Awesome. I can't wait to die to an enemy near the bonfire and respawn swinging like some sort of weird teleporting ghost.
Edit: Haha! I forgot Demons' Souls didn't have bonfires. What did it have? Nothing? Just the level start? It's been way too long. I've got to play this again.
@jmac1686 People who don't live alone. I don't mean that as a slight, it's just a fact. Roommates, significant others, family...local co-op is only "dead" because it doesn't get any love from developers anymore. Although, Nintendo's system has many a local co-op hit. For example, no one's buying Smash Bros for the brilliant online play.
I'd also like to point out that the linked Wikipedia article does not seem to support the conflation of all post release content and a game as a service. Downloadable content is only mentioned once in the Wikipedia article, as a potential form that microtransactions might take. It's pretty clear that the definition used in the PushSquare article is not widely accepted.
@Nickolaidas Maybe they didn't set an MSRP at all and you'll have to haggle for it every time. They've instructed store clerks to always start with an opening bid of $1000. This is what was meant by "more social" than ever before.
At best it's additional content that's not necessary to the game's story or mechanics, which is good for people who want to sink more into that specific game. At worst, it feels like a gimped product at release or a paywall. I don't have the time to invest in a game for more than a few weeks. There are always new games to play coming up and I have lots of other entertainment vying for my attention that isn't games. I can't possibly consume everything I'm interested in. It doesn't matter much to me if the content is free or not, once I've moved on I'm done.
Edit: And as the article describes, this sort of add-on content can be good after the campaign is over. The real problem is games that don't have a campaign to begin with, or have a shoddy one, because really all they have are the service side. When I see the term "games as a service," those are the ones I think of, not AC or TLOU or Ghost despite those having peripheral service elements.
I would be totally stoked if they remake PoP 2008 then give it a proper sequel. I liked that game quite a bit. The Sands trilogy was really good too, but has not aged well.
Edit: Personally I think it's a bit too early to tell. I'll buy a PS5 at launch depending on system price and what games are coming out within 3 months of the system, but so much is still unconfirmed right now I'm not making any firm decisions yet. People calling for the system launch to be delayed are maybe being a little hasty.
@Kristos Oh yes, so sorry to have disagreed with this list just like every other person in these comments posting their own preferences. I mostly agree with this list, but TLOU2? Nah, overrated. Even though its story is top tier (for a video game), the gameplay is a repetitive and uninspired hallway recycling the same combat encounter for 20+ hours with the same bare handful of enemy types. It doesn't stack up against the frankly dizzying number of excellent games on this list.
@gollumb82 In no way is TLOU 2 better than Witcher 3, RDR2, Monster Hunter World, Persona 5, Horizon Zero Dawn, Dreams, Bloodborne, Death Stranding, or Ghost of Tsushima. It definitely doesn't belong in the top 10 at the very least. I didn't play Uncharted 4, so I can't speak to that one. After that, it's maybe more debatable. Personally, I think it's highly overrated and there are many better games on this list even lower down.
Depends on how much tension they can add, but my low-grade carpal tunnel cringes at the idea of this. Might reduce the amount of time I'm able to play a game in a single session.
It took them 5 years to make the first one, which is half as much time as FFXV. Optimistically they could complete the project in the next 5 years, thus proving that...they still can't make a complete FF game in less than 10 years.
Tool tips on load screens were meant to make loading less boring and inactive. If you can make the loading fast enough that they're not needed, drop the tips and find somewhere else to put them. This kind of thinking worries me a little for next gen. Say PS5 makes load screens a thing of the past. Will developers who have spent years building instincts to hide them actually adjust their design accordingly, or will they do what Tsushima just did and dial back the tech to make room for the same tired designs of yesteryear because that's what feels "correct"?
So hard to say, but generally I like to think of value in terms of $/hour. I won't buy most games of average quality until they reach the $1/hour mark. Some games hit that at launch regardless of quality (DQ11, Witcher 3), some don't (Jedi: Fallen Order). Those average games that don't are rent or buy later games for me. If a game is high quality, by which I usually mean it has a killer story (The Last of Us), I'm happy to pay $4/hour (roughly 15ish hours for a $60 game). Once it hits the $5/hour mark (roughly 12 hours or less for a $60 game) I start to tip towards the value not being there for me no matter the quality and it's a rent or buy later game.
