@thefourfoldroot1 @Trousersnake This truly is the only downside to PSVR2, isn't it? It kills the fun in flat-screen games, especially when it comes to racing.
And it's not only the immersion. I've found that depth perception, the wider field-of-view and the ability to look around (and into apexes) has dramatically improved my handling.
Publishers need to understand that the financial math of adding VR support is not so straightforward. It's a value add that goes well beyond increased sales at launch.
To illustrate, I'd argue that PSVR2 has had a sizeable positive impact on PS5 sales. Many people may choose PS5 over Xbox simply for the option to add VR down the line.
Oh, I get it now. You are one of those. No point in arguing then, but here is a farewell note: the business side of PlayStation is far and wide the reason it exists in the first place. Maybe that is hard for you to understand, but I'll try to convey it in another way to make it clearer: defending good business decisions is ultimately defending the very existence of the product you love.
I've been around long enough to witness bad business decisions run videogame companies to the ground. And I'll be the first to criticize Sony for making bad business moves such as investing so much capital and energy into GaaS.
But I get it. Most people can't see beyond their immediate needs and desires. They'll happily jeopardize their future self in the name of immediate satisfaction. This is true especially these days.
@TrickyDicky99 Imagine a kid buying the PS4 version and the whole game is stuck at a terrible 1080p resolution, no 120 Hz option or VRR, no Sophy at all, no 4-player split screen. The horror!
Just admit it, Polyphony and Herman supported the PS4 where and while it made sense. Now it's time to gradually move on.
Sure, a GOW game centered around Atreus where the best part (spoiler) is when Kratos makes a surprise appearance. Remember the blades of chaos big comeback?
It could be an interesting testing ground for how popular the new main character will be, which should be challenging given how much better Kratos plays in the games so far.
Additionally, it could also be a good steppingstone towards evolving the engine to truly current-gen tech.
@Dobbos I bought PSVR2 mainly for GT7 but, being new to VR and very prone do motion sickness, I was deeply disappointed when I first tried it. I felt so awfully sick so quickly that I thought I would never even had the interest to give it another go.
But then I fell in love with VR and slowly built my VR legs through other games until I felt confident enough to go back to Gran Turismo. Long story short, GT7 in VR is now my favorite gaming experience by a mile and I play it often, no problem.
So, it's definitely possible to overcome motion sickness. Reddit has a few good threads on strategies to accomplish that, and it's very much worth it.
I really like how big, loud and bold my original Digital PS5 looks in my open cabinet. Wild yet weirdly balanced, floating a little over the shelf. Love it.
@TrickyDicky99 So why on Earth do you keep banging the same old "GT7 is being held back by the PS4" drum, when Polyphony can demonstrably implement PS5 exclusive features?
You know someone is full of crap when they adjust and change their argument according to what is convenient to prove a given point.
@TheArt "Layoffs are awful. Employ someone and later tell them you don't need them anymore".
Sometimes it's hard to tell if people are being sarcastic online, but what you stated is exactly why free markets work. A dynamic work environment allows employers and employees to move freely according to demand.
@TrickyDicky99 Yesterday: "What's stopping Sophy integration from being a PS5 exclusive feature?"
Today: "Also, in addition to the standard AI features, the PS5 version of the game will allow you to take on Gran Turismo Sophy, the prototype revolutionary racing AI agent that's causing a worldwide sensation in the driving-game genre."
I'm placing my bets on Sophy. A full integration would be amazing, as it would put GT7 head and shoulders above the new Forza.
The timeline matches: it's been a few months since the beta, and Polyphony has just released a video where they categorically say that Sophy would be integrated into the main game at some point.
@Trousersnake That's funny, I'm also 45. And yes, VR feels exactly like the early days of 2D on the NES/Sega Master System, or the early days of 3D on the original PlayStation/N64. It's a little janky and cumbersome, but it's fresh and mind-blowing.
I actually think VR will take longer than those two analogies to mature, because it's so much more ground-breaking. But it's more than good enough already, and it's always exciting to participate in a nascent revolutionary tech.
