Comments 418

Re: Dragon's Dogma 2 Looks Godlike in First PS5 Gameplay Reveal

ThomasHL

Massive deal, Dragon Dogma is one of the few true blue RPGs out there. One that's seriously committed to it's world and making you feel like an actual walking, sleeping part of the world. An RPG that demands character growth.

Here's an example: in Dragons Dogma you can make the player character tall, short, thin, fat, muscular unmuscular - but it has real game consequences. Light characters get knocked around much more easily but aren't going to run out of stamina clambering up the kneck of a giant

Re: Random: Scary Skyrim Mod Uses AI Tool ChatGPT to Give NPCs Minds of Their Own

ThomasHL

There's a massive amount of potential here. We're at the very beginning of what can be done. With time we'll be able to give NPCs distinct voices, and deepen their memories and responsiveness to real situations.

Researchers have already created a game where NPCs have social lives, they talk to each other, gossip, spread rumours, hold parties, take actions and remember grudges.

It's important to remember 1) there's always going to be distinction between written content and generated content, something we're already familiar with in games. Most games these days are a mix of handcrafted and generated levels, and this just deepens that toolset

And 2) there's already a distinction between carefully crafted human written dialogue and filler human written dialogue. When you have to write 1,000 NPC barks you don't sit and carefully craft each sentence. It's pleasing background noise, not a deep thoughtful experience.

Re: PS5 Pro Is '100%' Happening, Says Reliable Report

ThomasHL

The fundamental reason for the dissatisfaction is because there have barely been any games that show off the power of the PS5 yet, and if people start targeting a Pro, it feels like PS5 owners will have never experienced playing a game truly designed for their platform.

However if a Pro means we get more PS5 targeted games, I'll make my peace with it.

Re: Soapbox: I No Longer Think Subscriptions Like PS Plus, Xbox Game Pass Are the Future of Gaming

ThomasHL

Yes, the business argument for Gamepass was it would dramatically expand the playerbase. That just hasn't happened.

If anything the people who buy subscription services are even more enthusiast than the existing game audience as a whole. I could never imagine a grandparent who perhaps had a Wii but nothing else subscribing to gamepass.

I've found myself buying games that I could have subscribed for. Pay £10 on a sale for a game I'm definitely going to play and will always own feels better than subscribing for a few months and being under time pressure to complete it.

Re: Honkai: Star Rail Surpasses 20 Million Downloads Ahead of PS5, PS4 Launch

ThomasHL

@throwmeaname Genshin has effectively a single player campaign that continually gets updated with new DLC / expansions. You're not expected to (and almost certainly won't) collect all the characters, but collecting lots of characters is a big draw. You can also grind particular mission types to get levels etc. If you think about a game like Skyrim, lots of people play it beyond the main campaign.

Its very similar in structure to a non-sandbox MMO, just without the other players.

Re: Watch 25 Minutes of Final Fantasy 16 PS5 Gameplay in Glorious 4K

ThomasHL

This is an incredibly petty nitpick but I haven't liked the look of the UI in a Final Fantasy game for well over a decade now.

The last time Final Fantasy games had a really standout cohesive art style was FFX and FFXII. Ever since then they've had quite a plastic-y production line aspect that other AAA games don't.

Re: Horizon Forbidden West's PS5 Exclusive DLC Has Another Staggering Settlement to Explore

ThomasHL

@JohntheRaptor I don't think it's that as much as the writing in FW just isn't as good as ZD generally. Every character is weaker compared to the first game, especially the villains.

Probably the best written character was Zoe, and Aloy's slightly territorial reaction to Zoe moving on Varl.

EDIT: Actually I'm being a little harsh. Hekarro, Kotallo and handful of the side characters were decent too. But it was a game with some interesting intentions and very middle of the road execution.

Re: E3 2023 in Doubt as More Publishers Pull Out

ThomasHL

@FenIsMightier E3 are in much closer contact with the publishers than either of us. If the publishers wanted a trade show, they'd tell E3 they wanted a trade show and it would have happened.

I just think it's very spurious to suggest that the publishers really want to do something they've shown no indication of prioritising. Every publisher who has pulled out of E3 has retained the media event aspect of the event. They have not retained the trade show aspect. So I'm not convinced that the bit they valued is the bit that they haven't retained.

Re: E3 2023 in Doubt as More Publishers Pull Out

ThomasHL

@FenIsMightier the proof is in the pudding. If that really was what E3 was about, the publishers will show up on the trade floor. But if they don't, then it will be clear that that wasn't what they valued about E3, and that's it's just another one of many theories that's been generated by the outside community over the years.

Re: Metacritic Crowns Sony the Best Games Publisher of 2022

ThomasHL

@somnambulance Nintendo sunk down because Pokemen Violet / Scarlet was a technical disaster and Switch Sports was a big miss.

Nintendo only had one truly outstanding game this year (Xenoblade Chronicles), everything else (Bayonetta 3, Splatoon) had asterisks' mostly because the technical quality and online set up was poor.

Re: Metacritic Crowns Sony the Best Games Publisher of 2022

ThomasHL

@B-I-G-DEVIL your system would have a massive bias towards games that had more reviews. If a publisher put out one big hit and ten shovelware titles, their overall score would look identical to one big hit.

I can see the merits of that system, but I certainly can't see why that's the 'proper' way to do it. If I had to pick between the two, I'd pick Metacritics method over yours.

Re: Saints Row Sales Flop Forces Parent Company to Change Its Policy on New Games

ThomasHL

Things that are bad flop.

The original Saints Row games were already some of the best out there for acceptance. You could be whatever Boss you wanted, big, small, fat, thin, male body female voice, w/e, and the game would go along with your personal chaos.

The new Saints Row didn't recognise that and tried to chase a young audience they didn't understand, with bad characters and removing the anarchic soul of the series. 'Trendy' isn't a substitute for good writing and good game design.

Re: Talking Point: Should Sony Be Worried by Live Service Implosion?

ThomasHL

Live services games are even more winner takes all than ordinary games.

But the thing about most of the recent shut downs is that they were niche games that couldn't generate the publicity, bad games, or targeting the crowded mobile market.

Sony won't have that problem. They have a built in target market, a huge amount of talent at making games, and the ability to generate massive marketing pushes.

I'm sure there's going to be some flops, I'm sure there's going to be some bad games, and I would rather they didn't focus on live service games, but one or two successes won't be a bad thing. Playstation should serve a lot of users, and Sony should dip their toes in a lot of pools.

Re: God of War TV Show Will Try to Appeal to Everyone

ThomasHL

I'm not optimistic for a God of War show. So much of the game leans into the violence and adrenaline of the action to create it's feel. It would already be difficult to get the balance of that right for a TV show, and my suspicion is they're not even going to try.
The Last of Us, as a story, was a good story wherever it was told (even if the game will always tell it best). You remove the game from God of War, and I'm not convinced the story will hold up in the same way.