Comments 53

Re: PS Plus Essential Games for March 2025 Include Some Massive Names

Ajbr8687

@The_Elder not defending Dragon Age here but you are on the record with being happy with last months games.

It’s a subscription- there are going to be a lot of months you don’t like. If you like 2-3 games a year it pays for itself.

There are likely going to be millions of people that try Dragon Age as a result of it being on here…PlayStation isn’t going out of their way to hand pick games for you specifically.

Re: Fans Are Fuming Warner Bros Patented the Nemesis System But Isn't Using It

Ajbr8687

SPOILER

Ive played hundreds of games perhaps the single best “boss” encounter I’ve experienced was at the end of shadow of Mordor when they use the nemesis system at the end and make you fight your top living nemesis. I hated that guy and was so happy when I killed him - he was such a pain in my butt the last part of that game. Was really well done in my opinion

Re: Sony Hits Back Hard at Bungie Lead's $200 Million Lawsuit

Ajbr8687

@Lyrick7 not to defend the corporation but how is Sony being immature here? They fired a guy for what seems to be clear gross misconduct with female employees and responded to a lawsuit.

Would you have preferred Sony retain someone like this? Would that have been the “mature” thing to do?

Re: Talking Point: Has the Market for AA Games on PS5 Really Disappeared?

Ajbr8687

@Bramble Sony didn’t develop Helldivers 2. Arrowhead isn’t a 1st party studio.

Why would Sony invest in a smaller game with in house assets, take on the associated risks with employment, overhead etc to develop AA games at this point when they can outsource and publish or just collect 30% rips on the stuff that gets dumped into PSN?

They are only going to use their studios for known quantities / sure things or big gambles that might pay off massively like concord (bad gamble).

Re: Talking Point: Has the Market for AA Games on PS5 Really Disappeared?

Ajbr8687

@johncalmc the issue is Sony is a business and there is no reason to gamble on small games when the over saturated market can do it for you.

They collect a 30% rip on the AA market right now and with games constantly coming out the chances of them making that type of money back on an investment is very small. Let someone else gamble and make the 1% smash hit - gamble small win small.

If they are going to make games from here on out it’ll be either known entities that are sure things or massive gambles like Concord. Thats it - and it’s because it makes 0 financial sense to invest in anything else.

Re: Sony Japan Studio Closed Because AA Market 'Disappeared', Says Shu Yoshida

Ajbr8687

@nessisonett this isn’t a marketing issue it’s an industry wide saturation issue. There are too many releases - too much choice is good for consumers but bad for business.

This year PS5 will pass PS4 in cumulative releases with 5 less years on the market. PlayStation isn’t going to put any money in creating or marketing small releases because it’s not worth it. Why would you market a small game when the ROI is going to be low? Sony isn’t going to waste time and resources on something that has minimal returns when there are more development teams than ever churning out AA quality games.

Pair that with the fact that people don’t want to pay more for games when costs are raising and the majority of playtime is spent in live service - it’s not smart business for Sony to invest in AA games. If they are going to do something it’s either go back to the well and release stuff they KNOW will do well or bet big. All the live service ***** was a result of that.

Re: Talking Point: Has the Market for AA Games on PS5 Really Disappeared?

Ajbr8687

The issue is there are too many games coming out.

According to a quick google search the entire PS3 catalog was around 2,000 total games.

From 2014-2025 there were 3,479 games released for PS4.

From 2020-2025 there has been 3,194 games released for PS5. With all the trash that gets put on the store the average consumer isn’t going to buy smaller titles because of the risk associated with buying really crappy games. Pair that with live service which takes up so much time and you have the answer.

That market is saturated and a large subset of people either don’t buy games at all or just wait until games drop in price substantially and get a better experience anyway because it’s content complete.

It’s not sustainable and seems like every time we’ve seen a studio lay people off a new studio pops up so the problem is getting worse.

Re: Ex-Sony Boss Says Xbox Can Find Multiplatform Software Success, Just Like SEGA

Ajbr8687

@Decimateh-xblz yeah it was insane and had gotten to the point where I was worried every time I turned on the Xbox. After the fourth time I sent it in and when they sent the new one I instantly went to GameStop to exchange it lol

360 was a great platform and I have a lot of nostalgia for that platform because it was during college when I had a lot of time to play games…I just got super unlucky with the hardware.

