If there's a game that can be a showcase of next gen graphics is Gran Turismo. Specially for ray tracing since it's creator it's a madman of photo realism and currently has one of the best HDR in gaming. I really see GT as the ray tracing showcase early on.
@BearsEatBeets it's funny, or kind of, because TLOU2 or Ghost of Tsushima can look more next gen than any game shown today. I'm really expecting Sony to take the upper hand with PS5 games reveal.
Really underwhelming. Medium was the only one that catched my attention, and Scorn, but zero gameplay from that one. All other games, meh. I like MS being more communicative than Sony but showing these games as "Series X" showcase, man... better not.
@Spoonman-2 lucky you 😂... I think I'm over with some kind of games. I've played and loved Witcher 1 & 2 but haven't played more than 2 hours of W3. Now I'm back to adventure+ puzzle solving games. Old man 🤣
I just can't get past the first minutes of any AC... The gameplay seems so boring to me. I would love to enjoy playing locations like Egypt and Greece etc, but the combat and stuff seems so boring... I don't know. Maybe I'm just old for these kind of games.
I started playing the original SimCity on my XT PC with 12" orange monochrome monitor 😅. I loved that game, reading now about Residential, Commercial or Industrial building types makes me go back in time... Of course I've played newer versions such as SimCity 2000 and the other one in space, can't remember the name. Anyway, I've just built a PC for playing games not available on PS4 (Steam has many gems… and cheap) so I might play this one on PC. Talking about controls, why some specific PS4 games can't be played with (or more correctly, aren't made to use) keyboard and mouse??
@makina well, thinking that way we wouldn't have analog sticks, for example... we may be stuck with the NES gamepad, isn't? There must be some level of innovation, even if some things fail like the DS4 touchpad (that said, it's a really nice feature).
@Dodoo that's usually the way here. Either you but from an "importer" cheaper than the official store, or ask a friend on a travel or buy it yourself in another country. Thing is custom tax when bringing goods is or was (changed last year) so its expensive anyway
@Dodoo yes. I paid for PS4 around 1000USD in July 2014 from a Sony Store near home. I you wait long (way long) enough you can buy a "current gen" console for about a 35/40% overprice from the suggested retail price in say, USA.
Well... Yeah. If Argentina gets a day one availability, then I'll preorder on Sony's site no matter how much they charge... I'm expecting around 1000 USD 🙈...
@BAMozzy yes, that's my take also. There's a lot we don't know from Sony's side also, like VRS... it should be there, right? Anyway, going for multiplatform games XSX is a no brainer, even for PC gamers... price/performance will be awesome. Here were I live things (like consoles and stuff) are really expensive so having both consoles is not much of an option.
One thing I though it would be missing from next gen is RayTracing, yet there it is... and XSX seems to have a nice advantage there, although we have yet to see how/what devs can do with the hardware implementation etc. Then you have things like World Of Tanks shadow RT implementation done on the CPU (via Intel's Embree), really nice... if there are some spare CPU cores on the consoles, who knows...
@BAMozzy yes, of course on multi plat Series X has the edge (I think in all but loading times), we need to wait and see how both platforms perform... that's the fun part.
@nessisonett well, Series X is not a PC on a fridge case... In fact is an awesome piece of hard, with it's own custom I/O more or less the same way Sony does (although half the performance it seems). The form factor is really an issue? You place the console somewhere and that's it! It's not awful, and certainly it seems to cool properly the hard. As a PS4 owner I would loved a "stronger" PS5 but fact is Series X is just more powerful except for the I/O and maybe that's key for Sony. Time and games -above all- will tell.
@BAMozzy I'm puzzled by how 1st party PS5 games can (or can't) leverage the data access speed and, with that, create "something" not doable on Series X. Of course if the game is Mortal Kombat it will not matter, there CPU and GPU are long (having both machines the about same RAM )… but there MAYBE some edge on the kind of design or improvements devs can get with twice the data access speed and how RAM is used etc. After watching/reading several game dev postmortems and gaining insight on how they try to overcome the streaming issues... I don't know, maybe there's something of and edge for Sony. But Series X is a beast, with also a super fast I/O system -maybe it's just OK and nothing more is needed-, in fact when I was reading the Series X reveal I was thinking "This is what we need for next gen..."
