Latest Interviews
March2018
Interview How Did Bridge Constructor Portal End Up with One of Valve's Biggest Properties?
How the unlikely mashup came to be
We reviewed Bridge Constructor Portal recently, and enjoyed it quite a bit. Awarding it a decent 7/10, we praised the way Portal's elements were interwoven into the Bridge Constructor framework, and as big fans of Valve's stellar first person puzzler, it was great to go back to Aperture Science and absorb that...
February2018
Interview Quickfire Questions with the Team Behind All-Female Fighter SNK Heroines
Go girls
SNK Heroines Tag Team Frenzy was announced back in January, and it immediately attracted some attention for its, er, unique approach to being a fighting game. Featuring female combatants from across the SNK universe, we wanted to find out a little more about this upcoming brawler, so we exchanged some quickfire questions with the team...
Interview Dakko Dakko on Bringing a PS Vita Classic to PSVR
Pop-Up Pilgrims takes Sony's headset by storm
It’s only when you’ve been doing this job for a few years that you build up a library of games in your mind that many will have forgotten. For some reason, Floating Cloud God Saves the Pilgrims is one title that this author remembers well. The Dakko Dakko developed curio started life as a PlayStation...
December2017
Interview MediEvil Creators Give Their Verdict on the Forthcoming PS4 Remaster
"The announcement totally came out of the blue"
The news that Sony is remastering MediEvil, one of its most beloved 32-bit classics, certainly caused quite a stir, and with good reason; the original game was a massive commercial and critical success back in the '90s. However, for two of the key figures behind the 1998 title's development, the...
Interview FIFA 18's Tom Holkenborg on Scoring Soccer
A little more conversation
Recently we got the chance to chat with composer Tom Holkenborg about his work on the soundtrack for the narrative portion of FIFA 18, as well as his extensive history working with EA, his love of soccer, and how to capture the appropriate sound for a given sequence. Tom has contributed to numerous EA titles, dating back a...
November2017
Interview Discussing the Music of Call of Duty: WWII with composer Wilbert Roget II
Answering the call of music
Recently, we got the chance to sit down and discuss the process behind composing the soundtrack for Call of Duty: WWII’s soundtrack, with its composer Wilbert Roget II, who's no stranger to working on games. We dove deep into some of the finer points of the score, and got a glimpse behind the curtain at his process and...
October2017
Interview Talking Tekken 7 DLC, Development, and Future Plans with Director Harada
Let's get Tekknical
Tekken 7 launched back in June, successfully putting the series back on the fighting game map. The highly rated sequel has sold well and it's been a hit with the hardcore community, but what's the plan for Tekken 7 moving forward? We got the opportunity to ask series creative director Katsuhiro Harada this very question. We also...
Interview Yakking About Knack 2 with Composer Anthony Willis
Knack is back, Jack
Shortly before the release of Sony’s Knack 2 we got the chance to sit down with the game’s composer, Anthony Willis, and discuss with him some elements of his process for crafting the score for the latest in Sony’s platforming series. Anthony has previously worked on many film projects such as How to Train Your Dragon 2,...
Feature Detroit: Become Human Is Quantic Dream's Biggest Ever Game
Sony XDev talks ambition and development
You may have read our hands on impressions of Detroit: Become Human last week. The PlayStation 4 exclusive managed to win us over with its impressive visuals and suspenseful narrative, but we needed more. Thankfully, we got to speak to the producer of Sony XDev Europe, Jason Stewart, about the inspiration...
September2017
Interview Slightly Mad Discusses Project CARS 2's Early Reception
Hints at future content, too
Since the 22nd September, drivers everywhere have had the chance to grab Project CARS 2 and live the real-life racing experience (or as close to as many of us will get). Already off to a strong start with rave reviews critically, Slightly Mad Studios now hopes to replicate the success sales wise. Building from...
Interview Making a Peach Beach Splash with Senran Kagura's Kenichiro Takaki
On new genres, wet t-shirt tech, and... Sailor Moon?
