nominate hardware for your account, and that hardware needs to be used to generate an access code to add other hardware to your account. You can move which is your primary device, but only if your account is in good standing, and you can only have any one device associated with any one account at a time. It gets inconvenient if you share a console, although you could maybe have sub accounts where any one account cheating bans the whole group, but it means cheaters rapidly run out of devices to cheat on unless they keep buying new hardware.
And yet PS5 is still the simplest and most cost effective way to play all of Sony's output for the next 5+ years. Which is why I bought their console and skipped a twice per decade PC upgrade.
For some reason I've struggled to get into the third reboot game as much as the others, despite being technically excellent. I'm hoping that this is what pulls me back in.
@stvevan and you did read the part where I was explicitly including side content? It was right there in parentheses. The target demographic I was referring to are unlikely to skip half of the game.
@Max_the_German then consider each main mission a story, and you've got loads of short little games. Meanwhile those of us who don't have more money than time get to enjoy a satisfyingly complete experience for our money. As @TheArt says, not everyone can justify spending £70 on a 10 hour game when that's a few week's food budget, and they can fill their time in less satisfying games from a subscription service.
Meanwhile, there's so much lore they never touched on in the first game, and which is hinted at in the teasers, and you probably need that 3+ hours of cutscenes to do it justice. If the cutscenes were much more than 10% of the game's playtime (including side content) then it probably wouldn't feel much like a game.
@Max_the_German then imagine that it's two games bundled together as a combo deal. I'm not sure what splitting it in two achieves other than extending development times and letting them charge twice as much?
I honestly don't see this needing a huge effort. They would probably get 90% of the way there just moving the existing maps and missions to the version of the engine they used for Forbidden West, and using some of the highest resolution textures etc from the PC port. Then it's a QA pass and fixing anything that didn't quite carry over, and for the effort you get the original game with all the new accessibility features, plus updated visuals.
The only thing which might make it a lot of effort is if they revamp all the cinematics and dialogue, which are much more dynamic in the sequel - that would either mean hand animating dozens of hours of animation, or bringing the actors back into the studio
I honestly don't see this needing a huge effort. They would probably get 90% of the way there just moving the existing maps and missions to the version of the engine they used for Forbidden West, and using some of the highest resolution textures etc from the PC port. Then it's a QA pass and fixing anything that didn't quite carry over, and for the effort you get the original game with all the new accessibility features, plus updated visuals.
The only thing which might make it a lot of effort is if they revamp all the cinematics and dialogue, which are much more dynamic in the sequel - that would either mean hand animating dozens of hours of animation, or bringing the actors back into the studio
While it's never great to see folks getting s***canned, it feels important to note that we know almost nothing about what went on, and we also don't know for sure how much the leads contributed to how great their last game was.
I'd like to hope that they both find something great to work on, whether it's their own thing, or joining an existing project.
@UltimateOtaku91 assuming you have the relevant subscriptions, I'd advise the PS5 over the Series S for Deathloop: the gyro aiming controls make things a lot more fluid/precise than you'd usually expect on a controller, and I was able to consistently best players on PC using a keyboard and mouse, which having only played on console with the PS5, isn't usual for me.
I finished getting the Plat on Deathloop earlier this week, and have downloaded AC: Valhalla to start at some point, but for now it's likely the same mix of Scott Pilgrim and Stellaris as yesterday, switching based on what attention/energy I have to give things.
1/ you can get cold hard cash off your next game or subscription, and
2/ it doesn't require boiling the ocean to run it (a simple centralised database is very cheap and efficient to run, compared to a Blockchain which has to be deliberately inefficient to prevent people from easily being able to make edited versions while still allowing anyone to add new legitimate ledger entries)
@bpomber I get where you're coming from, and the devs definitely deserve to be compensated for their work, but on the other hand it ends up being another CripTax - if you're perfectly able then you can play the PS4 version incredibly cheaply via the PS5 Collection, but if you need the new accessibility options then you need to hand over £70. There's so many things in life where the accessible version costs more because it's sold as the luxury version, and we just have to accept it
I don't know what the solution is, but it's frustrating, especially given that demographically disabled people are likely to earn much less, or like myself, be unable to hold employment, having to rely on our partners and/or meager state aid.
@Broosh that and the gunplay was in no way controller optimised - compared to TimeSplitters it felt very clunky (back when consoles got bad PC ports just as often as PC for terrible console ports)
Comments 1,564
Re: Microsoft Claims That Insomniac Developed Marvel's Wolverine Will Launch in 2023
@3Above I'd guess so, pretty sure it's supposed to be a launch title. I can hope it's DLC, but Call of the Mountain is more likely
Re: As Energy Prices Soar, Consider an Alternative to Video Streaming on PS5, PS4
@KidBoruto I can tell you that both Android TV on my Bravia and my partner's Fire Stick have all the features, sorry to hear that Apple TV is lacking.