@Gmork___ gameplay > everything else
Not fighting anyway : P ... I wish we can have innovative gameplay situations vs "same old games with better graphics" , and oh I love better graphics. I was one of those whom ran to buy a 3dfx Voodoo (yes, the 4MB card) and short before that I had a Rendition Verite v1000 ... So I DO care about graphics.
Well, if it's close to a launch title, and they deliver this, good news for all. I wasn't expecting ray tracing in third party games so soon, let alone marketed as "beautiful".
On "my" PS4 browsing the store is a nightmare. Game lists doesn't load, and when you enter a game details for purchasing or download it takes ages or it just won't work. That's not acceptable... I have 100mb of good fibre connection...
@sabaki08 sorry but with all respect, this is a truly next-gen next gen 🤣... The custom design of PS5 via it's SSD (and to less extent Series X) will allow many things you don't even imagine. Maybe we have to wait two more years but it will pay off.
my brain didn't melt ; ) although sometimes it was kinda slow... loved that stuff... I was ready for another good hour of bare metal details... I would loved more details on possible RAM usage patterns with this blazing fast SDD and controllers... also more details on custom desing of the GPU or I/O path improvements between all system components, etc.
Some tech demo or realtime bench would have been great also---
Well, there's nothing better than knowing what game developers think about console design. It would be great to have a panel of devs speaking their minds about what's known of these machines. It's ultimately down to making actual games, and there are another set of constraints and environmental things like, debuggers, profilers, the dev kits etc.
@Cutmastavictory yes, I'm all in for 3D audio, but anyway, it's all in the hands of developers how they use that feature. And the "head/ear mapping" that needs to match more or less to the players one. For me it's a bet from Sony's side, it's money and research that could have been allocated to another resource or feature in the PS5 desing. But I'm happy that instead of just "more graphics" get can get some groundbreaking audio stuff. The thing is how a game created to use Sony's Tempest engine can fallback to Atmos or whatever lesser implementation... I mean, as a developer you need to allocate resources to audio design, and it's the same story as always, lowest common denominator.
@Cutmastavictory If Cerny designed the PS5 with developers in mind, then we should hear good feedback from them, I hope at least... anyway, in his own words I recall he said 3D audio was his/Sony's bet, no one asked for it. Right? So... big bet. Could be a winner, or could be like the XboxOne Kinect.
@jdv95 yes, but as a game designer/developer, you go multiplatform you know you have to target the worst case, and that's the PC, even with a SSD cannot match Series X. And Series X cannot match PS5, so design suffers. Load times are just one "not so important" thing.
No more loading screens or really fast travels are just a "little" advantage we will get with the kind of custom SSDs of PS5 and Series X. Usage of system RAM and game design freedom are key, at least that's what I think ; ).
@parvaz1 Yes, anyway you could always use more CUs ; ) I guess Cerny knows why we are OK why 36. I think one dream job for me would just be Mark's personal monkey while he designs each console... "yes, my Sir... do you want your back coffe with one or two sugars?"
@jdv95 I see Sony's SSD implementation as an incredible win. The catch with is that only first party/exclusives will use it to the full potential. Otherwise and luckily the Series X will be the lowest standard, which is not bad compared to a PC. I think a PC will be unable to match both consoles speed like... ever (in the lifespan of the console generation). The custom bits to avoid bottlenecks and compression on both consoles will not make it's way onto PC so even having blazing fast SSDs will be not enough I guess.
System RAM usage patterns will change and more so on PS5 with such a blazing fast SDD speed. As Cerny pointed out, 16GB RAM is not a lot but now it's not even that important. Many games need to load a lot of stuff to system RAM even long before using it because access speed from HDD is so slow... I'm a developer of commercial software with some data intensive processing, and I usually have to balance what's on RAM and when to load from HDD/Sql Server and think of different strategies of data retention etc. If I could access from "disk" as fast as PS5, I could use RAM to do other things than just "store data in my fast path". Amazing things will be made on PS5 first party games, Series X is great too, anyway.
@BAMozzy yes, right. Anyway I'll take raytracing over raw resolution. I'm betting on spectacular results over time... Not on launch games or neither in the first two years.
