Comments 200

Re: Sony Allegedly Pausing PSVR2 Production Due to Surplus of Unsold Stock

nocdaes

Everyone bangs on about the lack of content not justifying the price tag, and I get it, but for me it's the fact this "cutting edge technology" looks like something from the 80s.

VR is going nowhere as long as the tech is such a cumbersome, heavy and unnatural mess.

Wearable technology was supposed to be everywhere by now, but the whole thing has stalled. I don't even see everyone with a smartwatch, let alone other wearable technology.

It will come... but it won't be Sony.

Re: PS5 Pro's Rumoured Spectral Super Resolution Tech Could Be Transformative

nocdaes

PS5 Pro was inevitable and clearly not a coincidence to be hearing about it soon after GTA 6 finally revealed itself.

The necessity of it will only be known in time... but like many others have pointed out already, I have no faith at all that there will be more than ONE game that actually makes the PS5 Pro necessary and achieve its ability.

So I guess Sony and Rockstar are asking us... is GTA 6 worth circa £800 to play? I'm thinking no since you'll be able to do it for circa £500 on PS6 within 4 years (you'd think).

And the comments implying this about affordability... sod off! Most of us on here are in our 30s and 40s. It's not simply about the cost like we're all teenagers scraping together pocket money.

Re: Rumour: PS5 Pro Is Up to Three Times Faster Than PS5 as Specs Surface

nocdaes

I'd be a lot more excited for a PS5 Pro if there was more than one game that would actually benefit from it.

All I've played on PS5 so far are games that seem to have their wings clipped in their scope and execution. No amount of power will resolve that... it's genuinely a bit of an impasse.

The only exception, you'd think (and it does remain to be seen, but you'd bet your house on it wouldn't you...) is of course GTA VI.

Who is going to buy a Pro for one game...? Hrmm well for GTA... it wouldn't surprise me.

As for everything else... load times going from 3 seconds to 2 seconds doesn't excite me. Poorly executed design made to look a little better but ultimately still flawed doesn't excite me. Not enough to drop circa. 500 anyway.

Re: Japan Sales Charts: Final Fantasy 7 Rebirth PS5 Sales Slip 91% at Retail

nocdaes

It'll be interesting to see how the digital has performed... I buy digital as a general preference now, but NOT on certain "big" games where I actually choose a physical so I have something tangible to mark the occasion.

I've bought FF7 Remake and Rebirth on physical as a result.

As for the game itself... it's exactly what you would expect from what is one of the greatest games ever made. The challenge ge SE had is that the original FF7 had such a wild mix of elements that made it great that it was always going to be difficult for them to do it justice.

One example is the excellent soundtrack. SE have done well with the new Soundtrack (although why shouldn't they, the original was a masterpiece and already done for them!) yet... there are still missteps in the game. Mount Corel is a good example - I love that they've done extra music, I like the tune they've created for this area, but it sticks out as it doesn't fit the rest of the soundtrack or the game. It actually sounds like it samples an 80s pop song.

So it's a strange one for me... you may call it nit picking, and I guess technically it is, but this is FF7... SE knew it was going to be nit picked. My only disappointment is that they don't seem to have cared about that.

Imagine if SE had instead gone in search of tunes from the original game that didn't make the final cut? There must be dozens of them that have never seen the light of day...

Re: Final Fantasy 7 Rebirth's Acclaimed CCG Queen's Blood Could Get Expanded

nocdaes

@Andy22385 I'll scratch this one down as a generational difference...!

Incidentally, I'm not saying they should have done everything (or indeed anything) on my shopping list. I'm merely highlighting that after just 6 completed chapters I have a long list of things that could improve it. How can a development team spending years really suggest this is the best implementation? It feels rushed and last minute if anything.

Re: Final Fantasy 7 Rebirth's Acclaimed CCG Queen's Blood Could Get Expanded

nocdaes

@Kiefer-Sutherland the mechanics of the game are good, yes. What enjoyment is there to be had from a game you cannot lose though? That's a very hollow victory.

It's also not very final fantasy is it? The entire history of the franchise is full of examples where rare items are difficult to obtain and can even be missed in their entirety.

So yes, the mechanic is good... but the whole thing falls down by the poor execution.

Re: Final Fantasy 7 Rebirth's Acclaimed CCG Queen's Blood Could Get Expanded

nocdaes

I'm only on Chapter 7 of Rebirth, so perhaps I'm jumping the gun here... but how exactly is this card game acclaimed?

