Good on Ubisoft.......but I feel a distinct lack of hype around PSVR for a system thats about to launch. I think the Rift and Vive kinda took some of the mystery away. I think it's clear that VR is here to stay, but it's far from thr be all - end all that some were touting it to be.
Reports on the early release retail copies of KOF 14 is that the online is pretty rock solid as well.....which really isn't all surprising after KOF13 steam edition.
If your a SF fan you should at least give KOF 14 a try this year.
Excuses? Although I praised Far Harbor for its gameplay content, I did say Ramsey was justified in his opinion that technical matters were the overriding issues for him. For me personally, the quality of the content would not have justified a 2, and looking at the other critic reviews of PS4 Far Harbor, I'm not the only one. But that's fine either way.
I think this should be looked at in a different light, it's literally the first time somebody has tried to bring over PC mods to the console ecosystem, and from the sound of it, it would work if it wasn't for Sony installed security measures that were not a issue (or perhaps not known about) when previously working on Fallout 4.
You guys act like Bethesda has a vendetta against Sony, and yeah, Bethesda deserves blame for prior screw ups......but obviously they don't have a personal mission to piss off Playstation owners.
Unforseen technicalities may be a possibility when trying to infuse PC created mods onto consoles for the very first time.
Maybe Bethesda should have hired you and then they would have had the smarts to forcast the error before it happened! Ohh wait, Bethesda just hates Sony, yup, that's it....
Not everybody has to fall in-line with Push Square's opinions! You can blame them for PS3 optimization and releasing Far Harbor in its state, but this seems to be an oddball technical issue that really has no party to blame.
I've heard it has something to do with the Sony propitiatory sound chip within the PS4 that acts as some sort of safety mechanism against piracy, which makes it difficult, or impossible, for the PS4 to read the Fallout 4 mod files that originated on the PC (at least correctly). XB1 doesn't have that feature, hence, no problems.
Really, it's not much concern, I'm sure about 10 stores in the whole of the US would have actually stocked the retail version (by accident of course,....who actually puts a Vita game on display these days!?).
Sony really does nothing well outside of designing the base home console hardware and making sure it has strong software support.........which deserves a round of applause for sure (looking at your Nintendo)........however, they screw up pretty much everything else.
Yes, it's time to drop the PS Plus support for the PS3 and Vita, in the EU and NA....
However, I don't know if Japan has an equal to PS Plus? (I don't think they do)........but if that's the case, you may want to keep that going for a bit longer, at least another year or two.......the PS3 seems to be almost dead in Japan (but still healthier than in the west), and the Vita is still going rather steady.
Fallout 4 is still a great game, but I can't help shake the feeling that Bethesda developed the game with the hopes that it would become the "mature" Minecraft.
The settlement creation is nicely implemented,......but it feels like it was done at the expense of story and quest design..........Far Harbor did a decent job of trying to put more balance back into the game.
Want to train at the dojo? I'll be at the dojo......I'm trying to find the way, I must understand the way, I must understand this Satsui no Hado within me,...............want to train?........let's go for a walk,........so we can find a good place to spar.........I must find the way - to train, etc, etc.
It's obvious that the games had to be made with the limitations in mind, what I mean by "love"............is look at something like Irem titles, obviously they aren't as gorgeous as say Ori, but they have very much their own unique charm built within the confines of the limited hardware, and that can be appreciated.
Maybe it's the graphical artist aspect of yourself that kinda makes it hard to appreciate modern-day throwbacks to retro aesthetics instead of pushing modern boundaries.
To be honest, by some of your comments made in the past, you seem to hold little value for retro games or aesthetics (maybe you lapsed for a long time?, maybe you just don't care for that period?, - it's your prerogative either way). Yet, I think your in the minority with this one.
Whenever I play 8/16 bit, and some of the more advanced arcade games, I often find myself just appreciating the artistry that went into them. Do they look like Rayman Origins? No..............but the imperfections of the pixel art is part of the beauty, you can tell someone crafted this with love.
Some of the more advanced 2D sprite games, like Darius Gaiden or the Street Fighter 3 series have more visual appeal IMO than 95% of the whole PSN library.
Smart dad, their are types of people in this world, those that prefer 2D Sonic games (logical / sane), and those that prefer the 3D ones (insane / irrational).
Sonic Mania looks pretty ace tbh, especially with the guy behind the Android/iOS ports ports partly developing it (they were surprisingly really well done).