Edit: Assuming of course that the quality of the content is consistent throughout.
@MarcG420 @piggyhero Fair enough, I just remember popping into GT Sport in VR. It was...not good. I believe what I said at the time was, "PS2 graphics what are you doing here?" I haven't played it in VR since. Hopefully PS5 gives PSVR1 a significant boost, but I still think PSVR2 will be the real game changer.
So wait, I'm confused, what's with the samurai at the beginning? That whole first shot felt like a different game than what followed. The rest looked like it wants to be Astral Chain. Which is fine by me.
This conversation is the stuff Onion headlines are made of. Something like this:
Gamer Begs for Port from Heartless Company
An unknown gamer recently begged for a port of a game that didn't release on his platform of choice. "I just want to play the game," said GimmeGimme62, "But not on, you know, the thing they released it on. On the thing I own."
But other commenters were not so sure. "I don't know. Seems difficult to move a game to another platform. I can already play it so my thought is, why bother?" said SelfishGamer27. He later added, "Besides, I need validation that I made the right purchasing decision."
Some commenters theorized that these two accounts were owned by the same person, but our sources were unable to confirm that to be true. A related but ultimately tangential argument began on the same forum later in the day about which platform's port beggars were the worst. Results remain inconclusive.
When we reached out to the company for comment we received only the following reply: "We at the Heartless Company do not base our business decisions on the so-called online forums. To our knowledge there is no way to adequately communicate with users to learn what they want."
For those like GimmeGimme62, there's only one recourse then. "We'll just have to hope they randomly make the right decision," said PLEASEGIMME2020, one of the commenters in the please port camp, "Anything's possible, right?"
@GamingFan4Lyf You have every right to be a bit miffed because you have such a setup. Most people don't, so the focus on what most people have and use is both appreciated and appropriate for launch. Hopefully they update it down the road so people with nicer sound setups at home can take advantage of that too.
@phil_j That's good design right there, aligning the game's mechanical needs with the player's via proper pacing.
The best games have been marrying the necessity of a load screen with useful game moments for some time. Fact is, some of the things we're used to seeing that hide load screens won't disappear no matter how fast that drive is. They'll just become conscious choices for dramatic effect instead of cleverly disguised necessary evils.
I like cinematic trailers. I especially like them for announcements or reveals. I think the following timeline would be perfect for maximizing hype for me (Astral Chain was pretty close to this):
6 months out, cinematic reveal trailer with release date. 3 months out, gameplay trailer. 1 month out, demo released. In the week leading up to launch, cinematic trailer.
But regardless... if you call it a gameplay trailer, it should have more gameplay than not shouldn't it?
This will finally let us turn games into solely execution challenges and remove all problem solving elements. Maybe in the far future they'll take it one step further and we'll be able to throw a game on in the background and it'll just play itself so we don't have to and we can just watch it happen. Like some sort of watching a story happen thing. Wish there was a word for that.
@thebakerswife Oh yes, I agree, I think there's space for both now. When I think PoP platforming acrobatics come to mind. The 2008 game was about as open world as I'd like to see PoP get. I wish we were getting a sequel to that game, but it's probably been too long. That's why I think total reboot unless they try to cash in on a Sands trilogy remaster. I loved those games too, but I'd be a little disappointed if they just rolled those forward. PoP deserves more new entries.
Probably another reboot. It's been too long for a sequel to the last one without a rerelease or remake, and the Sands trilogy was clearly complete with Two Thrones. I hope they don't go open world or even RPG at this point, it'd be too much like AC.
This is pretty neat but...I can turn on finger tracking in my Oculus Quest right now as an experimental feature and it doesn't require any controllers. It's pretty impressive to watch your virtual hands move in real time while holding nothing. The move controllers feel unbelievably dated, so there's a lot of room for improvement, but I'd like Sony to improve on or refine what others are doing.
It's ok. Looks comfortable, all the right buttons, the haptic feedback will likely be awesome. The rest? Meh.