I thought it was executed really badly for the following reasons:

  • You win a specific card when you beat a player.
  • you lose nothing if you lose.
  • you can replay the player an infinite number of times until you win.

Sorry... if someone could tell me a good card game where you ALWAYS win? And this is "acclaimed"? Do me a favour.

The game itself is good. It's the implementation that fails on every single level.

  • you buy cards from shops... but hardly ever.
  • you can't find rare cards in the wild.
  • you can't play anyone you like! It's literally predefined opponents with predefined rewards.

Acclaimed?! Am I missing something here?!

They built all these huge locations to explore and NOT a single person at SE stopped for a second and thought...

Hrmmm we could hide a rare card here!

Or... we could make this random hiker NPC on Mount Corel give them a game?!

Acclaimed. What a joke. They had something good and they well and truly botched it.

What about adding an item acquisition mechanic?! So I'm not having to go around Morphing enemies for things I need (and my team killing stuff before I get the chance).

Literally anything would make this better!!

Re: Best Final Fantasy Games

nocdaes

Position 1 and 2 both a score of 9.0 so why is 7 ranked 1st and 6 2nd? Is there another factor in the ranking, or should they actually be joint 1st?!

Re: Poll: What Review Score Would You Give Final Fantasy 7 Rebirth?

nocdaes

I think it's an 8 for me. I've put in nearly 30 hours, but I'm only nearing the end of Chapter 6.

There are a few things that have really stood out so far.

1. Chadley is ruining the game. I can't believe they included him in Chapter 5 too. It's like a bad joke. He's a rubbish character that has been heavily overused. He has more dialogue in the game than the main characters. It's one thing to have him destroy all the region exploration with his pop up chit chats every 5 minutes, but putting him in the actual story? That's a shockingly bad decision. Imagine if SE spent 10% of the time on Chadley and then put some proper hours developing the actual characters in the game more. You can spot it a mile off... sometimes Barett has something to say that's spot on and delivered perfectly - I smile - but then another time he will say something completely out of character and in a stupid way.

2. The world exploration is really poor... but it does look nice. None of it makes much sense. The lore is weak, which is frustrating because FF7 has an amazing world. In fact, FF7 is so good and so popular you'd think SE could have found someone that can actually write properly for them and add some amazing depth to the lore. But no... we have all sorts of nonsensical nonsense clearly written by devs that cannot write. Some of it is good. Not enough of it though.

3. Inconsistency. Kalm versus Costa del Sol pretty much sums this one up. It's like they forgot to go back and add some stuff.

4. The game looks absolutely fine. I actually can't believe people moaned about this when there's plenty else that is genuinely poor!

5. Junon is excellent and Costa Del Sol is very good too.

Cosmo Canyon and Gold Saucer are still to come and I'm confident those will be great too.

I think it's a shame that they haven't hit many highs with the extra storylines and lore. There is so much untapped potential.

Re: Final Fantasy 7 Rebirth Falls Short of Remake's Launch Sales in UK

nocdaes

@Andy22385 the original game did have a lot of great content crammed into it though? Think of all the minigames - way ahead of its time too. A lot of the summon materia had fun and challenging exploration before getting them - I'm thinking Phoenix and Alexandra - KOTR maybe went too far... but what a reward that was for all the labour!

I'm on Chapter 4 now, nearing 16 hours and just finished Junon area research in full. Actually a much better region on the whole - enjoyed it more. But still a few things that just leave me questioning the development of the game... Who signed off that Summon materia is just handed to you by Chadley? Who went to all the effort of putting a hooting flying bird in the game to locate something that is already marked on my map... do I really need the bird to locate? The Cache areas are much better - you find them by chance. Even the Chocobo stops have huge help in locating them. Just seems silly to me. We have all the areas to explore, and we have all the NPCs but all are being used in a very average way.

Oh and after 16 hours now... Chadley is the single worst thing in the game. I particularly despise his interactions with the characters. It's frankly interfering with the lore. The amount of dialogue he has is more than any other character!

So look, you're right... the game is great. I've sunk 16 hours in and counting plus 40 in Remake. So yes. Its really just the attention to detail for me. I'm genuinely sad that SE didn't strive for better. I guess maybe they did but this is all the team could manage? I mean, a game can only ever be as good as the individuals making it afterall.

Re: Final Fantasy 7 Rebirth Falls Short of Remake's Launch Sales in UK

nocdaes

@Andy22385 it's not about optional. You're talking to someone that not only maxed out every character in the original game, but did it in the hideously complex way that gave them all maxed out stats.