Some game designers become so well-known for a certain series that their names are instantly associated with the IP, and that’s certainly the case with Kenichiro Takaki. Though he’s worked on games as diverse as Vita Vocaloid rhythm game IA/VT Colorful and action-RPG-shoot-‘em-up Half-Minute...
August2017
Interview Cliff Bleszinski Discusses LawBreakers and Leading Boss Key Productions
Laying down the law
Overwatch’s Summer Games began last week. If you’ve been too busy praying to Jeff Kaplan that you’d be blessed with Mercy’s Winged Victory or McCree’s Lifeguard skin, you might’ve missed the release of LawBreakers. It’s a competitive first-person shooter from Boss Key Productions that’s been in the works for three...
July2017
Interview The Lost Legacy Is the Best of Uncharted, Says Naughty Dog
"We want to get the wonder back"
Uncharted: The Lost Legacy is designed to be the best of the brand, creative director Shaun Escayg told us in a recent interview. Chatting about the forthcoming standalone spinoff – which stars fan favourites Chloe Frazer and Nadine Ross in the lead roles, not series veteran Nathan Drake – the project lead...
May2017
Feature We Talk Peaceful and Promising Open World PS4 Adventure Yonder
What a wonderful world
Yonder: The Cloud Catcher Chronicles first caught our eye when it was shown at the PlayStation Experience back in 2016. A colourful project from Prideful Sloth, a small independent studio based in Australia, Yonder's charmed us every time that we've laid our eyes on it. Ahead of its PlayStation 4 release on the 18th July,...
Interview Stephen Cox on the Sounds of PlayStation VR's Farpoint
Survivors keep moving
When developer Impulse Gear’s Farpoint releases, it will come a few days after Sony’s PlayStation VR headset celebrates its seventh month on the market. With anticipation high for the virtual reality shooter, we caught up with composer Stephen Cox to learn a little more about its soundtrack. Push Square: Audio design in VR...
April2017
Interview Samuel Laflamme on Scoring Outlast II's Scares
Sounding off
Outlast II from Red Barrels is one of the most anticipated titles of the year. A follow-up to one of the best horror games we've had the chance to play, we got the chance to ask composer, Samuel Laflamme – who also scored Outlast, as well as the expansion, Whistleblower – a few questions about his process, how the soundscape for the...
February2017
Interview Trading Blows with Upcoming PS4 Fighter Absolver
Talk with your fists
The PlayStation 4 is no stranger to out-of-the-ordinary experiences, but something about Absolver caught our eye when it was first revealed last year. Published by Devolver Digital and crafted by a team of ex-Ubisoft developers going by the name of SloClap, the title looks to put its own spin on what we tend to expect from...
December2016
Feature How Abstraction Games Evolved to Get ARK on PS4
And how it nearly didn't make it in 2016
Sitting on some extremely positive Steam reviews since its initial release on PC in the summer of 2015, ARK: Survival Evolved has since gone from strength to strength with a stream of updates and even a full expansion pack. It's gathered an active and outspoken fan base – so strong, in fact, that fans were...
Interview Flying High with Kazutoki Kono and Ace Combat 7 on PS4
The sky's the limit
One of the coolest uses that we've seen for PlayStation VR yet is the experience of Ace Combat 7. The series has always been about high-octane, sky high dogfights, and now it's taken to a whole new level by placing you inside the cockpit for the first time. We recently got to sit down and have a chat with Kazutoki Kono to talk a...
August2016
Interview Talking Attack on Titan: Wings of Freedom with Koei Tecmo
Development hurdles, adaptation, and original content
Starting with a hit manga series and since spinning off light novels, a wildly popular anime, several films (both animated and live-action), and a 3DS game, Hajime Isayama's Attack on Titan has enjoyed a level of success that easily matches the colossal stature of its unsettling antagonists. Now...
July2016
Interview Uncovering the Soul and Giant Aspirations Behind Death’s Gambit on PS4
Go big or go die
When it comes to the deluge of indie titles that Sony promotes, it gets hard to keep track of what's going on with this side of video game releases. However, sometimes there are particular projects that simply catch our eye more than others, such as Rime or Yooka-Laylee. Death's Gambit is another fine example of this with gorgeous...