Don't care about the mic, and never cared about the share button, probably won't care about it being create instead now, but those are great for people who like that.
White? Ugh. Terrible. It was bad for Wii and it's bad here. There'll be a better color option later though. And here's hoping turning off the lightbar is an option because trading the reflection in my TV for having it shine at my face is not an improvement. Looks like the same analog sticks too. Oh well.
Yeah that headline really toyed with my feelings. Just like Ubisoft. Honestly I wish they'd ever made a sequel to the 2008 reboot. I thought that game was rather enjoyable. Too bad it became all Assassin's Creed all the time.
Honestly, part of the reason I like a game like Persona 5 is because it's NOT a game like Dynasty Warriors. I love the idea of a sequel to P5, but the genre switch is really putting me off this one.
@KidBoruto I'm already excited for the story. In fact, everything about this looks awesome...except the combat. Musou games have the most empty, soulless, button mashy gameplay, and nothing in this trailer has changed my mind about that.
Comments 502
Re: PS5 Indie Kena: Bridge of Spirits Fronts Game Informer Magazine
Horizon: Pikmin Dawn looks like a lot of fun.
Re: Polyphony Digital Is Open to Suggestions for Gran Turismo 7's Cover Car
@nessisonett I know that's a joke, but also I would probably buy it.
Re: Demon's Souls PS5 Will Bring You Straight Back into the Action to Avenge Your Deaths
@Mintie YES, archstones! And I remember the swords now. Thank you!
Re: Demon's Souls PS5 Will Bring You Straight Back into the Action to Avenge Your Deaths
@nessisonett Bloodborne's load screens were a stronger incentive to not die than losing your blood echoes.
(Edit: ^This is sarcasm.)
Re: Demon's Souls PS5 Will Bring You Straight Back into the Action to Avenge Your Deaths
Awesome. I can't wait to die to an enemy near the bonfire and respawn swinging like some sort of weird teleporting ghost.
Edit: Haha! I forgot Demons' Souls didn't have bonfires. What did it have? Nothing? Just the level start? It's been way too long. I've got to play this again.
Re: PS5 Release Date Purportedly Pencilled for Mid-November
I don't think Microsoft will have trouble keeping the Series X in stock on shelves regardless of when they release it.
Re: Final Fantasy Crystal Chronicles: Remastered Edition - Crap Co-Op Cripples an Otherwise Charming Return
@jmac1686 People who don't live alone. I don't mean that as a slight, it's just a fact. Roommates, significant others, family...local co-op is only "dead" because it doesn't get any love from developers anymore. Although, Nintendo's system has many a local co-op hit. For example, no one's buying Smash Bros for the brilliant online play.
Re: Soapbox: Games As a Service Should Be Embraced, Not Misunderstood
I'd also like to point out that the linked Wikipedia article does not seem to support the conflation of all post release content and a game as a service. Downloadable content is only mentioned once in the Wikipedia article, as a potential form that microtransactions might take. It's pretty clear that the definition used in the PushSquare article is not widely accepted.
Re: Sony's Sending Out a New Wave of PS5 Marketing Emails
@Nickolaidas Maybe they didn't set an MSRP at all and you'll have to haggle for it every time. They've instructed store clerks to always start with an opening bid of $1000. This is what was meant by "more social" than ever before.
Re: Soapbox: Games As a Service Should Be Embraced, Not Misunderstood
At best it's additional content that's not necessary to the game's story or mechanics, which is good for people who want to sink more into that specific game. At worst, it feels like a gimped product at release or a paywall. I don't have the time to invest in a game for more than a few weeks. There are always new games to play coming up and I have lots of other entertainment vying for my attention that isn't games. I can't possibly consume everything I'm interested in. It doesn't matter much to me if the content is free or not, once I've moved on I'm done.
Edit: And as the article describes, this sort of add-on content can be good after the campaign is over. The real problem is games that don't have a campaign to begin with, or have a shoddy one, because really all they have are the service side. When I see the term "games as a service," those are the ones I think of, not AC or TLOU or Ghost despite those having peripheral service elements.
