Oh awesome, I hope it delivers an authentic McDonalds experience like using the speaker to play the sounds of screaming children and minimum wage staff being berated.
@rjejr It is in Dreams, the first three levels were made by Media Molecule and laid loose gameplay and plot foundations, all future levels that are added over time will be developed by the community, submitted to MM who will review submissions and add them in.
You can use all the assets and gameplay templates to create your own levels without going into the 'nitty gritty' make-everything-from-scratch creation. I think it's a way of encouraging that kind of creating as a lot of users (myself included) find the creation tools quite intimidating, even after having done the tutorials.
I played this last week and really enjoyed my time with it. MM are obviously masters of their craft and dreams, which was well demonstrated in the fantastic 'Art's Dream' (one of my favourite games of last year). I sped through the first two levels but the third is where it really opens up and the fun starts (though it's sadly a tad short at this point in development - it seems like MM or the community will be adding more to it).
So if you're not quite vibing with levels one or two please persevere to three. The village is so visually interesting, gameplay and music has major Tearaway vibes (no higher praise) and it adds a much needed free camera. I was hoping my having played it late would mean some community levels would have been added but no such luck - probably a good thing as it shows MM are taking quality control for user submissions seriously.
That said, Tearaway is one of my favourite games of all time and if they could have some of the team work on a sequel I would be over the moon. They developed that and Dreams simultaneously back in the early years of development, and now that most of the work is done on Dreams I think it might be possible, though one has to acknowledge they are a small team and Tearaway wasn't quite the sales blockbuster that might mandate a sequel from Sony.
I do think having games for the creators and games for the players would be good to quell the dissatisfaction some gamers have at the Dreams-heavy focus of the studio. They may yet pull it off with Dreams.
And yes Dreams was hands down GOTY 2020 for me as well.
@Olmaz I loved the Far Cry series, the first game on PC was my OG fps and 2 was my favourite PS3 shooter - but I agree.
I really liked Far Cry 3. Far Cry 4 felt very comfortable and lowered my expectations for the series in seeing how little they evolved the formula, but was still GREAT fun.
Then I played Far Cry 5. The series was never great literary art but told effective survival thriller stories nonetheless. Five started the trend of empty social commentary, ROFLCOPTER gag trash that was dated once 2012 ended. The story was shallow, the characters were pathetically empty and it some of the T>R>A>S>H humour was actually quite depraved, like making players burn animals alive to Marvin Gaye songs or beating a trapped screaming pig to death 'for the lols'. I'm fine with hunting mechanics and fighting predatory animals in a survival game - but honestly it left the worst taste in my mouth. It felt like it was developed by disgusting people with nothing to say - the tone of the game was that gross -and that's to say nothing of the awful writing which aspired to be so much more than it was. The A.I and "chaos" of the open world was too much. It felt like a broken piece of sandbox steam junk that someone had asset flipped together. The game was a lazy 'throw ***** at a wall' mess, though in spite of that retained an entertaining but repetitive gameplay loop.
So yeah, how do I feel about Far Cry 6. If 4 and 5 felt like PS3 games remastered, 6 is becoming a joke. Watch Dogs legion had much the same energy of FC5 to me, and the disabled bomb dog indicates they're continuing the trend. Gimmick after gimmick after gimmick. It would be a 'wait for £20-£30 sale' buy for me, but after 5 I'm concerned it won't even be that.
@Juanalf I think you don't understand the entire ethos of MM. The game is great and could do amazingly, but the release has been botched. From what the team have been saying for the past few months it sounds like they may be planning a soft reboot with multiplayer, which could do wonders.
The thing about Dreams that is so promising is that while it has very complex creation tools that can put off those only mildly curious in creation, it actually has a very collaborative 'remixable' ecosystem that means you don't have to create anything from the ground up and can basically put in as much work or as little as you want. Want to make a far cry like shooter? Borrow someone's shooting mechanics (or use the MM built template), find a level with a good tropical island and nick a fun horde mode. It's all highly encouraged and doesn't require any faffy permisions. You can see through their recent 'Mega Penguin' event they're trying to encourage players to create in this way as it can just seem so overwhelming to newcomers otherwise.
