Comments 377

Re: Resident Evil 4 Fans Aren't Exactly Thrilled with Microtransactions on PS5, PS4

Impossibilium

@KundaliniRising333 I agree with everything you’ve said here. Microtransactions are a blight to video games, and I tend to avoid most games that have them. They’re charging us money for what used to be cheat codes or in-game unlocks.

In this case, though, I’m not as bothered as I would usually be.

If, for example, this was Crash Team Racing Nitro-Fueled, where reviews noted how stingy the in-game economy was, with a big grind for unlocks. Activision added microtransactions a month after release, and their scummy scheme to defraud players was revealed, adding them in later to avoid mention of them in reviews and avoid the description on the ESRB warning label.

With Resident Evil 4 remake, I haven’t read any reviews that mentioned an unbalanced in-game economy. As long as Capcom doesn’t patch in a change to the current currency gains, then the microtransactions just become paid cheat codes. Still scummy, but, if ignored, will not affect the overall game since it is single-player and you’d only be harming yourself by buying them.

It in no way means that the method of adding in microtransactions after release isn’t bad. It really screws over people that avoid games with microtransactions, either just on principle, or have a mental health condition that makes them susceptible to being taken advantage of.

Hopefully no one will buy them, to send a message to developers that it isn’t worth the extra effort to put them in a game. 🤞

Re: Most PlayStation Fans Aren't At All Sold on a PS5 Remote Play Handheld

Impossibilium

@get2sammyb If this is considered to be an accessory — which, if the reports are accurate, seems to be the case — then this needs to be priced as an accessory. If this thing isn’t lower than $100, then this will be dead on arrival. With a DualSense alone costing $70, adding a screen to it will definitely cost more than that.

The only way they can get away with charging more for it would be adding more functionality to it, like putting Android on it, for one example. The reports don’t mention this, so that’s unlikely.

My guess is that this’ll be somewhere in the $150 - $250 range, and will be purchased by very few people.

Re: Gorgeous Pixel Platformer Lunark is Like Sci-Fi Prince of Persia on PS5, PS4

Impossibilium

@themightyant @BowTiesAreCool @deadfred77 @hookedWORM17

From what I’ve heard about this game, yes, this game is mostly inspired by Flashback. Maybe a bit of Another World (aka Out of this World). Similar games like this also include Oddworld: Abe’s Oddysee and Blackthorne (a personal favourite of mine).

But the @Khayl isn’t wrong. The original Prince of Persia invented this genre of platformer game, so tracing this style of game back to its originator is not inaccurate.

Re: Sony Patents Heat Dispensers Inside PS5 Controllers

Impossibilium

@Green-Bandit Other than the price, that was a big reason why I didn’t buy the Edge. They included two different types of sticks to change out, but both of them were dome-shaped like the DualShock 3 and back. If they were gonna charge $270 CAD for a controller, it better have actual stick options, instead of the crappy convex sticks that your thumbs slip off of.

Like @Kidfried did, I bought stick caps on Amazon to put over the default DualSense sticks, cuz I find even those are too convex for my liking, much preferring concave grips that keep my thumbs in place. Been using them for 2 years now, they’re perfect.

Re: No Man's Sky's Latest Major Update Improves PSVR2 Version, Adds Corrupted Worlds

Impossibilium

I really wish I never played this game at release. It wasn’t very good, but my OCD kept me playing, just to keep scanning for every lifeform and naming every planet I came across. When I finally stopped playing it I was sick of it.

I tried playing it again more recently, and could tell that the game was greatly improved. But I couldn’t stick with it because the base gameplay was the same as it was at launch, with the structure and variety of the game being the main upgrades. I still had PTSD from playing it too much at the beginning. 😨

Re: Rumour: PS5 Pro Really Is Targeting 2024 Release Date

Impossibilium

Even though this generation is technically a few years in, because of the pandemic itself — and the delayed games and hardware shortages that came with it — the PS5 feels like it only came out last year.

For that reason, I really don’t want a PS5 Pro.

But the actual main reason I don’t want one released is because I might want it. Especially if it could run every game at a locked 60fps. I don’t want to spend another $700 on a new console yet.

Re: Rumour: PS Vita 2 Dreams Killed But Sony Might Have a Handheld for PS5 Remote Play in the Works

Impossibilium

I personally would have no use for this.

