Comments 355

Re: Hands On: Media Molecule Flexes with Megapenguin Rehatched's Opening Levels in Dreams

AK4tywill

@rjejr It is in Dreams, the first three levels were made by Media Molecule and laid loose gameplay and plot foundations, all future levels that are added over time will be developed by the community, submitted to MM who will review submissions and add them in.

You can use all the assets and gameplay templates to create your own levels without going into the 'nitty gritty' make-everything-from-scratch creation. I think it's a way of encouraging that kind of creating as a lot of users (myself included) find the creation tools quite intimidating, even after having done the tutorials.

Re: Hands On: Media Molecule Flexes with Megapenguin Rehatched's Opening Levels in Dreams

AK4tywill

I played this last week and really enjoyed my time with it. MM are obviously masters of their craft and dreams, which was well demonstrated in the fantastic 'Art's Dream' (one of my favourite games of last year). I sped through the first two levels but the third is where it really opens up and the fun starts (though it's sadly a tad short at this point in development - it seems like MM or the community will be adding more to it).

So if you're not quite vibing with levels one or two please persevere to three. The village is so visually interesting, gameplay and music has major Tearaway vibes (no higher praise) and it adds a much needed free camera. I was hoping my having played it late would mean some community levels would have been added but no such luck - probably a good thing as it shows MM are taking quality control for user submissions seriously.

As for those who want MM to move on from Dreams, I feel like I get where they're coming from but totally disagree. I think there's so much room for growth and little reminders like Megapenguin show it. It's a cliché, I know, but I really think this is just the beginning for dreams. It would be tragic if Sony/MM packed it in and moved on without even seeing what could transpire when multiplayer is added. I'm not too worried though, all signs point towards them having a solid plan - even if they're not always too transparent about it.

That said, Tearaway is one of my favourite games of all time and if they could have some of the team work on a sequel I would be over the moon. They developed that and Dreams simultaneously back in the early years of development, and now that most of the work is done on Dreams I think it might be possible, though one has to acknowledge they are a small team and Tearaway wasn't quite the sales blockbuster that might mandate a sequel from Sony.

I do think having games for the creators and games for the players would be good to quell the dissatisfaction some gamers have at the Dreams-heavy focus of the studio. They may yet pull it off with Dreams.

And yes Dreams was hands down GOTY 2020 for me as well.

Re: Feature: The 10 Most Anticipated PS5, PS4 Games for the Rest of 2021

AK4tywill

@Olmaz I loved the Far Cry series, the first game on PC was my OG fps and 2 was my favourite PS3 shooter - but I agree.

I really liked Far Cry 3. Far Cry 4 felt very comfortable and lowered my expectations for the series in seeing how little they evolved the formula, but was still GREAT fun.

Then I played Far Cry 5. The series was never great literary art but told effective survival thriller stories nonetheless. Five started the trend of empty social commentary, ROFLCOPTER gag trash that was dated once 2012 ended. The story was shallow, the characters were pathetically empty and it some of the T>R>A>S>H humour was actually quite depraved, like making players burn animals alive to Marvin Gaye songs or beating a trapped screaming pig to death 'for the lols'. I'm fine with hunting mechanics and fighting predatory animals in a survival game - but honestly it left the worst taste in my mouth. It felt like it was developed by disgusting people with nothing to say - the tone of the game was that gross -and that's to say nothing of the awful writing which aspired to be so much more than it was. The A.I and "chaos" of the open world was too much. It felt like a broken piece of sandbox steam junk that someone had asset flipped together. The game was a lazy 'throw ***** at a wall' mess, though in spite of that retained an entertaining but repetitive gameplay loop.

So yeah, how do I feel about Far Cry 6. If 4 and 5 felt like PS3 games remastered, 6 is becoming a joke. Watch Dogs legion had much the same energy of FC5 to me, and the disabled bomb dog indicates they're continuing the trend. Gimmick after gimmick after gimmick. It would be a 'wait for £20-£30 sale' buy for me, but after 5 I'm concerned it won't even be that.

Re: Random: Ratchet & Clank Recreation in Dreams Is Yet More Proof of Its Power

AK4tywill

@Juanalf I think you don't understand the entire ethos of MM. The game is great and could do amazingly, but the release has been botched. From what the team have been saying for the past few months it sounds like they may be planning a soft reboot with multiplayer, which could do wonders.

The thing about Dreams that is so promising is that while it has very complex creation tools that can put off those only mildly curious in creation, it actually has a very collaborative 'remixable' ecosystem that means you don't have to create anything from the ground up and can basically put in as much work or as little as you want. Want to make a far cry like shooter? Borrow someone's shooting mechanics (or use the MM built template), find a level with a good tropical island and nick a fun horde mode. It's all highly encouraged and doesn't require any faffy permisions. You can see through their recent 'Mega Penguin' event they're trying to encourage players to create in this way as it can just seem so overwhelming to newcomers otherwise.