I really think, as long as MM and Sony deliver in the right way, multiplayer could be a game changer - as it has been for some many other creation based games. Dreams is the perfect place for would-be-devs without the time, knowledge, finances or resources to test out their game ideas and produce cool and fun 'Fall guys' or 'Among us' type games which could really help draw people in - you only need one hit. The game is already solid, and with that feature I think it will all come down to whether they can pull off delivery, marketing, accessibility and player reward. As it is it's mostly being used for impressive tech demos and mini games.
@SoulsBourne128 They totally have, which sucks because Gravity Rush was easily one of the best series Sony made over the past decade. I think they gave up on it long ago - before GR2 even released perhaps, hence the classic 'zero marketing campaign' and subsequent poor sales.
A real shame considering how well the franchise could fare in this recent Japanese/anime game boom in the west (imagine Sony giving Gravity Rush the same kind of push that Bandai Namco gave Scarlett Nexus )
@Shepard93n7 Man gaming is getting as dumb and slimy as politics now. How pathetic. Can't we just go back to the days of accusing inanimate objects of having a non-binary sexual orientation?
@RaZieLDaNtE Great post fellow gamer. My three games are :
Horizon Forbidden West: Very high quality comfort food gaming and a tropical 'Precursor Legacy' vibe I'm gonna love in Winter. Big on exploration.
Stray: Cats in an open world robot land. I'm a cat person. What's more to say?
Little Devil Inside: So hyped to see more of this. The tone, art style and visuals were entirely my jam and I've been getting very bored of 'realistic' open worlds, if this is indeed an open world.
Deathloop: I kind of get an old-school PS2 shooter vibe from this, like Timesplitters or James Bond. I'm not a massive Arkane (only for lack of playing their games) fan but I think the setting and replay value are really gonna draw me in.
Kena Bridge of Spirits: Just a great looking adventure with gorgeous visuals, a beautiful setting and old-skool looking gameplay. Again, Jak vibes.
@nessisonett @Just_2_milky What am I missing? Who mentioned Gamefreak and what was the bizarre statement Hulst made? I can't find either in the article.
On the assumption that Hasan is telling the truth and Abandoned is an indie non-Kojima related game (not necessarily my belief), I have to feel bad for these guys. First time in the limelight like this - the pressure and stress must be immense. I've experienced something similar with a short film I directed - things went almost too well and suddenly I got action paralysis from being too afraid to f*ck it up.
That said, it was something they chose when they decided to court this attention with the Silent Hill teases. I'm sure in the end the game will perform better simply by virtue of all the exposure, but whether it will be worth the stress and inevitable backlash Hasan and his team will have to decide for themselves.
Would love. I've always adored the Majora's Mask esque sequels and feel like it's often a shame when a game takes so long to develop, engines and assets are made etc, and to only get one quickly playable story (though that doesn't really account for Ghost, which was huge and took me around a hundred hours to fully digest).
I think I often look forward to them even more than the mainline releases that precede them, probably because all the expectations are stripped away and I already know I'm going to enjoy them - there's less pressure to take in every moment.
It's like fridge pizza from the night before, a delicious bonus to eat at ones own leisure.
@theMEGAniggle I don't think it's important to specify. Bethesda softworks is the only subsidiary of any note and they, not Zenimax, are the publisher of games for Bethesda studios, Arkane, Machine games, ID etc. So why be vague?
I have to say people saying "this is how it's always been" are seriously downplaying the situation. This is unprecedented, make no mistake. When have Sony or Nintendo ever bought out an entire publisher and cancelled multiple versions of projects being developed on competing projects.
I'm not mad at Microsoft, they're just trying to improve their business, but I am disappointed in much of the games media and reporters (pushsquare exempt) that try to spin this as not being anti-consumer or somehow a good thing for gamers. This only detracts from the gaming world, and I would much rather have seen Microsoft increase their portfolio by adding to the landscape rather than just taking away as they seem to be doing. Bethesda were not a small studio that needed any more money for their projects and there are a lot of small ambitious studios who could have used the support more and gone on to make great exclusives for them.
The xbox isn't a better platform now for having Bethesda exclusivity, it will have the same games it would have had anyway, it is only better by comparison for having made Nintendo and Playstation libraries worse.
Man, looking at the list all out like this, it's amazing that there isn't even one game I'm really excited for. I'll give it to Sherlock Holmes Chapter One as the open world looks pretty nice to explore and it probably needs the vote.