Interview Solving Mysteries with Sherlock Holmes Developer Frogwares
From calibash pipes to eldritch horrors
Ukrainian developer Frogwares has been making Sherlock Holmes games for 15 years now, slowly improving and reshaping a solid adventure model. The Devil's Daughter is the eighth mainline game in the series and features a younger Sherlock, who juggles the life of a master sleuth with the perils of parenthood. We...
May2016
Interview Partaking in Blood and Wine with The Witcher 3 Developer CD Projekt Red
Studio spills details on the game's final expansion
Blood and Wine is a big deal for CD Projekt Red, the Polish studio behind The Witcher 3: Wild Hunt. The title's second and final expansion, Blood and Wine launches at the end of this month, on the 31st May. In order to learn more about it and listen to the developer's own thoughts on the project,...
Interview Insomniac Games Discusses the Past, Present, and Future of Ratchet & Clank
Cue montage
Insomniac Games' staff has likely been living up to its name more than usual over the past month. With the announcement of two new titles for the Oculus Rift and release of the game and film of Ratchet & Clank, the veteran developer has been burning the midnight oil to say the least. Therefore, it's no wonder that it should take some...
Interview We Talk Stylish PS4 Steath Title Aragami with Developer Lince Works
Shadow touched
A stealth-'em-up with an attractive art style, Aragami was announced last month for PlayStation 4, and is due to launch later this year. Catching our eye with its debut gameplay trailer - which you can watch through here - we reckon that Barcelona based studio Lince Works could well be onto something. It's fortunate, then, that we've...
April2016
Interview Is It Scary Leaving Nathan Drake Behind in Uncharted 4 on PS4?
Naughty Dog talks a big game
It's been a gruelling three year wait, but Uncharted 4: A Thief's End is on the home straight. Naughty Dog wrapped up production on the hotly anticipated PlayStation 4 exclusive a little while back, and we recently caught up with lead designer Ricky Cambier in order to quiz him on the mood in the studio, the biggest...
March2016
Interview A Chat About Furi, One of PS4's Most Promising Action Games
The fast and the Furious
Regular readers will know that we've got high hopes for Furi, an upcoming PlayStation 4 action title from independent developer The Game Bakers. Featuring an eye-catching visual style, blistering combat, and one hell of a soundtrack, the release is set to get your pulse pounding when it launches later this year. We caught up...
January2016
Feature This Man's PS4 Collection Is Bigger Than Yours
Size matters
Hidden inside Valtteri Hyttinen's unassuming Finnish home lives a treasure: a PlayStation 4 collection so large that it spans an entire wall, and is growing by the day. The digital specialist lives and breathes Sony's new-gen box, spending his day building the PlayStation brand's social media presence, while his evenings are dedicated...
Interview We Talk Everything Digital with the Producer of Digimon Story: Cyber Sleuth
Fans, the franchise, future games, and even Pokémon
Can you believe that it's almost time for a brand new Digimon game here in the West? Digimon Story: Cyber Sleuth is launching early next month on PlayStation 4 and Vita, and we've little doubt that long time fans are starting to feel the hype. Digimon titles are a real rarity outside of Japan...
December2015
Feature Meet the Students Who Made a Complete PS4 Game
Sheffield Hallam's latest crop of fledgling developers talk PieceFall
Republished on Wednesday, 30th December 2015: We're bringing this article back from the archives as we look back at some of Push Square's features from 2015. The original text follows. Originally published on Wednesday, 15th July 2015: PieceFall may look like any other indie...
Feature Meet the Man with 40,000 PlayStation Trophies
Platinum unlocked
Republished on Monday, 28th December 2015: We're bringing this article back from the archives as we look back at some of Push Square's features from 2015. The original text follows. Originally published on Monday, 24th August 2015: It's a warm yet rainy evening in New Hampshire, but Michael 'Roughdawg4' Sinclaire is uninterested...
September2015
Interview Bandai Namco on Bringing Its Japanese Properties West
Journey to the West
It's no secret that Bandai Namco has been on a localisation spree since the PlayStation 4 launched almost two years ago. It's been busy pumping out translated titles right, left, and centre for months, so we thought that it'd be interesting to get a little more insight into the publisher's strategy. If you cast your mind back to...
