@nlovett218 While I don't agree with all of these policies, I do agree that there needs to be some sort of regulatory organization that keeps companies in the industry in check
@Spirit_Psalm91 Like I say, vote with your money. Money talks, after all
@WARDIE I do that too - if a DLC is priced the same as a game, I never buy it. Just goes to show how good value Hearts of Stone is
@SonyInfinity That's why I hope that refund policies start getting introduced in online stores. Steam did it and developers weren't hurt from that, so they should introduce in the PS store too
@seanobi Pretty sure that the new Tomb Raider is selling Big Head Mode as a DLC, which is so heartbreaking considering it used to be a cheat in every game.
@Ps4all And it looks to be getting worse with Activision buying King. It's a shame that these practices are put in place, but there's always a chance that we can stop this!
@Grawlog You're pretty right - it's our job as consumers to find out what's worth our money, but console players are at a distinct advantage because the PS Store's games selection is entirely controlled by Sony - no Steam Greenlight or Early Access broken promises
@BAMozzy Games are selling better than ever, and it's all about the quality of the games that makes people buy them - I have a feeling that yearly franchises such as Assassin's Creed could benefit in quality and sales if they stopped making them regularly - just look at GTA V, it made $1 billion in 3 days! Also, about your Dark Below value comment - value is subjective, and if you felt like it was worth your money, then fair enough. I just felt that, on paper, the content that was added made that £20 seem a little steep.
@NomNom There are some F2P games like Warframe that are excellent in terms of value - I sunk about £10 into Loadout and hugely enjoyed my time in it.
@SavoirFaire Despite loving GTA V, I hate its Online model, it's hugely grindy and reliant on players repeating missions and races over and over again. The only DLC I'm really a fan of is good quality stuff - the kind that's made for Fallout, Mass Effect or The Witcher
@JoeBlogs not necessarily - most publishers have plenty of IPs, so they could take a risk on one and not harm their income too much. I honestly doubt that many publishers need all of this money, otherwise we'd be hearing huge losses in their quarterly reports
@mrobinson 91 1) I think that pre-ordering is a little risky, knowing that you never might know if the game is bad or not, but it's fine as long as you've researched it - I've pre-ordered Just Cause 3 after all! 2) I would sat yes, but then again more people are buying games than ever, so it's a yin-yang scenario really. 3) That's true, I don't think that developers have figured out the best way to monetize yet, but for now I think it's paid expansions that offer a lot AKA Hearts of Stone. 4) They almost always do!
@JLPick But don't you think that implementing microtransactions that turn the game into a grind would make you feel cheated out of your money? Because many games do that.
@MikLSP Exactly, and that's what I'm trying to get everyone to do with this article.
@LieutenantFatman Dead Space 3 is the one that did it for me. Mass Effect 3 annoyed me a little with its whole "earn multiplayer stuff in singleplayer" malarkey, but Dead Space 3 finally made me think that microtransactions were becoming a problem.
@Rudy_Manchego This is why I thought it was a good idea for Ubisoft to release smaller games like Valiant Hearts, Child of Light and Grow Home - if publishers keep the costs down on some games, they can blow the costs up on others, and we all know how well those 3 little games did!
@Frank90 I'm all up for DLC if it's good quality and good value - I've mentioned Hearts of Stone countless times, but plenty of other games have done it well too!
@CD456 Thanks!
Thanks to everybody who commented on this article and shared their views, it's nice to discuss things with the community
@get2sammyb It's off topic, but yes they should! Fans are getting ripped off, and clubs have recently signed a £4 billion TV deal, so prices should be cut!
Little bit of news for you all: Activision just bought the Candy Crush developers for $6 billion. Does all that steep Destiny DLC and microtransactions seem a little greedy now?
That's more than Disney paid for Marvel, by the way.
These are all the comments I can reply to today, so i'll check back tomorrow for more:
@DerMeister I agree here, there are cases in which microtransactions can be used too, but mostly they're for the worse, and can ruin games with them
@Johnnycide Like you, I'd rather pay more for a good quality game with more gameplay than have to keep paying little amounts that add up just to play the game properly.