I don’t travel or commute much, and if a game can play on PS5 that’s where I want to play it. Even my Switch and Steam Deck are pretty much permanently docked to the TV.

If I did want to use Remote Play, I have the aforementioned Steam Deck as well as an iPad to run that on.

It could be a good device for people that travel and don’t have those options. Depending on the price, of course. 😉

Re: With All Eyes on Activision Blizzard, EA Is Actually Driving Most Console User Engagement

Impossibilium

That whole chart makes a lot of sense to me:

  • EA is at the top, due to the combination of big AAA releases — like Dead Space and Star Wars — and sports games, which release throughout the year and retain a lot of players that stick with their preferred sport
  • Epic is up there with only a few games, but one of those games is Fortnite, which has a huge playerbase, and gets a little bump when a new season starts
  • Activision mostly just has Call of Duty, with a huge bump when the new game releases, retaining players that keep playing COD multiplayer and Warzone
  • Take-Two has NBA 2K and Grand Theft Auto Online, which keeps people playing while they wait for GTA6
  • Microsoft has Minecraft and first-party multiplayer games that are all available on Game Pass
  • Sony has one or two big releases a year, getting a bump when one of those release — such as Horizon and Ragnarok last year — but not retaining as much because those games are single-player story-based games
  • Ubisoft hasn’t released much lately — and have delayed or cancelled a bunch of stuff — and the games they did release are the usual open-world checklist games that people are sick of. They’re only on the chart because there are still diehards that are playing Rainbow Six: Siege and the latest Assassin’s Creed DLC

Re: The Last of Us PC Is Not 'Naughty Dog Quality', Developer Admits

Impossibilium

For once I would like a developer or publisher to come clean and give the reason why a game would release like this.

Apologies are good and all — and the promise to fix the problems is mandatory — but it comes across as insincere, when there’s an almost 100% chance that they knew of the problems before they released it.

I mean, I know why it happens. The publisher set a release date that they wanted to hit for some financial reason, and they were going to launch it no matter what state the game was in.

With the attitude of “we can patch it afterward” and the game-buying public seemingly unable to wait for reviews before they buy it, this is gonna keep happening. We should expect better.

I don’t think it’s too much to ask that a game is finished before it’s released. And if they’re not gonna stop, they should at be honest and give an explanation for why it happened.

Re: Here Comes a Returning Challenger! Street Fighter Getting Readied for TV, Film Revival

Impossibilium

The 1994 live-action movie is terrible, but it’s a so-bad-it’s-actually-good kinda situation. Great cheesy fun.

The Legend of Chun-Li was horrendous, with no redeeming qualities. It has the worst quality that a bad movie can have, which is being boring. It makes the bad acting more painful to watch than funny.

If they’re going to make a new movie, they’d be better off looking at Street Fighter II: The Animated Movie from 1994/95 as inspiration. It’s still a favourite of mine all these years later.

If they’re going to make it a TV series, they should look to the Street Fighter comic books. They were pretty decent reads, and would be a good template to follow.

Re: PS Plus Game Meet Your Maker's Trophy List Will Take Some Effort to Platinum

Impossibilium

Yeah, grindy trophies are not pleasant. I don’t like online trophies either. These trophies are both, so I doubt I’ll be trying for the platinum. Unless the game turns out to be amazing and it doesn’t feel like a grind.

The only types of trophies I dislike more are playing on hard difficulty and completing new game+. I play games to relax so I usually play on easy, and have such a huge backlog that I don’t want to play a game twice.

Re: Pinball FX PS5, PS4 Adding Two Free Tables, Twilight Zone and Crypt of the Necrodancer Coming

Impossibilium

Still don’t like not having to buy the tables all again, but I do understand it. Also not a fan of the subscription service; it’s not worth the price they’re charging for it.

But TATE mode? On PlayStation? They may have gotten me there.

As one of the few people in the world who’s crazy enough to install a rotating mount for my 58” TV — in order to play vertical shmups and pinball — and someone who prefers to play on PS5, this is the most welcome news. Mind you, it would’ve been way better if they put TATE mode into FX3, where I already own a lot of tables. But it might be enough to have me keep an eye out for sale prices on the tables in the new FX.

Re: Marvel's Avengers PS5, PS4 Upgraded to Definitive Edition, Most Content Now Free

Impossibilium

@Eagly I’d say it’s worth $5.