@TrickyDicky99 To be honest, I'm loving my games being smaller. I'm a grown adult with a small tech company to run, so my gaming time is limited to about one hour a day (not every day).
The last flat-screen game I dived into before switching to VR was Forbidden West. And although it was a good game, it took me two or three months to see it through. What a relief then, to be playing Moss now and seeing that 60% completion on the launch screen after about a week. And sure, it doesn't have the production values of Horizon, but it's dripping with creativity and soul. So much more enjoyable.
I'm sorry you fell off VR, because you seem to like it. But I'm glad I still have a few years of delight left before it wears on me.
@TrickyDicky99 The game I played the most this generation is GT7 by a mile. It was the number one reason I got PSVR2, and its VR mode has exceeded my expectations. That's more than enough meat for me.
Now, not everyone is a GT7 hardcore like me, but PSVR2 has plenty of other meaty stuff already. RE8 and the upcoming RE4 are the obvious examples here, but there's also games like No Man's Sky in which people have spent hundreds of hours. Not to mention Call of The Mountain, which is a AAA quality, PSVR2-exclusive first-party title.
Sure, the medium could benefit immensely from bigger investments, but one must be realistic. It's a chicken and egg situation and Sony's approach, while frustrating to many, is the smart way to go from a financial standpoint. VR is ground-breaking tech that will take years or even decades to mature, and Sony is making sure they have a foot on it.
I might get back to flat, or I may stay mostly in VR like many people have. The truth is I don't care. I'm just glad PSVR2 exists because I'm having the best time I've had with gaming since the original PlayStation. So, I ask kindly: please, don't waste your time trying to take away from that enjoyment.
@RustyStag You obviously don't own one, and I kinda get a "but would want one" vibe from you comment.
The only downside to PSVR2 is that it totally ruined flat-screen gaming for me. And I wonder if it actually is a downside, to be honest. I've been gaming for 40 years now, and VR is the breath of fresh air this hobby needed.
I even look at, like, Spider-Man 2 and think "meh". The abstraction layer of pushing buttons and sticks on a pad while watching that translate to actions on a square 2D window located a few meters aways from me suddenly falls... flat.
@Fight_Teza_Fight Actually, you can kinda get back to that. PSVR2 is in that exact space: shorter, cheaper and way more creative, experimental games.
Since I got the headset, I totally lost interest in flat-screen games. They all feel like "been there, done that" type of deal.
VR is a completely new paradigm, and there are dozens of incredible games available on the platform already. Especially if you are new to VR, which is my case.
@GoodOlDubs It was struck by a 5% interest rate in the 10-year US bonds. This threshold is sure to make a sizeable damage in any enterprise around the globe, large or small, and Sony is not imune to that. They're simply taking necessary precautions.
Expect some big whale to appear floating around somewhere soon.
@Beerheadgamer82 I guess media pundits in particular like to play out that intelectual superiority, so they usually applaud the "clean" and "unintrusive" nature of the Series X's design.
I'm a designer myself, and I think the original PS5 Digital Edition's design is marvelous, especially in the horizontal position. It's both wild and balanced, and it hovers beautifully over my cabinet's shelf. I also love the b&w contrast and the matte finish of the plates. Genius stuff, really.
Now, the new slim... I don't know what they were thinking, especially with the horrendous disc version. That drive bulge is so disproportional and the peg... jesus.
@gaston Same here. The only downside of getting a PSVR2 headset is that I realized how stagnated and uninteresting flat games have become.
See, I've been gaming since the late 80's. And even though that feeling of "been there, done that" has been percolating for many years now, I kept gaming because it's my passion (plus a bit of inertia).
But after experiencing GT7, RE8 or Tetris Effect on PSVR2, I kinda can't go back to flat. For one, I was super excited for Spider-Man 2. Well, it's here now, and I just can't justify the $70. I'd rather spend it on that sweet Moss bundle deal + Synapse + Crossfire Sierra Squad. I'm fine playing Spider-Man 2 down the line when it eventually gets to PS+ Extra.
Not gonna happen anytime soon. The level at which interest rates are worldwide makes large acquisitions a very bad move from a financial perspective.