Re: As Energy Prices Soar, Consider an Alternative to Video Streaming on PS5, PS4
@KidBoruto for at least Prime Video, Netflix, Disney+, and all the UK free streaming services, you just need to log in on another device and all your watchlists and history will still be there.
Re: DualSense Edge PS5 Controller Is Coming Soon, and It's Pricey
Years of life is kinda meaningless for a peripheral. The total number of hours of use is more useful, while the number of button actuations or sum total angle of movement of each stick axis, while impossible to accurately track, are the actual useful metrics.
I have a launch day console, and put about 1000 hours into the controller that came with it, then bought a midnight black controller when it released, relegating the original controller to be player 2 or a spare, and put about 800 hours into that until it developed stick drift. I RMA'd it and the replacement has about 1200 hours on it, still going strong.
On the one hand it's actually pretty impressive that ⅔ of the DS5 controllers I have owned are still pinpoint accurate with over 1000 hours of use, but in the other hand, when the controller that failed did so, it degraded pretty badly, pretty fast. On the first day of drift it was fine to just press the reset button with a pin. The next day I needed to set dead zones in HFW, but it was still usable. On the third day it was unusable and I had to switch back up my launch day controller while I arranged the RMA.
I've not had a controller on PC develop stick drift since the 90s, although they've all had much larger dead zones, while the 90s controllers, which needed calibration every time you reconnected them, never showed that sort of rapid progressive failure.
At £210 I would want an incredibly long and comprehensive warranty otherwise I'm far better off modding the standard Dualsense, especially once aftermarket hall effect modules become available like they are for the Switch and the Steam Deck.
Re: DualSense Edge PS5 Controller Is Coming Soon, and It's Pricey
Not £210 much, for that I can buy 3 standard controllers and afford to break 2 of them trying to DIY the improvements.
Re: As Energy Prices Soar, Consider an Alternative to Video Streaming on PS5, PS4
@sanderson72 I don't really want to have to buy a new thing - the cost and the energy involved in manufacture probably aren't worth it for the period until I move house. I'd also have to juggle HDMI ports again to make things simple for the less tech savvy members of my household.
Re: As Energy Prices Soar, Consider an Alternative to Video Streaming on PS5, PS4
Gah! My TV's All4 app is part of YouView so needs an aerial (we only have a satellite dish, which is fine for Freesat but YouView won't let you set up without being able to scan for channels), so I frequently use the PS5 as a media box so I can watch everything on one device. I guess I'll have to get used to switching away for anything other than All4, and look forward to having an aerial when I move house (which is taking ages)
Re: Reaction: PS Stars Is Overdue Yet Appreciated, But There's Lots of Room to Improve
I have a bunch of trophies, but no points, and the only way I can see if getting points, is by buying games I don't want.
It's not costing me anything though, it's not hurting anyone, and it's not causing me any inconvenience, so "Meh".
Hopefully it improves, but if not I'll just forget about it and not be any worse off
Re: PSVR2 Manuals Are Being Printed Prior to Launch, Sony Massively Cuts Weight
@SirRealDeal I can't see it being a huge issue, a lot of VR doesn't have static UI or menus, and it's also less likely to be used for 8-10 hours at a time, so a lot less potential than monitors and TVs, where the issue has been somewhat overstated
Re: Talking Point: What Are You Playing This Weekend? - Issue 448
Still plugging away on AC: Valhalla which is fine, I just have continual issues with traversal controls doing the wrong thing and a few instances of falling through the world. Got the St George gear and a load of stuff from Nifelheim, but I should probably get back to the main story at some point
Re: Acclaimed Indie Game Norco Delayed Indefinitely on PS5, PS4
@djlard generally you'll have estimated the work involved as much as possible in advance, and base your release date on how long it'll take to complete that work with the team you forecast having over the duration of the project.
Old school folks might have a Gantt Chart, while more modern practices might be using Kanban principles, but nobody is going to get far into a large project without having some forecast of how long things will take when money is on the line.
The estimates generally aren't all that accurate on an individual feature level, but over a project things generally shake out (I've had features that were expected to take a week take anywhere between 2 days and 3 months, but things generally averaged out to week, and missing a release date was fairly rate)
Re: 4X Strategy Game HUMANKIND Delayed Indefinitely on PS5, PS4
@Titntin @Hengist is this just knock-off Civ, or is it more like Empire Earth where it did something original (in this instance, reimagined Civ as an RTS)?