Re: Prince of Persia Remake Hopes Reignited as Retail Listings Leak
I would be totally stoked if they remake PoP 2008 then give it a proper sequel. I liked that game quite a bit. The Sands trilogy was really good too, but has not aged well.
Re: PS5 Console Exclusive Deathloop Has Been Delayed to Q2 2021
@NYJetsfan123 These two are relevant:
https://www.pushsquare.com/guides/all-ps5-launch-games
https://www.pushsquare.com/guides/new-ps5-game-release-dates-in-2020
Edit: Personally I think it's a bit too early to tell. I'll buy a PS5 at launch depending on system price and what games are coming out within 3 months of the system, but so much is still unconfirmed right now I'm not making any firm decisions yet. People calling for the system launch to be delayed are maybe being a little hasty.
Re: Best PS4 Games
@Kristos Oh yes, so sorry to have disagreed with this list just like every other person in these comments posting their own preferences. I mostly agree with this list, but TLOU2? Nah, overrated. Even though its story is top tier (for a video game), the gameplay is a repetitive and uninspired hallway recycling the same combat encounter for 20+ hours with the same bare handful of enemy types. It doesn't stack up against the frankly dizzying number of excellent games on this list.
Re: Best PS4 Games
@gollumb82 In no way is TLOU 2 better than Witcher 3, RDR2, Monster Hunter World, Persona 5, Horizon Zero Dawn, Dreams, Bloodborne, Death Stranding, or Ghost of Tsushima. It definitely doesn't belong in the top 10 at the very least. I didn't play Uncharted 4, so I can't speak to that one. After that, it's maybe more debatable. Personally, I think it's highly overrated and there are many better games on this list even lower down.
Re: Best PS4 Games
Last of Us II shouldn't even be in the upper half, let alone number 2. Lot of great games on that list though.
Re: The Last of Us 2 Trophies Tease Grounded, Permadeath Modes
You couldn't pay me to play this game again.
Re: PS5 Game Kena: Bridge of Spirits Rules Out State of Play Appearance
Aww too bad, I'm looking forward to this one. Would have been nice to see more about it.
Re: Feature: 8 Ways PS5's Adaptive Triggers Could Improve Immersion
Depends on how much tension they can add, but my low-grade carpal tunnel cringes at the idea of this. Might reduce the amount of time I'm able to play a game in a single session.
Re: Feature: What Will Be Announced During the Latest State of Play?
@Bentleyma- Same! Would love a firm release date for it.
Re: Rumour: PS5 Controller's Battery Life 3 to 4 Hours Longer than DualShock 4
Rumour: PS5 Controller's Battery Life 3 to 4 Hours (Me: Oh god, oh god, oh god...) Longer than DualShock 4 (Me: Oh whew, close one.)
Re: Final Fantasy VII Remake 2 Now In Development, 'You'll Be Waiting a Little While', Says Square Enix
It took them 5 years to make the first one, which is half as much time as FFXV. Optimistically they could complete the project in the next 5 years, thus proving that...they still can't make a complete FF game in less than 10 years.
Re: Cult Classic JRPG Shin Megami Tensei III: Nocturne Is Being Remastered on PS4 in 2021
Nice, didn't expect that!
Re: Ghost of Tsushima's Shockingly Short Load Times Were Originally Even Quicker
Tool tips on load screens were meant to make loading less boring and inactive. If you can make the loading fast enough that they're not needed, drop the tips and find somewhere else to put them. This kind of thinking worries me a little for next gen. Say PS5 makes load screens a thing of the past. Will developers who have spent years building instincts to hide them actually adjust their design accordingly, or will they do what Tsushima just did and dial back the tech to make room for the same tired designs of yesteryear because that's what feels "correct"?
Re: How Well Do You Know Final Fantasy VIII?
I know nothing about FF VIII. 3/20 on pure random guessing.
Re: PS5 Patent Points to Potential Picture-in-Picture Options
I don't care if it's there as long as it doesn't run in the background or I can turn it off.
Re: Poll: What Is Your Preferred Game Length?