A lot of the single-player campaign is pretty good, but some of the repetitive live-service elements start to show up throughout. Despite having multiple distinct superheroes to choose from, they pretty much all play the same. And you’re mostly punching 3 or 4 types of robots over and over and over again.

If you go into it with those low expectations, you’ll probably find some enjoyment. I can’t speak for the online co-op, since I never tried it, but if you have some friends to play with you might find some extra fun.

So, it’s worth $5, maybe even $10, but not much more than that.

Re: Soapbox: Hold On, Is the PS3 a Retro Console?

Impossibilium

@themightyant I like your definition of retro more than any of the others proposed here. Retro refers to copying the aesthetic of past generations.

Extrapolating that to refer to what game aesthetics someone would consider to be “retro”, I propose that for a console to be considered retro, someone has to have had enough nostalgia to develop a game in that console’s style.

Plenty of games these days have a pixel-based aesthetic, whether 8-bit or 16-bit, which would mean the era of NES, Genesis, SNES, etc. would be considered retro. It’s more rare, but I’ve seen a few indie games copy the GameBoy aesthetic, so that’s probably retro. The GameBoy Color and the GBA are similar to the NES and SNES, so those are retro. In recent years, I’ve even seen games going with a PlayStation 1 aesthetic, as ugly as it is 😏. So that might be retro.

I‘m not aware of anyone specifically making a game in the style of the PS2 era. But I kinda still think it could be considered retro, given the lack of standardized control schemes. If you’re playing a game where Triangle is cancel instead of Circle, you know what I’m talking about.

When it comes to the PS3, controls, gameplay elements, character movement, etc. became standardized in that generation. The main difference between that and the current generation is resolution, so it’s pretty hard to tell whether a game would be going for a PS3 aesthetic, even if someone were trying. I’ve heard some people refer to a game like Wanted: Dead as having the feel of an old Xbox 360 game, in terms of its more simplistic gameplay, but you would never be able to tell just by looking at it.

So, going with that reasoning, I don’t consider the PS3 a retro console, and unless there is a gigantic leap in technology — like photorealistic graphics in headset-less VR that you control with your mind — it may never be.

(Oh, and if you consider the Atari 2600 antique, that means I am also antique, and I am offended.😭)

Re: The King of Fighters XIII Makes PS4 Return with Rollback Netcode

Impossibilium

@Saitama117 You are absolutely right. It is nearly 100% impossible to be completely ethical in the current world we live in.

Which is why I said that I place no judgement on the people who buy SNK games or have bought Hogwart’s Legacy. Just because buying those games goes past my ethical boundaries — due to the more direct way that awful people benefit from them — I totally understand how it might not affect others in the same way.

I know that it seems hypocritical to speak out about not buying a couple of video games, which is a drop in the bucket compared to the innumerable injustices I ignore when I buy any product from a major corporation. As long as power and profits are treated as more important than empathy and humanity, there is not much that one individual can do to change things.

But just because I know that what I do will have little effect on the world at large, it doesn’t mean that I must give up hope that things can change. Maybe one day enough people will care enough to bring about that change.

Re: The King of Fighters XIII Makes PS4 Return with Rollback Netcode

Impossibilium

Just a friendly reminder that SNK is wholly owned by the Saudi Arabia government, who are responsible for human rights abuses, restricting the lives of women, and murdering journalists.

Do whatever you want with this information. I’m not judging anyone for buying SNK games even after considering this info. I love the King of Fighters series myself, and it sucks that I can’t in good conscience buy the games and support the developers! Your choice is your own. Thank-you. 😔

Re: Poll: Are You Happy with Your PS Plus Essential Games for April 2023?

Impossibilium

This is the first time in a very long time that I don’t already own at least one of the three games. Even if these aren’t titles that I would be greatly anticipating buying, it’s what I like the most about PS+ Essential — the chance to try games that you wouldn’t have purchased otherwise. I’m very interested in booting up all three of these, to satisfy my curiosity if nothing else.

Re: Soapbox: PSVR2 Already Feels Like It's on Course for Failure

Impossibilium

@ROTTIEMAN16 I hope that’s true! I knew what the specs were beforehand — that’s why I thought it would be the better device.