The issue is that SE have cut corners. Kalm is a perfect example of it. They've built this large town, packed it full of a few hundred NPCs and then done absolutely nothing with it. That's just plain stupid! Why waste all that time putting all these people in that do nothing? Houses that you can't go inside? Even the card game they made such a deal about... you can't even play the NPCs at the game bar what was it, 4 people?

That makes no sense.

Also, they make this big deal about leaving Kalm and going on an adventure. 20 minutes and a trip to a farm later I'm going back to Kalm.

This may seem like small things, but it's not good enough. This should have been picked up and they should have done better.

It's a remake of one of the best games ever made. I'm not accepting what is clearly a botch job.

Re: Final Fantasy 7 Rebirth Director Already Teasing What Comes Next

nocdaes

Hrmm seems pretty sensible to me. I love FF7, but the last third or so of the game is definitely the weakest. The story pretty much goes off the rails, the locations are less interesting, the game gives you a lot of (albeit optional) backtracking, and even the soundtrack dips in form.

So yes, moving a few interesting elements into the final game does make sense.

The big question for me is whether the third game can pull everything together, including the previous locations which we'll need to revisit, and actually deliver the full FF7 experience OR will it just be part 3... and that's my biggest concern.

Part 3 can save the game, but will SE choose to do it right? Or are they going to cut corners all over the place like they have with Rebirth?

Re: Warner Bros' Reaction to Suicide Squad Flop Will Make You Question Your Sanity

nocdaes

WB have some very good developers and some very good IP. I really don't think it's unhinged for them to want to roll the dice again. A live service game set within the Wizarding World clearly has enormous potential.

I'd argue they got their game IP the wrong way around. DC should be the single player experience and Harry Potter the live action, but I can understand why they went the way they did. The DC franchise needs the momentum more.

Also, how many amazing games exist today off the back of mass failure beforehand? Or are we suggesting you need to hit the jackpot first time or just give up?!

Re: Reaction: What Is Happening to the Video Games Industry and Why Are There So Many Layoffs?

nocdaes

I think it's summed up perfectly by "I'll wait for a sale" and "ahhh my backlog is huge".

1. Economy is challenging both to make games and to buy games. More people are thinking twice before laying down 60 quid. Publishers and developers are taking less risks due to the high stakes.

2. Creativity is at a real low point. Where are the absolute must have day one games?

3. Saturation of games. We all joke about backlogs... but actually, it's not really a joke is it? We have dozens of games to play, so again, where is the urgency to support a new release?

The funny thing? As individuals we are spending more than we have ever spent on gaming. The industry is worth more than ever before. Why the problems then? It's diversified. We spend our money in 20-30 quid packages across many, many more developers versus historically 50-60 with fewer.

That is the rise of digital. The resurgence of indies. The "wait for a sale" "onto my backlog you go" mentality.

Re: Final Fantasy 7 Rebirth Falls Short of Remake's Launch Sales in UK

nocdaes

@Elitepatriot From a nostalgia point of view it remains a great experience. I love the soundtrack - there's some great new tracks sitting alongside new versions of the entire OST. I really enjoyed the opening Chapter too - it was really nice to go deeper into the Nibelheim section.

I know there will be plenty of upcoming chapters that also hit the mark - Costa Del Sol, Cosmo Canyon and Gold Saucer will surely deliver the goods. Kalm is way off the mark though. Junon remains to be seen...

Re: Final Fantasy 7 Rebirth Falls Short of Remake's Launch Sales in UK

nocdaes

@DennisReynolds no, I was aware the world map would be limited. My issue is that after just 3 chapters I have a Junon area that is a copy and paste of Grasslands area. That's got nothing to do with Ubisoft design it's bone idleness from SE and instantly kills the game dead. After just 3 chapters I now know SE have decided not to do the best job they possibly can, they've decided to cut all the corners.

Also don't get me started on Kalm! They made this huge location and put 3 quests in it?! And i say quests... 1 is literally taking a screenshot! Are they serious?

And to be clear on where the bar has been set... this is not just another Ubisoft open world game. It's a remake of one of the greatest games ever made. SE have dropped the ball all over the place with this project.

Re: Final Fantasy 7 Rebirth Falls Short of Remake's Launch Sales in UK

nocdaes

I'm only on Chapter 3 but it's already clear to me that Rebirth is disappointing.

The World is not open enough. It's annoying to navigate around. It's boring to explore. It's painting by numbers and it's just plain lazy. SE have actually really annoyed me. Remake was handled well, within the confines of Midgar. It was manageable.