@beavis64 yes, but the variable clock speeds sounds a bit like they couldn't keep it cool and quiet "always". Unless it's a power saving feature only. Reading the Digital foundry stuff now.
I love technical stuff so it was ok, but a bit letdown was "only" 36 CUs, although the higher GPU clock seems good. Wondering if we have another jet engine loud PS5... No word about a good cooling solution, the variable clock speed doesn't look good. The SSD part was great. Also RDNA2.
as the article points out... how these words should be taken, accounting the Series X details? It's something even better, somehow?? Really, while I was reading the Xbox specs I was thinking how Sony could even match it... Of course having the same parts is a md parts is almost a given, but "minor" key decisions such as the 32MB embbeded ram of the Xbox One could make or break the hardware...
@GamingFan4Lyf well, it's great to be able to run old games with some minor improvements, like resolution and loading times, HDR also... I love old games (or just games, be clear) but 100% of the next gen consoles will be seen in none less than 3 years after the launch, and hopefully those type of games will be really different to what we have now. Those custom SDD (with the memory mapping tricks) and monster CPUs should allow pretty weird stuff in the right hands.
Comments 541
Re: PS5 Launch Games - Every PlayStation 5 Title Predicted to Release Alongside Next-Gen Console
If there's a game that can be a showcase of next gen graphics is Gran Turismo. Specially for ray tracing since it's creator it's a madman of photo realism and currently has one of the best HDR in gaming. I really see GT as the ray tracing showcase early on.
Re: Reaction: Sony Needs to Show Us a True, Next-Gen PS5 Exclusive After Lukewarm Inside Xbox
@BearsEatBeets it's funny, or kind of, because TLOU2 or Ghost of Tsushima can look more next gen than any game shown today. I'm really expecting Sony to take the upper hand with PS5 games reveal.
Re: Live: Assassin's Creed Valhalla Gameplay Trailer, Third-Party Next-Gen Reveals
Really underwhelming. Medium was the only one that catched my attention, and Scorn, but zero gameplay from that one. All other games, meh. I like MS being more communicative than Sony but showing these games as "Series X" showcase, man... better not.
Re: Assassin's Creed Valhalla Won't Waste Your Time with Unnecessary Grinding
@Spoonman-2 lucky you 😂... I think I'm over with some kind of games. I've played and loved Witcher 1 & 2 but haven't played more than 2 hours of W3. Now I'm back to adventure+ puzzle solving games. Old man 🤣
Re: Assassin's Creed Valhalla Won't Waste Your Time with Unnecessary Grinding
I just can't get past the first minutes of any AC... The gameplay seems so boring to me. I would love to enjoy playing locations like Egypt and Greece etc, but the combat and stuff seems so boring... I don't know. Maybe I'm just old for these kind of games.
Re: Codemasters Gearing Up to Announce a 'Different' DiRT Racing Game Soon
FLAT OUT???? Please. Yes. Flatout remake by Codemasters 🤤
Re: Cities: Skylines - A PS4 City Builder with Solid Foundations
I started playing the original SimCity on my XT PC with 12" orange monochrome monitor 😅. I loved that game, reading now about Residential, Commercial or Industrial building types makes me go back in time... Of course I've played newer versions such as SimCity 2000 and the other one in space, can't remember the name. Anyway, I've just built a PC for playing games not available on PS4 (Steam has many gems… and cheap) so I might play this one on PC. Talking about controls, why some specific PS4 games can't be played with (or more correctly, aren't made to use) keyboard and mouse??
Re: PS5 DualSense Controller Could Be 'One of the Best in History'
@makina well, thinking that way we wouldn't have analog sticks, for example... we may be stuck with the NES gamepad, isn't? There must be some level of innovation, even if some things fail like the DS4 touchpad (that said, it's a really nice feature).
Re: PS5's Launch Aiming to Be Simultaneous Worldwide
@Dodoo that's usually the way here. Either you but from an "importer" cheaper than the official store, or ask a friend on a travel or buy it yourself in another country. Thing is custom tax when bringing goods is or was (changed last year) so its expensive anyway
Re: PS5's Launch Aiming to Be Simultaneous Worldwide
@Dodoo yes. I paid for PS4 around 1000USD in July 2014 from a Sony Store near home. I you wait long (way long) enough you can buy a "current gen" console for about a 35/40% overprice from the suggested retail price in say, USA.
