@BaldBelper78 I'm aware about the revenue generated by the gaming arm of MS with the ABK aqusition however as many have said and myself it doesn't mean that particular division is producing much profit, it does highlight how important gaming will be to MS though.
You absolutely can't even if your company is worth near 3 trillion dollars. People seem to forget or misunderstand the trillions is the share value, (what it would be to buy out ALL of MS shares) and the people who own those shares want returns on their investments as they don't have those trillions. A CEO is responsible to increase profits for their shareholders, if the gaming division isn't pulling much profit then those shareholders will get noisy.
In another note as microsofts gaming division becomes larger they will also be increasing their expenses. 3 triple AAA games developed in house might keep gamepass profitable but since the acquisition spree I doubt that £13 sub is generating much profit.
OK I'll be honest way back I was one those kids that asked for xbox live and MS points for my 360 so I'm not too shocked. But can we be serious how small (and pathetic) a sample of 500 is being used to generalise a population? As a scientist I'm insulted.
Damn, what's with all the hate on a racing game adding a fair number of cars? I mean its not all the patch notes but I'll probably assume its just a bunch of old farts who don't play online lol
@JP80 Hmm interesting, never found much of a difference adjusting the speakers on the valve index ( if that's what you mean) to putting the earbuds in my ears myself on VR2, but I guess convenience helps right over quality because damn the speakers on meta quest 2 sucked buns.
@MagisterMagi The downside to being cheaper is that the image is far inferior due to less horsepower, though agreed VR2 does get ports of old meta games, but then it would be cheaper to produce those games in the first place for meta would it not?. Though meta appear to be shifting focus to AR instead so its worth being wary of.
@Hoodie718 after finding VR2 NMS to be inferior to the boosted VR1 on PS5, the recent update resulteded in a dramatically improved product which is far superior now. Makes me think they rushed VR2 support using last gen VR as a base setting and worked up from there.
@Jswift56 I wouldn't be hopeful for a price drop for a while buddy, this is one of the few PS products sony sell for profit, and make up for the low install base due to the large consumption of software VR users buy. If it does drop I doubt it will be more than £50ish.
People need to understand that a lot of latency for cloud streaming is caused by the distance the data has to travel, and the traffic and route along the way. Download/upload speed will never fix that, as those actually refer to (in the most simple way) bandwidth in reality.
@Jaz007 aye, I agree it would be a dissapointment but given how terrible the economy is in a lot of places I'd assume that should be taken into account.
I'm starting to wonder if people even know what a realistic total sales number for this headset to be considered a success is. Most games that are considered successes on PS4 only sell around 5 million copies, I would assume that if VR2 gets at least half that over its lifespan that would be a success. Anyone that things this thing is a 10mill 20mil product is just outright delusional and calling it a bomb because it doesn't or won't hit those numbers is just stupid. Honestly I'd say it'll be a modest success if it hits at least 2.5mil.
@Chibbie in honesty the outstanding image quality and graphics largely comes from being compared to other VR headsets, and speaking from experience this is most definitely true its currently the best imo especially at its price bracket.
This is one of those times where I can honestly say I'm next level when it comes to reloding pherhaps maybe the whole game seeing as im breezing through my first ever re8 playthrough on hard-core with no VR antisickness features like damn I didn't think anyone was struggling (with weapon placement reload at least, tip: you can also avoid the slide pull back if you reload early. The shotgun imo though is the easiest and most fun to reload anyway. Pretty sure I have clip that I could make into something but I have no idea how to add it here.
@Luna-Harmony Sound should already be coming out of the TV as well so I'm not sure what going on sorry I can't help with that for sure. However if I may, I can suggest an alternative at the moment, when wearing the headset go to settings>sound>audio output, then scroll to the bottom you should be able to see an option called sidetone volume, turn this on to a level of your choice. Sidetone volume uses the headsets microphone to playback audio from the area around you so you can hear people etc while playing or watching, I use it so I know if someone wants me or enters my room.
@NEStalgia Yeah GT7 is reprojected 120, from 60. Interesting that you mentioned the earbuds being a better fit and I honestly agree, they're lighter and less obstructive, the pulse 3DS however do fit fairly well (for me anyway) but I feel the bass is better with the pack in earbuds. Makes me wish I could use my Bluetooth earbuds (xm4's). I find it strange that consoles can't use them when even the switch can lol.
