One the one hand, it feels like they've blended elements of Dark Souls, Demons' Souls, and Bloodborne so it feels like it's retreading a lot of the same ground and that it maybe doesn't have its own individual identity like those other three. On the other hand...those are three excellent games and I guess you can't go wrong with a winning formula. As long as performance is solid at release I'm here for it.
@The_New_Butler "I don't care about their business decisions, I understand them but often the business choices are not the ones in the best interests of me and/or consumers." So making games available to the 100 million consoles already in people's homes instead of forcing them to purchase a console that is never in stock is...consumer unfriendly? Also, you may not care about the business decisions, but Sony is, in fact, a business.
"The comms team at PS need to get a hold of these execs sharpish." Oh please. Or what? You won't buy a PS5? Seems to be selling just fine without you. Oh, did you already buy one? Great, so you can play all the games coming out in their best version and all the future games that will be exclusive to PS5 too. Where's the reason to be outraged again?
Nothing to see here. Just more whining about nothing.
@The_New_Butler All of which is absolutely true, but doesn't happen overnight. A bus doesn't turn on a dime. Even Jim Ryan's quote is out of context because it basically summarizes to we believe in generations but ignoring a 100 million console install base is bad business. The only issue to see here is the one that's plaguing everyone these days - people online screaming about nothing.
@The_New_Butler I don't buy either argument. PS5's price isn't likely to drop for a good long while. Anyone waiting for that is waiting for it regardless of sales and launch games. And as for "compromised games" I think that's an illusion created by FOMO. I'm supposed to be outraged because the game might have acheived some unknown amount of betterness if it hadn't been on PS4? Patches will make up the gap, like always. With how long dev cycles are we are seeing and will be seeing upgraded PS4 projects for a good while yet, even if they were exclusively released on PS5. No, I think the only people who care about this "issue" are just mad that they aren't special.
Why would anyone care about this? Oh no, you got a PS5 and you can play all the games you wanted in their best version...how dare people who haven't been able to upgrade yet also get to play those games?! Cry me a river. Most of the games releasing in years one and two started life as PS4 projects anyway.
@LordSteev I don't know, even studios with good track records aren't super trustworthy. How many big games are buggy messes at launch? There's a lot more pressure for a small unknown team to get it right the first time, and the fact that they delayed the game into this year to do that gives me a bit more hope than the usual indie hype train. It's not just visually pretty either, the gameplay they've shown also looks promising. But I guess we'll all find out later in the year. It would be a real shame if it does turn out to be a dud.
This was one of my hopes when SEGA acquired ATLUS. I'm hoping SEGA continues to push them a bit in other ways too, because ATLUS really needs it sometimes.
Can't we just have different markets? I have 0 interest in XBox Game Pass. It's solid value for the money, but I don't stream video games. I won't have any interest in a comparable offering from Sony. I don't think either company is ahead or behind the other, they just appeal to different market segments. Even Nintendo is operating in a slightly different niche and finding solid success.
There's always competition in the industry for people's time and money and attention. But the appeal of each of the big three's platforms is now different each from the other. That's largely a good thing to my mind.
Ok, but bear with me for a second. What if streaming? All they need is a mobile app that allows you to pair a Dual Sense and that streams games from your PS5 or PS Now and that can access the PS Store. Buy your games remotely, download them to your PS5 on the go, stream them to your phone or tablet and play them with a Dual Sense. Or just buy a Dual Sense and subscribe to PS Now. Seems like a viable mobile games strategy without having to make a new Vita or reprogram any existing games. And PS Now could be a real option for people who don't want to buy a PS5 but have a phone or tablet. They're already like 90% there with this.
@Popcorn_Chicken "No one seemed to have an issue with this premise when it was called NiGHTS." That's kind of the problem. This is a throwback to a time when that's the best that video games could manage. Now though? Tough sell. It doesn't even have the benefit of nostalgia to float it. If this had been a $20 indie game I think it would find its audience and maybe even be lauded as a retro revival. But it's a full price release from a major publisher. I don't think people are wrong to expect better.