@get2sammyb I disagree a little your COD example - the Call of Duty series is almost always guaranteed money, however bad or unchanged it is. It's a brand name that will always be popular - the FIFA of shooters, if you will - and with its huge deals with Sony, Doritos and other such companies, as well as its eSports prominence, I doubt it struggles to make money. You make a good point with Destiny having servers to run, but don't you feel that, if a player has paid for the DLCs and spent quite a bit on the game, they should get some emotes as a little thank you? Treating fans well will make them come back, after all.
Also, about your point about the "Golden age" of games not being now - think about the huge variety of games on offer. Go back 10 or so years and you wouldn't have as many bedroom developers making games, you wouldn't find AAA publishers working on smaller-scale projects (Ubisoft and Sony are good examples) and the huge variety of tech on offer means that developers can innovate to their hearts desire. Sure, the PS2 era was excellent, but I have a feeling that this generation has some excellent surprises to come.
@Bad-MuthaAdebisi Hugely agree here - there are so many games that have open worlds, collectibles and other such things that really, really shouldn't - case in point, Assassin's Creed. I'd prefer it if they scaled things back a bit.
@DrClayman But what if developers and publishers spent less time on monetizing and more money on improving the quality of their games - surely if a game is good, more people will buy it?
@Cron_13 There is no definite answer to this problem, rather a load of smaller answers. Season passes and microtransactions don't feel like the way to go.
@Matroska Great point! I know it's not really a fighting game, but WWE 2K16 has the largest ever roster in series history - that's value that people look for.
@ChoZanWan Witcher 3: Hearts of Stone sales say it all - good quality expansions always sell well and make the developer seem more trustworthy.
@BAMozzy This is my main point - huge publishers don't really need to worry about money that much, they really shouldn't. Make a better game and spend less money cutting bits out, and more people on the whole will buy it.
@LieutenantFatman I disagree but thanks a lot! I just felt quite angry at the amount of games getting microtransactions in the past couple weeks and got all this stuff off my chest.
@Tasuki To be fair I said it was "a" golden age of gaming - there have been many. Like you said, the 16-bit era was excellent, as well as the N64 era, the PS2 era and all that kinda stuff. Sorry to put you off. And for the record, I'm a PS2 man
@JaxonH Good good - the best way to convince publishers to change is to vote with your money. I dismiss most games with always-online DRM and microtransactions, but of course I'll check them out if they have good reviews or I like the gameplay
@Mega-Gazz @slampog In the first half of 2015, CD Projekt Red made $62.5 million profit - and that's before Hearts of Stone released. Just goes to show.
@FaultyDroid I hate this too - most notably when Battlefront was announced as having no microtransactions before being given a really expensive season pass
@blah01 You've given me an idea, though petitions aren't usually successful.
@Wesker I understand that it's often the publishers that introduce these things, but the way "Deej", the Bungie community manager, has handled this stuff is kind of annoying, he seems a little condescending. Still, it's not his fault
@Flaming_Kaiser I never usually pre order games, but Just Cause 3 was a definite buy for me. If a DLC is high quality, buy it - it encourages devs to put more effort into things like that.
@themcnoisy I was going to include Pro Clubs in the article but completely forgot about it. But yeah, it's a great example - our Pro Club knows this better than anyone!
@ShogunRok Exactly - treat the fans right and they'll pay you back eventually - whether it's donating, buying merch, buying DLC or buying your next game.
@Nomnom @xmeadx This is my attitude as well - microtransactions deserve no place in a game that price. Some F2P games like Loadout use them especially well so that they're not pay to win, though, but I seldom use them too.
@BrianC Good point, but the thing is that there are plenty of ways for publishers to make money without affecting gameplay, and we as consumers need to guide them towards that by voicing our opinions through how we spend our cash
@kyleforrester87 @ztpayne7 I suppose, but let's take Destiny for example: Activision spent $300 million on advertising alone. Even in the unlikely event that Destiny would make a loss, it doesn't matter: Activision wouldn't care because they always get plenty of money from properties. In the AAA industry, commercial flops are rare, and even if a game flops, a publisher usually has plenty of other properties to fall back on. In the case of indie developers, they may need to make more of a profit in order to stay afloat, but they find other means: donations, merchandise and the like, which doesn't interrupt or affect gameplay.