August2015
Interview Shining Some Light on PS Vita's Actual Sunlight
An actual interview
Will O'Neill is the creator of the recently released PlayStation Vita game Actual Sunlight – a unique title that's a candid and no holds barred game about one man's struggle with depression. We thought that it'd be a good idea to have a quick chat with Will and find out a little bit more about him, the aforementioned release,...
Interview We Trade Strategies with the Producer of Nobunaga's Ambition
Strategy games, the PS4, and the state of the Japanese games industry
Nobunaga's Ambition: Sphere of Influence is out early next month on PlayStation 4 and PlayStation 3. The historical Japanese strategy series returns West after a particularly long break, and its newest entry promises to be packed with more tactical goodness than ever before. In...
July2015
Interview Blowing Battlezone's PS4 Reboot Wide Open
We talk to Rebellion about its Project Morpheus revival
Even in an industry obsessed with reboots and remasters, Battlezone is the last brand that we'd expect to be making a comeback. And yet the timing is practically perfect: Atari's iconic upright arcade cabinet embodied virtual reality in the 1980s, and now with Project Morpheus poised to...
May2015
Interview The Man Behind the Music - Jason Graves
We talk extensively to one of PlayStation's most prolific composers
It's not often that we flag down video game composers for interviews, but we were recently presented with the opportunity at North Carolina's East Coast Game Conference to speak with Jason Graves, who's behind the soundtracks for the Dead Space franchise, Tomb Raider, Evolve, The...
Interview Topping the PS4 Rocket League with Developer Psyonix
Studio discusses Sony, balance, and seasons
We're going to say it: we told you so. We were campaigning for a PlayStation 4 port of Rocket League – which was originally announced for the PC – long before developer Psyonix confirmed it just prior to PlayStation Experience last year, and now it's blown up. Reddit is flooded with GIFs from the beta,...
April2015
Interview Digging Deep with Shovel Knight Developer Yacht Club Games
Knight to see you
Since the release of Shovel Knight, developer Yacht Club Games has been lavished with nothing but love for how well it's refined old-school goodness – in fact, some fans have even said that the 2D platformer has set a new standard for indies. We got in touch with the team's David D'Angelo to talk about bringing the title to...
Feature Meet the Man Who's Helping Students Publish PS4, Vita Games
"I want my students to be the next big indie developers"
With the emphasis on exclusives, marketing deals, and services, we rarely take the time to think about gaming at a grass roots level. Trailers and reviews command the majority of our traffic here at Push Square, so it's perhaps easy to overlook all of the effort that goes into schools and...
March2015
Interview We Talk to the Man Who Made Metroid for PS4
Axiom Verge’s Tom Happ tells us about PlayStation's next best indie
Tom Happ has been working on Axiom Verge for five years, and is now eagerly awaiting its launch later this week. In the age of social media, it's become increasingly easy, if incredibly time consuming, for indie developers to market their games – but the kind of raw hype that...
Feature 'We Made a Vita Game 'Cos We Wanted More Awesome Things to Play'
There’s a whiff of Windjammers about XMPT Games’ Frisbee-based foray
Now into its third year, the PlayStation Vita finds itself in a bit of a strange spot. Sony's second handheld system certainly hasn't set cash registers alight, but it has garnered an extremely passionate fanbase – this very website is evidence of that. The problem is that...
These Are the Players A Conversation with YouTube Game Reviewer Caddicarus
Caddick addict
Here at Push Square Towers, we're constantly blithering on about the most famous game developers and designers, but there's always been a hole in our coverage: the players. We're talking about the fans – the people that love the brand as much as we do. Ultimately, we're referring to folk just like you. In this new series, we'll be...
February2015
Interview We Talk Tactics with the Producer of Dynasty Warriors
Cultural differences, future crossovers, and the Western fanbase
Dynasty Warriors is one of those franchises that has an incredibly loyal Western fanbase, but will likely never replicate the success it enjoys in its native Japan overseas. As such, it's not often that we hear from the people behind the long running hack-and-slash series, but we've...