Wireless or bust for me. I really hope PSVR2 does well, because the VR space needs more solid contenders that are affordable, but it's hard to step back from Quest/Quest2's convenience.
I only own games that I want to replay. Everything else gets resold or rented. I only made the mistake of selling a game I should have kept once...Skies of Arcadia Legends. So much regret. Curse you past me!
It didn't take me long to get bored with the temples, poetry, foxes, and hot springs. But the stories were so,good I had to see them all. I especially like Ishikawa's and Norio's. And the main story was good enough for me to see it through.
The adaptive trigger problem sounds more like an issue with the DualSense. It's designed to give that kind of feedback isn't it? If it feels like it might break while doing its job I don't think that's on the game unless I'm missing something.
Sounds like a potential controller solution for a VR rig. I mean, why they called out fruit is beyond me, but theoretically you could hold anything in hand and have it be a controller.
I think Jin's story is done. Could do the second invasion of Tsushima. Could also expand on the "Ghost" part and hit just about any time period or location in Japanese History. Ghost of Kyoto, for example.
CDPR just needs to ignore the public outcry and rumors, buckle down, and put in the work to fix it. Here's hoping I can play a semi-complete version of this game in the next couple years.
This is arguably the best time to buy a PS4 if you didn't own one already and missed the frankly dizzying number of great games that released for it over its lifespan.
TLOU2 convinced me that I don't like Naughty Dog's formula and to think twice about playing another game from them. The environments were gorgeous, but the level design is pretty much running down a twisty hallway until you get to the next cutscene. There's no real agency in the traversal, just keep going forward and you'll get there. The encounters just weren't fun for me, and they were super repetitive. The same handful of stealth encounters, the same 6 or so enemies througout, mix in the occasional boss or chase scene. I think I saw Ellie's stealth kill animation hundreds of times by the end. The story was poorly paced, but worse, the characters just didn't work for me. They weren't relatable. Ellie's entire motivation is just reflexive revenge against people who were mad at Joel for the same reasons she was and she never really confronts that internal conflict she just keeps throwing everything good in her life into the meat grinder for no reason. I hate her. Joel should have let her die. Abby's the character that shows the most growth, but her story doesn't really get started for HOURS, and I still don't care about her as a person. Everyone (except maybe Dina) in this game just kept making really bad decisions that I totally disagreed with and then bad things would happen because of it (surprising right?). I wanted more agency in the story, but it was really just a movie about a crapsack world with crapsack people that happened to have interactive elements. Maybe ND should just make animated movies. I liked the first game quite a bit. I STILL think about that ending. But the sequel was a big disappointment. This one's just not for me.
These days I look at myself, then look at a game, then look back at myself and ask: "Is this REALLY worth my time?" Not even money. It might be worth my money. But is it worth my TIME? Service games want me to keep playing forever, because if I'm playing then I might spend money on them. But the experience is almost always repetitive and even with a strong gameplay loop I'm going to eventually want to move on. Let me tell you, it's been utterly freeing to no longer care about FOMO. I'm not interested in collecting everything anymore, I don't need to see it all, and I don't care if I missed something along the way. Letting go of that has really revealed how empty and hollow a lot of the experiences offered by these games are for me personally.
What ever happened to AA games? Everything is AAA or indie. AAA releases buggy and then fixes it after launch, and indies release in a pretty complete state because they usually don't get a second chance. The worst offenders are pay to beta test games. Oops, I mean "early access."
Anyway, in a week or two something else will happen and no one will be talking about Cyberpunk anymore, and I'll be pretty safe from spoilers until I eventually buy it a year from now. I don't buy or play most games until 6-12 months after release. It's going to take them that long to fix it, and by the time they do the game's price has halved at least. Honestly it's a good situation for anyone who doesn't have FOMO. The best version of a game is usually its cheapest version, and if you're lucky they'll reprint as "GOTY" so you have all the patches on disc for later. Buying at launch is becoming a sucker's game more and more, and publishers should really be upset and wary of that attitude taking root among consumers.