Rebirth is like SE got scared of the scale of the game and decided to wrap the whole thing in chains.

It's yet another game that suffers from BotW syndrome too. The exploration is terrible. It's frustrating to move around the map. The whole thing is messy.

I'm hopeful they make amends with later iconic locations... but so not impressed by Kalm. It all felt wrong. Grasslands were depressing to explore. Frigging Chadley pops up on that monitor way too much. He's literally the lead character in dialogue for me so far. I'm aware 3 chapters is very early in the game, but first impressions and all that... it's a really poor effort that lacks all the charm that Remake managed to include.

Re: Talking Point: What Are You Playing This Weekend? - Issue 518

nocdaes

I've been playing Rebirth. All good so far except for one thing.

1. Why bring Chadley back when he's clearly an irritating character.
2. Why make him pop up ALL THE TIME. I'm practically playing Final Fantasy Chadley at this point.

What is with developers being so out of touch with reality?! Anyone and I mean literally any person on the planet would realise there is way, way, way too much Chadley. It's literally ruining the game!

Re: Final Fantasy VII Rebirth (PS5) - Strong Sequel Seeks a New Direction

nocdaes

Why have SE not made additional content available? There were a few minor preorder incentives, a bang average deluxe and then nothing else.

Do SE need reminding that the original came out in 1997, making a huge audience of 30-40 somethings who can clearly spend more than £60 in 4 years on this franchise. Huge missed opportunity, and genuinely disappointing for fans too.

"It should be included in the game". I disagree entirely. The game is already stupidly large for the price. Give us some extra content to pay you for SE. Perhaps then you can keep your staff employed...?!

And where's the merchandise?! Collectable cards, a poorly written book or two, OK an excellent OST (but not until April?!) and... why is there nothing else to buy?! Not even an official walkthrough guide?!

How much money is SE leaving on the table? Absolute madness. They should be milking this moment but they've literally done nothing! This release was always the moment to go for it. SE have completely missed the boat. Foolish.

Re: Final Fantasy Composer Nobuo Uematsu Unlikely to Score Another Full Game

nocdaes

An absolute legend. The FF7 soundtrack is a masterpiece. I'm as excited for the Rebirth soundtrack, particularly the tracks based on his original work, as I am the game!

I actually did a playlist last night where I followed the original CD1 of the OST with the Remake OST versions. 20 of the 23 tracks are featured - and I'm hopeful the last 3 will be on the Rebirth OST (Barrett's Theme, Red XIII's Theme - both characters feature prominently in Disc 2 of the original game so I think they held these tracks back for Rebirth, and Holding My Thoughts In My Heart which should be very near the opening of Rebirth, if it's included, as it's right at the end of CD1 on the original game).

Re: Poll: What Do You Think of PSVR2, One Year Later?

nocdaes

I think Sony should be praised for attempting to push VR forward. I don't see the issue as a Sony one to be honest - they're doing as much as anyone in this space. The problem is that the consumer behaviour and appetite just isn't at a critical mass.

Seems to me that we are simply not there on the technology side of things - and Sony can't really do anything about that. I don't want to wear this cumbersome equipment, I don't want to charge yet another device, and frankly, I don't even want gaming on VR - not ahead of other things anyway.

I want to be sat in the crowd at the football and watch the match however I want. I want to be stood at the front of a concert. I want to walk into my grocery store and see all the prices automatically compared against other stores. I want to see exactly where I need the screws to go on my flat pack furniture.

VR has so much amazing possibility, but honestly, gaming isn't the priority. We need to fulfill the purpose for wider society first.

It's not dissimilar to mobile phones. Mobile gaming took off long after everyone had a mobile in their hand. (And kudos to Nokia for driving that forward).

Re: SEGA's New Sapporo Studio Contributing to AAA Titles Like Crazy Taxi PS5

nocdaes

I hope SEGA can pull off a great reboot of this franchise as I have fond memories of the original game.

However, I have to be realistic. This multiple IP reboot appears desperate to me - they should have done it years and years ago, so why now? I'd feel a lot more confident about it if there was some significant change in their leadership team ahead of doing it.

The same team, working across multiple IP feels pretty stupid of anyone to expect anything but the same results we've grown tired of seeing.

And let's be brutally honest here... Crazy Taxi is not going to be a super easy IP to bring to "AAA" standard (or whatever they want to call it). Its going to be hugely challenging, yet SEGA are parading it about like it's a sealed deal?

Let's see what happens, but right now I'm thinking we can add "delusion" to "incompetent" to describe the leadership team at SEGA.