Also Kyle - it's fine that you buy games with microtransactions in, and many games do use them sparingly, but all I suggest is that, if a game uses them in a way that harms the quality or fun factor of a game, don't succumb to them - it's money wasted. Still, your views are your views!
Not interested in any of the PS4 games but bloody hell is that an excellent PS3 line up. Mass Effect 2 is a must play and Beyond Good and Evil is a classic
@xcalibersa Sorry if you thought this way, it's been a long time since I've played last year's edition. Also, to clarify, I did say that JD Unlimited had a steep price, I never said it was worth it, I only said the trial was worth it. Also, we weren't paid by Ubisoft at all, we're never paid for any of our reviews otherwise we would disclose it.
Bit of a disappointing conference really. Gravity Rush 2, Battlezone and Gran Turismo Sport look fun but that's about it. Dreams was hella creepy bit very unique, Wild looks promising but a long way off
@Wesker It's policy at the moment, it might change in the future but it'll stay for now. I think that I'll write an opinion piece of microtransactions though, seeing as it's on my mind at the moment
@thedevilsjester No, that's a music video I'm afraid. It's not actually too distracting, but you could always contact the developers to let them know how you feel so they can patch it in, I'd support that
@get2sammyb I would definitely say so: no microtransactions and DLC is a huge bonus, plus some of the best games ever came out on the PS2 - or at least started there. Not only that, but it also invented(?) (Or at least globalized) online console multiplayer - I remember playing Battlefront 2 online all the time
@get2sammyb I can see where you're coming from, and this certainly wasn't the worst route Activision could've taken, but don't you agree that if you pay for a song, you should own it, at least for a short while? I know that artists need to get paid for this, but I feel that the fans should at least be able to own their favourite songs. Also, previous Guitar Heroes came with plenty more songs than GH: Live's - the last one came with over 90 - so I feel that a least a few of these songs could've been included with the base game
@Melistrius I agree that Guitar Hero Live is a good game, and that GH TV is an excellent mode - in the review I said about how it was good that it got you to play and like new songs. I just feel that they should at least have the option to fully own a song, so fans can either buy or rent a song depending on how much they think they'll play it - it just seems more consumer-friendly, and the more consumer-friendly a game is, the better reputation it'll get
@thedevilsjester The new guitar is a lot better than the old ones, but, like you say, it's pretty disappointing that they at least couldn't add a bass mode like in previous GH games. You can't turn the FMV off either, as that's the whole USP on GH Live, and you can't turn off music videos either, I'm afraid. Rock Band 4 definitely trumps Guitar Hero Live in terms of multiplayer.
Comments 679
Re: PlayStation Plus Subscribers Score Sweet EU PS4 Savings
Nothing really stands out for me, the discounts for most games aren't too big. Still, if you haven't played Black Flag £12.50 is a steal
Re: Preview: Just Cause 3 Blows Us Away on PS4
Absolutely can't wait for this. I never pre order games but I have for this!
Re: Soapbox: Why the Industry Is Getting Greedy (And How to Stop It)
@nlovett218 While I don't agree with all of these policies, I do agree that there needs to be some sort of regulatory organization that keeps companies in the industry in check
Re: Soapbox: Why the Industry Is Getting Greedy (And How to Stop It)
@Spirit_Psalm91 Like I say, vote with your money. Money talks, after all
@WARDIE I do that too - if a DLC is priced the same as a game, I never buy it. Just goes to show how good value Hearts of Stone is
@SonyInfinity That's why I hope that refund policies start getting introduced in online stores. Steam did it and developers weren't hurt from that, so they should introduce in the PS store too
@seanobi Pretty sure that the new Tomb Raider is selling Big Head Mode as a DLC, which is so heartbreaking considering it used to be a cheat in every game.
@Ps4all And it looks to be getting worse with Activision buying King. It's a shame that these practices are put in place, but there's always a chance that we can stop this!