EDIT: I needed to choose two more, so I gave them to Elden Ring and Atomic Heart.
I agree. I don't think there was much new or, for me, exciting (how many 4 player coop shooters can we get), but gamepass is a looming shadow. I'm a subscriber and it's been VERY dull of late, but it's hard to deny it's looking to step up a lot in the coming months. Sony needs something.
A Swery game set in a quaint English village? Sign me up. Very funny to see all these English villagers speaking flamboyant Japanese haha but I am 100% down for that, and I'm sure they can hire the cast of Midsomer Murders for the English dub.
@sanderson72 I think this is a silly non-point. We've already had PS5 exclusives and Ratchet is around the corner. Those games have been in development for years as well.
I am sold, but it's not a day one purchase for me - only after a discount (but that's the same for pretty much all games). I'm honestly still most hyped for Ratchet, but this is a close second.
Comments 355
Re: JETT: The Far Shore Blasts Off on PS5, PS4 This October
@LiamCroft Ahh of-course. Wishful thinking on my part, I've been looking too forward to this game.
Re: JETT: The Far Shore Blasts Off on PS5, PS4 This October
May well not be, but October 5th sounds a lot like a PS+ launch game date.
Re: Horizon Zero Dawn Gets 60FPS Patch on PS5, Available Now
Ahhh maybe this could be preceding a Gamescom announcement with delay...
Re: Horizon Zero Dawn Gets 60FPS Patch on PS5, Available Now
This really came out of the blue but hey I'm not complaining. It's about time.
Re: Riders Republic Is a Big Deal in PS5, PS4 Customisation Trailer
Isn't the title of this article a bit back to front? Why wouldn't Riders Republic be a big deal in a Riders Republic commercial?
Re: Assassin's Creed Odyssey Runs at 60FPS on PS5 with New Patch
Damn I hope they do this soon for Origins.
Re: Such Is Sony's Secrecy, Fans Hope New PlayStation Banners Mean Impending News
We are all so desperate for something to be excited about in our lives. Only Sony can save us.
Re: Take-Two Has a Trio of Unannounced Ports or Remasters in the Pipeline
@darkswabber Out of interest, what more would you actually like from a PS5 version that the PS4 version doesn't already have?
Re: Upcoming PS5 Firmware Will Display Trophy Lists Vertically
Thank goodness for that, it's been a pain these past few months.
Re: Aussies Can Win This McDonald's Themed PS5 Controller
Oh awesome, I hope it delivers an authentic McDonalds experience like using the speaker to play the sounds of screaming children and minimum wage staff being berated.
Re: Astro's Playroom PS5 Dev Team Asobi Staffing Up for its Next Game
@Korgon I miss Gravity Rush
Re: With the Steam Deck Announced, This Is What a Next-Gen PSP Could Be
Sammy that's God of War III, not II - and it wasn't on Vita.
Re: Jim Ryan Says Players Only Remember the Best Games
How is it that every time this man speaks about his plans for PlayStation I get shivers up my spine?
Re: Hands On: Media Molecule Flexes with Megapenguin Rehatched's Opening Levels in Dreams
@rjejr It is in Dreams, the first three levels were made by Media Molecule and laid loose gameplay and plot foundations, all future levels that are added over time will be developed by the community, submitted to MM who will review submissions and add them in.
You can use all the assets and gameplay templates to create your own levels without going into the 'nitty gritty' make-everything-from-scratch creation. I think it's a way of encouraging that kind of creating as a lot of users (myself included) find the creation tools quite intimidating, even after having done the tutorials.
Re: Hands On: Media Molecule Flexes with Megapenguin Rehatched's Opening Levels in Dreams
I played this last week and really enjoyed my time with it. MM are obviously masters of their craft and dreams, which was well demonstrated in the fantastic 'Art's Dream' (one of my favourite games of last year). I sped through the first two levels but the third is where it really opens up and the fun starts (though it's sadly a tad short at this point in development - it seems like MM or the community will be adding more to it).
So if you're not quite vibing with levels one or two please persevere to three. The village is so visually interesting, gameplay and music has major Tearaway vibes (no higher praise) and it adds a much needed free camera. I was hoping my having played it late would mean some community levels would have been added but no such luck - probably a good thing as it shows MM are taking quality control for user submissions seriously.
