Comments 502

Re: Elden Ring Dated for January 2022 on PS5, PS4 in New Trailer

NoxAeturnus

One the one hand, it feels like they've blended elements of Dark Souls, Demons' Souls, and Bloodborne so it feels like it's retreading a lot of the same ground and that it maybe doesn't have its own individual identity like those other three. On the other hand...those are three excellent games and I guess you can't go wrong with a winning formula. As long as performance is solid at release I'm here for it.

Re: Talking Point: Did Sony Lie About PS5?

NoxAeturnus

@The_New_Butler "I don't care about their business decisions, I understand them but often the business choices are not the ones in the best interests of me and/or consumers." So making games available to the 100 million consoles already in people's homes instead of forcing them to purchase a console that is never in stock is...consumer unfriendly? Also, you may not care about the business decisions, but Sony is, in fact, a business.

"The comms team at PS need to get a hold of these execs sharpish." Oh please. Or what? You won't buy a PS5? Seems to be selling just fine without you. Oh, did you already buy one? Great, so you can play all the games coming out in their best version and all the future games that will be exclusive to PS5 too. Where's the reason to be outraged again?

Nothing to see here. Just more whining about nothing.

Re: Talking Point: Did Sony Lie About PS5?

NoxAeturnus

@The_New_Butler All of which is absolutely true, but doesn't happen overnight. A bus doesn't turn on a dime. Even Jim Ryan's quote is out of context because it basically summarizes to we believe in generations but ignoring a 100 million console install base is bad business. The only issue to see here is the one that's plaguing everyone these days - people online screaming about nothing.

Re: Talking Point: Did Sony Lie About PS5?

NoxAeturnus

@The_New_Butler I don't buy either argument. PS5's price isn't likely to drop for a good long while. Anyone waiting for that is waiting for it regardless of sales and launch games. And as for "compromised games" I think that's an illusion created by FOMO. I'm supposed to be outraged because the game might have acheived some unknown amount of betterness if it hadn't been on PS4? Patches will make up the gap, like always. With how long dev cycles are we are seeing and will be seeing upgraded PS4 projects for a good while yet, even if they were exclusively released on PS5. No, I think the only people who care about this "issue" are just mad that they aren't special.

Re: Talking Point: Did Sony Lie About PS5?

NoxAeturnus

Why would anyone care about this? Oh no, you got a PS5 and you can play all the games you wanted in their best version...how dare people who haven't been able to upgrade yet also get to play those games?! Cry me a river. Most of the games releasing in years one and two started life as PS4 projects anyway.

Re: Kena: Bridge of Spirits Team Already Planning for Next Game

NoxAeturnus

@LordSteev I don't know, even studios with good track records aren't super trustworthy. How many big games are buggy messes at launch? There's a lot more pressure for a small unknown team to get it right the first time, and the fact that they delayed the game into this year to do that gives me a bit more hope than the usual indie hype train. It's not just visually pretty either, the gameplay they've shown also looks promising. But I guess we'll all find out later in the year. It would be a real shame if it does turn out to be a dud.

Re: Poll: Is PlayStation Losing Ground to Xbox?

NoxAeturnus

Can't we just have different markets? I have 0 interest in XBox Game Pass. It's solid value for the money, but I don't stream video games. I won't have any interest in a comparable offering from Sony. I don't think either company is ahead or behind the other, they just appeal to different market segments. Even Nintendo is operating in a slightly different niche and finding solid success.

There's always competition in the industry for people's time and money and attention. But the appeal of each of the big three's platforms is now different each from the other. That's largely a good thing to my mind.

Re: Sony Wants to Bring PlayStation's Most Popular Franchises to Smartphones

NoxAeturnus

Ok, but bear with me for a second. What if streaming? All they need is a mobile app that allows you to pair a Dual Sense and that streams games from your PS5 or PS Now and that can access the PS Store. Buy your games remotely, download them to your PS5 on the go, stream them to your phone or tablet and play them with a Dual Sense. Or just buy a Dual Sense and subscribe to PS Now. Seems like a viable mobile games strategy without having to make a new Vita or reprogram any existing games. And PS Now could be a real option for people who don't want to buy a PS5 but have a phone or tablet. They're already like 90% there with this.

Re: Balan Wonderworld (PS5) - One of the Worst 3D Platformers of the Past Decade

NoxAeturnus

@Popcorn_Chicken "No one seemed to have an issue with this premise when it was called NiGHTS." That's kind of the problem. This is a throwback to a time when that's the best that video games could manage. Now though? Tough sell. It doesn't even have the benefit of nostalgia to float it. If this had been a $20 indie game I think it would find its audience and maybe even be lauded as a retro revival. But it's a full price release from a major publisher. I don't think people are wrong to expect better.

Re: Soapbox: Why Do You Replay Games?

NoxAeturnus

I only own games that I want to replay. Everything else gets resold or rented. I only made the mistake of selling a game I should have kept once...Skies of Arcadia Legends. So much regret. Curse you past me!