@Grawlog You're pretty right - it's our job as consumers to find out what's worth our money, but console players are at a distinct advantage because the PS Store's games selection is entirely controlled by Sony - no Steam Greenlight or Early Access broken promises
@BAMozzy Games are selling better than ever, and it's all about the quality of the games that makes people buy them - I have a feeling that yearly franchises such as Assassin's Creed could benefit in quality and sales if they stopped making them regularly - just look at GTA V, it made $1 billion in 3 days! Also, about your Dark Below value comment - value is subjective, and if you felt like it was worth your money, then fair enough. I just felt that, on paper, the content that was added made that £20 seem a little steep.
@NomNom There are some F2P games like Warframe that are excellent in terms of value - I sunk about £10 into Loadout and hugely enjoyed my time in it.
@SavoirFaire Despite loving GTA V, I hate its Online model, it's hugely grindy and reliant on players repeating missions and races over and over again. The only DLC I'm really a fan of is good quality stuff - the kind that's made for Fallout, Mass Effect or The Witcher
@JoeBlogs not necessarily - most publishers have plenty of IPs, so they could take a risk on one and not harm their income too much. I honestly doubt that many publishers need all of this money, otherwise we'd be hearing huge losses in their quarterly reports
@mrobinson 91 1) I think that pre-ordering is a little risky, knowing that you never might know if the game is bad or not, but it's fine as long as you've researched it - I've pre-ordered Just Cause 3 after all! 2) I would sat yes, but then again more people are buying games than ever, so it's a yin-yang scenario really. 3) That's true, I don't think that developers have figured out the best way to monetize yet, but for now I think it's paid expansions that offer a lot AKA Hearts of Stone. 4) They almost always do!
@JLPick But don't you think that implementing microtransactions that turn the game into a grind would make you feel cheated out of your money? Because many games do that.
@MikLSP Exactly, and that's what I'm trying to get everyone to do with this article.
@LieutenantFatman Dead Space 3 is the one that did it for me. Mass Effect 3 annoyed me a little with its whole "earn multiplayer stuff in singleplayer" malarkey, but Dead Space 3 finally made me think that microtransactions were becoming a problem.
@Rudy_Manchego This is why I thought it was a good idea for Ubisoft to release smaller games like Valiant Hearts, Child of Light and Grow Home - if publishers keep the costs down on some games, they can blow the costs up on others, and we all know how well those 3 little games did!
@Frank90 I'm all up for DLC if it's good quality and good value - I've mentioned Hearts of Stone countless times, but plenty of other games have done it well too!
@CD456 Thanks!
Thanks to everybody who commented on this article and shared their views, it's nice to discuss things with the community
Re: Soapbox: Why the Industry Is Getting Greedy (And How to Stop It)
@get2sammyb It's off topic, but yes they should! Fans are getting ripped off, and clubs have recently signed a £4 billion TV deal, so prices should be cut!
Re: Soapbox: Why the Industry Is Getting Greedy (And How to Stop It)
Little bit of news for you all: Activision just bought the Candy Crush developers for $6 billion. Does all that steep Destiny DLC and microtransactions seem a little greedy now?
That's more than Disney paid for Marvel, by the way.
Re: Soapbox: Why the Industry Is Getting Greedy (And How to Stop It)
@LieutenantFatman And I was disagreeing that I should get an award because really shouldn't! Thanks for the praise though!
Re: Soapbox: Why the Industry Is Getting Greedy (And How to Stop It)
HUGE COMMENT REPLY COMMENT
These are all the comments I can reply to today, so i'll check back tomorrow for more:
@DerMeister I agree here, there are cases in which microtransactions can be used too, but mostly they're for the worse, and can ruin games with them
@Johnnycide Like you, I'd rather pay more for a good quality game with more gameplay than have to keep paying little amounts that add up just to play the game properly.
@get2sammyb I disagree a little your COD example - the Call of Duty series is almost always guaranteed money, however bad or unchanged it is. It's a brand name that will always be popular - the FIFA of shooters, if you will - and with its huge deals with Sony, Doritos and other such companies, as well as its eSports prominence, I doubt it struggles to make money. You make a good point with Destiny having servers to run, but don't you feel that, if a player has paid for the DLCs and spent quite a bit on the game, they should get some emotes as a little thank you? Treating fans well will make them come back, after all.