Re: Reminder: PS5, PS4 Loyalty Scheme PS Stars Is Available Now in Europe
If folks don't like the way English people use the English language, maybe come up with your own?
Re: Remember, PS Plus Premium Members Can Stream to Complete PS Stars Campaigns
@Snake_V5 my phone has a 21:9 aspect ratio, so in landscape mode it shows with the full screen height, but black bars to either side, rather than stretching the image (which is 16:9, so it fills about ¾ of the screen, i.e. ~⅛ of the screen is blank to either side). To me that's preferable to the alternatives (either cutting off the top and bottom, or stretching things 30% horizontally), especially on an AMOLED screen where the borders are true black rather than glowing grey a la LCD displays
Re: Remember, PS Plus Premium Members Can Stream to Complete PS Stars Campaigns
I was about to reply to Snake_V5 but it looks like everything has already been said. I just wish the quality would go up to 1440p or 4k HDR if your phone and network hardware are up to it. The 1080p encoding/decoding performance is impressive (at least using an Xperia 5 II with a decent network setup, my PS5 connects to the same switch as my wireless access point and I had a reliable 300Mbps with single digit ping)
Re: PS Studios Malaysia Working on Top Secret PS5 Games
@C25CLOUD didn't you know that every third person 3d action platformer is a Tomb Raider remake? And every FPS is a Wolfenstein 3D remake? There's nothing new under the sun, apparently
Re: Reminder: PS5, PS4 Loyalty Scheme PS Stars Is Available Now in Europe
@WCB I would expect that it counts, and just excludes things like DLC, demos, and getting access via PS+
Re: Reminder: PS5, PS4 Loyalty Scheme PS Stars Arrives in Europe This Week
@AstraeaV Huh? I've had a PS5 since launch day?
I don't get why you think I hate Sony, I have an Xperia phone, a Bravia TV, and Sony noise cancelling headphones, and I subscribe to PS+ Extra. I encourage people to be realistic and make considered purchasing decisions rather than being loyal to brands, but that pragmatic approach keeps having me buy Sony products.
Re: Reminder: PS5, PS4 Loyalty Scheme PS Stars Arrives in Europe This Week
They're all loyalty schemes. This is a UK site so I'm not sure why folks are surprised that it's written in British English?
Re: Rumour: Sony Will Flood Stores with PS5 Stock in 2023, Revamped Model Due in September
@Royalblues I can't see things having been affected much. The PS5 is basically a PC built around a Ryzen 4700S with a 6700M GPU sharing RAM. The recent Ryzen 7##0X chips show a fair uptick in performance per Watt and include graphics hardware (although not as powerful) so I could easily see a Ryzen 8300S being about right next year or the year after (likely comes to consoles before it's available to buy on shelves). The issue could be cost, but who really knows?
Re: Rumour: Sony Will Flood Stores with PS5 Stock in 2023, Revised Model Due in September
@Royalblues it's about power density: as hardware gets faster then even if things don't use any more power, (which often they do) the components consuming that power get smaller, and the main way that power is released its in terms of heat. Transistors get less efficient as they get hotter, and if they get hot enough, degrade, so you need to efficiently get all that heat away from the chips, which is generally done with huge heatsinks and fans. I think something like ⅔ to ¾ of the volume of the launch PS5 is made up by the heatsinks and the fan assembly.
The good news is that technology marches on, and with that, performance per Watt improves, meaning soon enough there will be a processor that can do the same work as the one in the launch PS5 using a lot less energy, at which point it'll need less cooling, and they can make a PS5 slim out of it. If this rumour is accurate then that could be as soon as next year.
The new, more power efficient, chips are likely to require a new fab line though, which means that to maximise capacity Sony are likely to keep producing the full size version for a while until they can meet demand without it, when they'll retire the current versions and only produce the new ones. At that point they might look into a Pro model if it's not yet time for a ps6
Re: Resident Evil Village's Lady D Won't Be Quite So Tall in PS5, PS4 DLC
@NeoTokyo404 fee…ling's?
Re: Resident Evil Village's Lady D Won't Be Quite So Tall in PS5, PS4 DLC
I mean, is this her taking off her heels?
Re: Peripheral Manufacturers Already Plotting Plastic PSVR2 Rifles
Similar accessories made the experience playing shooters on the Wii much better, so if I get the PSVR2 I could easily see myself picking one up
Re: Random: Need for Speed Twitter Is Beefing with Everyone Right Now
@nomither6 African American Vernacular English
Re: Blizzard Drops Phone Number Requirement As Overwatch 2 Launch Woes Continue
@nomither6 if it's too much then I'm sure mouse and controller would work, through the magic of the Steam Controller Overlay?