Re: Ubisoft CEO Defends Skull and Bones Premium $70 Pricetag, Insists It's 'AAAA' Quality

nocdaes

Ridiculing the "AAAA" aside, there is definitely a huge challenge within the industry right now when it comes to making games.

Fact is, games are getting bigger, taking longer to develop, overheads are increasing and we're at this frankly irritating point in time where developers are forced to take shortcuts (I.e. bulking out content with boring chores) and/or having to increase revenues (in-game transactions and paying for additional core gameplay).

Difficult to see a solution... feels like we're in a really bad spot where games are frankly unimaginative and boring/samey. How do we take things to the next level without increasing the cost of the software to the end consumer?

The type of game I want Skull & Bones to be... I just don't see how they can ever deliver it without charging more for the game.

There is also the issue of time. Developers are still churning out a high volume of games despite the longer lead times in development.

Honestly, I want the industry to move on to developing fewer games that actually push the boundaries and bring some wow factor. This generation is getting a nasty reputation of being underwhelming and boring. Games have too many limits on them and I'm convinced it's all driven by price.

Re: Preview: Final Fantasy 7 Rebirth Feels Like a Strong Step Forward from Remake

nocdaes

I'm most excited for the 400 song soundtrack. That's a staggering amount of music.

Final Fantasy 7's soundtrack is the best part of the game - that's a fact. The story hits some highs, but generally becomes a big old mess of nonsense in the end. The characters are well developed and interesting, but it all goes a bit trippy towards the end... I mean Sephiroth goes from al ltime greatest villain to absolute garbage. The locations include some of the best, for sure, but the later areas really aren't so good or interesting (I'm hoping the third game will pad these areas out more as the original game seems to have lost momentum).

The soundtrack though? What an absolute masterpiece from start to finish. Everyrhing about it. From Underneath the rotting pizza to one winged angel. Tifa and Aerith's theme. Cosmo canyon. The main theme! The whole thing is utter brilliance. Even what should be simply a filler track for a minor location is brilliant - Farm boy is a good example.

The game I'm not so fussed about - although Gold Saucer is going to be great - but the soundtrack with all new songs in keeping with the original? And 400 of them?! That's the thing we should be drumming up more. It's going to be amazing!

Re: Preview: Final Fantasy 7 Rebirth Feels Like a Strong Step Forward from Remake

nocdaes

Part 2 of the Trilogy was always going to be awesome. Cosmo canyon, gold saucer, Costa del sol are all legendary locations in the Final Fantasy series.

The challenge for SE is Part 3. Less exciting locations and the story in my opinion goes off the rails into borderline jibberish. But that's a problem for another day... for now, it's Gold saucer time!

Re: When Is the Final Fantasy 7 Rebirth State of Play?

nocdaes

Not interested in this at all, or a demo for that matter. I'm buying the game day one and will enjoy it then...

It's less than 4 weeks... why do we even need this update and a demo now?

I'd have liked an update and a demo like a year ago... Honestly, it's just poor marketing. They're just doing the same old when this was an opportunity to try new things.

Re: PlayStation Pours Investment into Africa as It Looks to Grow Globally

nocdaes

I'm kinda surprised it's taken this long. They have a dedicated EMEA team, but they may as well just be called European team for the lack of work done in the Middle East and Africa.

South Africa isn't the most obvious choice in my opinion. Egypt is just as wealthy, but would be "easier" from a logistics point of view due to its close proximity to Europe.

Nigeria is also extremely wealthy, and again a good target due to the amount of countries you could quickly and easily distribute to if you had logistics setup there. The likes of Ivory Coast and Ghana.

Then there's Algeria and Morocco that again offer close proximity to Europe and are also very wealthy.

Language is obviously an issue, and moreso than Europe due to the insane amount of dialects in some of those African countries. The other major issue is war and conflict - and all the associated issues with corruption, security and the economy.

Africa, and indeed the Middle East, are rarely peaceful parts of the world.

Re: Poll: Are You Playing Tekken 8?

nocdaes

I'm not playing Tekken 8 as I'm still playing Street Fighter...

When I'm done with Street Fighter, I'll pick up MK1. And when I'm done with MK1, I'll pick up Tekken 8.

Even in a booming economy, buying 3 fighting games in quick succession is a crazy ask. I don't understand why these 3 games came out so close to each other.

It suits me fine though. I will end up getting 3 quality fighting games for cheap.

Everyone knows the fighting genre has a sales ceiling. Really poor decision making from the publishers.