Just observe how this kind of deal hasn't happened over the last several months. Microsoft ABK was negotiated 18 months ago and Tencent is crumbling down.
The consolidation wave has passed until the next one comes, but it'll take a couple years at least.
@RachaelWest Thanks for reaching out. I'll be definitely getting this one, as it scratches a very nostalgic itch. I still remember how big of a deal the original was back in 1993.
Man, GT7 is such a tour de force. It was released like 18 months ago and still manages to figure in the top 20.
And it's well deserved. GT7 on PSVR2 with a good set of wheel and pedals is the single most incredible experience one can have in console gaming today.
I know this is about Spider-Man 2 but man, I gotta shout out Tetris Effect on PSVR2. Not only is it my most played game on PSVR2; it is my most played game in 2023 period.
Tetris Effect on PSVR2 is really one of those gaming experiences that go beyond the traditional idea of what a videogame can entail. Only people that have experienced it can have a full grasp of what I'm trying to convey here. It's a must play.
@Northern_munkey "Vinyl is making a big come back amongst the audiophile community which is a huge one."
Mate, the term "audiophile" is the textbook definition of niche. But hey, there's no need to get so defensive. I, for one, love VR, which is still considered a niche even though there are tens of millions of users. Quest 2 alone is estimated to have sold over 20 million units.
"Ask anyone that has a PSVR2 and they’ll likely tell you that the tech is great, but the library is lacking."
Oh man, c'mon. I can't believe this narrative sticks even among the Push Square's crew. I mean, if you own the original PSVR, a Quest 2 and you have a PC that can handle VR, maybe (maybe) you're disappointed with a library of launch-year exclusives that "only" has the likes of Horizon, GT7, RE8, RE4, Switchback and Firewall. But even then, you'd be a bit of a moron, because this is by far the best launch lineup of any VR platform.
Recent events seem to point to the fact that the live service games bubble is finally bursting. I'd bet only a few of those 10 such games in development at Sony will see the light of day.
Sounds like a good thing, but careful what you wish for. One would think Sony would go back to its bread and butter, but these trends have a way of being replaced by even worse ones. Think AI and cloud.
@maybemaybemaybe It sure is. I don't think it was an official public statement, but rather a twitter response or something along those lines.
But come to think about it, there's really no other possible way to get out of that. They clearly stated, "if you go into battle with your PS VR2 as your flight helmet, you'll feel the rush of combat across the entire game experience, too".
Right there, on the friggin' PlayStation blog post.
@maybemaybemaybe Sorry if the irony got lost in translation, but that explanation was actually employed by one of the developers. I think I saw it in Without Parole's discord.
@maybemaybemaybe "you’ll feel the rush of combat across the entire game experience". Oh, they have explained. You know you can play the rest of the game on a virtual screen inside your PSVR2, right? Right?
I'll be sitting here, watching the keyboard warriors shout "I support the strike, got get 'em!" today, so that tomorrow they can come back to the comments section and whine that Jim Ryan sucks 'cause PlayStation hasn't released a single AAA game this year.
They're always ready to virtue signal, but never willing to pay the price.
@GamingFan4Lyf C'mon, mate! What you're saying is the textbook definition of "short sighted". You've got to put the pieces together. Have you already forgot the "spend Sony out of business" quote?
Game Pass is a cancer that is rotting the very foundation of the games industry, and these latest leaks clearly indicate that this is by design.
Sorry if this comes out a little harsh, but your comment sounds straight out the "frog in the pan" analogy.
Most of the mainstream media and gamers have a weird distaste for VR, but many of the PS5 innovations were clearly driven by PSVR2. Namely, haptic feedback and 3D audio, as they complement VR nicely by adding extra layers of immersion.
Remember when every other day we would see a developer praising the glory of Game Pass? And Xbox shills would go "see? It's great for everyone!". Sure, everyone is happy when all bellies are full.
Then, growth flattened way earlier than Microsoft expected, and praises became whispers of checks getting smaller. And prices were raised while deals were removed.
Microsoft adopted a model that makes games cheaper to consumers at the same time when development costs were skyrocketing. There's no free lunch.