Also, about your point about the "Golden age" of games not being now - think about the huge variety of games on offer. Go back 10 or so years and you wouldn't have as many bedroom developers making games, you wouldn't find AAA publishers working on smaller-scale projects (Ubisoft and Sony are good examples) and the huge variety of tech on offer means that developers can innovate to their hearts desire. Sure, the PS2 era was excellent, but I have a feeling that this generation has some excellent surprises to come.
@Bad-MuthaAdebisi Hugely agree here - there are so many games that have open worlds, collectibles and other such things that really, really shouldn't - case in point, Assassin's Creed. I'd prefer it if they scaled things back a bit.
@DrClayman But what if developers and publishers spent less time on monetizing and more money on improving the quality of their games - surely if a game is good, more people will buy it?
@Cron_13 There is no definite answer to this problem, rather a load of smaller answers. Season passes and microtransactions don't feel like the way to go.
@Matroska Great point! I know it's not really a fighting game, but WWE 2K16 has the largest ever roster in series history - that's value that people look for.
@ChoZanWan Witcher 3: Hearts of Stone sales say it all - good quality expansions always sell well and make the developer seem more trustworthy.
@BAMozzy This is my main point - huge publishers don't really need to worry about money that much, they really shouldn't. Make a better game and spend less money cutting bits out, and more people on the whole will buy it.
@LieutenantFatman I disagree but thanks a lot! I just felt quite angry at the amount of games getting microtransactions in the past couple weeks and got all this stuff off my chest.
@Tasuki To be fair I said it was "a" golden age of gaming - there have been many. Like you said, the 16-bit era was excellent, as well as the N64 era, the PS2 era and all that kinda stuff. Sorry to put you off. And for the record, I'm a PS2 man
@JaxonH Good good - the best way to convince publishers to change is to vote with your money. I dismiss most games with always-online DRM and microtransactions, but of course I'll check them out if they have good reviews or I like the gameplay
@Mega-Gazz @slampog In the first half of 2015, CD Projekt Red made $62.5 million profit - and that's before Hearts of Stone released. Just goes to show.
@FaultyDroid I hate this too - most notably when Battlefront was announced as having no microtransactions before being given a really expensive season pass
Re: Soapbox: Why the Industry Is Getting Greedy (And How to Stop It)
Thanks for all of your responses! Sorry if I don't get around to responding back to them, there's a helluva lot on this article
Re: Soapbox: Why the Industry Is Getting Greedy (And How to Stop It)
@blah01 You've given me an idea, though petitions aren't usually successful.
@Wesker I understand that it's often the publishers that introduce these things, but the way "Deej", the Bungie community manager, has handled this stuff is kind of annoying, he seems a little condescending. Still, it's not his fault
Re: Soapbox: Why the Industry Is Getting Greedy (And How to Stop It)
@carlos82 Amen: tye smaller developers need to treat the fans well to guarantee income and that's why they're so generous!
Re: Soapbox: Why the Industry Is Getting Greedy (And How to Stop It)
@Flaming_Kaiser I never usually pre order games, but Just Cause 3 was a definite buy for me. If a DLC is high quality, buy it - it encourages devs to put more effort into things like that.
@themcnoisy I was going to include Pro Clubs in the article but completely forgot about it. But yeah, it's a great example - our Pro Club knows this better than anyone!
Re: Soapbox: Why the Industry Is Getting Greedy (And How to Stop It)
@ShogunRok Exactly - treat the fans right and they'll pay you back eventually - whether it's donating, buying merch, buying DLC or buying your next game.
@Nomnom @xmeadx This is my attitude as well - microtransactions deserve no place in a game that price. Some F2P games like Loadout use them especially well so that they're not pay to win, though, but I seldom use them too.