Interview We Cross-Examine Danganronpa's Producer in Lightning Fast Time
Under pressure
Interviews are something that we're trying to do more of here on Push Square. Hearing directly from the personalities behind our favourite games is always going to make for an interesting read, but unfortunately, we don't always get a lot of time. In this instance, we managed to pin down Danganronpa producer Yoshinori Terasawa just...
Interview We Compare Power Levels with the Producer of Dragon Ball Xenoverse
Development, new storylines, and Dragon Ball's future
Dragon Ball Xenoverse is now approaching its 27th February release date at supersonic speeds, and it's safe to say that we haven't seen a Dragon Ball game drum up this much hype in quite some time. The upcoming brawler takes the fight online with an MMO-like structure where you can team up with...
Interview We Bang Drums with the Developer of Vita's Addictive Rhythm Game Jungle Rumble
Indies, the industry, inspiration, and Sony
Out now on the North American PlayStation Store and coming soon to Europe, the delightfully named Jungle Rumble: Freedom, Happiness, and Bananas is an addictive rhythm title that sees you tapping your PlayStation Vita's screen in order to make cute little monkeys move. If you've been itching for something...
December2014
Interview Zoink Games on Resurrecting Zombie Vikings on PS4
Norse to meet you
There’s only one thing better than zombies: Zombie Vikings. That also happens to be the name of Stick It to the Man! developer Zoink Games’ latest PlayStation 4 project, which is due out next year on Sony’s next-gen machine. A four-player co-op affair with a “dead funny story”, we caught up with Klaus Lyngeled, the...
November2014
Interview LittleBigPlanet 3's Stellar Soundtrack Is Already Winning Awards
Prize bubble
Sony’s last major release of the year, LittleBigPlanet 3, is a real gem, dragging Media Molecule’s do-it-yourself series into the future with a laundry list of tweaks and improvements. It’s already winning awards as well, as composer Winifred Phillips has received a Hollywood Music in Media Award for one of her contributions to...
October2014
Interview Will Tom Clancy's The Division Deliver on the PS4?
Massive expectations
Ubisoft sure knows how to make a splash. Tom Clancy’s The Division, much like Watch Dogs before it, dropped jaws at E3 2013, when it was announced for the PlayStation 4. The game – an open world third-person shooter with strong role-playing influences – not only promised to drag the industry into the next generation with...
September2014
Interview Traipsing Through the Desert Ashes with Luc Bernard
The amiable Reaper
Luc Bernard may still be short of 30 years in age, but he’s already something of a veteran to the video game business. Perhaps best known by PlayStation fans for micro-download Mecho Wars, the British designer has also courted controversy at times, with his Holocaust-based Imagination Is the Only Escape bringing buckets of...
July2014
Interview Conducting a Symphony with Video Game Composer Winifred Phillips
Sounding off
Sometimes great opportunities just fall into your lap, and that’s exactly what happened to us on this occasion. We recently had the chance to chat to game composer and author Winifred Phillips – whose notable works include Assassin’s Creed III: Liberation, God of War, and the LittleBigPlanet series – about her new book, A...
May2014
Feature Curve Studios: There May Still Be More PlayStation Exclusives from Us This Year
Stealth Inc 2 throws a curve ball
Curve Studios has quickly become one of the many faces of PlayStation’s indie initiative. An industrious London-based developer, the company has been quietly porting big-time PC titles and creating its own roster of content for Sony’s suite of systems for some time now. In fact, so prolific has the developer’s...
April2014
Interview How Renegade Kid Embraces PlayStation Survival Horror Classics in Cult County
It's a storm out there
While Kickstarter may be rife with new blood trying to get their first foot through the game development door, there are also veteran studios using the crowd sourcing format to create the titles of their dreams, with big name outfits such as Obsidian Entertainment and Double Fine successfully funding releases through the site...
March2014
Interview Born Ready Games on Strike Suit Zero's Explosive PS4 Debut
The impact of feedback, working with PS4, and more
Set to launch on the PlayStation 4 later this month, Strike Suit Zero: Director's Cut is an enhanced version of the PC title that released last year. It's a mech sporting, space shooting simulator with a great art direction that's really managed to catch our eye, and so we thought that it'd be a...