Re: The Half-Vampire Blade Joins the Growing Marvel's Midnight Suns Roster
I can believe that it'll release in December, partly because Firaxis have form for releasing things in a very rough and unoptimised state. Waiting until Q2 next year might be a good idea either way
Re: Talking Point: What Are You Playing This Weekend? - Issue 447
I'm making my way through Assassin's Creed: Valhalla, and honestly I currently feel like the alternate game where you're a Viking who isn't being controlled and connected to the Assassins would have been better.
Re: Blizzard Drops Phone Number Requirement As Overwatch 2 Launch Woes Continue
@Grimwood the reason is that it's a lowest common denominator for MFA, with all the issues I mentioned in my post. Not to mention the fact that they're abusing MFA for a purpose it wasn't designed for.
Re: Blizzard Drops Phone Number Requirement As Overwatch 2 Launch Woes Continue
@nomither6 to be fair it's the mouse that's a serious advantage for aiming, the keyboard is just its natural pairing. I'd recommend using something like Portal or Superhead to get your eye in before playing more time critical competitive stuff. You'll likely end up slowly increasing mouse sensitivity as you build the instinct for "when my arm/wrist/fingers move like this, it moves my viewport like that" until it becomes something you no longer have to think about.
Re: Blizzard Drops Phone Number Requirement As Overwatch 2 Launch Woes Continue
@nomither6 for me as a keyboard and mouse player since the 90s the difference isn't even funny, although gyro aiming in Deathloop helped me get about halfway there
Re: Blizzard Drops Phone Number Requirement As Overwatch 2 Launch Woes Continue
Seeing as people (including a lot of product managers and developers who implement them, including at institutions that should know better like banks) don't seem to get the point of multifactor authentication, and I've spent time working on security focused systems, here's the deal:
A factor can be:
2-factor authentication requires that you use information from two of these categories (multifactor authentication requires at least two, but up to all 4, depending on configuration).
An email address only be verifies that you know the credentials to access that email address, so doesn't provide any additional factors on top of a user name or password.
SMS verification is intended to verify that you have possession of the SIM card associated with that phone number, however due to numerous issues that allow a SIM to be cloned or for your SMS inbox to otherwise be accessed (I can get into mine by logging into my provider's website) it is also not any better than a username and password.
An obvious second factor from my point of view would be the primary console or PC that you use to access your account (probably more specifically the MAC Address of your primary network interface, or a motherboard serial number, something like that). You nominate hardware for your account, and that hardware needs to be used to generate an access code to add other hardware to your account. You can move which is your primary device, but only if your account is in good standing, and you can only have any one device associated with any one account at a time. It gets inconvenient if you share a console, although you could maybe have sub accounts where any one account cheating bans the whole group, but it means cheaters rapidly run out of devices to cheat on unless they keep buying new hardware.
Re: CATAN: Console Edition Will Start Feuds and Ruin Friendships on PS5, PS4
Has anyone got wood?
Re: PlayStation Bigwigs Won't Shut Up About PC, Smartphones
And yet PS5 is still the simplest and most cost effective way to play all of Sony's output for the next 5+ years. Which is why I bought their console and skipped a twice per decade PC upgrade.
Re: Hitman 3's Roguelite Freelancer Mode Will Postpone Travel Until 2023
For some reason I've struggled to get into the third reboot game as much as the others, despite being technically excellent. I'm hoping that this is what pulls me back in.
Re: God of War Ragnarok Game Length Is Reportedly Worthy of Jörmungandr Himself
@stvevan and you did read the part where I was explicitly including side content? It was right there in parentheses. The target demographic I was referring to are unlikely to skip half of the game.
Re: God of War Ragnarok Game Length Is Reportedly Worthy of Jörmungandr Himself
@Max_the_German then consider each main mission a story, and you've got loads of short little games. Meanwhile those of us who don't have more money than time get to enjoy a satisfyingly complete experience for our money. As @TheArt says, not everyone can justify spending £70 on a 10 hour game when that's a few week's food budget, and they can fill their time in less satisfying games from a subscription service.
Meanwhile, there's so much lore they never touched on in the first game, and which is hinted at in the teasers, and you probably need that 3+ hours of cutscenes to do it justice. If the cutscenes were much more than 10% of the game's playtime (including side content) then it probably wouldn't feel much like a game.
Re: Beyond Good & Evil 2 Has Been in Development Longer Than Literally Any Game, Ever
This all makes me feel a lot better about VtM: Bloodlines 2
Re: God of War Ragnarok Game Length Is Reportedly Worthy of Jörmungandr Himself
@Max_the_German then imagine that it's two games bundled together as a combo deal. I'm not sure what splitting it in two achieves other than extending development times and letting them charge twice as much?