@BrianC Good point, but the thing is that there are plenty of ways for publishers to make money without affecting gameplay, and we as consumers need to guide them towards that by voicing our opinions through how we spend our cash
Re: Soapbox: Why the Industry Is Getting Greedy (And How to Stop It)
@kyleforrester87 @ztpayne7 I suppose, but let's take Destiny for example: Activision spent $300 million on advertising alone. Even in the unlikely event that Destiny would make a loss, it doesn't matter: Activision wouldn't care because they always get plenty of money from properties. In the AAA industry, commercial flops are rare, and even if a game flops, a publisher usually has plenty of other properties to fall back on. In the case of indie developers, they may need to make more of a profit in order to stay afloat, but they find other means: donations, merchandise and the like, which doesn't interrupt or affect gameplay.
Also Kyle - it's fine that you buy games with microtransactions in, and many games do use them sparingly, but all I suggest is that, if a game uses them in a way that harms the quality or fun factor of a game, don't succumb to them - it's money wasted. Still, your views are your views!
Re: Soapbox: Why the Industry Is Getting Greedy (And How to Stop It)
@Marre35 My point exactly
Re: Feature: Push Square's PGW 2015 Game of the Show - Detroit: Become Human
@get2sammyb That's democracy haha
Re: Feature: Push Square's PGW 2015 Game of the Show - Detroit: Become Human
Re: Poll: What Was Your Fave PS4 Game of Paris Games Week 2015?
Gravity Rush 2 for me, as I loved the first and it looked great, but a close second for me was Battlezone. Looked like a really fun VR game
Re: Push Scare: The Resident Evil 4 Cabin Encounter That Totally Redefined Survival Horror
Seriously screw that chainsaw guy
Re: Push Share: What PS4 Screenshots Have You Been Sharing? - Issue 2
@get2sammyb Thanks, the photo mode in that game is one the best I've ever used, I've got about a million more on my hard drive!
Re: Push Share: What PS4 Screenshots Have You Been Sharing? - Issue 2
@ShogunRok Guessing you bought Reus and Gundogan in January?
Re: Push Share: What PS4 Screenshots Have You Been Sharing? - Issue 2
@ShogunRok Pretty sure that photo's gonna be real by the end of the season
Re: Poll: What Was Your Fave PS4 Game of Paris Games Week 2015?
Gravity Rush 2 for me, looks so fun
Re: Your Free PS4 PlayStation Plus Games for November Include Magicka 2, The Walking Dead
Not interested in any of the PS4 games but bloody hell is that an excellent PS3 line up. Mass Effect 2 is a must play and Beyond Good and Evil is a classic
Re: Shenmue III's Already Looking Impressive on PS4
This is looking a lot better than it did last time. Faith restored
Re: Review: Just Dance 2016 (PS4)
@xcalibersa Sorry if you thought this way, it's been a long time since I've played last year's edition. Also, to clarify, I did say that JD Unlimited had a steep price, I never said it was worth it, I only said the trial was worth it. Also, we weren't paid by Ubisoft at all, we're never paid for any of our reviews otherwise we would disclose it.
Re: Mirror's Edge 2 Stumbles into May on PS4
Not entirely sure about this one, but the "no guns" gives me a lot of hope. Good to see it delayed though
Re: Review: Just Dance 2016 (PS4)
@Elodin Yeah it's great for any age really, some songs are harder than others but I'm pretty sure anyone can do them!
Re: Dreams Is a Lot More Powerful Than You Think
@Kidfried That's what I love about MM, they always try to realise the full potential of every system
Re: Dreams Is a Lot More Powerful Than You Think
@Elodin I reckon we'll get more of a look at Playstation Experience in December, other than that I'd keep an eye out on the Playstation Blog
Re: Dreams Is a Lot More Powerful Than You Think
@Boerewors Same here. I haven't got a creative bone in my body but I love seeing what other people make, and VR support only adds to the possibilities
Re: Dreams Is a Lot More Powerful Than You Think
@Bad-MuthaAdebisi This could be one of the scariest horror games of all time in my opinion. It's like the whole game was made by Tim Burton
Re: PS4's Detroit Will Be a Different Experience to Beyond, Heavy Rain
@get2sammyb
Re: PS4's Detroit Will Be a Different Experience to Beyond, Heavy Rain
You mean it'll be good?
pfff
Re: 'Violent Video Game Addict' Is to Blame for Recent Hacking Scandal, Says Consistently Crap Newspaper
@SteveButler2210 So, in order to stay cancer free, I can't eat anything, use anything, be a man or a woman.