P5 - base game is a JRPG.
P5 Royal: It's like the base game, with more content. Extra options, another playable character, an extra semester at the end. Think of it like a GOTY edition with all the DLC.
P5 Scramble/Strikers: It's all just one game despite the words used. It's a direct sequel to P5 story-wise, but the turn-based JRPG combat system has been replaced with a musou-style action combat system instead.
@Quintumply The scoring policy leans into the subjectivity of the scores, which is fine. I think of the number as a sort of "feels like to play" score. I really liked the pros/cons thing you guys added because it lets me adjust in my head what I think the score would be for me. I just thought it was strange that a game that has added so much and come so far doesn't feel markedly different all else being equal.
Review scores are super subjective anyway. There's more hype for Cyberpunk than there ever was for Days Gone. I think that has to have some effect on the scores, at least at some outlets. Whether or not it's as big an effect as people want to make it out to be is debatable.
1. The games industry is maturing and growing. Used to be that the number of stunning games was manageable and you could conceivably play them all. A large number of them also catered to a very specific audience of gamers. Now there's enough content out there that it's hard to do that. This is largely a good thing. Think about TV shows. Or books. I never have enough time to experience everything, so I pick and choose the ones that interest me most. Games are catering to a wider range of audiences and offering better quality and variety than ever before because of the fierce competition for people's time and attention.
Which brings me to...
2. Stop caring about FOMO. If you keep chasing every game that comes out eventually you won't be able to play them all and you certainly will have trouble giving them the time necessary to enjoy them fully.
I don't buy a game unless I'm going to play it immediately. When I do get around to games that I missed they're usually much cheaper. Also, I don't end up owning a bunch of stuff and feeling guilty that I never used it and wasted the cash. And if I never get around to a game I figure that means I wasn't interested enough to make time for it.
It's not really single player versus multiplayer. People play a lot of different games. When EA says "single player is dying" what they mean is "single player costs more effort for less money." Which is probably true if the ONLY goal is to maximize profits. It's perfectly acceptable to want to make a profit AND satisfy customers outside the biggest profit generating markets. Single player games don't make as much money as subscription games, but they don't have to as long as they're still profitable, and the result is the industry has more variety for more types of people. That's a good thing.
Edit: Additionally, I think this is why PS4 was so wildly successful. Barring some outliers, 3rd parties have largely shifted towards multiplayer. Sony investing in strong single player meant that PS4 had something for everyone.
I like the idea of activity cards. But I don't think they'll work well at all for any game with heavy exploration elements. How would you even implement activity cards into something like BotW, for example? It would run counter to the point of the game. I bet they'll work great in Ubisoft's open world games though.
This is awesome. Best I've managed is beating original Demons' Souls without leveling up. Can't wait to try it again in remake once I'm able to. His god run sounds totally insane.
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Re: Elden Ring Dated for January 2022 on PS5, PS4 in New Trailer
One the one hand, it feels like they've blended elements of Dark Souls, Demons' Souls, and Bloodborne so it feels like it's retreading a lot of the same ground and that it maybe doesn't have its own individual identity like those other three. On the other hand...those are three excellent games and I guess you can't go wrong with a winning formula. As long as performance is solid at release I'm here for it.
Re: More Cyberpunk 2077 Outrage as Dev-Made Montage Videos of Bugs and Glitches Leak Online
Ok, but controversy aside, these are hilarious.
Re: Talking Point: Did Sony Lie About PS5?
@The_New_Butler "I don't care about their business decisions, I understand them but often the business choices are not the ones in the best interests of me and/or consumers." So making games available to the 100 million consoles already in people's homes instead of forcing them to purchase a console that is never in stock is...consumer unfriendly? Also, you may not care about the business decisions, but Sony is, in fact, a business.
"The comms team at PS need to get a hold of these execs sharpish." Oh please. Or what? You won't buy a PS5? Seems to be selling just fine without you. Oh, did you already buy one? Great, so you can play all the games coming out in their best version and all the future games that will be exclusive to PS5 too. Where's the reason to be outraged again?