@neonpizza I think only the more basic games are 90-120fps I can't fully confirm but the game im playing at the moment is Jurassic World aftermath, it may have stylised art, but the motion is buttery smooth miles better than RE8 and COTM and the resolution appears to be running native to the headset.
Have you played the Native PS5 versions of the spiderman games? They literally have a toggle for motion blur, so I immediately turn it off but at least the devs give it as an option.
@neonpizza pretty sure the motion blur is a non-optional setting in horizon that the devs implemented and I'll be honest I absolutely hate it, the reprojection and frame rate dips are very distracting but thats a problem with software NOT hardware. I'm sorry to say but your misinformed in the oled vs quest 2 display. The quest 2 uses a LCD and is therefore not CRT level regardless. The blur your referring to is called response time in the Display space of which OLED is the superior display type vs LCD (you can research that yourself) I think you already mentioned it but the chromatic aberration is an inherent flaw of fresnal lenses vs pancake so your pretty much spot on in that regard. I always mention this to others but if you find software that runs at 120hz or 90hz natively you find it much more pleasing than horizon or GT7.
@Luna-Harmony You can in cinematic mode you can even enable a setting which locks the audio to one point but if your actually using the headset for VR games then you shouldn't be and I really really wouldn't recommend doing so as, it will probably cause some nausea and/or disorientation.
@Voltan Thanks for sharing that! I googled the headset and wow what a funky design. I didn't know that VR was around like that in the 90s (virtual boy aside).
@notbrianblessed02 I 100% was not, don't be so insecure. When it comes to VR the personal experience matters hence its about what YOU want and what YPU experience, for eg, vision between individuals can be different so your going to have a different experience or the headset might be ill shaped to your face and so on. I'm not going to say to someone if they don't like something keep it. if you don't like something that IS a valid point I was respecting your opinion. My original comment was to highlight this difference between people and I even agreed with the reprojection muddying the image at no point was I dismissive.
Edit: Just noticed the guy ignored me and I've gotta say, wow what a snowflake.
@Max_the_German Some games look sharper than others in some way, likely due to image reconstruction techniques but as @dschons stated some images won't. Its important to note that the only real solution would be very high res microdisplays like 16k but no hardware exists at the moment to even output that res natively so it'd be a waste.
@notbrianblessed02 hey as long as they don't send me the one you've returned in exchange for mine I'll be happy. Tbf I hate the reprojection in horizon (and pretty much any game that has it) but there are other games such as jurassic world aftermath and pavlov that look fine to me. But hey if those two games were enough to make you return it, its your choice i guess.
@theheadofabroom My hairs very long, I'll either let the front-band sit on my fringe or just move it out of the way (does stick better i'll admit). Gotta admit the newer design doesn't slide as much as the old one so it stays in place fairly well at the back, before it was best to just tie hair up above the band as it would hold it in place.
Although I'm returning mine for a new one (damn you purple splodge!!!) Pull the scope all the way, loosen the headband then while the scope and headband is loose put your face into the scope completely and move it around until you find the sweet spot. Hold the scope in place with one hand and tighten the headband with the other, then push the scope as usual to your face until very very snug. Lastly tap the scope button again and it should move to the immediate next position where it shouldn't be too tight.
Edit: I've decided to point out, some games like resi 8, may have a bit more blur to them due to reprojection and that they may NOT be running at the native resolution of the headset. We've all probably seen the performance 60fps 1080-1440p modes of flat games VR is no exception. Will need a PS5 "Pro" to sort that out.
I have a weird issue involving a purple splodge in my headset, its not massive but it looks like their is some debris inside somewhere refracting some light its noticeable on the home screen just below the centre point of the lens, does anybody else have this issue? In bright scenes it's not really visible but in medium and dark scenes its very noticeable. Such as the flashlight area and grayish wall of jurassic world aftermath.
@Friendly first off, the valve index is a technically inferior headset to VR2 especially in the screen department now, the only spec it has over psvr2 is its FOV of 130, and technically higher refresh of 144hz both arguably minor especially if your considering the meta quest 2 which only has a FOV of 90. If you want graphically superior games from index you'll need a big PC due to the lack of optimisation in PCVR and I love index tbf but it is what it is.
Your opinion has many valid points tbf after all its what you want at the end of the day. But when viewed from a "I want to play VR as a startup" vs the quest certainly offers more value vs PS5 but I think that VR2 is more aimed at people who already own a PS5 mitigating the cost somewhat. I'll ask but do you already own a PS5 or are only interested due to VR2?
