Comments 1,538

Re: Sony Acquisition of Bluepoint Games Supposedly Leaked by Image Mistake

thedevilsjester

@Floki
Thats not really true. As far as consoles are concerned Housemarque has been almost exclusive to the Playstation Platform, see: https://en.wikipedia.org/wiki/Housemarque

PC releases don't really count since both Microsoft and Sony first party developers are able to release on the PC as well (its neutral ground) so an acquisition by a console platform holder doesn't exclude that developer from making PC releases as well.

Re: Cyberpunk 2077 Stability 'Satisfactory', Says CDPR, More 'General' Improvements in Development

thedevilsjester

While its not in a state that I would consider satisfactory by a long shot; its not much worse than quite a few other AAA titles out there. I regularly experience crashes, game breaking bugs, and poor frame rates on a huge number of titles that no one ever really talked about.

For example I recently played through XCom 2 again; at least one crash per play session; many easily repeatable bugs (some requiring a reload), frame rates dropping to ~10 regularly; and severe visual glitches. All across multiple consoles with two different copies of the game. My point is, yes Cyberpunk 2077 is buggy; but why does everyone else get a pass?

Re: Sony Acquisition of Bluepoint Games Supposedly Leaked by Image Mistake

thedevilsjester

Neither acquisition really changes much in the short to medium term; both Housemarque and BluePoint were practically Sony exclusive anyway; but it does prevent them from being bought out by a competitor; and gives them a more stable future.

Sony's acquisitions are a lot more consumer friendly too. "You make great games exclusively for us? Here is more money to keep doing that." rather than "You make great games for all platforms? Now its just for us."

Re: Insomniac Games Now Hiring for PS5 Multiplayer Project

thedevilsjester

@nomither6
Its difficult to read someone in comments; so I appreciate the clairfications.

Its not wrong to want a developer to make the games you love. Unfortunately time and money are finite resources so a developer focusing on one, could be time and resources spent on another. I don't want the developers that make the games I love to spend their finite time making games I don't. In a perfect world with unlimited time and resources, we could have both.

I would love nothing more than for each gamer to have exactly what they want; but if that comes at a cost to what I want? I will react just like anyone would. Its a tug of war; and you bet I am going to pull as hard as I can. Whether or not I am in the minority; or pulling all by myself, time will tell.

I don't have anything against multiplayer games as a concept (some are pretty interesting); but if they come at the cost of what I cherish about the hobby; I will fight tooth and nail against them.

Re: Insomniac Games Now Hiring for PS5 Multiplayer Project

thedevilsjester

@nomither6
You keep throwing the word selfish around to describe anyone that doesn't agree with you about multiplayer games. I make my own money, I use that money to buy games I like, and to support developers that make the games that I like; and I will let those companies know what it is I like or don't like because they cannot read our minds. So if I don't like multiplayer titles; I will let those companies know that if they want my money, that's not the way to go about it.

There is no right or wrong in this discussion, you will support the developers that do what you like, and I will support the ones that do what I like.

Re: Insomniac Games Now Hiring for PS5 Multiplayer Project

thedevilsjester

@nomither6 Of course its a personal opinion, thats the whole point. I was giving you an explanation of why many single player gamers have hatred for multiplayer titles; by its very nature thats an entirely opinion based matter.

I wasn't arguing with you, or claiming you were wrong to want multiplayer titles; just trying to offer one explanation for the knee jerk hatred you are seeing for multiplayer. There are certainly others; but from my experience this is one of the biggest ones.

Re: Insomniac Games Now Hiring for PS5 Multiplayer Project

thedevilsjester

@nomither6 I am not reaching, I am simply giving you a list off the top of my head of the ones that were the most important to me. I could make a much larger list; but I figure those are ones that most everyone would be aware of.

It doesn't matter how many awards a game got, or if the multiplayer component was ignored or beloved. That was never my point; so straw-maning it doesn't help yours.

I didn't say "this" list was extensive; I said "the" list was extensive; but I don't have to list every single single player game that ever had a multiplayer component; you asked for some examples, I provided them.