SF has always been a good mix of fighters that tend to look the part (IE, actually combatants or mixed-martial artists), and oddball designs like Blanka or Necro, which you either really love or hate.
KOF has the "cooler" designs, not any better per say, but the emphasis is on style / fashion.
Hakan can be pretty fun, and to be honest I wouldn't be that upset if he made a comeback, despite being an oddball design. Abel fits a nice niche in SF, hopefully they would make him a bit less dull next time
I played it through completion with another "chirping buddy"........and although I can kinda see the acclaim, it honestly didn't do much for me at all, I found it disappointing and kinda up its own a$$, and although we may be in the minority, I know others who have similar viewpoints on the title.
But hey, if it left a big enough impact on some players that they would put it in their top 5, so be it, who am I to say.
I do like how The Last of Us is placed over Uncharted 4 though........UC4 may be the definitive PS4 experince (out of the whole software library), but TLOU is the better game.
As far as re-releases? They will probably emulate the PS2 version of Samurai Shodown Anthology for the PS4...
But yup, Shodown will probably be next. I don't think they want to release one of the classic, more prestigious KOF's, and potentially eat into KOF14 profits.....give it some breathing room.
Neither had been confirmed, but there has been a number of SNK employees hinting at the possibility that Samurai Shodown is next in line (during the last year or so).
They have stated that they would like to revisit Garou (IE make a sequel)......but it seems to be more on the backburner compared to a new Shodown.
I honestly don't think the models are that bad, especially when you see them in game from a 2D perspective.
I think the biggest knock would be some of the stages, the Mexican one looks great, but the abandoned church and Neo City could use some more detail / animations for sure.
Nah, I think the Push Square staff is just a bit salty after giving this game little to no chance (which is a shame since it seems to be going against the grain of anti-consumer practices).
Is it a looker? No, does, but Mai look like Mai, Kyo look like Kyo, and Iori look like Iori, yes. KOF 13 was built upon the sprite work of KOF 12 (which was poorly received and had a small roster to boot).........so they had two iterations to make it right. KOF 14 is going for 50 fighters and a good load of stages (rendered for the first time in 3D), so like I said before, give SNK some slack.
I reckon the character models have made a pretty good transition from 2D to 3D IMO, they look as they should in terms of art direction....it's the lack of detail that's pretty blunt. That being said the gameplay is pretty much classic KOF, which is what I wanted.
I'm not really that concerned about the netcode to be honest, KOF13: Steam Edition was released after the console ports and SNK seemed to have learned their lessons with that iteration (it had pretty solid online), so I'm not really that skeptical.
Yeah, KOF14 looks like a PS3 game, the actual art direction is solid, all of the fighters look good in their transition to 3D, but the title as a whole is lacking detail.
That being said, they really nailed the feel of old school 2D KOF gameplay, and presentation wise, it also has the KOF energy, so I'm extremely happy about that. The game feels like a throwback in the fact that you payed 60 dollars for a complete package, it's not trying to nickle and dime you.
Comments 1,261
Re: Gamescom 2016: Ubisoft Goes Hard with PlayStation VR
Good on Ubisoft.......but I feel a distinct lack of hype around PSVR for a system thats about to launch. I think the Rift and Vive kinda took some of the mystery away. I think it's clear that VR is here to stay, but it's far from thr be all - end all that some were touting it to be.
Re: Gamescom 2016: Metal Gear Survives Without Hideo Kojima as Co-Op Spin-Off
@get2sammyb
I won't buy it, but on a positive note, at least Konami is cresting a new console title (even if it probably uses some old assets).
Re: Gamescom 2016: DriveClub VR Buckles Up with New Locations, Modes This Year
Hopefully some of these new tracks make it to the non-VR orginal Driveclub. The single urban track always seemed to be a bit odd if not deliberate.
Re: Street Fighter V PS4 Finally Gets Features That Should Have Been There at Launch
@sinalefa
Reports on the early release retail copies of KOF 14 is that the online is pretty rock solid as well.....which really isn't all surprising after KOF13 steam edition.
If your a SF fan you should at least give KOF 14 a try this year.
Re: Game of the Month: Top 4 PlayStation Games of July 2016
@kyleforrester87
Doom is my game of the year so far, Uncharted 4 may have been the polished technical showpiece, but Doom was just pure fun.
Re: Game of the Month: Top 4 PlayStation Games of July 2016
This has been an extremely slow last two months for me, it's mostly just been retro gaming only.
I reckon things will pick back up with Strike Vector EX (Star Fox on crack) and King of Fighters 13.