Re: PS5's Launch Aiming to Be Simultaneous Worldwide
Well... Yeah. If Argentina gets a day one availability, then I'll preorder on Sony's site no matter how much they charge... I'm expecting around 1000 USD 🙈...
Re: Random: Sony's Experimenting with a Robot Buddy for Lonely Gamers
Is always good to have someone (or something) to blame for failing 300 times in the same game screen.
Re: PS5 DualSense Controller Will Make You 'Immediately Forget About' the PS4 Pad
@GamingFan4Lyf oh you mean that black thing behind my TV with a jet engine inside? Good to know! Seems the replacement will be white...
Re: PS5 DualSense Controller Will Make You 'Immediately Forget About' the PS4 Pad
@ApostateMage PS4???
Re: Soapbox: Why You Must Play Uncharted 4 While It's Free on PS Plus
One of the great games I've played in the last 30 years of gaming... Didn't want it to end. Not perfect but a blast.
Re: PS5 Controller Revealed, Named DualSense with Create Button and Built-in Microphone
@KratosMD you nailed it ; )
Re: Mafia II: Definitive Edition Could Be Headed to PS4 After Korean Rating
I think Mafia was better. One of my all time favs.
Re: New The Last of Us 2 Gameplay Clips Leak Online Following Delay
This leak can't be for nothing.
Re: Xbox Boss on PS5: We Have a Plan That Can Win
@BAMozzy yes, that's my take also. There's a lot we don't know from Sony's side also, like VRS... it should be there, right? Anyway, going for multiplatform games XSX is a no brainer, even for PC gamers... price/performance will be awesome. Here were I live things (like consoles and stuff) are really expensive so having both consoles is not much of an option.
One thing I though it would be missing from next gen is RayTracing, yet there it is... and XSX seems to have a nice advantage there, although we have yet to see how/what devs can do with the hardware implementation etc. Then you have things like World Of Tanks shadow RT implementation done on the CPU (via Intel's Embree), really nice... if there are some spare CPU cores on the consoles, who knows...
Re: Xbox Boss on PS5: We Have a Plan That Can Win
@BAMozzy yes, of course on multi plat Series X has the edge (I think in all but loading times), we need to wait and see how both platforms perform... that's the fun part.
Re: Xbox Boss on PS5: We Have a Plan That Can Win
@nessisonett well, Series X is not a PC on a fridge case... In fact is an awesome piece of hard, with it's own custom I/O more or less the same way Sony does (although half the performance it seems). The form factor is really an issue? You place the console somewhere and that's it! It's not awful, and certainly it seems to cool properly the hard. As a PS4 owner I would loved a "stronger" PS5 but fact is Series X is just more powerful except for the I/O and maybe that's key for Sony. Time and games -above all- will tell.
Re: Xbox Boss on PS5: We Have a Plan That Can Win
@BAMozzy I'm puzzled by how 1st party PS5 games can (or can't) leverage the data access speed and, with that, create "something" not doable on Series X. Of course if the game is Mortal Kombat it will not matter, there CPU and GPU are long (having both machines the about same RAM )… but there MAYBE some edge on the kind of design or improvements devs can get with twice the data access speed and how RAM is used etc. After watching/reading several game dev postmortems and gaining insight on how they try to overcome the streaming issues... I don't know, maybe there's something of and edge for Sony. But Series X is a beast, with also a super fast I/O system -maybe it's just OK and nothing more is needed-, in fact when I was reading the Series X reveal I was thinking "This is what we need for next gen..."
Re: Gallery: New The Last of Us 2 Screenshots Look Truly Stunning
The delay can't be for nothing.
Re: Commandos to Make a Comeback on PS5
I played commandos 1 & 2 on PC. Excellent and very hard games, especially the second one.
Re: Exclusive: PS5 to Receive Terafloppy Disks, Proprietary Hardware That Will Boost Teraflops Count
@crimsontadpoles but are they glued butterfly-way???