And now, they see the whole thing not working, and what do they do? They double down and make the biggest acquisition in games history.
And suddenly, Unity wants their piece of the pie. Sure, they handled it catastrophically bad, but people need to look at it from a wider perspective: it's the canary in the coal mine.
At the end of the day, the buck has to stop somewhere. Development costs have been rising steadily over the last few decades, while companies with deep pockets in different spheres of the gaming industry have been subsidizing prices in all manner of ways to gain market share.
I can't speak on the matter at hand specifically, but the writing has been on the wall. It's not realistic to expect tools, games, and so on to remain free or subsidized forever. Yes, I'm looking right at you now, Microsoft. You too, Epic.
What becomes increasingly clear though, is that the gaming industry is not in a healthy state right now.
Comments 560
Re: New Sony PS5 Advert Designed to Set Pulses Racing
It certainly did not get my pulse racing, I'll tell you that.
Re: EA Sports WRC (PS5) - Don't Swerve This Intense, Well-Rounded Rally Racer
@thefourfoldroot1 @Trousersnake
This truly is the only downside to PSVR2, isn't it? It kills the fun in flat-screen games, especially when it comes to racing.
And it's not only the immersion. I've found that depth perception, the wider field-of-view and the ability to look around (and into apexes) has dramatically improved my handling.
Publishers need to understand that the financial math of adding VR support is not so straightforward. It's a value add that goes well beyond increased sales at launch.
To illustrate, I'd argue that PSVR2 has had a sizeable positive impact on PS5 sales. Many people may choose PS5 over Xbox simply for the option to add VR down the line.
Re: Gran Turismo 7's New Advanced PS5 AI Could Change Racing Games Forever
Oh, I get it now. You are one of those. No point in arguing then, but here is a farewell note: the business side of PlayStation is far and wide the reason it exists in the first place. Maybe that is hard for you to understand, but I'll try to convey it in another way to make it clearer: defending good business decisions is ultimately defending the very existence of the product you love.
I've been around long enough to witness bad business decisions run videogame companies to the ground. And I'll be the first to criticize Sony for making bad business moves such as investing so much capital and energy into GaaS.
But I get it. Most people can't see beyond their immediate needs and desires. They'll happily jeopardize their future self in the name of immediate satisfaction. This is true especially these days.
Have a good one.
Re: Gran Turismo 7's New Advanced PS5 AI Could Change Racing Games Forever
@Vladspartan Lol sometimes a comment is so absurd that I have a hard time telling if the person is being sarcastic.
Re: Gran Turismo 7's New Advanced PS5 AI Could Change Racing Games Forever
@TrickyDicky99 Imagine a kid buying the PS4 version and the whole game is stuck at a terrible 1080p resolution, no 120 Hz option or VRR, no Sophy at all, no 4-player split screen. The horror!
Just admit it, Polyphony and Herman supported the PS4 where and while it made sense. Now it's time to gradually move on.
Re: God of War's Next PS5 Game Could Be Revealed Before the End of the Year
Sure, a GOW game centered around Atreus where the best part (spoiler) is when Kratos makes a surprise appearance. Remember the blades of chaos big comeback?
It could be an interesting testing ground for how popular the new main character will be, which should be challenging given how much better Kratos plays in the games so far.
Additionally, it could also be a good steppingstone towards evolving the engine to truly current-gen tech.
Re: Gran Turismo 7's New Advanced PS5 AI Could Change Racing Games Forever
@TrickyDicky99 But, but... I thought that was not even possible!
Re: Gran Turismo 7's New Advanced PS5 AI Could Change Racing Games Forever
@Dobbos I bought PSVR2 mainly for GT7 but, being new to VR and very prone do motion sickness, I was deeply disappointed when I first tried it. I felt so awfully sick so quickly that I thought I would never even had the interest to give it another go.
But then I fell in love with VR and slowly built my VR legs through other games until I felt confident enough to go back to Gran Turismo. Long story short, GT7 in VR is now my favorite gaming experience by a mile and I play it often, no problem.