Re: Talking Point: We Need to Discuss This Horizon Zero Dawn PS5 Remaster
I honestly don't see this needing a huge effort. They would probably get 90% of the way there just moving the existing maps and missions to the version of the engine they used for Forbidden West, and using some of the highest resolution textures etc from the PC port. Then it's a QA pass and fixing anything that didn't quite carry over, and for the effort you get the original game with all the new accessibility features, plus updated visuals.
The only thing which might make it a lot of effort is if they revamp all the cinematics and dialogue, which are much more dynamic in the sequel - that would either mean hand animating dozens of hours of animation, or bringing the actors back into the studio
Re: Horizon Zero Dawn Remaster for PS5 Reportedly in Development
I honestly don't see this needing a huge effort. They would probably get 90% of the way there just moving the existing maps and missions to the version of the engine they used for Forbidden West, and using some of the highest resolution textures etc from the PC port. Then it's a QA pass and fixing anything that didn't quite carry over, and for the effort you get the original game with all the new accessibility features, plus updated visuals.
The only thing which might make it a lot of effort is if they revamp all the cinematics and dialogue, which are much more dynamic in the sequel - that would either mean hand animating dozens of hours of animation, or bringing the actors back into the studio
Re: Lead Disco Elysium Devs 'Involuntarily' Left Studio ZA/UM, Sequel Still in the Works
While it's never great to see folks getting s***canned, it feels important to note that we know almost nothing about what went on, and we also don't know for sure how much the leads contributed to how great their last game was.
I'd like to hope that they both find something great to work on, whether it's their own thing, or joining an existing project.
Re: Talking Point: What Are You Playing This Weekend? - Issue 446
@UltimateOtaku91 assuming you have the relevant subscriptions, I'd advise the PS5 over the Series S for Deathloop: the gyro aiming controls make things a lot more fluid/precise than you'd usually expect on a controller, and I was able to consistently best players on PC using a keyboard and mouse, which having only played on console with the PS5, isn't usual for me.
Re: Talking Point: What Are You Playing This Weekend? - Issue 446
I finished getting the Plat on Deathloop earlier this week, and have downloaded AC: Valhalla to start at some point, but for now it's likely the same mix of Scott Pilgrim and Stellaris as yesterday, switching based on what attention/energy I have to give things.
Re: Horizon Forbidden West's Lance Reddick Outs Mocap Work
Honestly can't wait, straight in my veins please
Re: Sony Posts PlayStation Stars Scheme Overview, Release Dates
Much better than NFTs:
1/ you can get cold hard cash off your next game or subscription, and
2/ it doesn't require boiling the ocean to run it (a simple centralised database is very cheap and efficient to run, compared to a Blockchain which has to be deliberately inefficient to prevent people from easily being able to make edited versions while still allowing anyone to add new legitimate ledger entries)
Re: PS Plus Essential PS5, PS4 Games for October 2022 Announced
Glad for an excuse to replay SuperHot SuperHot SuperHot SuperHot SuperHot SuperHot SuperHot SuperHot SuperHot SuperHot SuperHot SuperHot SuperHot SuperHot SuperHot SuperHot SuperHot SuperHot SuperHot SuperHot SuperHot SuperHot SuperHot SuperHot SuperHot SuperHot SuperHot SuperHot SuperHot SuperHot SuperHot SuperHot SuperHot SuperHot SuperHot SuperHot SuperHot SuperHot SuperHot
Errm, got carried away there
Re: Feature: How Accessibility Options Help Disabled Gamers Beat The Last of Us: Part I
@bpomber I get where you're coming from, and the devs definitely deserve to be compensated for their work, but on the other hand it ends up being another CripTax - if you're perfectly able then you can play the PS4 version incredibly cheaply via the PS5 Collection, but if you need the new accessibility options then you need to hand over £70. There's so many things in life where the accessible version costs more because it's sold as the luxury version, and we just have to accept it
I don't know what the solution is, but it's frustrating, especially given that demographically disabled people are likely to earn much less, or like myself, be unable to hold employment, having to rely on our partners and/or meager state aid.
Re: Mini Review: XIII (PS5) - Improvements Can't Save This Remaster Redo
@Broosh that and the gunplay was in no way controller optimised - compared to TimeSplitters it felt very clunky (back when consoles got bad PC ports just as often as PC for terrible console ports)
Re: Mini Review: XIII (PS5) - Improvements Can't Save This Remaster Redo
@mrraditch unlucky for some