Interview How Snowcastle Is Nurturing a Unique PS4 RPG with Earthlock: Festival of Magic
Growth spurt
The advent of the crowd funding phenomenon has culminated in something of a resurgence for the classic turn-based role-playing game. The likes of Soul Saga and Liege represent recent success stories, proving that there’s still pent-up demand for titles inspired by the PSone classics of yore. Norwegian studio Snowcastle Games is the...
Interview Digging into SteamWorld Dig on PS4 and Vita with Image & Form
Going underground
The mining genre has launched an unearthly assault on the PlayStation brand over the past few months. While they may have been late to the construction site, the likes of Minecraft, Terraria, and Spelunky have all taken Sony’s systems by storm. Next on the rota is SteamWorld Dig, which is set to tunnel its way onto the...
February2014
Interview Double Helix Games on Carving Out a New Strider for PS4
Studio taking it all in its Strider
It’s all change at Double Helix Games, with online retailer Amazon recently announcing that it had acquired the company outright. Fortunately, the takeover has not disrupted development on the studio’s promising Strider reboot, which is set to cut your console of choice to pieces on
Interview Connecting the Blocks with Surge Deluxe Developer FuturLab
Brick-a-brac
Brighton-based developer FuturLab may just be the most consistent studio working on the PlayStation Vita right now. Having made its name in the PlayStation Minis space, the award-winning outfit has made the jump to native portable production with the kind of poise that you’d expect from a more experienced team. And with the brilliant...
Interview Beatshapers on Racing Away from the Competition with PS4 Title Ready to Run
Honk your horn if you're happy
We’re still very much in the PlayStation 4’s honeymoon period, which means that every piece of software announced for the next generation system is generating colossal amounts of consumer enthusiasm. That’s not to say that Beatshapers’ upcoming remote controlled racer Ready to Run is undeserving of the...
January2014
Interview Sharing Horror Stories with the Studio Behind PS4 Exclusive Basement Crawl
What lurks beneath?
For a title that was originally intended to launch alongside the PlayStation 4 in November, we didn’t learn a whole lot about Basement Crawl until a couple of weeks ago. The release – a maze-based multiplayer affair starring creepy clowns and telepathic teddy bears – has been described as a mix of Bomberman and Twisted...
October2013
Exclusive Luc Bernard's Reaper Drops Its Scythe on PlayStation Vita
Dead romantic
Reaper has been decaying in a decrepit crypt for some time now. Shortly after the smartphone release of the excellent Advance Wars imitator Mecho Wars, ambitious British designer Luc Bernard set to work on the colourful PlayStation Portable title, promising a trad
September2013
Interview Beatshapers and Housemarque Field Our Questions on Furmins
Feeling fuzzy about Vita's cutest puzzler yet
Finnish developer Housemarque’s smartphone favourite Furmins is set to cuddle up to the PlayStation Vita next month. The adorable iOS outing originally released on fruity formats last year, where its whimsical take on old-school puzzlers such as Lemmings and The Incredible Machine proved an instant...
Interview Kickin' Back with KickBeat Developer Zen Studios
Pull shapes
Kick! Punch! Dance! It’s all in the mind! Zen Studios may be best known for its exhaustive roster of pinball tables, but the studio has been quietly perfecting its mastery of dance over the past few years. KickBeat, which was originally announced as a PlayStation Vita exclusive over a year ago, has been in production for some time now,...
August2013
Interview Octodad: Dadliest Catch Developer Talks Tentacles, PS4, and Fishy Disguises
Green around the gills
You know that the industry’s changing when a game about a closet cephalopod garners just as much attention as the next million dollar blockbuster from a multinational team. Sony’s taken great strides to put smaller studios on a level playing field with its first-party developers, and that was evidenced at E3 when Young...