Re: Talking Point: What Are You Playing This Weekend? - Issue 129
I may or may not* be playing SNK Neo Geo and Capcom CPS2 on the Vita.
Re: Feature: What Do You Mean You've Never Played... International Track & Field?
Has nothing on the NES power pad and World Class Track Meet!
(move feet up and down as fast as possible within the shortest distance, unlike actual running......)
Re: Remember Rival Schools? Producer Says Shout if You Want a New One
Cool, just finish the game before release this time instead of making it a 60 dollar half-finished DLC generator.
Good to see they are still interested in fighting game production though.
Re: Bethesda Still Working with Sony to Get Fallout 4 Mods on PS4
@get2sammyb
Excuses? Although I praised Far Harbor for its gameplay content, I did say Ramsey was justified in his opinion that technical matters were the overriding issues for him. For me personally, the quality of the content would not have justified a 2, and looking at the other critic reviews of PS4 Far Harbor, I'm not the only one. But that's fine either way.
I think this should be looked at in a different light, it's literally the first time somebody has tried to bring over PC mods to the console ecosystem, and from the sound of it, it would work if it wasn't for Sony installed security measures that were not a issue (or perhaps not known about) when previously working on Fallout 4.
You guys act like Bethesda has a vendetta against Sony, and yeah, Bethesda deserves blame for prior screw ups......but obviously they don't have a personal mission to piss off Playstation owners.
Re: Bethesda Still Working with Sony to Get Fallout 4 Mods on PS4
@get2sammyb
Unforseen technicalities may be a possibility when trying to infuse PC created mods onto consoles for the very first time.
Maybe Bethesda should have hired you and then they would have had the smarts to forcast the error before it happened! Ohh wait, Bethesda just hates Sony, yup, that's it....
Re: Bethesda Still Working with Sony to Get Fallout 4 Mods on PS4
@get2sammyb
Not everybody has to fall in-line with Push Square's opinions! You can blame them for PS3 optimization and releasing Far Harbor in its state, but this seems to be an oddball technical issue that really has no party to blame.
Re: Bethesda Still Working with Sony to Get Fallout 4 Mods on PS4
@Flaming_Kaiser
I've heard it has something to do with the Sony propitiatory sound chip within the PS4 that acts as some sort of safety mechanism against piracy, which makes it difficult, or impossible, for the PS4 to read the Fallout 4 mod files that originated on the PC (at least correctly). XB1 doesn't have that feature, hence, no problems.
Re: Vita Game About Giving Girls Orgasms Accidentally Rated for Everyone
Really, it's not much concern, I'm sure about 10 stores in the whole of the US would have actually stocked the retail version (by accident of course,....who actually puts a Vita game on display these days!?).
Re: The Time Has Come for PlayStation VR Sizzle Trailers
@Draythedestroyer
Sony really does nothing well outside of designing the base home console hardware and making sure it has strong software support.........which deserves a round of applause for sure (looking at your Nintendo)........however, they screw up pretty much everything else.
Re: Uncharted's Movie Secures New Script Writer, But Will Never Come Out
Considering most big budget Sony flicks are god awful these days, I hope they never make an Uncharted film...........
Re: Talking Point: Should Sony Ditch PS3, Vita Support for PlayStation Plus?
Stop with the firmware updates on the Vita as well, so I can hack the hell out of it, lol.
Re: Talking Point: Should Sony Ditch PS3, Vita Support for PlayStation Plus?
Yes, it's time to drop the PS Plus support for the PS3 and Vita, in the EU and NA....
However, I don't know if Japan has an equal to PS Plus? (I don't think they do)........but if that's the case, you may want to keep that going for a bit longer, at least another year or two.......the PS3 seems to be almost dead in Japan (but still healthier than in the west), and the Vita is still going rather steady.
Re: The Time Has Come for PlayStation VR Sizzle Trailers
Those 400 dollars will be going to the PS4 Neo and anything afterwards will be accumulating to see of the NX is any good. Sorry VR.
Re: Burnout Makers Begin Work on New Racing Game
Dangerous Golf was a bad idea.........it's super niche.
A spiritual sequel to Burnout, now that's day one.
Re: Destiny: The Collection Is Supposedly Coming to PS4 in August
@get2sammyb
I think they had a stand alone Taken King that came with just that expansion (for the already established user basis) and an edition with everything.