Nothing to see here. Just more whining about nothing.
Re: Talking Point: Did Sony Lie About PS5?
@The_New_Butler All of which is absolutely true, but doesn't happen overnight. A bus doesn't turn on a dime. Even Jim Ryan's quote is out of context because it basically summarizes to we believe in generations but ignoring a 100 million console install base is bad business. The only issue to see here is the one that's plaguing everyone these days - people online screaming about nothing.
Re: Talking Point: Did Sony Lie About PS5?
@The_New_Butler I don't buy either argument. PS5's price isn't likely to drop for a good long while. Anyone waiting for that is waiting for it regardless of sales and launch games. And as for "compromised games" I think that's an illusion created by FOMO. I'm supposed to be outraged because the game might have acheived some unknown amount of betterness if it hadn't been on PS4? Patches will make up the gap, like always. With how long dev cycles are we are seeing and will be seeing upgraded PS4 projects for a good while yet, even if they were exclusively released on PS5. No, I think the only people who care about this "issue" are just mad that they aren't special.
Re: Talking Point: Did Sony Lie About PS5?
Why would anyone care about this? Oh no, you got a PS5 and you can play all the games you wanted in their best version...how dare people who haven't been able to upgrade yet also get to play those games?! Cry me a river. Most of the games releasing in years one and two started life as PS4 projects anyway.
Re: Dragon Quest XII: The Flames of Fate Is a More 'Adult' Dragon Quest, Has Player Choice, New Combat Style
At this point, there are so few decent turn-based games left it would be a shame to lose one of the greats.
Re: Action RPG Xuan Yuan Sword 7 Gets a Pretty Good Looking Gameplay Trailer
I know nothing about this series at all, but it looks neat. A bit janky at points, but could be a fun diversion.
Re: Technical Issues Restrict Biomutant to Just 1080p, 60fps on PS5
I still don't know how to feel about this game. It looks fun...but weird? Definitely a try before I buy for me I think.
Re: Kena: Bridge of Spirits Team Already Planning for Next Game
@LordSteev I don't know, even studios with good track records aren't super trustworthy. How many big games are buggy messes at launch? There's a lot more pressure for a small unknown team to get it right the first time, and the fact that they delayed the game into this year to do that gives me a bit more hope than the usual indie hype train. It's not just visually pretty either, the gameplay they've shown also looks promising. But I guess we'll all find out later in the year. It would be a real shame if it does turn out to be a dud.
Re: Sega Wants Persona Dev Atlus to Do Simultaneous Worldwide Launches
This was one of my hopes when SEGA acquired ATLUS. I'm hoping SEGA continues to push them a bit in other ways too, because ATLUS really needs it sometimes.
Re: The Last of Us 3 Story Outline Has Been Written, Says Neil Druckmann
I kinda hope the apocalypse wins.
Re: CDPR Posts Record Sales and Revenue Thanks to Cyberpunk 2077
The real Cyberpunk 2077 was the friends we made along the way while giving the CDPR corp our money.
Re: Poll: Is PlayStation Losing Ground to Xbox?
Can't we just have different markets? I have 0 interest in XBox Game Pass. It's solid value for the money, but I don't stream video games. I won't have any interest in a comparable offering from Sony. I don't think either company is ahead or behind the other, they just appeal to different market segments. Even Nintendo is operating in a slightly different niche and finding solid success.
There's always competition in the industry for people's time and money and attention. But the appeal of each of the big three's platforms is now different each from the other. That's largely a good thing to my mind.
Re: Sony Wants to Bring PlayStation's Most Popular Franchises to Smartphones
Ok, but bear with me for a second. What if streaming? All they need is a mobile app that allows you to pair a Dual Sense and that streams games from your PS5 or PS Now and that can access the PS Store. Buy your games remotely, download them to your PS5 on the go, stream them to your phone or tablet and play them with a Dual Sense. Or just buy a Dual Sense and subscribe to PS Now. Seems like a viable mobile games strategy without having to make a new Vita or reprogram any existing games. And PS Now could be a real option for people who don't want to buy a PS5 but have a phone or tablet. They're already like 90% there with this.