Lastly quest 2 or 3 it won't matter when using them standalone their games will most notably always be more limited in the graphics and scale department (at least for about another 10 years) just because its a mobile SoC. Make no mistake however meta is very important to VRs future offering affordable entry level VR to the Space.
@Sakisa I agree hi-fi rush is great but I don't think it puts GOW ragnarok, ratchet and clank rift apart, and GT7 to shame just to name a few, thats a pretty hot take tbf.
@FuriousMachine walking dead saints and sinners also works quite well seated, it has a dedicated crouch button (well at least it does in the OG psvr ver). Its also one of the best VR games imo
@get2sammyb Hi I have a question. Can you play games with a wireless headset such as the pulse 3D, via the USB dongle? Or do you have to use the 3mm jack?
I mean it makes sense, for big publishers day one releases probably do make more direct cash flow for them when just simply sold. No one nows what deals MS pull when putting a game on their service day one. But I'll assume the value is probably not as much as what big games like cod could pull in
@claytortot213 its just highlighting the power of optimisation, the PC VR space doesn't really have ultra optimised games largely due to development tools and drivers etc being all over the place. Think of it this way if how a game runs was a pipe then the pc version is dirty with some blockage. The PS version has a nice clear pipe therefore better performance. If you notice the dev says its just outperforming, not that the PS5 is more powerful.
@KaijuKaiser Sadly no. The wording is ambiguous as well as it could be a way of covering their asses by saying its not a separate version of the game. But currently it just seems to suggest some VR content, could be a mini game lol. Kinda of whish they would add RE7 VR support as well for VR2 but if they're going to do it I'd imagine they'd change the controls and that would take a bit of investment.
Just wrapped up getting all trophies for 11 VR games so I could pack the old one away. I had to do resident evil 7 twice, (PS4 and PS5) as it doesn't auto pop all trophies and I've got the plat on every resi game. I even waited this long to play resi 8 hoping for a VR port. Can't wait
In terms of buying one I think this is something that many would pay for in installments like they do with the PS5 console itself. The fact that's its only being sold on PS direct and not amazon etc isn't going to help. In all honesty I didn't think VR 2 would sell even 1 mil in its first year let alone 1 quarter. An yes I've got mine ordered as well.
@SJBUK of course. I'm not hating on anyone, it was just unexpected on this site to find a rough balance in opinions I expected most were against the product given how most don't like the dualsense edge.
@NEStalgia The original VR headset sold about 5 million and Sony considered it a success, it also launched late mid cycle. Its clear that sony are finding money somewhere from these headsets and are willing to push it. But given that many have struggled to even buy a PS5 potential customers are going to be ruled out for a while.
Its funny how this has descended into those who think it should be much cheaper (highlighting ignorance of the tech involved and its cost) those who say bloomberg are chatting crap. And those who are defending the product quite funny honestly. But its clear that some wanted this to fail straightaway and others can't release that this is a dualsense edge type situation.
Its annoying to me how many people have demanded that its lazy and looks unsupported because BC isn't a thing with VR2. BC only works if the game can translate 1:1 with no visual/UI changes thats all its ever been. Take astrobot for example, how would it work without tracking a DS4, the dualsense doesn't have the large lightbar and VR2 has no way to track it as far as I'm aware. The pack in controllers are a pair with a different button layout, which controller would be the main one for the zip line? Sometimes people just don't like to think.
@ROTTIEMAN16 You just saved my purchase of the game, I do not need that kind of movement offered up in the preview it sounds awful. Reminds me a bit of the teleport locomotion option especially in a fight.
Comments 141
Re: Xbox Has Allegedly Insisted It Won't Stop Making Consoles, As PS5 Port Rumours Mount
@BaldBelper78 I'm aware about the revenue generated by the gaming arm of MS with the ABK aqusition however as many have said and myself it doesn't mean that particular division is producing much profit, it does highlight how important gaming will be to MS though.
Re: Xbox Has Allegedly Insisted It Won't Stop Making Consoles, As PS5 Port Rumours Mount
@Jey887
You absolutely can't even if your company is worth near 3 trillion dollars. People seem to forget or misunderstand the trillions is the share value, (what it would be to buy out ALL of MS shares) and the people who own those shares want returns on their investments as they don't have those trillions. A CEO is responsible to increase profits for their shareholders, if the gaming division isn't pulling much profit then those shareholders will get noisy.