But the highest hardware specs in the world are meaningless if you don’t have the software. And developers are not going to make games for a device that doesn’t have a large userbase. And Sony are not going to sell headsets if they don’t have compelling first-party exclusives. And Sony has proven in the past — with the way they treated the Vita — that if not enough people buy the extremely expensive equipment within the first year, they will stop supporting it.

That’s what has me worried. All I can do is hope that Sony wakes up and starts really marketing the crap out of it. If they don’t, the headset will just be another dust collector under my niece’s TV.

Re: Marvel's Avengers Makes Almost All PS5, PS4 Content Free Before Delisting

Impossibilium

I played through the entire campaign and the Kate Bishop Hawkeye DLC when they had a free trial one weekend. I might eventually buy it, if it goes on sale for $5, just to play the other DLC content. Other than that, I played all I needed to of that game.

@djlard Not really. While it would have been nice if you could unlock all of the cosmetics through gameplay — rather than having to buy a battle pass for each character — that wasn’t the only problem with the game.

After a certain point in the single-player campaign, the game ran out of unique ideas, and just became copy-paste missions where you defended a glowing circle from being captured by an endless string of what felt like maybe three different types of robots, all to be awarded with loot that didn’t make sense for the characters and only served the purpose of making the numbers go up.

It seems like they were making a half-decent single-player or co-op campaign, but sometime during development they decided to make it a live service game, and that ended up ruining the progression of the story, and made most of the heroes play pretty much identical to each other. When punching a robot with the Hulk feels the same as punching a robot with Black Widow, you know there’s something wrong.

Re: Soapbox: PSVR2 Already Feels Like It's on Course for Failure

Impossibilium

I really hope this isn’t the case. I pre-ordered one for my niece’s birthday, and now I’m worried that this thing will be dead by the time we give it to her near the end of May.

I feel especially guilty because I talked her out of buying a Meta Quest 2 and waiting to see the price of PSVR2. Not long after, the price of the Quest went up. I think it was still a good choice in some ways — it would probably be better to wait for the Quest 3. And we ended up splitting the cost of PSVR2 three ways, between me, my sister, and mom, so the financial impact won’t be too severe.

But I’m having flashbacks of the Vita. Which — to be fair — did last for multiple years after launch, despite Sony ignoring it for most of those years. But if support for the PSVR2 dries up, it will seem like a big waste of money, and not the amazing gift I hoped it would be when my niece opens her birthday present.

Re: E3 2023 Has Been Officially Cancelled

Impossibilium

“did not garner the sustained interest necessary to execute it in a way that would showcase the size, strength, and impact of our industry"

“We appreciate and understand that interested companies wouldn’t have playable demos ready and that resourcing challenges made being at E3 this summer an obstacle they couldn’t overcome.”

That’s a strange way of saying “Nobody bought tickets” and “No publisher wanted to pay us for floor space.” 😄

But seriously, E3 time used to be one of my favourite times of the year. We got to see lots of cool games that were going to be awesome!

But after growing up and becoming more cynical due to games either: not living up to the expectations set by trailers; releasing before they’re ready; releasing stuffed with season passes and microtransactions; or not releasing at all — the magic had worn off a while ago. Publishers and hardware makers backing out were already killing E3’s necessity — COVID put the last nails in the coffin.

It was great for its time, but that time has passed.

Re: EA Sports PGA Tour Unloads a Wedge of Clean PS5 Gameplay

Impossibilium

I usually have a fun time with golf games.

I’m a big fan of the Hot Shots Golf series. I think I played most of them, starting with the first on a PS1, but spent the most time on the two PSP releases and Everybody’s Golf on PS4.

Also enjoyed playing one of EA’s Tiger Woods games on PS3, playing it with a Move controller of all things. I think I bought a couple of Tiger Woods games during that console generation, but I didn’t like the one that came after the first one to support the Move. They made the Move read the swing more accurately, making the game a lot harder to play. 🙃

I played The Golf Club, but found swinging with the analog stick pretty bad, and I don’t believe they had a 3-click meter as an option. The same developers of that game went on to work with 2K. I played PGA 2K21 when it was added to PS+, but stopped playing when I got a progress-breaking bug and didn’t feel like starting over and running the risk of having it happen again. This was a year or two after launch, so I would’ve thought they had fixed most of the glitches that reviews mentioned about it, but I would’ve been wrong.😔

So I’m hoping EA can come back and compete with 2K. I still won’t be buying it at launch, because I can’t fully support games that are full-priced and riddled with microtransactions — which both publishers are famous for — so I’ll wait a while and buy it when it’s $10.😏

Re: Site News: Love What We Do? Become a Push Square Supporter

Impossibilium

Personally, I find Push Square (and the sister sites) to have the least intrusive ads than any other sites I visit. So I won’t be needing a subscription.