Interview Chatting Pool Nation FX on PS4 with the Potty Cherry Pop Games
Balls to the wall
Communicating with developers in a professional capacity can occassionally be a buttoned up affair, but Manchester-based indie outfit Cherry Pop Games prefers to forget the formalities. Following the successful launch of Pool Nation on the PlayStation 3, the company is currently polishing up an enhanced PlayStation 4 port dubbed...
Interview FuturLab on the Sweat and Tears Fuelling Velocity 2X on PS4 and Vita
Neutrino speed is too slow
It was only a matter of time before FuturLab hit the big time. The brilliant Brighton-based studio has been gradually growing in stature over the past couple of years, and it seriously amplified its street cred by revealing Velocity 2X during Sony’s globally broadcast GamesCom press conference yesterday
July2013
Interview BreakQuest: Extra Evolution Developer on Braving the Free-to-Play Frontier
Breaking barriers
We loved BreakQuest: Extra Evolution in its initial guise. The colourful Arkanoid-esque excursion earned a respectable 9/10 in our PlayStation Minis review, and now it’s smashing back into the spotlight courtesy of a spangly new PlayStation Vita port. But rather than adopt the same model as its predecessor, Ukrainian developer...
Interview Checking in with Liege's John Rhee, the Mind Behind PS4 and Vita's Next Best Adventure
Once u-pawn a time
Few could argue that Liege looks the part. The fantasy excursion – inspired by classics such as Final Fantasy Tactics, Suikoden, and, er, chess – is the product of one-man development shop Coda Games, and could yet be spreading its vibr
Feature How a Jaded Child Set the Stage for PS3 Exclusive Puppeteer
Curtain call
Children are honest souls, augmented with an innocence that evaporates with the steady infiltration of adulthood. It was a sharp bite of sincerity from the son of creative director Gavin Moore that gave birth to Puppeteer, a twisted platformer with a co-operative focus from Sony’s very own Japan Studio, the home of hits such as Ape...
Interview Jenova Chen Outlines the Challenges of Life After Journey
Company is still in pre-production on next game
It’s hard to believe that it’s been over a year since PlayStation Network exclusive Journey launched to overwhelming critical acclaim. The spiritual adventure – which scooped our Game of the Year gong – fulfilled an exclusivity contract between developer thatgamecompany and platform holder...
Interview Soul Saga's Mike Gale on Realising a Real Fantasy on PS4 and Vita
Cloud and strife
It would have been a real injustice if Soul Saga didn’t make it onto a PlayStation platform. The brainchild of former Microsoft employee Mike Gale is pitched as a love letter to the PSone JRPG era, but was originally only confirmed for the PC, Mac, and Linux. Fortunately, the success of the title’s Kickstarte
June2013
Interview Straight Talking with Curve Studios
The team that's got its finger in a lot of pies
Ever since bursting onto the PlayStation Network podium with its volatile platformer Explodemon in 2011, talented London-based outfit Curve Studios has been taking a break from Sony’s systems. The developer – which cut its teeth creating Buzz! spin-offs for the PlayStation Portable – filled the...
Interview Painting the Town Red with OMG HD Zombies Developer Laughing Jackal
Redfield City's never been so dead
The original OMG-Z was a poorly named slice of corpse shuffling chaos; a masochistically moreish arcade puzzler that combined Chillingo’s cult mobile classic Sneezies with Silent Hill. Endowed with less ammo than a Survival run in The Last of Us, the title challenged you to dismantle as many of the undead as you...
April2013
Interview Mass Creation on Turning Your Finger into a Ninja with Draw Slasher
Daring digits
While the PlayStation Vita may feature its fair share of physical inputs, it would be a shame to let the system’s gigantic touch screen remain free of smudges. Fortunately, Mass Creation’s upcoming title Draw Slasher should give you enough of an excuse to coat the delicious display with your dirty little digits. The title – which...
Interview Talking TxK, Vita, and PS4 with Tempest 2000's Jeff Minter
Llamasoft’s founder bleats on about the future of games
The word ‘legendary’ gets tossed around a little too much these days, but Jeff Minter is a British icon whose portfolio is more than deserving of the clichéd term. Since founding Llamasoft in 1982, the Reading-born developer has worked on a laundry list of noteworthy games, including...