Crap
Re: 'Violent Video Game Addict' Is to Blame for Recent Hacking Scandal, Says Consistently Crap Newspaper
@Riririn That's another campaign platform for Donald Trump then
Re: Rocket League Changes the Game with Mutators and Ice Hockey
Is there an 11/10 score because this just got it
Re: 'Violent Video Game Addict' Is to Blame for Recent Hacking Scandal, Says Consistently Crap Newspaper
I'm surprised that they didn't say that violent video games cause cancer, seeing as they think everything does
Re: Feature: Our Paris Games Week 2015 Predictions Were on the Money
I predicted that "The Nights" would play at some point and it did. Proves that it's the number one song for game montages
Re: Talking Point: Did Sony's Big Paris Games Week Presser Impress You?
Bit of a disappointing conference really. Gravity Rush 2, Battlezone and Gran Turismo Sport look fun but that's about it. Dreams was hella creepy bit very unique, Wild looks promising but a long way off
Re: Paris Games Week: DriveClub Bikes is Probably Getting Announced Today
@kyleforrester87 Yeah, GTA V, as well as being one of my favourite games in a while, is also a really good racing game, I've found
Re: Paris Games Week: DriveClub Bikes is Probably Getting Announced Today
Is it me or do bike games seem to be really poor now? MotoGP is the same thing every year, Motorcycle Club is awful and Ride was crap
Re: Review: Guitar Hero Live (PS4)
@Wesker It's policy at the moment, it might change in the future but it'll stay for now. I think that I'll write an opinion piece of microtransactions though, seeing as it's on my mind at the moment
Re: UK Sales Charts: Assassin's Creed Syndicate Fails to Outsell Predecessors
Is it me or have they not marketed this at all? I had no idea it was out on release day and I haven't seen a web or TV ad at all
Re: Review: Guitar Hero Live (PS4)
@thedevilsjester Go for it. Knowing Activision, there'll probably be a sequel in the coming years
Re: Opinion: We're So Sick of Saving the Bloody World
Call me crazy, but I prefer destroying worlds to saving them. That's why Just Cause 3 is looking like my dream game
Re: Review: Guitar Hero Live (PS4)
@thedevilsjester No, that's a music video I'm afraid. It's not actually too distracting, but you could always contact the developers to let them know how you feel so they can patch it in, I'd support that
Re: Review: Guitar Hero Live (PS4)
@Comrade44 It needs a guitar, I'm afraid
Re: Talking Point: Is the PlayStation 2 the Greatest Games Console of All Time?
@get2sammyb I would definitely say so: no microtransactions and DLC is a huge bonus, plus some of the best games ever came out on the PS2 - or at least started there. Not only that, but it also invented(?) (Or at least globalized) online console multiplayer - I remember playing Battlefront 2 online all the time
Re: Review: Guitar Hero Live (PS4)
@get2sammyb I can see where you're coming from, and this certainly wasn't the worst route Activision could've taken, but don't you agree that if you pay for a song, you should own it, at least for a short while? I know that artists need to get paid for this, but I feel that the fans should at least be able to own their favourite songs. Also, previous Guitar Heroes came with plenty more songs than GH: Live's - the last one came with over 90 - so I feel that a least a few of these songs could've been included with the base game
@Melistrius I agree that Guitar Hero Live is a good game, and that GH TV is an excellent mode - in the review I said about how it was good that it got you to play and like new songs. I just feel that they should at least have the option to fully own a song, so fans can either buy or rent a song depending on how much they think they'll play it - it just seems more consumer-friendly, and the more consumer-friendly a game is, the better reputation it'll get
@thedevilsjester The new guitar is a lot better than the old ones, but, like you say, it's pretty disappointing that they at least couldn't add a bass mode like in previous GH games. You can't turn the FMV off either, as that's the whole USP on GH Live, and you can't turn off music videos either, I'm afraid. Rock Band 4 definitely trumps Guitar Hero Live in terms of multiplayer.