Re: Shuhei Yoshida Remembers Scariest Moment for Sony, When Nintendo Signed Monster Hunter As a 3DS Exclusive

Ajbr8687

@djlard as much as the games as service idea did fail and slow output - there is no way you don’t have enough to play.

2024 got the following games published by sony. There are also so many games coming out that arnt published by Sony that I have no idea how anyone is looking for things to play

Astrobot
Helldivers
Lego horizon
Rise of ronin
Stellar blade
Until dawn

Re: Outriders Dev People Can Fly Cancels Multiple Projects, Laying Off 120 Staff

Ajbr8687

@LavenderShroud no crash - this is still lingering market correction from massive Covid scale up.

Companies bet that the boom associated with people staying home would continue in post COVID world. With game development taking a long time many held on for as long as they could. The layoffs will continue as the market continues to correct. The unfortunate reality is that the many of the guys at top gambled and lost which is resulting in every day people losing their jobs.

Too many games come out that don’t make any money because people don’t have the bandwidth, refuse to pay full price or because the games just arnt very good (or a
Combo of all three).

Gaming overall is healthy - many developers are not.

Only thing consumers can do is buy full price games from the development teams they like and hope that support compounds to keep money flowing to future development

Re: Fans Appear to Be Coming Around to PS5 Pro

Ajbr8687

@NEStalgia you’re still looking at it from YOUR value proposition.

PC gaming isn’t for everyone. I have a nice rig I use for games that don’t work well on console (4x games mainly)- you are 100% incorrect saying the target audience would be better served on pc.

There is NO question that a console experience is easier. Common specs and plug and play is still way easier. You are someone that obviously understands PC builds…not everyone else does. To a laymen PC specs are daunting and people don’t want to worry about settings and specs.

Some people have $1000s of dollars in PlayStation digital games. Wouldn’t you agree that buying a $700 pro is less expensive than buying a pc and rebuying $1000 of games on steam?

Your argument of the $1200 investment is also flawed. If someone only has a ps5 and they want to have better specs that should drop $1200 for a decent gaming pc? So the options would be $500 +$700 vs $500 + $1200 plus rebuying games.

You’re not educating - you’re explaining YOUR reason. Once again you have no idea anyone’s reasons.

Re: Fans Appear to Be Coming Around to PS5 Pro

Ajbr8687

@NEStalgia dude- some people don’t want a pc. I prefer console gaming because I sit at a computer all day. I have all of my games digitally on PlayStation.

I have a nice computer and a ps5 - I also bought a pro. Why? Because I make good money and want to play games at the best fidelity possible. I have no desire to play on pc for many reasons.

Do you think it was dumb for me to buy?

You have no idea why people bought this…you only know why you DIDNT and expect everyone to have your exact line of thinking.

Re: Fans Appear to Be Coming Around to PS5 Pro

Ajbr8687

Can someone explain to me the discourse from some people in gaming right now?

  • $700 Is too much for an upgrade. Sony is greedy for trying to make a profit.
  • $70 for games is way too expensive!!!
  • $ 10 upgrade for a ps5 version of a ps4 game?? That’s greed!!!
  • anyone that supports this is a “mark” “boot licker” etc

Then…

“Where are all the new games?!?”

“These corporations shouldn’t be laying all these devs off- they are greedy!”

News flash people…Sony and every other corporation in the world is greedy. They are there to make money. If you don’t like it don’t support it. Don’t get on here and give people ***** for spending their own money.

This industry- more than just about any other industry - has been extremely inflation resistant. We are paying less than we were inflation adjusted 10 years ago.

If you expect Sony and other corporations to lose money or survive on ultra thin margins so they can get free stuff - I’d argue you’re greedier than Sony.

Corporations suck. They do ***** that sucks. Stuff above that I mention suck - I’m not personally going to pay $10to upgrade horizon but I’m not gonna get online and complain about it and insult the intelligence of people that do.