But it’s really good to give people the choice if they want it. As long as the current ad structure doesn’t change for non-subscribers, this can only be a positive, and hopefully earns your site some extra profits that can help improve the site — or at least maintain its current quality, which I find to be really good.

And I will certainly consider subscribing in the future, if or when my current financial situation improves. 👍

Re: Classic RPG Remake Live A Live Coming to PS5, PS4 on 27th April

Impossibilium

@get2sammyb I wasn’t in any danger of buying this one on Switch, due to it not having a significant price drop since release. But I have certainly been burnt before, buying something on Switch that I believed was console exclusive, only to later be released on PlayStation, my preferred console. Can’t think of any specific examples at the moment, but I’m sure it’s happened more than once.

It’s even worse now that I have a Steam Deck. I also would prefer to play games on that over Switch (but not over PlayStation). I now have to check multiple wishlists and game libraries to make sure I don’t buy something that’s on a better console, or, even worse, something I already own.

Re: EA Is 'Restructuring', Laying Off Around 6% of Total Workforce

Impossibilium

@N1ghtW1ng You pretty much spelled out exactly what I was going to say.

Big game publishers — and other huge tech companies — made billions upon billions of dollars more than they did pre-pandemic. People were stuck at home more, so of course they spent more money on electronic entertainment. So the companies hired more people to help meet the demand.

Now that things have returned to semi-normal, the companies are now making just the billions they made before. And when the investors and shareholders don’t see growth, they get antsy, and that makes the publisher worried that they might see a dip in their stock prices.

So what do management do? Reduce their exuberant salaries or cut back their millions of dollars in bonuses? Hell no! They cut back on the workforce, destroying people’s livelihoods, just to appease the inflated expectations of modern capitalism.

Re: Ageing Hardware Like PS4, Nintendo Switch May Be Holding LEGO 2K Drive Back

Impossibilium

I’ve said this before, but I think — for the most part — cross-gen releases can be a good thing, as long as they develop the game to run well on the previous generation, that could hopefully create a better likelihood that the game will run well on the current-gen hardware.

This situation is one of the few things that do hold the current-gen version back. Taking advantage of the SSD is the biggest thing a PS5 game can do, to cut down on load times and to load in a large open world.

But I still think this kind of thing is the publishers fault. If the LEGO 2K Drive team had the budget and time, they could develop a separate PS5 version with a seamless open world. Blaming this on old hardware is somewhat misplaced.

Re: Put a Pin in It! Ubisoft Pulls Out of E3 2023 As Well

Impossibilium

@KidBoruto Yes, most certainly. The main thing probably being money (because of course it is).

E3 charges publishers hundreds of thousands of dollars to put a booth on their show floor. Or, at least, they did, when E3 was actually relevant. If they’re still asking for that kinda cash, anyone would nope outta that.

Re: Bloober Team's Work on Silent Hill 2 Isn't Actually Almost Finished At All

Impossibilium

@BeerIsAwesome Yeah, there are probably more games released in a decent state than the “few” exceptions I was referring to. I was mostly speaking about AAA or AA releases.

There are a few big publishers that pretty good with this. Nintendo usually waits until a game is done before releasing it — reportedly even sitting on complete games, like the Metroid Prime remaster, until they feel the time is right. (I am of course leaving Pokémon Company out, because yikes with Scarlet & Violet.) Sony is usually pretty good as well, except for their PC ports, and they sometimes leave out inessential features like photo mode or new game+ to get the games out the door, patching those in later. There might a couple more publishers that I’m not thinking about at the moment, but these are mostly the exceptions that prove the rule.