As for those who want MM to move on from Dreams, I feel like I get where they're coming from but totally disagree. I think there's so much room for growth and little reminders like Megapenguin show it. It's a cliché, I know, but I really think this is just the beginning for dreams. It would be tragic if Sony/MM packed it in and moved on without even seeing what could transpire when multiplayer is added. I'm not too worried though, all signs point towards them having a solid plan - even if they're not always too transparent about it.
That said, Tearaway is one of my favourite games of all time and if they could have some of the team work on a sequel I would be over the moon. They developed that and Dreams simultaneously back in the early years of development, and now that most of the work is done on Dreams I think it might be possible, though one has to acknowledge they are a small team and Tearaway wasn't quite the sales blockbuster that might mandate a sequel from Sony.
I do think having games for the creators and games for the players would be good to quell the dissatisfaction some gamers have at the Dreams-heavy focus of the studio. They may yet pull it off with Dreams.
And yes Dreams was hands down GOTY 2020 for me as well.
Re: Random: Sony Ad Shows PS5 Console Placed Upside Down
...and they've taken it down.
Re: Reminder: State of Play Spotlights Deathloop, 'Exciting Indie and Third-Party Titles' Today
Alan Wake and Sunset Overdrive would be great, though I'm always hoping for them.
Re: Latest PS5 Firmware Update Is Available to Download Now
I've been having some problems with games freezing and connectivity issues, particularly with Youtube, so I hope this helps.
Re: Red Dead Online Reboots with Big Blood Money Update
@get2sammyb They can certainly cope with all the money they make from selling gold bars and shark cards.
Re: Ubisoft Planning for Assassin's Creed Infinity, Online Platform in 2024
Count me as far out as possible from this and pretty much all things Ubisoft at this point!
Re: Sony Alludes to More PS5, PS4 Updates Throughout the Summer
@nessisonett Hahaha got me!
Re: Reaction: It's Time to Accept We Can't Predict PlayStation Anymore
@nessisonett Insider? I barely knew her!
Re: Sony Alludes to More PS5, PS4 Updates Throughout the Summer
@scottdevine48 I'm an insider and this is actually the big announcement of Thursday's show.
Re: Feature: The 10 Most Anticipated PS5, PS4 Games for the Rest of 2021
@Olmaz I loved the Far Cry series, the first game on PC was my OG fps and 2 was my favourite PS3 shooter - but I agree.
I really liked Far Cry 3. Far Cry 4 felt very comfortable and lowered my expectations for the series in seeing how little they evolved the formula, but was still GREAT fun.
Then I played Far Cry 5. The series was never great literary art but told effective survival thriller stories nonetheless. Five started the trend of empty social commentary, ROFLCOPTER gag trash that was dated once 2012 ended. The story was shallow, the characters were pathetically empty and it some of the T>R>A>S>H humour was actually quite depraved, like making players burn animals alive to Marvin Gaye songs or beating a trapped screaming pig to death 'for the lols'. I'm fine with hunting mechanics and fighting predatory animals in a survival game - but honestly it left the worst taste in my mouth. It felt like it was developed by disgusting people with nothing to say - the tone of the game was that gross -and that's to say nothing of the awful writing which aspired to be so much more than it was. The A.I and "chaos" of the open world was too much. It felt like a broken piece of sandbox steam junk that someone had asset flipped together. The game was a lazy 'throw ***** at a wall' mess, though in spite of that retained an entertaining but repetitive gameplay loop.
So yeah, how do I feel about Far Cry 6. If 4 and 5 felt like PS3 games remastered, 6 is becoming a joke. Watch Dogs legion had much the same energy of FC5 to me, and the disabled bomb dog indicates they're continuing the trend. Gimmick after gimmick after gimmick. It would be a 'wait for £20-£30 sale' buy for me, but after 5 I'm concerned it won't even be that.
Re: Feature: The 10 Most Anticipated PS5, PS4 Games for the Rest of 2021
That bottom 5 is so weak it makes the year look awful!
Re: Random: Ratchet & Clank Recreation in Dreams Is Yet More Proof of Its Power
@Juanalf I think you don't understand the entire ethos of MM. The game is great and could do amazingly, but the release has been botched. From what the team have been saying for the past few months it sounds like they may be planning a soft reboot with multiplayer, which could do wonders.