You’re free to not support it either but getting on here and insulting people makes you look worse than Sony

Re: Poll: Did You Pre-Order a PS5 Pro?

Ajbr8687

@Dom_31 what a crap comment.

So if someone doesn’t have physical games, wanted a other PlayStation 5 and has plenty of disposable income to make sure they have the best option to play now and in the future then we don’t have much “grey matter”

I’d argue that people that get online and tell people who make good money how to spend it are the ones lacking “grey matter”

Re: PS5 Pro Shows Real Promise in First Expert Analysis

Ajbr8687

If you live outside of the US this comment doesn’t apply to you as I think you are justified in complaining about the price point.

If you live in the US then I have no idea why you’re complaining about $700. People saying they should include stuff in an OPTIONAL upgrade. Sony isn’t going to sell these at a loss. The base PS5 is there for that - they can and should make money on a niche product like this. If you think the price point doesn’t justify the upgrade - great don’t buy it! It’s just like people not wanting to buy a Cadillac and getting a Chevy.

All the sudden everyone is up in arms about a disk drive? 85% of the games sold on the platform are digital. The stand is annoying but it’s only if you want to stand it vertically.

I’ve seen people saying it should be $500 or $600 with a disk drive. You can’t buy a decent computer with the PS5 specs for $500 or $600.

This is the same group of people that complained about $70 price of games…games sales haven’t slowed. The same group of people saying the portal was over priced (sold like hotcakes).

This thing is going to sell out…and if it doesn’t they’ll lower the price and (shock) still have margin built in so they don’t lose their ass on it.

I don’t plan on buying one of these…the people complaining about it are coming off as entitled babies. Companies don’t stay in business on tight margins and losing money on products. It’s how the world works…

Re: The Game Awards Host Geoff Keighley and Parody Site Hard Drive Are Beefing

Ajbr8687

@Sequel ok - well I’m an actual business analyst and executive at a large company.

1. PlayStation overall won’t “fail” without your suggestions

2. They priced this thing to make money. It’s not the base model. They are capitalizing on people that are willing to shell out $700 for an upgrade. They’ll manufacture the product and sell quite a bit at $700. They likely worked in plenty of margin in the event that it doesn’t sell well.

Starting at $700 with good margin to test the market is the smart business thing to do. That way they can later drop price to $650 or so and still make margin. If they start at $650 or as many people demand $500 they have nowhere to go and could end up losing a ton on the product.

This isn’t the base model “lose money to make money on software”. They have 0 incentive to not maximize profits on this console.

Re: Feature: PS5 Pro's Been Clowned on By the Entire Internet, and the Memes Will Make You Laugh

Ajbr8687

Would I ever buy a $200 version of a game that has a plastic statue with it? No - but some people do and that’s fine. Same goes for this - if you don’t like it don’t buy it and send a message to PlayStation that way - if you want one buy it and move on.

Those of you arguing online about this thing - take a step back and realize you are arguing and hurling insults over a freaking PlayStation…this life is short and getting angry over someone else’s opinion on a video game console is not worth it.

Remember guys we live in a world where people buy Cadillacs which are basically Chevys under the hood for a ton more money.

PlayStation is putting this out there because they can and it’ll sell fine. They don’t expect this to sell like crazy so they have to charge more for a premium product.

Re: $70 Games Are Just a Phase, Believes Saber Interactive CEO

Ajbr8687

@IslandLogic I’m sorry but I call bs…

You’ve never gone out to eat and had terrible service? A waiter that won’t come take your order? Then had terrible food?

You’ve never dropped $30 on a movie night and the movie sucked?

The difference is if a game launches broken (which most don’t) you still have the $60 15 hour game…the other two examples your money and time are gone. Forever.

Even if you drop $60 on a game you don’t like you can sell it back and recoup something.

This is coming from someone that doesn’t buy games day one typically - but complaining about the prices of games is kinda nuts. In terms of value for time it’s still one of the best deals out there.

Re: Reaction: The Problem with PlayStation Right Now

Ajbr8687

@Friendly What i think you are forgetting is that companies are around to make money. I dont understand your comment at the end - why would Sony willingly keep people around that they didnt need? Would you pay employees that are not producing?