Indie devs are pretty much not in the conversation at all. Even if they have a bigger publisher behind them — like a Devolver Digital or Annapurna — they are usually new creating new IP with no audience expectations or pressure on them, as well as no huge budget or AAA competition, so they are usually left alone to release whenever. The other trend with Indies is to, y’know, actually release a game in early access on Steam, like Hades or Vampire Survivors did, to point out a couple of examples. They are honest about what state their game is in, listening to feedback, and going 1.0 when the game is fully tested and complete. Then, if the game gains an audience, they release on console later, or hire a reputable port expert to do that for them. And — for the most part — release big updates to the game for free, with paid DLC either a rarity or coming long after the game’s release.

There can be some Indie games that release in a rough state though, but usually when it’s a sequel to their previous hit. The only ones I can think of are Sports Story, the sequel to Golf Story on the Switch, or one of the sequels to Trine being bad if I recall correctly.

This is all to say that you’re right, and I was over-generalizing before.

(And, as a side note, please forgive my excessively long posts and replies. I’m autistic and can’t help over-explaining stuff ☺️)

Re: Bloober Team's Work on Silent Hill 2 Isn't Actually Almost Finished At All

Impossibilium

Okay, thanks for clearing that up for me. The Medium has been on my wishlist since release on PlayStation, I’m just waiting for a significant price drop. I’ll play it someday and form my own opinions on it. Still, fingers crossed that Silent Hill 2 remake is good. I hope Konami has chosen the right studio for this, as well as the other Silent Hill projects in the works.

Re: Bloober Team's Work on Silent Hill 2 Isn't Actually Almost Finished At All

Impossibilium

@Loamy I think you may be being a bit dismissive of other people’s opinions of Bloober Team.

From what I’ve seen online, there are a lot of people that liked Layers of Fear, with a few that didn’t, mostly because they felt it was a bit cliche. With The Medium, I think it was closer to 50/50, in terms of people that liked it vs. people that didn’t. And most people disliked the Blair Witch game that they made.

There are also some legitimate criticisms about how their games negatively portray people with mental health issues. It’s a problem with a lot of horror media throughout history, which is what Bloober Team is inspired by — but it doesn’t mean that isn’t a valid critique, given the changing attitudes toward mental health over the years. As someone with mental health issues myself, it’s a topic I really care about.

All of this is to say: people are worried about how Bloober Team are going to handle the Silent Hill 2 remake. I personally think they might do a good job, as long as they stick closely to the original story and mostly focus on updating the graphics and game mechanics. But I can understand other’s concerns, given their track record.

And, to be completely transparent, I’m basing all of my opinions on the online discourse surrounding their previous projects. I’ve never played one of their games myself, unless you count the 15 minutes I played of the first Layers of Fear before I noped out because I’m a wimpy baby that can’t handle first-person horror games. So take my hot takes with a grain of salt, and know that I also hope Bloober makes this game worthwhile to play, even though some Silent Hill diehards may not be happy with the end results.

Re: Bloober Team's Work on Silent Hill 2 Isn't Actually Almost Finished At All

Impossibilium

@BeerIsAwesome These days, I don’t consider a game complete until a year or two after release. With a few exceptions, day one buyers are usually paying for an early access build.

I wish gamers — and publishers — would just leave developers alone until their work is actually done, instead of complaining that they don’t have a release date yet. A release date that might get changed a couple of times anyway, due to delays — delays that occur because management can’t seem to figure out how long it actually takes to make a modern video game.

Re: Saints Row Outlines Three Expansions, Three Major Updates Through August 2023

Impossibilium

And this is what happens when you release a game a year before it’s ready.

This might actually turn out to be a decent game in the end, but almost nobody will care because of the poor reception at launch. It’s good for the people that did buy it at launch — they might actually get the game they paid for. But even most of them have probably already played enough of the game by now, and moved on to other releases. I highly doubt that this game will get a second chance, like No Man’s Sky and Cyberpunk 2077 have gotten.

I’ll probably get my money’s worth out of it when I buy it for $10 in another year or two.

Re: Upcoming PS5 Shooter Crime Boss: Rockay City Opens to a 55 Metacritic Rating

Impossibilium

Yeah, this is what happens when you spend most of your budget on acting talent instead of actually making a good game.

Not that I would’ve bought it anyway, because I couldn’t support a production that would hire a bigot like Chuck Norris. The rest of the actors are mostly past the heights of their careers, but they are cult favourites that I might have enjoyed for the nostalgia of the movies they’ve been in, as cheesy as it would be.