The thing about Dreams that is so promising is that while it has very complex creation tools that can put off those only mildly curious in creation, it actually has a very collaborative 'remixable' ecosystem that means you don't have to create anything from the ground up and can basically put in as much work or as little as you want. Want to make a far cry like shooter? Borrow someone's shooting mechanics (or use the MM built template), find a level with a good tropical island and nick a fun horde mode. It's all highly encouraged and doesn't require any faffy permisions. You can see through their recent 'Mega Penguin' event they're trying to encourage players to create in this way as it can just seem so overwhelming to newcomers otherwise.
I really think, as long as MM and Sony deliver in the right way, multiplayer could be a game changer - as it has been for some many other creation based games. Dreams is the perfect place for would-be-devs without the time, knowledge, finances or resources to test out their game ideas and produce cool and fun 'Fall guys' or 'Among us' type games which could really help draw people in - you only need one hit. The game is already solid, and with that feature I think it will all come down to whether they can pull off delivery, marketing, accessibility and player reward. As it is it's mostly being used for impressive tech demos and mini games.
Re: Japan Studio Has Officially Been Removed from Sony's Website
@Korgon Get your filthy mitts off Media Molecule!
Re: Japan Studio Has Officially Been Removed from Sony's Website
@SoulsBourne128 They totally have, which sucks because Gravity Rush was easily one of the best series Sony made over the past decade. I think they gave up on it long ago - before GR2 even released perhaps, hence the classic 'zero marketing campaign' and subsequent poor sales.
A real shame considering how well the franchise could fare in this recent Japanese/anime game boom in the west (imagine Sony giving Gravity Rush the same kind of push that Bandai Namco gave Scarlett Nexus )
Re: Random: PlayStation Fans Start Petition to Cancel Hideo Kojima's Rumoured Xbox Game
@Shepard93n7 Man gaming is getting as dumb and slimy as politics now. How pathetic. Can't we just go back to the days of accusing inanimate objects of having a non-binary sexual orientation?
Re: Feature: What Are Your Most Anticipated PS5, PS4 Games for the Rest of 2021?
@RaZieLDaNtE Great post fellow gamer. My three games are :
Horizon Forbidden West: Very high quality comfort food gaming and a tropical 'Precursor Legacy' vibe I'm gonna love in Winter. Big on exploration.
Stray: Cats in an open world robot land. I'm a cat person. What's more to say?
Little Devil Inside: So hyped to see more of this. The tone, art style and visuals were entirely my jam and I've been getting very bored of 'realistic' open worlds, if this is indeed an open world.
Deathloop: I kind of get an old-school PS2 shooter vibe from this, like Timesplitters or James Bond. I'm not a massive Arkane (only for lack of playing their games) fan but I think the setting and replay value are really gonna draw me in.
Kena Bridge of Spirits: Just a great looking adventure with gorgeous visuals, a beautiful setting and old-skool looking gameplay. Again, Jak vibes.
Re: Ghost of Tsushima Director's Cut Bundles in New Island Expansion, Coming to PS5 and PS4
Very dumb upgrade map, I would have preferred a standalone release, but good news overall.
Re: Feature: What Are Your Most Anticipated PS5, PS4 Games for the Rest of 2021?
Please add Little Devil Inside to the poll!
Re: Spider-Man: Miles Morales Patch 1.10 Makes Ray Tracing Even Better
This is awesome, just in time for my first playthrough!
Re: Sony: We're Not Going Around Making Random Acquisitions
@nessisonett @Just_2_milky What am I missing? Who mentioned Gamefreak and what was the bizarre statement Hulst made? I can't find either in the article.
Re: Abandoned Trailer App Delayed Yet Again, This Time to August
On the assumption that Hasan is telling the truth and Abandoned is an indie non-Kojima related game (not necessarily my belief), I have to feel bad for these guys. First time in the limelight like this - the pressure and stress must be immense. I've experienced something similar with a short film I directed - things went almost too well and suddenly I got action paralysis from being too afraid to f*ck it up.
That said, it was something they chose when they decided to court this attention with the Silent Hill teases. I'm sure in the end the game will perform better simply by virtue of all the exposure, but whether it will be worth the stress and inevitable backlash Hasan and his team will have to decide for themselves.