So hard to say, but generally I like to think of value in terms of $/hour. I won't buy most games of average quality until they reach the $1/hour mark. Some games hit that at launch regardless of quality (DQ11, Witcher 3), some don't (Jedi: Fallen Order). Those average games that don't are rent or buy later games for me. If a game is high quality, by which I usually mean it has a killer story (The Last of Us), I'm happy to pay $4/hour (roughly 15ish hours for a $60 game). Once it hits the $5/hour mark (roughly 12 hours or less for a $60 game) I start to tip towards the value not being there for me no matter the quality and it's a rent or buy later game.
Edit: Assuming of course that the quality of the content is consistent throughout.
Re: How Gran Turismo 7 Is Using PS5's Unique Features
@MarcG420 @piggyhero Fair enough, I just remember popping into GT Sport in VR. It was...not good. I believe what I said at the time was, "PS2 graphics what are you doing here?" I haven't played it in VR since. Hopefully PS5 gives PSVR1 a significant boost, but I still think PSVR2 will be the real game changer.
Re: How Gran Turismo 7 Is Using PS5's Unique Features
Kinda hoping PSVR2 supports this at a higher resolution than PSVR1 managed with GT Sport.
Re: PS5 Is Customisable in Ways Previous Gens Weren't, Will Get Special Editions
Kinda looks like a mollusk on its side. Clam shell special edition.
Re: PS5 Game Scarlet Nexus Debuts Short Slice of Gameplay
So wait, I'm confused, what's with the samurai at the beginning? That whole first shot felt like a different game than what followed. The rest looked like it wants to be Astral Chain. Which is fine by me.
Re: Persona 4 Golden Fans Remain Hopeful of a PS4 Port
This conversation is the stuff Onion headlines are made of. Something like this:
Gamer Begs for Port from Heartless Company
An unknown gamer recently begged for a port of a game that didn't release on his platform of choice. "I just want to play the game," said GimmeGimme62, "But not on, you know, the thing they released it on. On the thing I own."
But other commenters were not so sure. "I don't know. Seems difficult to move a game to another platform. I can already play it so my thought is, why bother?" said SelfishGamer27. He later added, "Besides, I need validation that I made the right purchasing decision."
Some commenters theorized that these two accounts were owned by the same person, but our sources were unable to confirm that to be true. A related but ultimately tangential argument began on the same forum later in the day about which platform's port beggars were the worst. Results remain inconclusive.
When we reached out to the company for comment we received only the following reply: "We at the Heartless Company do not base our business decisions on the so-called online forums. To our knowledge there is no way to adequately communicate with users to learn what they want."
For those like GimmeGimme62, there's only one recourse then. "We'll just have to hope they randomly make the right decision," said PLEASEGIMME2020, one of the commenters in the please port camp, "Anything's possible, right?"
Re: Haven Gameplay Shows Fluid Exploration and Turn Based Battles
As others are pointing out, something just feels off about this one. I feel like it's trying too hard.
Re: PS5 Features Are a 'Paradigm Shift' That Enhance the Sensory Experience
@GamingFan4Lyf You have every right to be a bit miffed because you have such a setup. Most people don't, so the focus on what most people have and use is both appreciated and appropriate for launch. Hopefully they update it down the road so people with nicer sound setups at home can take advantage of that too.
Re: Persona 4 Golden Fans Remain Hopeful of a PS4 Port
ATLUS eats hope for breakfast and dreams for dinner.
Re: Gallery: PS5's Design Is Unorthodox But Unforgettable
Boo white! Design's fine though. Glad it can go horizontal. I know it's just psychological, but I just don't trust a vertical optical drive.
Re: Project CARS 3 Cuts Corners on PS4 This Summer
You should correct the article: [the aptly named] Slightly Mad Studios...
Re: PS5 Reveal Event Scheduled for Thursday Has Been Postponed
It's a small thing, but it feels like losing yet another little hopeful light. Soon all that will be left is the long dark night.
Re: PS5 Is Absolutely Phenomenal, According to Epic Games
@djlard Dawn syndrome isn't a joke. Millions of vampires suffer every year.
Re: Gap Squeezing in PS5's Unreal Engine 5 Demo Was Not a Disguised Loading Screen, Says Epic
@phil_j That's good design right there, aligning the game's mechanical needs with the player's via proper pacing.