I really think, as long as MM and Sony deliver in the right way, multiplayer could be a game changer - as it has been for some many other creation based games. Dreams is the perfect place for would-be-devs without the time, knowledge, finances or resources to test out their game ideas and produce cool and fun 'Fall guys' or 'Among us' type games which could really help draw people in - you only need one hit. The game is already solid, and with that feature I think it will all come down to whether they can pull off delivery, marketing, accessibility and player reward. As it is it's mostly being used for impressive tech demos and mini games.

Re: Japan Studio Has Officially Been Removed from Sony's Website

AK4tywill

@SoulsBourne128 They totally have, which sucks because Gravity Rush was easily one of the best series Sony made over the past decade. I think they gave up on it long ago - before GR2 even released perhaps, hence the classic 'zero marketing campaign' and subsequent poor sales.

A real shame considering how well the franchise could fare in this recent Japanese/anime game boom in the west (imagine Sony giving Gravity Rush the same kind of push that Bandai Namco gave Scarlett Nexus )

Re: Feature: What Are Your Most Anticipated PS5, PS4 Games for the Rest of 2021?

AK4tywill

@RaZieLDaNtE Great post fellow gamer. My three games are :

Horizon Forbidden West: Very high quality comfort food gaming and a tropical 'Precursor Legacy' vibe I'm gonna love in Winter. Big on exploration.

Stray: Cats in an open world robot land. I'm a cat person. What's more to say?

Little Devil Inside: So hyped to see more of this. The tone, art style and visuals were entirely my jam and I've been getting very bored of 'realistic' open worlds, if this is indeed an open world.

Deathloop: I kind of get an old-school PS2 shooter vibe from this, like Timesplitters or James Bond. I'm not a massive Arkane (only for lack of playing their games) fan but I think the setting and replay value are really gonna draw me in.

Kena Bridge of Spirits: Just a great looking adventure with gorgeous visuals, a beautiful setting and old-skool looking gameplay. Again, Jak vibes.

Re: Abandoned Trailer App Delayed Yet Again, This Time to August

AK4tywill

On the assumption that Hasan is telling the truth and Abandoned is an indie non-Kojima related game (not necessarily my belief), I have to feel bad for these guys. First time in the limelight like this - the pressure and stress must be immense. I've experienced something similar with a short film I directed - things went almost too well and suddenly I got action paralysis from being too afraid to f*ck it up.

That said, it was something they chose when they decided to court this attention with the Silent Hill teases. I'm sure in the end the game will perform better simply by virtue of all the exposure, but whether it will be worth the stress and inevitable backlash Hasan and his team will have to decide for themselves.

Re: Rumour: Ghost of Tsushima Standalone Expansion to Be Announced at Incoming PlayStation Event

AK4tywill

Would love. I've always adored the Majora's Mask esque sequels and feel like it's often a shame when a game takes so long to develop, engines and assets are made etc, and to only get one quickly playable story (though that doesn't really account for Ghost, which was huge and took me around a hundred hours to fully digest).

I think I often look forward to them even more than the mainline releases that precede them, probably because all the expectations are stripped away and I already know I'm going to enjoy them - there's less pressure to take in every moment.

It's like fridge pizza from the night before, a delicious bonus to eat at ones own leisure.

Re: Bethesda Apologises to PS5, PS4 Fans 'P*ssed' at Exclusivity

AK4tywill

I have to say people saying "this is how it's always been" are seriously downplaying the situation. This is unprecedented, make no mistake. When have Sony or Nintendo ever bought out an entire publisher and cancelled multiple versions of projects being developed on competing projects.

I'm not mad at Microsoft, they're just trying to improve their business, but I am disappointed in much of the games media and reporters (pushsquare exempt) that try to spin this as not being anti-consumer or somehow a good thing for gamers. This only detracts from the gaming world, and I would much rather have seen Microsoft increase their portfolio by adding to the landscape rather than just taking away as they seem to be doing. Bethesda were not a small studio that needed any more money for their projects and there are a lot of small ambitious studios who could have used the support more and gone on to make great exclusives for them.

The xbox isn't a better platform now for having Bethesda exclusivity, it will have the same games it would have had anyway, it is only better by comparison for having made Nintendo and Playstation libraries worse.

Re: Poll: What Was Your Favourite PS5, PS4 Game at E3 2021?

AK4tywill

Man, looking at the list all out like this, it's amazing that there isn't even one game I'm really excited for. I'll give it to Sherlock Holmes Chapter One as the open world looks pretty nice to explore and it probably needs the vote.
EDIT: I needed to choose two more, so I gave them to Elden Ring and Atomic Heart.

Re: Reaction: Xbox Game Pass Is the Thorn in PS5's Side

AK4tywill

I agree. I don't think there was much new or, for me, exciting (how many 4 player coop shooters can we get), but gamepass is a looming shadow. I'm a subscriber and it's been VERY dull of late, but it's hard to deny it's looking to step up a lot in the coming months. Sony needs something.