In another note as microsofts gaming division becomes larger they will also be increasing their expenses. 3 triple AAA games developed in house might keep gamepass profitable but since the acquisition spree I doubt that £13 sub is generating much profit.
Re: Reaction: You Really Shouldn't Be Surprised Kids Want PS5, PS4 Game Currencies for Xmas
OK I'll be honest way back I was one those kids that asked for xbox live and MS points for my 360 so I'm not too shocked. But can we be serious how small (and pathetic) a sample of 500 is being used to generalise a population? As a scientist I'm insulted.
Re: Biggest Gran Turismo 7 Update Ever Adds Cars, Tracks, Modes, Challenges
There we go, damn a few days ago every old timer here was complaining about it apparently not being major, should've been patient and waited.
Re: Sony's New PS5 Earbuds and Headset Get Release Dates, Pre-Order Details
Hmm if those earbuds sound good for the price I'm tempted to get them particularly for VR, I have an AV amp so I'm sorted elsewhere for sound.
Re: Gran Turismo 7 Promises Major PS5, PS4 Update Next Week
Damn, what's with all the hate on a racing game adding a fair number of cars? I mean its not all the patch notes but I'll probably assume its just a bunch of old farts who don't play online lol
Re: Arizona Sunshine 2 Shuffles onto PSVR2 This December, New Gameplay Revealed
Sweet, a nice Christmas present for me!
Re: Assassin's Creed Nexus VR Looks Incredible, But It's Not Confirmed for PSVR2 Yet
@JP80 Hmm interesting, never found much of a difference adjusting the speakers on the valve index ( if that's what you mean) to putting the earbuds in my ears myself on VR2, but I guess convenience helps right over quality because damn the speakers on meta quest 2 sucked buns.
Re: Assassin's Creed Nexus VR Looks Incredible, But It's Not Confirmed for PSVR2 Yet
@MagisterMagi The downside to being cheaper is that the image is far inferior due to less horsepower, though agreed VR2 does get ports of old meta games, but then it would be cheaper to produce those games in the first place for meta would it not?. Though meta appear to be shifting focus to AR instead so its worth being wary of.
Re: Assassin's Creed Nexus VR Looks Incredible, But It's Not Confirmed for PSVR2 Yet
@Hoodie718 after finding VR2 NMS to be inferior to the boosted VR1 on PS5, the recent update resulteded in a dramatically improved product which is far superior now. Makes me think they rushed VR2 support using last gen VR as a base setting and worked up from there.
Re: Assassin's Creed Nexus VR Looks Incredible, But It's Not Confirmed for PSVR2 Yet
@Jswift56 I wouldn't be hopeful for a price drop for a while buddy, this is one of the few PS products sony sell for profit, and make up for the low install base due to the large consumption of software VR users buy. If it does drop I doubt it will be more than £50ish.
Re: Assassin's Creed Nexus VR Looks Incredible, But It's Not Confirmed for PSVR2 Yet
Thinks game looks great, if to comes to PS I'll definitely buy it if it reviews well
@JP80 okay the pancake lenses is fair some prefer them, but built in speakers why do you need them?
Re: Publisher PLAION Plans to Voltron Deep Silver, Prime Matter, Ravenscourt into Single Studio
Interesting hoping for some good things, oh and guys I think your missing the word merge from your title or something
Re: A Year After Stadia's Death, PlayStation Appears Poised for Cloud Gaming Push
People need to understand that a lot of latency for cloud streaming is caused by the distance the data has to travel, and the traffic and route along the way. Download/upload speed will never fix that, as those actually refer to (in the most simple way) bandwidth in reality.
Re: Rumour: Sony's Allegedly Cut PSVR2 Production Plan by 20% in 2023
@Jaz007 aye, I agree it would be a dissapointment but given how terrible the economy is in a lot of places I'd assume that should be taken into account.
Re: Rumour: Sony's Allegedly Cut PSVR2 Production Plan by 20% in 2023
I'm starting to wonder if people even know what a realistic total sales number for this headset to be considered a success is. Most games that are considered successes on PS4 only sell around 5 million copies, I would assume that if VR2 gets at least half that over its lifespan that would be a success. Anyone that things this thing is a 10mill 20mil product is just outright delusional and calling it a bomb because it doesn't or won't hit those numbers is just stupid. Honestly I'd say it'll be a modest success if it hits at least 2.5mil.