Re: Destiny: The Collection Is Supposedly Coming to PS4 in August
I haven't played Destiny in about 10 months......great game IMO, but the support from Bungie was a bit too spotty to make it last for the long haul.
Re: Review: Fallout 4: Vault-Tec Workshop (PS4)
Fallout 4 is still a great game, but I can't help shake the feeling that Bethesda developed the game with the hopes that it would become the "mature" Minecraft.
The settlement creation is nicely implemented,......but it feels like it was done at the expense of story and quest design..........Far Harbor did a decent job of trying to put more balance back into the game.
Re: Metal Gear Solid V: Definitive Ex Emerges on Amazon
Well, at least they didn't call it GOTY edition.
Geralt of Rivia > Venom Snake, aka Big Boss, aka Punished Snake, aka another stupid alias.
Re: Weirdness: Beardy Ryu Is Now Officially Hot Ryu in Street Fighter V, According to Capcom
Ryu would be the worst significant other ever.
Want to train at the dojo? I'll be at the dojo......I'm trying to find the way, I must understand the way, I must understand this Satsui no Hado within me,...............want to train?........let's go for a walk,........so we can find a good place to spar.........I must find the way - to train, etc, etc.
Re: Video: How We Picked PS4's Top 20 Games
Good video, you explained your reasoning well.
Re: Sonic Sprints onto PS4 in Two New Games
@Captain_Toad
We probably should try to forget about Sonic 4.....it's not canon.
Re: Sonic Sprints onto PS4 in Two New Games
@Grawlog
8 bit, yes, I agree,......but 16 bit console-like or more advanced (Neo, CPS2, Saturn).....no.
Re: Sonic Sprints onto PS4 in Two New Games
@BAMozzy
It's obvious that the games had to be made with the limitations in mind, what I mean by "love"............is look at something like Irem titles, obviously they aren't as gorgeous as say Ori, but they have very much their own unique charm built within the confines of the limited hardware, and that can be appreciated.
Maybe it's the graphical artist aspect of yourself that kinda makes it hard to appreciate modern-day throwbacks to retro aesthetics instead of pushing modern boundaries.
Re: Sonic Sprints onto PS4 in Two New Games
@BAMozzy
To be honest, by some of your comments made in the past, you seem to hold little value for retro games or aesthetics (maybe you lapsed for a long time?, maybe you just don't care for that period?, - it's your prerogative either way). Yet, I think your in the minority with this one.
Whenever I play 8/16 bit, and some of the more advanced arcade games, I often find myself just appreciating the artistry that went into them. Do they look like Rayman Origins? No..............but the imperfections of the pixel art is part of the beauty, you can tell someone crafted this with love.
Some of the more advanced 2D sprite games, like Darius Gaiden or the Street Fighter 3 series have more visual appeal IMO than 95% of the whole PSN library.
Re: Sonic Mania Is the PS4 Sequel You've Spent Your Adult Life Yearning For
@Melucine
Smart dad, their are types of people in this world, those that prefer 2D Sonic games (logical / sane), and those that prefer the 3D ones (insane / irrational).
Re: Sonic Sprints onto PS4 in Two New Games
@belmont
Now they just have to do a Streets of Rage Mania/Redux esque title (drools).
Re: Sonic Sprints onto PS4 in Two New Games
@BAMozzy
.......and Shovel Knight is still more fun than 75% of the AAA titles out there.
I have to disagree with you, I'm happy they stuck with the spruced up 16 bit aesthetics.
Re: Sonic Sprints onto PS4 in Two New Games
Sonic Mania looks pretty ace tbh, especially with the guy behind the Android/iOS ports ports partly developing it (they were surprisingly really well done).
Re: Jury's Out on Juri in Street Fighter V on PS4 Next Week
@adf86
SF has always been a good mix of fighters that tend to look the part (IE, actually combatants or mixed-martial artists), and oddball designs like Blanka or Necro, which you either really love or hate.
KOF has the "cooler" designs, not any better per say, but the emphasis is on style / fashion.
Re: Jury's Out on Juri in Street Fighter V on PS4 Next Week
@adf86
Hakan can be pretty fun, and to be honest I wouldn't be that upset if he made a comeback, despite being an oddball design. Abel fits a nice niche in SF, hopefully they would make him a bit less dull next time
Re: Feature: The Best Games on PS4 - Summer 2016 Edition
@get2sammyb
Yes, overall it's a very good list.
Long live Driveclub.