The best games have been marrying the necessity of a load screen with useful game moments for some time. Fact is, some of the things we're used to seeing that hide load screens won't disappear no matter how fast that drive is. They'll just become conscious choices for dramatic effect instead of cleverly disguised necessary evils.
Re: Poll: How Much Do 'True' Gameplay Trailers Matter to You?
I like cinematic trailers. I especially like them for announcements or reveals. I think the following timeline would be perfect for maximizing hype for me (Astral Chain was pretty close to this):
6 months out, cinematic reveal trailer with release date.
3 months out, gameplay trailer.
1 month out, demo released.
In the week leading up to launch, cinematic trailer.
But regardless... if you call it a gameplay trailer, it should have more gameplay than not shouldn't it?
Re: PS5's User Interface Could Help You to Plan Your Game Sessions
This will finally let us turn games into solely execution challenges and remove all problem solving elements. Maybe in the far future they'll take it one step further and we'll be able to throw a game on in the background and it'll just play itself so we don't have to and we can just watch it happen. Like some sort of watching a story happen thing. Wish there was a word for that.
Re: Prince of Persia 6 Website Domain Registered by Ubisoft
@thebakerswife Oh yes, I agree, I think there's space for both now. When I think PoP platforming acrobatics come to mind. The 2008 game was about as open world as I'd like to see PoP get. I wish we were getting a sequel to that game, but it's probably been too long. That's why I think total reboot unless they try to cash in on a Sands trilogy remaster. I loved those games too, but I'd be a little disappointed if they just rolled those forward. PoP deserves more new entries.
Re: Prince of Persia 6 Website Domain Registered by Ubisoft
Probably another reboot. It's been too long for a sequel to the last one without a rerelease or remake, and the Sands trilogy was clearly complete with Two Thrones. I hope they don't go open world or even RPG at this point, it'd be too much like AC.
Re: Sony Researching Finger Tracking Controllers for PSVR, and There's Video Proof
This is pretty neat but...I can turn on finger tracking in my Oculus Quest right now as an experimental feature and it doesn't require any controllers. It's pretty impressive to watch your virtual hands move in real time while holding nothing. The move controllers feel unbelievably dated, so there's a lot of room for improvement, but I'd like Sony to improve on or refine what others are doing.
Re: Gallery: Here's What Our Community Thinks PS5 Will Look Like
Weirdly, Greatest Fan is perfect for those people who want PSVR, but also it makes them feel sick.
Teraflip-flops is hilarious.
Re: PS5 Controller Revealed, Named DualSense with Create Button and Built-in Microphone
It's ok. Looks comfortable, all the right buttons, the haptic feedback will likely be awesome. The rest? Meh.
Don't care about the mic, and never cared about the share button, probably won't care about it being create instead now, but those are great for people who like that.
White? Ugh. Terrible. It was bad for Wii and it's bad here. There'll be a better color option later though. And here's hoping turning off the lightbar is an option because trading the reflection in my TV for having it shine at my face is not an improvement. Looks like the same analog sticks too. Oh well.
Re: Sony Santa Monica Boss Shannon Studstill Leaves to Lead New Google Stadia Studio
She did not, in fact, stand still.
Re: Ubisoft Revives Prince of Persia, But Not As You Hoped
Yeah that headline really toyed with my feelings. Just like Ubisoft. Honestly I wish they'd ever made a sequel to the 2008 reboot. I thought that game was rather enjoyable. Too bad it became all Assassin's Creed all the time.
Re: If You're Not Sure About Persona 5 Scramble, This Overview Trailer Is Worth a Watch
Honestly, part of the reason I like a game like Persona 5 is because it's NOT a game like Dynasty Warriors. I love the idea of a sequel to P5, but the genre switch is really putting me off this one.
Re: Persona 5 Scramble Looks More and More Like a Full Sequel in 2 Hours of PS4 Gameplay
@KidBoruto I'm already excited for the story. In fact, everything about this looks awesome...except the combat. Musou games have the most empty, soulless, button mashy gameplay, and nothing in this trailer has changed my mind about that.