Re: PS5 Cosmic Horror Quantum Error Targeting 4K, 60FPS with 'Beautiful' Raytracing
@Gmork___ gameplay > everything else
Not fighting anyway : P ... I wish we can have innovative gameplay situations vs "same old games with better graphics" , and oh I love better graphics. I was one of those whom ran to buy a 3dfx Voodoo (yes, the 4MB card) and short before that I had a Rendition Verite v1000 ... So I DO care about graphics.
Re: PS5 Cosmic Horror Quantum Error Targeting 4K, 60FPS with 'Beautiful' Raytracing
Well, if it's close to a launch title, and they deliver this, good news for all. I wasn't expecting ray tracing in third party games so soon, let alone marketed as "beautiful".
Re: Reminder: Superb PS4 Racer Driveclub Goes Offline Tomorrow
Super fun game.
Re: PS5's First Confirmed Horror Game Is Quantum Error
@Ken_Kaniff it's expected. This kind of game should be awesome to showcase raytracing global illumination and else, but of course it will take time.
Re: Sony Wants Playing PS5 Games to Be 'as Easy as Netflix'
On "my" PS4 browsing the store is a nightmare. Game lists doesn't load, and when you enter a game details for purchasing or download it takes ages or it just won't work. That's not acceptable... I have 100mb of good fibre connection...
Re: PS5 Is Coming Sony Insists, As Official Website Is Updated
@sabaki08 sorry but with all respect, this is a truly next-gen next gen 🤣... The custom design of PS5 via it's SSD (and to less extent Series X) will allow many things you don't even imagine. Maybe we have to wait two more years but it will pay off.
Re: PS5 Backwards Compatibility Will Play Overwhelming Majority of All PS4 Games, Improved Framerates and Higher Resolutions
Waiting on those improvements 😏
Re: PS5's Brain Melting Deep Dive Has Been Watched Over 12 Million Times
my brain didn't melt ; ) although sometimes it was kinda slow... loved that stuff... I was ready for another good hour of bare metal details... I would loved more details on possible RAM usage patterns with this blazing fast SDD and controllers... also more details on custom desing of the GPU or I/O path improvements between all system components, etc.
Some tech demo or realtime bench would have been great also---
Re: Guide: PS5 3D Audio - What Is the Tempest Engine, How Will PlayStation 5 Games Sound Better, And Will I Need New Headphones or Speakers?
@Ralizah I pooed my pants off with the intro music of Silent Hill 2, let alone playing with this kind of inmmersion...
Re: PS5 'Superior' to Xbox Series X in a Lot of Ways, But Devs Seem Disappointed by Sony's Communication
Well, there's nothing better than knowing what game developers think about console design. It would be great to have a panel of devs speaking their minds about what's known of these machines. It's ultimately down to making actual games, and there are another set of constraints and environmental things like, debuggers, profilers, the dev kits etc.
Re: PS5 Changes Video Game Design, 3D Audio Is 'Dream Come True', Less Bugs and Glitches
@Cutmastavictory yes, I'm all in for 3D audio, but anyway, it's all in the hands of developers how they use that feature. And the "head/ear mapping" that needs to match more or less to the players one. For me it's a bet from Sony's side, it's money and research that could have been allocated to another resource or feature in the PS5 desing. But I'm happy that instead of just "more graphics" get can get some groundbreaking audio stuff. The thing is how a game created to use Sony's Tempest engine can fallback to Atmos or whatever lesser implementation... I mean, as a developer you need to allocate resources to audio design, and it's the same story as always, lowest common denominator.
Re: PS5 Changes Video Game Design, 3D Audio Is 'Dream Come True', Less Bugs and Glitches
@Cutmastavictory If Cerny designed the PS5 with developers in mind, then we should hear good feedback from them, I hope at least... anyway, in his own words I recall he said 3D audio was his/Sony's bet, no one asked for it. Right? So... big bet. Could be a winner, or could be like the XboxOne Kinect.
Re: PS5 SSD Represents 'Biggest Leap in My Career', Says The Last of Us 2 Co-Game Director
@jdv95 yes, but as a game designer/developer, you go multiplatform you know you have to target the worst case, and that's the PC, even with a SSD cannot match Series X. And Series X cannot match PS5, so design suffers. Load times are just one "not so important" thing.