You are right in that a lot of my personal dislike comes from the choice of developers locking platinum progress in a single player game behind dozens of hours of multiplayer grinding; and if they just stopped that I would have less issues with them; but this is such a common behavior that I don't think it will stop anytime soon. (Its the reason I stopped playing The Last of Us)

Re: Insomniac Games Now Hiring for PS5 Multiplayer Project

thedevilsjester

@nomither6 Examples of what? Single-player games that have a multiplayer component shoe horned in? Last of Us? Uncharted? Assassins Creed? Tomb Raider? The list is quite extensive. As someone that only plays single player games; being forced to grind for 20-40 hours in a multiplayer component if I want to get a platinum has certainly soured me on multiplayer games more than I used to be.

Re: Insomniac Games Now Hiring for PS5 Multiplayer Project

thedevilsjester

@JustPlainLoco
I consider most multiplayer games to fall into the same category as shovel-ware; with rare exceptions for games like Fall Guys or Among Us (which, while I don't play, I respect for their creative approach); and the last thing I want is to populate the platform I love with more and more shovel-ware.

@nomither6
I think the reason that many single-player gamers (including myself) have such vitriol for multiplayer games is because they tend to infest our single player games as well. Maybe if this stopped being a thing there would be less of a knee-jerk hatred for multi-player titles?

Re: Acclaimed Rogue-Like Hades Finally Comes to PS5, PS4 This August

thedevilsjester

@KidBoruto
While I don't understand that logic; understand that everyone sucks at games like this, that's the point. Rogue-lites are built around the concept that you will die, over, and over, and over again. You won't be very good until you eventually build up not only your skill, but (in the case of a Rogue-lite) your character by slowly keeping some amount of progression.

Re: Returnal PS5 Patch 1.4.0 Out Now, 5.6GB in Size

thedevilsjester

@RobN
I hear this a lot; but having put many hours into Returnal, there hasn't been a single time where it would have made sense to interrupt a run and come back to it later. You might as well just end the run if you get interrupted. You won't be in the same frame of mind, you won't have the fresh practice with the specific build you have, and you are unlikely to even remember exactly what you were doing/planning.

Also keep in mind that multi-hour runs are not as common as you might think. Most of my runs are 30-60 minutes. Yes I have had the occasional ~2 hour run; but those are rare. There are big, obvious short-cuts all over the game to get you back from the start to where you left off in minutes (including huge boosts that help make up for not grinding through previous levels again)

For example (depending on your randomized layout of course) you can get from the starting ship in world 1 all the way to world 3 (where you will get a nice bonus that increases your weapon proficiency to level 9) in less than 2 mins.

Re: Ratchet & Clank: Rift Apart (PS5) - Intergalactic Stunner Puts PS5's Power on Display

thedevilsjester

@The_New_Butler
Generally I use a the items they bring up in the review, or the bullet points, to determine if the game is one I would enjoy; and often I ignore which side the bullet point is on (pro or con) because, like game length; what is a pro for one is a con for another.

Unfortunately, I find, like many review sites do; that when I give an opinion that doesn't follow the popular narrative; it must be because I am trolling or have some other motive; it can't be because I have a different opinion.

Re: Ratchet & Clank: Rift Apart (PS5) - Intergalactic Stunner Puts PS5's Power on Display

thedevilsjester

@The_New_Butler I understand your stance, and to some degree I think that certainly contributes; but having been a gamer back on the good o'l days when the score inflation started happening and early game magazines would get torn a new one when they reviewed an average game at 5/10 (which is average on a 10 point scale) I tend to think that there is more inflation than less.

That being said, I tend to ignore the scores. I have seen games get a 9 or 9.5 that I would give a 4 or 5; and instead just do my own research on a game before I buy it.

Re: Ratchet & Clank: Rift Apart: Fidelity, Performance, Performance RT - Which Graphics Mode Is Best?

thedevilsjester

@JB_Whiting I have heard many people say that they can see and feel the difference, but making the claim doesn't make it true. I don't honestly believe that the majority of gamers can actually tell the difference unless you told them. I've yet to meet someone in real life that could actually tell; despite the overwhelming majority online seeming to claim they can.