London got closed because they didnt make money. Sony didnt get rid of individuals that were high performing. Layoffs suck - it hurts families but unfortunately its important for future health.

As much as I dont want to pull this card - I do this for a living. As much as the executives got Sony into this position - they are sitting on razer thin margins - every analyst agrees with that. Regardless of the margins your business runs on - you're not Sony. 6% EBIDTA can crash down to 0 quick in the event of rising cost. Inflation is more than 6% right now - its not healthy.

If I worked at Sony and I was busting my ass every day and I saw other employees not working very hard and getting paid and not producing anything profitable - thus putting more pressure on me - I'd be pissed. Money doesnt grow on trees and if a company wants to retain talent they have to trim the fat.

At 6% margin you have pissed off shareholders, you are not able to take loans out from the bank to grow, and you are one bad bet away from being in the red.

Re: Sony's London Studio, Media Molecule Were Reportedly 'Highest on the List' for Closure

Ajbr8687

@Dodoo as much as this all sucks - I think it will be good for the industry in the long run. Companies are realizing that they cant continue to put money into non-profitable / bloated games. They cant keep a bunch of people employed whenever they dont product things that sell.

Part of the issue with things not selling is that there is just too many games that get released. The flood of games makes it impossible for certain things to succeed. To me this looks like a major market correction - the execs made bad decisions and flew too close to the sun while throwing money at acquisition and hiring a ton of people. Cutting down on the extra fat isnt going to reduce the amount of revenue that comes into these companies - they'll be more profitable and hopefully keep talented people around. Less games is actually better for the industry - I think this will be good for everyone in the long run.

I could be wrong - but sometimes you have to take a few steps back and reevaluate in order to be successful.

Re: Reaction: The Problem with PlayStation Right Now

Ajbr8687

@Friendly agree or not - their profit margins were down 6% last year vs 2022 and a 6% current profit margin is a bad place to sit for a publicly traded company. Also keep in mind Sony has business segments outside of PlayStation. They are still a manufacturing company - not a services/ software company.

6% EBITDA, once again for a company that does any type of manufacturing is very slim. Common agreement in the financial world is 10% is considered healthy…sony fell below that in 2023. Not sure the nature of your company once again - but the situations are obviously different. Sony operating on a 3% margin like your company would be seen as catastrophic…my initial reaction to 3% at your company was wrong - don’t know the business but I assure you Sony is struggling at 6%.

Re: Reaction: The Problem with PlayStation Right Now

Ajbr8687

@Friendly wait - I might have misunderstood your comment. Do you guys manufacture anything or do you sell engineering services? If it’s the ladder then that makes sense as you have less overhead.

Sony manufactures products with fixed selling prices. If the price of super conductors or something they don’t have control goes up by 10-15% they could be screwed. You can’t live on 3% margins whenever you are buying components for manufacturing from somewhere else.

Also 6% margins for Sony is scary whenever they saw a 6% drop in EBITDA last year…another 6% drop…not good

Re: Reaction: The Problem with PlayStation Right Now

Ajbr8687

@Secryt the verge atricle lumped gamepass core subs in with standard gamepass subs. The real number is 25 million and has stagnated. Regardless of if it’s currently profitable it’s not sustainable.

$7 billion in top line sales isn’t enough to sustain the amount of development teams they have. Whenever they release a product they get no influx of capital because big releases don’t drive new subs. They’ve built themselves into a stagnant business model

Re: Reaction: The Problem with PlayStation Right Now

Ajbr8687

@Friendly if you work for a company operating on 3% EBITDA you need to find a new job. I’d be scared.

My company just went through a massive restructuring because we had a year of 5%. We are back up to 10-12% which is healthy for $500 million company. 3% margin is one bad decision away from bankruptcy…

Re: Reaction: The Problem with PlayStation Right Now

Ajbr8687

@itsfoz the math of gamepass doesn’t work man. 25,000,000 subs at $11 a month= gross profit to all Microsoft studios of $3.3 billion. Remove development costs and the cost to secure third party titles. Most of Xbox revenue comes from that.

God of war ragnarok alone brought in NET PROFIT of almost $1 billion.