Re: The Walking Dead PSVR2 Looks Generations Apart from Meta Quest 2
I mean it should be, but I would've preferred a psvr1 to 2 comparison tbh.
Re: The Legend of Nayuta: Boundless Trails Is a Falcom Action RPG to Watch in Fall 2023
I thought these websites were british? Whats with calling autumn, fall!?
Re: Resident Evil Village (PSVR2) - An Even More Intense Version of a PS5 Great
@Chibbie in honesty the outstanding image quality and graphics largely comes from being compared to other VR headsets, and speaking from experience this is most definitely true its currently the best imo especially at its price bracket.
Re: Resident Evil Village (PSVR2) - An Even More Intense Version of a PS5 Great
This is one of those times where I can honestly say I'm next level when it comes to reloding pherhaps maybe the whole game seeing as im breezing through my first ever re8 playthrough on hard-core with no VR antisickness features like damn I didn't think anyone was struggling (with weapon placement reload at least, tip: you can also avoid the slide pull back if you reload early. The shotgun imo though is the easiest and most fun to reload anyway. Pretty sure I have clip that I could make into something but I have no idea how to add it here.
Re: PSVR2 Early Adopters Are Struggling to Find the Sweet Spot
@Luna-Harmony Sound should already be coming out of the TV as well so I'm not sure what going on sorry I can't help with that for sure.
However if I may, I can suggest an alternative at the moment, when wearing the headset go to settings>sound>audio output, then scroll to the bottom you should be able to see an option called sidetone volume, turn this on to a level of your choice. Sidetone volume uses the headsets microphone to playback audio from the area around you so you can hear people etc while playing or watching, I use it so I know if someone wants me or enters my room.
Re: PSVR2 Early Adopters Are Struggling to Find the Sweet Spot
@NEStalgia Yeah GT7 is reprojected 120, from 60.
Interesting that you mentioned the earbuds being a better fit and I honestly agree, they're lighter and less obstructive, the pulse 3DS however do fit fairly well (for me anyway) but I feel the bass is better with the pack in earbuds. Makes me wish I could use my Bluetooth earbuds (xm4's). I find it strange that consoles can't use them when even the switch can lol.
Re: PSVR2 Early Adopters Are Struggling to Find the Sweet Spot
@neonpizza I think only the more basic games are 90-120fps I can't fully confirm but the game im playing at the moment is Jurassic World aftermath, it may have stylised art, but the motion is buttery smooth miles better than RE8 and COTM and the resolution appears to be running native to the headset.
Have you played the Native PS5 versions of the spiderman games? They literally have a toggle for motion blur, so I immediately turn it off but at least the devs give it as an option.
Re: PSVR2 Early Adopters Are Struggling to Find the Sweet Spot
@neonpizza pretty sure the motion blur is a non-optional setting in horizon that the devs implemented and I'll be honest I absolutely hate it, the reprojection and frame rate dips are very distracting but thats a problem with software NOT hardware. I'm sorry to say but your misinformed in the oled vs quest 2 display. The quest 2 uses a LCD and is therefore not CRT level regardless. The blur your referring to is called response time in the Display space of which OLED is the superior display type vs LCD (you can research that yourself) I think you already mentioned it but the chromatic aberration is an inherent flaw of fresnal lenses vs pancake so your pretty much spot on in that regard. I always mention this to others but if you find software that runs at 120hz or 90hz natively you find it much more pleasing than horizon or GT7.
Re: PSVR2 Early Adopters Are Struggling to Find the Sweet Spot
@Luna-Harmony You can in cinematic mode you can even enable a setting which locks the audio to one point but if your actually using the headset for VR games then you shouldn't be and I really really wouldn't recommend doing so as, it will probably cause some nausea and/or disorientation.
Re: PSVR2 Early Adopters Are Struggling to Find the Sweet Spot
@Voltan Thanks for sharing that! I googled the headset and wow what a funky design. I didn't know that VR was around like that in the 90s (virtual boy aside).
Re: PSVR2 Early Adopters Are Struggling to Find the Sweet Spot
@Voltan May I ask what VR was in the 90s? And what was it like? I mean if VR isn't perfect now what was it like then?