There are some that can, for sure. There are people so attuned to the frame rate that they can time frame perfect actions in crazy competitive scenarios; but these are people that train daily to be able to see and feel the difference; not your typical gamer.

Re: Ratchet & Clank: Rift Apart (PS5) - Intergalactic Stunner Puts PS5's Power on Display

thedevilsjester

@Bdbrady
The problem with that way of thinking, is that the two metrics are calculated differently.

For example, a test score of 50/100 is not average, it's a failure. On the other hand, a 5/10 on a review scale is intended to be about average, nothing terrible wrong with it, but nothing special either.

Some reviews recognize this and give realistic scores, but others just cave to the inflation demanded by readers which makes the first half of the scale nearly meaningless, and loses all distinction at the top half.

Re: Necromunda: Hired Gun (PS5) - DOOM Rip-Off Broken Beyond Belief

thedevilsjester

@djlard If we all waited a month or two, companies wouldn't get damage, in fact nothing would happen. If this was the first time it ever happened, the investors would be annoyed; but that's about it. Releasing now isn't usually about investors wanting their money now its about customer expectations and customers wanting the product now (and the potential lost revenue if customers lost interest and moved on). Investors have already waited 3-5 years, another two months isn't going to hurt them, and they will get all of the same amount of money they would have, just with a slight delay.

If its a regular thing, developers would get wise to it and just start releasing the games another month or two earlier than usual (even more broken), so by the time the "wait period" is up, it was their scheduled release date anyway. Waiting wouldn't ever hurt them. The only thing that would hurt them is not buying the product at all; but that's hard to do, and most people are weak willed, no matter how much they complain online. I know personally its extremely difficult for me to wait for Cyberpunk 2077 and if there wasn't a PS5 version on the horizon (at some point), I might have caved and bought the PS4 version already.

I get what you are trying to say, and your heart is in the right place, but your proposed solution won't have the impact you desire. Unless the platform holders start stepping up and penalizing the developers; I don't think this problem is going to go away any time soon.

Re: Necromunda: Hired Gun (PS5) - DOOM Rip-Off Broken Beyond Belief

thedevilsjester

@djlard While I understand, and share the sentiment, it doesn't make sense if you follow it to its logical conclusion.

Imagine if everyone followed your advice, and we waited a month to buy every game. All that does is delay our "beta testing" by a month. Everything that would have happened day one, happens one month later (or two, or three). You just kicked the can down the road a bit.

The developers are not going to use that extra time to make the game better, not to any meaningful degree at least. They are going to wait until there are enough customer complaints/feedback/etc... before allocating resources to fix a problem (because a problem that no one notices, isn't a problem at all). In many cases, they may not even know that most of the problems exist until it gets into the players hands because of their inadequate testing ability.

The best solution is to judge a developer by their actions (on their previous titles) and if they have a habit of releasing broken games, just completely forego buying their titles until they get the message. Unfortunately this is easier said than done, especially when you just really, really want to play that game.

I buy games day one (or pre-order) when the companies have a track record of quality releases; but if they don't, then I take the wait and see approach and hope that there are enough day one buyers that are willing to be testers for the rest of us.

Re: Necromunda: Hired Gun (PS5) - DOOM Rip-Off Broken Beyond Belief

thedevilsjester

@nomither6 Your point about it starting with the PS4 (8th) gen; do you know why this is? Its because the PS2 (6th) gen and earlier were (almost) impossible to patch games (it did happen, SOCOM for example) and the PS3 (7th) gen; while it was easy to patch, both Sony and Microsoft had prohibitive fees for every patch after the first (with some notable exceptions). This created a scenario where the game you get at launch is likely to be stuck that way for the life of the game (for better or worse) so developers had to be very careful about their releases.

Developers and players kicked back against the patch fees (which were designed to incentivize the developers to release finished, stable products) because when a non-AAA game was released broken, it often just stayed that way because the developer couldn't afford to patch it. So with the PS4 (8th) gen and later; those fees are no longer an issue. Developers are free to patch as often as they like. Its no coincidence that this started to become a huge problem on consoles with the 8th generation.