God of War Ragnarok - a stand alone title was more profitable than gamepass. This is why Sony won’t go to day one subscription. It’ll never happen.

Re: EA Cuts Roughly 700 Jobs in Another Round of Industry Layoffs

Ajbr8687

@wiiware a little of both I’d say. If I were to bet three things are going to happen.

1. More layoffs and exploration of ways to cut costs through AI, asset flips, cutting content and a push back to the office for many dev teams that arnt.

2. More investment on known IP and games that are safe bets. More sequels to popular games, more licensed games and less innovation as publishers dont want to take risk.

3. Rising game prices and more micro transactions filling games to help recoup dev costs.

We are already seeing these trends - but it’ll get worse.

Re: EA Cuts Roughly 700 Jobs in Another Round of Industry Layoffs

Ajbr8687

@ATaco I don’t disagree at all. I hope I’m not coming off as defending corporate interests because I’m not at all. I’m personally pretty high up at a large company so just giving some business insight based on how many companies operate. It’s not good and unfortunately the games industry has become victim to this because people saw money was there.

It sucks…just trying to educate why this is happening right now.

Re: EA Cuts Roughly 700 Jobs in Another Round of Industry Layoffs

Ajbr8687

@Ken_Kaniff read my comments above. Most companies operating expenses are out of control. Over hired In 2020 and 2021 - inflation and cost of doing business is crushing. Gamers don’t want to spend more on games and the cost to make them is climbing. All of the major developers are seeing their EBIDTA numbers drop which indicates business health.

Can’t keep people around whenever they are working on stuff that won’t make a profit.

A average game has to sell north of 1.5 million copies to break even.

Things are going to get worse.

Re: EA Cuts Roughly 700 Jobs in Another Round of Industry Layoffs

Ajbr8687

@Deoxyr1bose I’m not saying the executives that made the decisions shouldn’t get canned. They probably should - their assessments of the situation was stupid.

Pay cuts don’t really do much though. Cutting 600+ employees plus benefits is probably saving EA around $60 million. Executive pay cuts can’t ever free up that much cash…

They SHOULD take one in order to keep their current employees from going nuts and they should spread some of the savings out to their employees that stay…but who knows if they actually will.

Not defending the corporations…just giving a peak into corporate workings.

Edited for spelling.

Re: EA Cuts Roughly 700 Jobs in Another Round of Industry Layoffs

Ajbr8687

The issue is that post 2020 these companies - and many software companies outside of the games industry over hired. As companies look at the future forecasts they can’t keep people employed and working on projects that won’t be profitable.

The executives should have known 2020 and 2021 were anomalies - but it’s better for them to cut employee bloat now before they start to sink. People losing their jobs sucks but if you don’t want game prices to go up or an influx of crappy half baked products flooding the market this is probably good for the future health of the industry..

Re: Rumour: A PS5 Remake of Uncharted: Drake's Fortune Is Possibly on the Cards

Ajbr8687

@Steel76 I’m not defending what Sony - but unfortunately that’s not going to happen. It’s a business and they want to maximize profits. They got away from making those types of games because it wasn’t profitable. Those games don’t sell well and having people work on something that likely won’t make money isn’t a sustainable way to run a business.

It’s why Insomniac is essentially going to be a Marvel studio now - those games sell.

Once again - not defending what they are doing. I don’t like it..but it’s the reality of the situation.

Re: Rumour: A PS5 Remake of Uncharted: Drake's Fortune Is Possibly on the Cards

Ajbr8687

This is the result of rising game development costs. Less expensive to remake something, sells better because it’s a known commodity.

Too much risk with spending $100-200 million on a new IP. We saw what happened with Star Field and other new IPs that don’t sell as well. Spend less, quicker cycle, easy money.

It’s going to be licensed games, remakes, established IPs for a while with a few new ideas sprinkled in.

Re: People Are Beginning to Play Around with PS5's Remote Play Handheld

Ajbr8687

I always read all of the comments about remote play and input lag. I use a backbone and the PS remote play app and it usually works flawlessly. I’m not sure if I’m just lucky or if I am just an idiot when it comes to input lag and don’t notice it. I’m excited for this release. I’ll try to pick one up around Christmas

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