Re: Game of the Year: #1 - The Last of Us: Part II

NoxAeturnus

TLOU2 convinced me that I don't like Naughty Dog's formula and to think twice about playing another game from them. The environments were gorgeous, but the level design is pretty much running down a twisty hallway until you get to the next cutscene. There's no real agency in the traversal, just keep going forward and you'll get there. The encounters just weren't fun for me, and they were super repetitive. The same handful of stealth encounters, the same 6 or so enemies througout, mix in the occasional boss or chase scene. I think I saw Ellie's stealth kill animation hundreds of times by the end. The story was poorly paced, but worse, the characters just didn't work for me. They weren't relatable. Ellie's entire motivation is just reflexive revenge against people who were mad at Joel for the same reasons she was and she never really confronts that internal conflict she just keeps throwing everything good in her life into the meat grinder for no reason. I hate her. Joel should have let her die. Abby's the character that shows the most growth, but her story doesn't really get started for HOURS, and I still don't care about her as a person. Everyone (except maybe Dina) in this game just kept making really bad decisions that I totally disagreed with and then bad things would happen because of it (surprising right?). I wanted more agency in the story, but it was really just a movie about a crapsack world with crapsack people that happened to have interactive elements. Maybe ND should just make animated movies. I liked the first game quite a bit. I STILL think about that ending. But the sequel was a big disappointment. This one's just not for me.

Re: Soapbox: I Can't Keep Up with Service Games

NoxAeturnus

These days I look at myself, then look at a game, then look back at myself and ask: "Is this REALLY worth my time?" Not even money. It might be worth my money. But is it worth my TIME? Service games want me to keep playing forever, because if I'm playing then I might spend money on them. But the experience is almost always repetitive and even with a strong gameplay loop I'm going to eventually want to move on. Let me tell you, it's been utterly freeing to no longer care about FOMO. I'm not interested in collecting everything anymore, I don't need to see it all, and I don't care if I missed something along the way. Letting go of that has really revealed how empty and hollow a lot of the experiences offered by these games are for me personally.

Re: Reaction: How Does It Keep Going Wrong for Big Game Launches?

NoxAeturnus

What ever happened to AA games? Everything is AAA or indie. AAA releases buggy and then fixes it after launch, and indies release in a pretty complete state because they usually don't get a second chance. The worst offenders are pay to beta test games. Oops, I mean "early access."

Anyway, in a week or two something else will happen and no one will be talking about Cyberpunk anymore, and I'll be pretty safe from spoilers until I eventually buy it a year from now. I don't buy or play most games until 6-12 months after release. It's going to take them that long to fix it, and by the time they do the game's price has halved at least. Honestly it's a good situation for anyone who doesn't have FOMO. The best version of a game is usually its cheapest version, and if you're lucky they'll reprint as "GOTY" so you have all the patches on disc for later. Buying at launch is becoming a sucker's game more and more, and publishers should really be upset and wary of that attitude taking root among consumers.

Re: Persona 5 Strikers Officially Announced for Western Release in February 2021

NoxAeturnus

@Danloaded Sure, hope this helps!

P5 - base game is a JRPG.
P5 Royal: It's like the base game, with more content. Extra options, another playable character, an extra semester at the end. Think of it like a GOTY edition with all the DLC.
P5 Scramble/Strikers: It's all just one game despite the words used. It's a direct sequel to P5 story-wise, but the turn-based JRPG combat system has been replaced with a musou-style action combat system instead.

Re: No Man's Sky (PS5) - Divisive Survival Game Plays Best with This Next-Gen Upgrade

NoxAeturnus

@Quintumply The scoring policy leans into the subjectivity of the scores, which is fine. I think of the number as a sort of "feels like to play" score. I really liked the pros/cons thing you guys added because it lets me adjust in my head what I think the score would be for me. I just thought it was strange that a game that has added so much and come so far doesn't feel markedly different all else being equal.

Re: Soapbox: The Conversation About Games Moves Too Quickly

NoxAeturnus

1. The games industry is maturing and growing. Used to be that the number of stunning games was manageable and you could conceivably play them all. A large number of them also catered to a very specific audience of gamers. Now there's enough content out there that it's hard to do that. This is largely a good thing. Think about TV shows. Or books. I never have enough time to experience everything, so I pick and choose the ones that interest me most. Games are catering to a wider range of audiences and offering better quality and variety than ever before because of the fierce competition for people's time and attention.

Which brings me to...

2. Stop caring about FOMO. If you keep chasing every game that comes out eventually you won't be able to play them all and you certainly will have trouble giving them the time necessary to enjoy them fully.

Re: Soapbox: I've Missed the Feeling of Having a Backlog

NoxAeturnus

I don't buy a game unless I'm going to play it immediately. When I do get around to games that I missed they're usually much cheaper. Also, I don't end up owning a bunch of stuff and feeling guilty that I never used it and wasted the cash. And if I never get around to a game I figure that means I wasn't interested enough to make time for it.

Re: Sony Backs Single Player Gaming in Leaked PlayStation Documents

NoxAeturnus

It's not really single player versus multiplayer. People play a lot of different games. When EA says "single player is dying" what they mean is "single player costs more effort for less money." Which is probably true if the ONLY goal is to maximize profits. It's perfectly acceptable to want to make a profit AND satisfy customers outside the biggest profit generating markets. Single player games don't make as much money as subscription games, but they don't have to as long as they're still profitable, and the result is the industry has more variety for more types of people. That's a good thing.

Edit: Additionally, I think this is why PS4 was so wildly successful. Barring some outliers, 3rd parties have largely shifted towards multiplayer. Sony investing in strong single player meant that PS4 had something for everyone.