Re: Necromunda: Hired Gun (PS5) - DOOM Rip-Off Broken Beyond Belief

thedevilsjester

@djlard Its actually pretty common the last few years for games to come out completely broken or unfinished. Cyberpunk was just the only one with a massive hype-train that derailed because of it. I play games on the PS4 to this day that, after all of their patches (and a few years since launch), are still buggy, broken messes.

I am not excusing the practice, far from it, the companies need to be held accountable for this garbage (potentially even penalized); but lets not pretend its a recent trend. Its more recent on Consoles sure; because technology and cost made it difficult to patch post-launch prior to the 7th generation (and fees made it prohibitively expensive during most of the 7th generation). With the 8th and 9th generations however; the Consoles have finally caught up with PCs in patch ease and freedom. This is the result.

Re: Dragon Quest XII: The Flames of Fate Is a More 'Adult' Dragon Quest, Has Player Choice, New Combat Style

thedevilsjester

@Elodin
To be fair, DQIII contains the entire DQ game (ish) as a mini-adventure; so I would imagine that a remake would contain it as well.

That being said, as stand-alone remake of DQ would require a complete remake/re-envisioning if it were to try and appeal to a modern fanbase. If you take out the difficulty curve and the grinding (like later remasters did) then the game is a very short adventure, more akin to a side-quest.

Re: Biomutant (PS4) - The Classic Case of What Could Have Been

thedevilsjester

@awp69 Don't focus on the number, focus on the details of the review.

What I mean is for some people "Short" is a con, and for others "Long" is. Read the list of things that they called out as issues, if you think those are non-issues, or even things you would consider a pro rather than a con; then consider trying it for yourself. When I read that list, its just one nail in the coffin after another.

Re: You'll Need to Play a Lot of Knockout City on PS4 to Get All the Trophies

thedevilsjester

I can count the number of matches I have won in an online multiplayer game, in the last two decades, on one hand.

I hate when a games trophies depend on other players being worse than you; as someone that doesn't play these games night and day, I just am not as good at them as the hardcore dedicated fanbases (but I can play most offline games on Extreme difficulties without breaking a sweat).

Re: Returnal's Save System Still Being Investigated, New Content in the Works

thedevilsjester

@Haruki_NLI That doesn't fix anything. The problem that they are trying to avoid is save scumming. If they allowed for mid-run saves like this (even save & quit) then it makes the core perma-death mechanic optional.

The game has shortcuts that are intended for you to use to get back to specific biomes within minutes of starting the game, with weapon proficiency bonuses that make it unnecessary to grind out each and every biome in a run.

That being said, there are certainly times when you have an amazing run and you just have to put the game down for whatever reason; so I am not saying that they shouldn't try and solve this problem, but the solution is a lot more complex than you make it out to be.

Re: Ubisoft Strategy to Include More Free-to-Play Games Going Forward

thedevilsjester

@Col_McCafferty AC has had a strong multiplayer component through a handful of titles and AC Unity came pretty close to an actual full multiplayer AC. My point is, they have flirted with this in the past, I wouldn't be surprised if they went that route.

All of the micro-transaction nonsense aside, I have never found free-to-play titles to be any fun. They are devoid of meaningful content. The all feel...hollow.

Re: Poll: Did You Buy Resident Evil Village?

thedevilsjester

@ShogunRok
I think the poll is missing a "I haven't finished the other games in the series yet, so I will pick it up once I eventually do."

I generally won't play a game in a series unless I have played all of the previous games in the series and I am not yet caught up on RE.

Re: Returnal Crashes May Be Sony's Problem, Other Bugs Being Investigated

thedevilsjester

@thefourfoldroot
Absolutely.

There are a lot of reasons this could be true. The SDK is huge and complex, with thousands of APIs. If we look at older generations, there were system API's that went completely unused.

It could also be a combination of features used in a specific way that highlights the bug; it could also be that other developers have found the issue as well; but found a work-around that worked for their game, etc...