Re: PSVR2 Early Adopters Are Struggling to Find the Sweet Spot
@notbrianblessed02 I 100% was not, don't be so insecure. When it comes to VR the personal experience matters hence its about what YOU want and what YPU experience, for eg, vision between individuals can be different so your going to have a different experience or the headset might be ill shaped to your face and so on. I'm not going to say to someone if they don't like something keep it. if you don't like something that IS a valid point I was respecting your opinion. My original comment was to highlight this difference between people and I even agreed with the reprojection muddying the image at no point was I dismissive.
Edit: Just noticed the guy ignored me and I've gotta say, wow what a snowflake.
Re: PSVR2 Early Adopters Are Struggling to Find the Sweet Spot
@Max_the_German Some games look sharper than others in some way, likely due to image reconstruction techniques but as @dschons stated some images won't. Its important to note that the only real solution would be very high res microdisplays like 16k but no hardware exists at the moment to even output that res natively so it'd be a waste.
Re: PSVR2 Early Adopters Are Struggling to Find the Sweet Spot
@notbrianblessed02 hey as long as they don't send me the one you've returned in exchange for mine I'll be happy. Tbf I hate the reprojection in horizon (and pretty much any game that has it) but there are other games such as jurassic world aftermath and pavlov that look fine to me. But hey if those two games were enough to make you return it, its your choice i guess.
Re: PSVR2 Early Adopters Are Struggling to Find the Sweet Spot
@theheadofabroom My hairs very long, I'll either let the front-band sit on my fringe or just move it out of the way (does stick better i'll admit). Gotta admit the newer design doesn't slide as much as the old one so it stays in place fairly well at the back, before it was best to just tie hair up above the band as it would hold it in place.
Re: PSVR2 Early Adopters Are Struggling to Find the Sweet Spot
Although I'm returning mine for a new one (damn you purple splodge!!!) Pull the scope all the way, loosen the headband then while the scope and headband is loose put your face into the scope completely and move it around until you find the sweet spot. Hold the scope in place with one hand and tighten the headband with the other, then push the scope as usual to your face until very very snug. Lastly tap the scope button again and it should move to the immediate next position where it shouldn't be too tight.
Edit: I've decided to point out, some games like resi 8, may have a bit more blur to them due to reprojection and that they may NOT be running at the native resolution of the headset. We've all probably seen the performance 60fps 1080-1440p modes of flat games VR is no exception. Will need a PS5 "Pro" to sort that out.
Re: PSVR2 Sense Controllers Aren't Working for Some Early Adopters
I have a weird issue involving a purple splodge in my headset, its not massive but it looks like their is some debris inside somewhere refracting some light its noticeable on the home screen just below the centre point of the lens, does anybody else have this issue? In bright scenes it's not really visible but in medium and dark scenes its very noticeable. Such as the flashlight area and grayish wall of jurassic world aftermath.
Re: Out Today: PSVR2 Brings Next-Gen VR to the Masses
@Friendly first off, the valve index is a technically inferior headset to VR2 especially in the screen department now, the only spec it has over psvr2 is its FOV of 130, and technically higher refresh of 144hz both arguably minor especially if your considering the meta quest 2 which only has a FOV of 90. If you want graphically superior games from index you'll need a big PC due to the lack of optimisation in PCVR and I love index tbf but it is what it is.
Your opinion has many valid points tbf after all its what you want at the end of the day. But when viewed from a "I want to play VR as a startup" vs the quest certainly offers more value vs PS5 but I think that VR2 is more aimed at people who already own a PS5 mitigating the cost somewhat. I'll ask but do you already own a PS5 or are only interested due to VR2?
Lastly quest 2 or 3 it won't matter when using them standalone their games will most notably always be more limited in the graphics and scale department (at least for about another 10 years) just because its a mobile SoC. Make no mistake however meta is very important to VRs future offering affordable entry level VR to the Space.
Re: Returnal Is Sony's Second Most Unpopular PC Game at Launch
@Sakisa I agree hi-fi rush is great but I don't think it puts GOW ragnarok, ratchet and clank rift apart, and GT7 to shame just to name a few, thats a pretty hot take tbf.
Re: PSVR2 Review: Is It Worth It?
@FuriousMachine walking dead saints and sinners also works quite well seated, it has a dedicated crouch button (well at least it does in the OG psvr ver). Its also one of the best VR games imo
Re: PSVR2 Review: Is It Worth It?