Re: PS5 Should Bring an End to Disguised Loading Screens
No more loading screens or really fast travels are just a "little" advantage we will get with the kind of custom SSDs of PS5 and Series X. Usage of system RAM and game design freedom are key, at least that's what I think ; ).
Re: PS5 SSD Represents 'Biggest Leap in My Career', Says The Last of Us 2 Co-Game Director
@parvaz1 Yes, anyway you could always use more CUs ; ) I guess Cerny knows why we are OK why 36.
I think one dream job for me would just be Mark's personal monkey while he designs each console... "yes, my Sir... do you want your back coffe with one or two sugars?"
Re: PS5 SSD Represents 'Biggest Leap in My Career', Says The Last of Us 2 Co-Game Director
@jdv95 I see Sony's SSD implementation as an incredible win. The catch with is that only first party/exclusives will use it to the full potential. Otherwise and luckily the Series X will be the lowest standard, which is not bad compared to a PC. I think a PC will be unable to match both consoles speed like... ever (in the lifespan of the console generation). The custom bits to avoid bottlenecks and compression on both consoles will not make it's way onto PC so even having blazing fast SSDs will be not enough I guess.
System RAM usage patterns will change and more so on PS5 with such a blazing fast SDD speed. As Cerny pointed out, 16GB RAM is not a lot but now it's not even that important. Many games need to load a lot of stuff to system RAM even long before using it because access speed from HDD is so slow... I'm a developer of commercial software with some data intensive processing, and I usually have to balance what's on RAM and when to load from HDD/Sql Server and think of different strategies of data retention etc. If I could access from "disk" as fast as PS5, I could use RAM to do other things than just "store data in my fast path". Amazing things will be made on PS5 first party games, Series X is great too, anyway.
Re: Poll: So, Er, Was That PS5 Deep Dive Audience Real or Not?
I think the PS5 specs are fake. The real one has 128 CUs at 5.0Ghz and 32 Zen 3 cores CPU. The SSD is fine.
Re: Talking Point: Did Sony's PS5 Deep Dive Live Up to the Hype?
@BAMozzy yes, right. Anyway I'll take raytracing over raw resolution. I'm betting on spectacular results over time... Not on launch games or neither in the first two years.
Re: Talking Point: Did Sony's PS5 Deep Dive Live Up to the Hype?
@BAMozzy is VRS and DLSS are confirmed for PS5? I guess it's part of RDNA2... if true, then nothing to worry about (or less, say).
Re: Talking Point: Did Sony's PS5 Deep Dive Live Up to the Hype?
@beavis64 yes, I know, same here... I want a PS5 anyway, but somewhat dissapointed by today's details.
Re: Talking Point: Did Sony's PS5 Deep Dive Live Up to the Hype?
@beavis64 yes, but the variable clock speeds sounds a bit like they couldn't keep it cool and quiet "always". Unless it's a power saving feature only. Reading the Digital foundry stuff now.
Re: Talking Point: Did Sony's PS5 Deep Dive Live Up to the Hype?
I love technical stuff so it was ok, but a bit letdown was "only" 36 CUs, although the higher GPU clock seems good. Wondering if we have another jet engine loud PS5... No word about a good cooling solution, the variable clock speed doesn't look good. The SSD part was great. Also RDNA2.
Re: PS5 Is 'The Most Exciting Hardware in 20 Years'
as the article points out... how these words should be taken, accounting the Series X details? It's something even better, somehow?? Really, while I was reading the Xbox specs I was thinking how Sony could even match it... Of course having the same parts is a md parts is almost a given, but "minor" key decisions such as the 32MB embbeded ram of the Xbox One could make or break the hardware...
Re: PS5 Deep Dive Announced for Tomorrow, System Architecture and Games
@GamingFan4Lyf well, it's great to be able to run old games with some minor improvements, like resolution and loading times, HDR also... I love old games (or just games, be clear) but 100% of the next gen consoles will be seen in none less than 3 years after the launch, and hopefully those type of games will be really different to what we have now. Those custom SDD (with the memory mapping tricks) and monster CPUs should allow pretty weird stuff in the right hands.
Re: PS5 Deep Dive Announced for Tomorrow, System Architecture and Games
@RawnDawn sorry to read that... : /