Re: Balan Wonderworld (PS5) - One of the Worst 3D Platformers of the Past Decade
@Popcorn_Chicken "No one seemed to have an issue with this premise when it was called NiGHTS." That's kind of the problem. This is a throwback to a time when that's the best that video games could manage. Now though? Tough sell. It doesn't even have the benefit of nostalgia to float it. If this had been a $20 indie game I think it would find its audience and maybe even be lauded as a retro revival. But it's a full price release from a major publisher. I don't think people are wrong to expect better.
Re: Rumour: Cyberpunk 2077 Free DLCs Leaked, Suggest Multiple System Expansions and More
@nessisonett I hope it's done by 2077, but who knows?
Re: Rumour: Cyberpunk 2077 Free DLCs Leaked, Suggest Multiple System Expansions and More
So when do I play this game then? 2023? 2024?
Re: Soapbox: PSVR's Crap Load of Cables Has Put Me Off
Wireless or bust for me. I really hope PSVR2 does well, because the VR space needs more solid contenders that are affordable, but it's hard to step back from Quest/Quest2's convenience.
Re: Soapbox: Why Do You Replay Games?
I only own games that I want to replay. Everything else gets resold or rented. I only made the mistake of selling a game I should have kept once...Skies of Arcadia Legends. So much regret. Curse you past me!
Re: Over Half of Players Completed Ghost of Tsushima's Campaign
It didn't take me long to get bored with the temples, poetry, foxes, and hot springs. But the stories were so,good I had to see them all. I especially like Ishikawa's and Norio's. And the main story was good enough for me to see it through.
Re: Beasts of Maravilla Island Is Pokémon Snap on PS4
Looks fun. This will certainly scratch the itch if the reason you're craving Pokemon Snap isn't because Pokemon.
Re: Mini Review: Mortal Shell: Enhanced Edition (PS5) - Souls-Like Gets a Deserved Second Chance
The adaptive trigger problem sounds more like an issue with the DualSense. It's designed to give that kind of feedback isn't it? If it feels like it might break while doing its job I don't think that's on the game unless I'm missing something.
Re: This Sh*t Is Bananas! PlayStation Patents Fruit Peripheral
Sounds like a potential controller solution for a VR rig. I mean, why they called out fruit is beyond me, but theoretically you could hold anything in hand and have it be a controller.
Re: Talking Point: What Do You Expect from This Week's State of Play?
I want the same thing from State of Play that I want from every Nintendo Direct. One new thing that I'm excited about. Just one.
Re: Sony Confirms Next Generation PlayStation VR Is in the Works for PS5
@wiiware Article says it's going to have 1 wire. That's too many for me now. Hard to go back to a wired headset after playing anything on Quest 2.
Re: Gran Turismo 7 Delayed to 2022 on PS5
Here we go again.
Re: E3 Wants Digital Event This Summer, But It Has to Convince Publishers First
E3's glory years are behind it, but it could still reinvent. You know who probably needs a big E3-like event more than Sony, MS, or Nintendo? Indies.
Re: Guess What? Cyberpunk 2077 Still Has Serious Crashing Issues on PS5, PS4 After Patch 1.10
This game looks like it'll be super fun when development finishes in 2022.
Re: Ghost of Tsushima Sequel Suggested by Sucker Punch Job Listing Once Again
I think Jin's story is done. Could do the second invasion of Tsushima. Could also expand on the "Ghost" part and hit just about any time period or location in Japanese History. Ghost of Kyoto, for example.
Re: Gotham Knights Features Arkham-Style Combat Redesigned for Co-Op
Any chance the co-op in this game is local? Because if not, it's useless to me.
