Comments 1,168

Re: PS5 Preorder Price Is $699 on Play-Asia, Has Fans Praying It's a Placeholder

Mega-Gazz

@SirAngry I don’t know why you’re resorting to ad-hominem and dropping faux street cred. Just because I disagree with you, and have provided specific reasons, doesn’t mean I’m afraid of being wrong. Given the components inside and the lifespan of the product, $699 would be a steal.

I’m going to stop reading this thread before it gets moderated. All the best to you

Re: PS5 Preorder Price Is $699 on Play-Asia, Has Fans Praying It's a Placeholder

Mega-Gazz

$699 is a totally reasonable price for the version with an HD blu ray player. This thing is basically a high end gaming PC with a custom cooling solution.

The SSD is at least $200
The blu ray drive is at least $100
The equivalent graphics card for the PC is $800-$1000
The CPU is probably $250?
The motherboard is totally custom and they put a ton of effort in.. easily $500
Custom cooling solution $___
3D audio $____
Power supply $____
Weird a$$ case $___
The controller is $80 Traditionally

So getting all that for $699 would be a steal

Re: Devs Still Raving Over PS5, Some Say It Has 'Better Architecture Than Any Console in History'

Mega-Gazz

Oh, also, don’t underestimate the power of Sony’s simple naming scheme. 5 > 4, unambiguous.... whereas Microsoft’s names are... all over the place. X > 1 > 360 > blank..... For us who are “into” it, we may have it straight but for the average consumer or their mom they may find it quite confusing. TBH I find it hard to get straight when you add in the mid-gen console names.

Re: Devs Still Raving Over PS5, Some Say It Has 'Better Architecture Than Any Console in History'

Mega-Gazz

@Bestintheworld10 I think it is more crippling that Microsoft has said that games have to be compatible with the current gen as well. That means that they can’t get rid of fake loading screens, and world maps have to be designed with current limitations in mind. It will really hamstring game design for first party devs.....

and third party devs making games for all systems including PCs will similarly be hamstrung by the lowest common denominator, so ps5 games by third parties will probably suffer too.

Re: Devs Still Raving Over PS5, Some Say It Has 'Better Architecture Than Any Console in History'

Mega-Gazz

If you watched the GDC powerpoint presentation and actually understood it, the praise shouldn’t be a surprise. They’ve clearly actually taken steps to understand bottlenecks and historical problems and really try to solve them instead of just throwing more horsepower at an inefficient architecture. I was blown away with that presentation, and its clear that Sony knows their *****.

Re: Poll: Are You Noticing PS4 Loading Times More Since PS5's Reveal?

Mega-Gazz

It has always been a pain point, but I’m certainly more aware of hidden load screens now.

Also one point Cerney made during his GDC presentation - that current bloat in size of games is partly because they repeat assets in the file to improve load times, e.g. a mailbox may appear hundreds of times in Spider-Man.... so now I constantly think about that sort of thing.

Re: Civilization VI Reveals Content Roadmap, New PS4 Season Pass

Mega-Gazz

The pricing for this game is a crime. This is a 3-year old game where you have to somehow still buy all the DLC (full price of a game) separate from the game (full price), and now a season pass that doesn’t include either of those for 2/3 of full price of a game. Utter nonsense - all of it should be 40$ for the base game, the DLC, and the season pass if you are buying years after release.

Re: Halo Co-Creator Hyped About PS5's Super-Fast SSD Technology

Mega-Gazz

@wiiware but they’ll need to code for lowest common denominator, or at least lowest they want money from.... so stutter isn’t the issue, so much as other benefits - for example where they have to spend time optimizing the files for memory use, including repeating assets to avoid fragmented memory (recall the stream talking about “that mailbox may exist hundreds of times”). Or they may get into a situation where the game becomes unplayable without a crazy optimized system - so sony was talking about loading the things behind you as you turned around because it was that fast. On the PC this would manifest as severe symptoms much worse than “stutter”. So the time to market benefits of not having to optimize the files/memory in the same way would be gone by having to release for PC.

(Edit: end of the day so the above may not have come out as a coherent thought)

Re: Halo Co-Creator Hyped About PS5's Super-Fast SSD Technology

Mega-Gazz

For 3rd party games I’m really curious how it’ll turn out. In particular most of the games come out for PCs, where you have no clue what the components of the system are. I don’t see how you could design games for PC without keeping all those old artefacts like long elevators, hidden loading screens, etc. You can’t assume that PC’s have SSDs, and you can’t assume they’re optimized or you severely restrict your market.

I wonder if this will lead to a world where releasing for the PC actually holds back games.

Re: PS5's 3D Audio Could Quietly Be a Game Changer

Mega-Gazz

After seeing that presentation I’m really excited about a lot of things. But I’m technical enough to appreciate just how much they showed off that they know their stuff and did their homework.

This is just another example of that, where they talked to devs and realized that they never dedicate console resources to sound because of other priorities....

Re: When Does the Death Stranding Review Embargo Lift?

Mega-Gazz

@wiiware I’m going based on what we’ve seen so far, man. They’ve talked about not everything needing to be violent, and we know you play a sort of ... I dunno “postman” who is trying to connect a post-apocalyptic world?

@kyleforrester87 I find TW3 a little dull too. The ratio of talking:travelling:action is off, I think.