Re: Feature: The Best Games on PS4 - Summer 2016 Edition
@Neolit
I played it through completion with another "chirping buddy"........and although I can kinda see the acclaim, it honestly didn't do much for me at all, I found it disappointing and kinda up its own a$$, and although we may be in the minority, I know others who have similar viewpoints on the title.
But hey, if it left a big enough impact on some players that they would put it in their top 5, so be it, who am I to say.
Re: Jury's Out on Juri in Street Fighter V on PS4 Next Week
The good: Crimson Viper, Juri
The ok: Abel, Gouken
The bad: Seth, Hakan, Decapre
The ugly: Rufus, El Fuerte
Re: Feature: The Best Games on PS4 - Summer 2016 Edition
To be honest you could drop Journey to 20, and have DOOM take it out with a double barrel shotgun (which would be fitting).
Re: Feature: The Best Games on PS4 - Summer 2016 Edition
I do like how The Last of Us is placed over Uncharted 4 though........UC4 may be the definitive PS4 experince (out of the whole software library), but TLOU is the better game.
Re: Feature: The Best Games on PS4 - Summer 2016 Edition
.......... (bites tounge) ............... (covers mouth) ............. (throws phone out the window).
Good list overall except one thing.
Re: Hands On: Is King of Fighters XIV on PS4 Worthy of Its Royal Title?
@JaxonH
As far as re-releases? They will probably emulate the PS2 version of Samurai Shodown Anthology for the PS4...
But yup, Shodown will probably be next. I don't think they want to release one of the classic, more prestigious KOF's, and potentially eat into KOF14 profits.....give it some breathing room.
Re: Hands On: Is King of Fighters XIV on PS4 Worthy of Its Royal Title?
@shonenjump86
Neither had been confirmed, but there has been a number of SNK employees hinting at the possibility that Samurai Shodown is next in line (during the last year or so).
They have stated that they would like to revisit Garou (IE make a sequel)......but it seems to be more on the backburner compared to a new Shodown.
Re: Hands On: Is King of Fighters XIV on PS4 Worthy of Its Royal Title?
@sinalefa
It's up on PSN now.
I honestly don't think the models are that bad, especially when you see them in game from a 2D perspective.
I think the biggest knock would be some of the stages, the Mexican one looks great, but the abandoned church and Neo City could use some more detail / animations for sure.
Re: Hands On: Is King of Fighters XIV on PS4 Worthy of Its Royal Title?
@ShogunRok
Fair enough! If your able to look past an incomplete fighting game, it's not that hard to look past one with sub-par graphics.
Re: Hands On: Is King of Fighters XIV on PS4 Worthy of Its Royal Title?
@ShogunRok
It's not that, it's just that sometimes you guys have $h!t opinions.
Anybody familiar with the KOF series could tell that the gameplay was looking on point by the first few trailers of 2016.
Re: Hands On: Is King of Fighters XIV on PS4 Worthy of Its Royal Title?
@ShogunRok
Nah, I think the Push Square staff is just a bit salty after giving this game little to no chance (which is a shame since it seems to be going against the grain of anti-consumer practices).
Is it a looker? No, does, but Mai look like Mai, Kyo look like Kyo, and Iori look like Iori, yes. KOF 13 was built upon the sprite work of KOF 12 (which was poorly received and had a small roster to boot).........so they had two iterations to make it right. KOF 14 is going for 50 fighters and a good load of stages (rendered for the first time in 3D), so like I said before, give SNK some slack.
Most importantly, it plays well.
Re: Hands On: Is King of Fighters XIV on PS4 Worthy of Its Royal Title?
@get2sammyb
I reckon the character models have made a pretty good transition from 2D to 3D IMO, they look as they should in terms of art direction....it's the lack of detail that's pretty blunt. That being said the gameplay is pretty much classic KOF, which is what I wanted.
I'm not really that concerned about the netcode to be honest, KOF13: Steam Edition was released after the console ports and SNK seemed to have learned their lessons with that iteration (it had pretty solid online), so I'm not really that skeptical.
Re: Capcom Is Trying to Make Street Fighter V Less Mind-Numbingly Tedious
@Feena
Yeah, KOF14 looks like a PS3 game, the actual art direction is solid, all of the fighters look good in their transition to 3D, but the title as a whole is lacking detail.
That being said, they really nailed the feel of old school 2D KOF gameplay, and presentation wise, it also has the KOF energy, so I'm extremely happy about that. The game feels like a throwback in the fact that you payed 60 dollars for a complete package, it's not trying to nickle and dime you.