Re: Cyberpunk 2077 Dev Debunks Widespread Rumour of the Game's 'No Man's Sky Style Comeback'
CDPR just needs to ignore the public outcry and rumors, buckle down, and put in the work to fix it. Here's hoping I can play a semi-complete version of this game in the next couple years.
Re: Is It Worth Buying a PS4 in 2021?
This is arguably the best time to buy a PS4 if you didn't own one already and missed the frankly dizzying number of great games that released for it over its lifespan.
Re: Poll: What's Your Most Anticipated PS5, PS4 Game of 2021?
Some good games on the way, hard to pick just three.
Re: Persona Soundtracks Are Finally Being Added to Spotify Outside of Japan
Wow, took long enough. Glad to have it!
Re: Game of the Year: #1 - The Last of Us: Part II
TLOU2 convinced me that I don't like Naughty Dog's formula and to think twice about playing another game from them. The environments were gorgeous, but the level design is pretty much running down a twisty hallway until you get to the next cutscene. There's no real agency in the traversal, just keep going forward and you'll get there. The encounters just weren't fun for me, and they were super repetitive. The same handful of stealth encounters, the same 6 or so enemies througout, mix in the occasional boss or chase scene. I think I saw Ellie's stealth kill animation hundreds of times by the end. The story was poorly paced, but worse, the characters just didn't work for me. They weren't relatable. Ellie's entire motivation is just reflexive revenge against people who were mad at Joel for the same reasons she was and she never really confronts that internal conflict she just keeps throwing everything good in her life into the meat grinder for no reason. I hate her. Joel should have let her die. Abby's the character that shows the most growth, but her story doesn't really get started for HOURS, and I still don't care about her as a person. Everyone (except maybe Dina) in this game just kept making really bad decisions that I totally disagreed with and then bad things would happen because of it (surprising right?). I wanted more agency in the story, but it was really just a movie about a crapsack world with crapsack people that happened to have interactive elements. Maybe ND should just make animated movies. I liked the first game quite a bit. I STILL think about that ending. But the sequel was a big disappointment. This one's just not for me.
Re: Soapbox: I Can't Keep Up with Service Games
These days I look at myself, then look at a game, then look back at myself and ask: "Is this REALLY worth my time?" Not even money. It might be worth my money. But is it worth my TIME? Service games want me to keep playing forever, because if I'm playing then I might spend money on them. But the experience is almost always repetitive and even with a strong gameplay loop I'm going to eventually want to move on. Let me tell you, it's been utterly freeing to no longer care about FOMO. I'm not interested in collecting everything anymore, I don't need to see it all, and I don't care if I missed something along the way. Letting go of that has really revealed how empty and hollow a lot of the experiences offered by these games are for me personally.
Re: Reaction: How Does It Keep Going Wrong for Big Game Launches?
What ever happened to AA games? Everything is AAA or indie. AAA releases buggy and then fixes it after launch, and indies release in a pretty complete state because they usually don't get a second chance. The worst offenders are pay to beta test games. Oops, I mean "early access."
Anyway, in a week or two something else will happen and no one will be talking about Cyberpunk anymore, and I'll be pretty safe from spoilers until I eventually buy it a year from now. I don't buy or play most games until 6-12 months after release. It's going to take them that long to fix it, and by the time they do the game's price has halved at least. Honestly it's a good situation for anyone who doesn't have FOMO. The best version of a game is usually its cheapest version, and if you're lucky they'll reprint as "GOTY" so you have all the patches on disc for later. Buying at launch is becoming a sucker's game more and more, and publishers should really be upset and wary of that attitude taking root among consumers.
Re: CD Projekt Red Apologises for Hiding Cyberpunk 2077 on Base PS4, Makes Refunds Widely Available
So the refund email address is only around for a week, but they won't be patching the problems until Jan/Feb?
Glad I decided to wait because this hype train wrecked hard.
Re: Spider-Man: Miles Morales PS5 Update Adds Ray Tracing at 60FPS, Here's What It Looks Like
@HotGoomba___Rebrand I mean, the store fixed their open sign in the 60fps one. 30 extra fps let them afford a better neon guy apparently.