Re: Rumour: Ghost of Tsushima Standalone Expansion to Be Announced at Incoming PlayStation Event
Would love. I've always adored the Majora's Mask esque sequels and feel like it's often a shame when a game takes so long to develop, engines and assets are made etc, and to only get one quickly playable story (though that doesn't really account for Ghost, which was huge and took me around a hundred hours to fully digest).
I think I often look forward to them even more than the mainline releases that precede them, probably because all the expectations are stripped away and I already know I'm going to enjoy them - there's less pressure to take in every moment.
It's like fridge pizza from the night before, a delicious bonus to eat at ones own leisure.
Re: Bethesda Apologises to PS5, PS4 Fans 'P*ssed' at Exclusivity
@theMEGAniggle I don't think it's important to specify. Bethesda softworks is the only subsidiary of any note and they, not Zenimax, are the publisher of games for Bethesda studios, Arkane, Machine games, ID etc. So why be vague?
Re: Poll: Did E3 2021 Suck?
@ApostateMage "E3 2021: The dogs bollocks or just bollocks?"
Re: Bethesda Apologises to PS5, PS4 Fans 'P*ssed' at Exclusivity
@IanDavid Haha thanks my man!
Re: Bethesda Apologises to PS5, PS4 Fans 'P*ssed' at Exclusivity
@get2sammyb Have you seen MBG's latest discovery about 'Abandoned' Putting the studio head's name into google translate and it coming out as Hideo?
Re: Bethesda Apologises to PS5, PS4 Fans 'P*ssed' at Exclusivity
I have to say people saying "this is how it's always been" are seriously downplaying the situation. This is unprecedented, make no mistake. When have Sony or Nintendo ever bought out an entire publisher and cancelled multiple versions of projects being developed on competing projects.
I'm not mad at Microsoft, they're just trying to improve their business, but I am disappointed in much of the games media and reporters (pushsquare exempt) that try to spin this as not being anti-consumer or somehow a good thing for gamers. This only detracts from the gaming world, and I would much rather have seen Microsoft increase their portfolio by adding to the landscape rather than just taking away as they seem to be doing. Bethesda were not a small studio that needed any more money for their projects and there are a lot of small ambitious studios who could have used the support more and gone on to make great exclusives for them.
The xbox isn't a better platform now for having Bethesda exclusivity, it will have the same games it would have had anyway, it is only better by comparison for having made Nintendo and Playstation libraries worse.
Re: Poll: What Was Your Favourite PS5, PS4 Game at E3 2021?
Man, looking at the list all out like this, it's amazing that there isn't even one game I'm really excited for. I'll give it to Sherlock Holmes Chapter One as the open world looks pretty nice to explore and it probably needs the vote.
EDIT: I needed to choose two more, so I gave them to Elden Ring and Atomic Heart.
Re: Battlefield 2042 Online Gameplay Blows Our Minds
I really don't get it. I'll admit I barely play Battlefield, but it just looks like so much more of the same to me.
Re: Reaction: Xbox Game Pass Is the Thorn in PS5's Side
I agree. I don't think there was much new or, for me, exciting (how many 4 player coop shooters can we get), but gamepass is a looming shadow. I'm a subscriber and it's been VERY dull of late, but it's hard to deny it's looking to step up a lot in the coming months. Sony needs something.
Re: Death Stranding Director's Cut Coming to PS5 Soon
I really hope there's an upgrade path for PS4 owners.
Re: Battlefield 2042's First Year Will Be Marked by Four Battle Passes
This is just about the worst business model I've ever heard of.
Re: The Good Life from Swery Delayed to Late 2021, Picks Up New Publisher
A Swery game set in a quaint English village? Sign me up. Very funny to see all these English villagers speaking flamboyant Japanese haha but I am 100% down for that, and I'm sure they can hire the cast of Midsomer Murders for the English dub.
Re: Full E3 2021 Schedule Revealed
I will be bitterly disappointed if we don't get a chunky E3-esque State of Play this or next month.
Re: God of War Ragnarok, Gran Turismo 7 PS4 Versions Confirmed
@sanderson72 I think this is a silly non-point. We've already had PS5 exclusives and Ratchet is around the corner. Those games have been in development for years as well.
Re: Poll: Are You Sold on Horizon Forbidden West?
I am sold, but it's not a day one purchase for me - only after a discount (but that's the same for pretty much all games). I'm honestly still most hyped for Ratchet, but this is a close second.