@get2sammyb Hi I have a question. Can you play games with a wireless headset such as the pulse 3D, via the USB dongle? Or do you have to use the 3mm jack?
Re: PS Plus, Xbox Game Pass Aren't Big Enough to Impact Business, Says Take-Two Boss
I mean it makes sense, for big publishers day one releases probably do make more direct cash flow for them when just simply sold. No one nows what deals MS pull when putting a game on their service day one. But I'll assume the value is probably not as much as what big games like cod could pull in
Re: PS5's PSVR2 Outperforming Monster PC Rigs, Is the Pinnacle of Virtual Reality
@claytortot213 its just highlighting the power of optimisation, the PC VR space doesn't really have ultra optimised games largely due to development tools and drivers etc being all over the place. Think of it this way if how a game runs was a pipe then the pc version is dirty with some blockage. The PS version has a nice clear pipe therefore better performance. If you notice the dev says its just outperforming, not that the PS5 is more powerful.
Re: PS5's PSVR2 Outperforming Monster PC Rigs, Is the Pinnacle of Virtual Reality
@KaijuKaiser Sadly no. The wording is ambiguous as well as it could be a way of covering their asses by saying its not a separate version of the game. But currently it just seems to suggest some VR content, could be a mini game lol. Kinda of whish they would add RE7 VR support as well for VR2 but if they're going to do it I'd imagine they'd change the controls and that would take a bit of investment.
Re: PS5's PSVR2 Outperforming Monster PC Rigs, Is the Pinnacle of Virtual Reality
Just wrapped up getting all trophies for 11 VR games so I could pack the old one away. I had to do resident evil 7 twice, (PS4 and PS5) as it doesn't auto pop all trophies and I've got the plat on every resi game. I even waited this long to play resi 8 hoping for a VR port. Can't wait
Re: Sony Denies Claims of PSVR2 Stock Cuts at Launch
If bloombergs report was to get people talking about it I'd say it worked.
Re: Sony Cuts PSVR2 Launch Sale Estimates by Half, New Report Claims
In terms of buying one I think this is something that many would pay for in installments like they do with the PS5 console itself. The fact that's its only being sold on PS direct and not amazon etc isn't going to help. In all honesty I didn't think VR 2 would sell even 1 mil in its first year let alone 1 quarter. An yes I've got mine ordered as well.
Re: Sony Cuts PSVR2 Launch Sale Estimates by Half, New Report Claims
@SJBUK of course. I'm not hating on anyone, it was just unexpected on this site to find a rough balance in opinions I expected most were against the product given how most don't like the dualsense edge.
Re: Sony Cuts PSVR2 Launch Sale Estimates by Half, New Report Claims
@NEStalgia The original VR headset sold about 5 million and Sony considered it a success, it also launched late mid cycle. Its clear that sony are finding money somewhere from these headsets and are willing to push it. But given that many have struggled to even buy a PS5 potential customers are going to be ruled out for a while.
Re: Sony Cuts PSVR2 Launch Sale Estimates by Half, New Report Claims
Its funny how this has descended into those who think it should be much cheaper (highlighting ignorance of the tech involved and its cost) those who say bloomberg are chatting crap. And those who are defending the product quite funny honestly. But its clear that some wanted this to fail straightaway and others can't release that this is a dualsense edge type situation.
Re: Townsmen VR Settles on PSVR2 for Launch Day
All these games makes me hope resident evil 2&3 may get VR versions one day.
Re: How Devs Are Massively Upgrading Their Old PSVR Games for PSVR2
Its annoying to me how many people have demanded that its lazy and looks unsupported because BC isn't a thing with VR2. BC only works if the game can translate 1:1 with no visual/UI changes thats all its ever been. Take astrobot for example, how would it work without tracking a DS4, the dualsense doesn't have the large lightbar and VR2 has no way to track it as far as I'm aware. The pack in controllers are a pair with a different button layout, which controller would be the main one for the zip line? Sometimes people just don't like to think.
Re: Preview: Why Horizon Call of the Mountain Is a PSVR2 Showpiece
@ROTTIEMAN16 You just saved my purchase of the game, I do not need that kind of movement offered up in the preview it sounds awful. Reminds me a bit of the teleport locomotion option especially in a fight.
Re: Hands On: PSVR2 Represents the Next Big Step for VR
@Stevemalkpus Yeah, got mine the moment they first offered it. Arrived in two weeks