Re: Persona 5 Strikers Officially Announced for Western Release in February 2021
@Danloaded Sure, hope this helps!
P5 - base game is a JRPG.
P5 Royal: It's like the base game, with more content. Extra options, another playable character, an extra semester at the end. Think of it like a GOTY edition with all the DLC.
P5 Scramble/Strikers: It's all just one game despite the words used. It's a direct sequel to P5 story-wise, but the turn-based JRPG combat system has been replaced with a musou-style action combat system instead.
Re: No Man's Sky (PS5) - Divisive Survival Game Plays Best with This Next-Gen Upgrade
@Quintumply The scoring policy leans into the subjectivity of the scores, which is fine. I think of the number as a sort of "feels like to play" score. I really liked the pros/cons thing you guys added because it lets me adjust in my head what I think the score would be for me. I just thought it was strange that a game that has added so much and come so far doesn't feel markedly different all else being equal.
Re: Days Gone Is Trending on Twitter Because of Cyberpunk 2077
Review scores are super subjective anyway. There's more hype for Cyberpunk than there ever was for Days Gone. I think that has to have some effect on the scores, at least at some outlets. Whether or not it's as big an effect as people want to make it out to be is debatable.
Re: No Man's Sky (PS5) - Divisive Survival Game Plays Best with This Next-Gen Upgrade
Best version yet, many improvements made. Same reviewer. Same score as launch day: https://www.pushsquare.com/reviews/ps4/no_mans_sky
Weird.
Edit: Fixed link.
Re: Project Athia Remains a PS5 Console Exclusive For At Least Two Years
Two years? That's not so bad. It probably won't be done for another 7 anyway.
Re: Soapbox: The Conversation About Games Moves Too Quickly
1. The games industry is maturing and growing. Used to be that the number of stunning games was manageable and you could conceivably play them all. A large number of them also catered to a very specific audience of gamers. Now there's enough content out there that it's hard to do that. This is largely a good thing. Think about TV shows. Or books. I never have enough time to experience everything, so I pick and choose the ones that interest me most. Games are catering to a wider range of audiences and offering better quality and variety than ever before because of the fierce competition for people's time and attention.
Which brings me to...
2. Stop caring about FOMO. If you keep chasing every game that comes out eventually you won't be able to play them all and you certainly will have trouble giving them the time necessary to enjoy them fully.
Re: Soapbox: I've Missed the Feeling of Having a Backlog
I don't buy a game unless I'm going to play it immediately. When I do get around to games that I missed they're usually much cheaper. Also, I don't end up owning a bunch of stuff and feeling guilty that I never used it and wasted the cash. And if I never get around to a game I figure that means I wasn't interested enough to make time for it.
Re: Sony Backs Single Player Gaming in Leaked PlayStation Documents
It's not really single player versus multiplayer. People play a lot of different games. When EA says "single player is dying" what they mean is "single player costs more effort for less money." Which is probably true if the ONLY goal is to maximize profits. It's perfectly acceptable to want to make a profit AND satisfy customers outside the biggest profit generating markets. Single player games don't make as much money as subscription games, but they don't have to as long as they're still profitable, and the result is the industry has more variety for more types of people. That's a good thing.
Edit: Additionally, I think this is why PS4 was so wildly successful. Barring some outliers, 3rd parties have largely shifted towards multiplayer. Sony investing in strong single player meant that PS4 had something for everyone.
Re: Sony Designed PS5's Biggest Feature Around Thriving Single Player Games
I like the idea of activity cards. But I don't think they'll work well at all for any game with heavy exploration elements. How would you even implement activity cards into something like BotW, for example? It would run counter to the point of the game. I bet they'll work great in Ubisoft's open world games though.
Re: Streamer Beats Demon's Souls PS5 Without Taking a Single Hit
This is awesome. Best I've managed is beating original Demons' Souls without leveling up. Can't wait to try it again in remake once I'm able to. His god run sounds totally insane.