So, it's definitely possible to overcome motion sickness. Reddit has a few good threads on strategies to accomplish that, and it's very much worth it.
Re: The Invincible (PS5) - Hard Sci-Fi Adventure Tells a Good Story
I feel I have to state the obvious: this game has "VR" written all over it. Could really shine on PSVR2.
Re: Gran Turismo 7 Promises Major PS5, PS4 Update Next Week
@TrickyDicky99 Oh god, do you really have to think this narrowly? Anyone can see that Sophy is being gradually integrated into the game.
And where did that unbreakable "parity with PS4" rule come from? Wait, don't answer that one.
Re: The First Photos of the PS5 Slim Are Circulating Online
I really like how big, loud and bold my original Digital PS5 looks in my open cabinet. Wild yet weirdly balanced, floating a little over the shelf. Love it.
The new one though... oof
Re: Gran Turismo 7 Promises Major PS5, PS4 Update Next Week
@TrickyDicky99 So why on Earth do you keep banging the same old "GT7 is being held back by the PS4" drum, when Polyphony can demonstrably implement PS5 exclusive features?
You know someone is full of crap when they adjust and change their argument according to what is convenient to prove a given point.
Re: Destiny 2 Fans Demand Refunds for Next DLC After Bungie Layoffs
@TheArt "Layoffs are awful. Employ someone and later tell them you don't need them anymore".
Sometimes it's hard to tell if people are being sarcastic online, but what you stated is exactly why free markets work. A dynamic work environment allows employers and employees to move freely according to demand.
Re: Gran Turismo 7 Promises Major PS5, PS4 Update Next Week
@TrickyDicky99 Yesterday: "What's stopping Sophy integration from being a PS5 exclusive feature?"
Today: "Also, in addition to the standard AI features, the PS5 version of the game will allow you to take on Gran Turismo Sophy, the prototype revolutionary racing AI agent that's causing a worldwide sensation in the driving-game genre."
Bingo!
Re: Gran Turismo 7 Promises Major PS5, PS4 Update Next Week
@TrickyDicky99 What's stopping Sophy integration from being a PS5 exclusive feature?
Re: Gran Turismo 7 Promises Major PS5, PS4 Update Next Week
I'm placing my bets on Sophy. A full integration would be amazing, as it would put GT7 head and shoulders above the new Forza.
The timeline matches: it's been a few months since the beta, and Polyphony has just released a video where they categorically say that Sophy would be integrated into the main game at some point.
Re: PSVR2 Is 'Important' to Sony, But 'PS5 Is the Core'
@Trousersnake All this plus the "being there, done that" feeling from having played flat-screen games for the last 40 years lol.
Re: PSVR2 Is 'Important' to Sony, But 'PS5 Is the Core'
@Trousersnake That's funny, I'm also 45. And yes, VR feels exactly like the early days of 2D on the NES/Sega Master System, or the early days of 3D on the original PlayStation/N64. It's a little janky and cumbersome, but it's fresh and mind-blowing.
I actually think VR will take longer than those two analogies to mature, because it's so much more ground-breaking. But it's more than good enough already, and it's always exciting to participate in a nascent revolutionary tech.
Re: Alan Wake 2 (PS5) - A Nightmare We Never Want to Wake Up From
The big question is: if I didn't like Control, will I enjoy this game? Never played the original.
I appreciate what Control was getting at, but I just wasn't feeling it. And now I'm getting a similar vibe from Alan Wake 2's footage.
Re: PSVR2 Is 'Important' to Sony, But 'PS5 Is the Core'
@TrickyDicky99 To be honest, I'm loving my games being smaller. I'm a grown adult with a small tech company to run, so my gaming time is limited to about one hour a day (not every day).
The last flat-screen game I dived into before switching to VR was Forbidden West. And although it was a good game, it took me two or three months to see it through. What a relief then, to be playing Moss now and seeing that 60% completion on the launch screen after about a week. And sure, it doesn't have the production values of Horizon, but it's dripping with creativity and soul. So much more enjoyable.
I'm sorry you fell off VR, because you seem to like it. But I'm glad I still have a few years of delight left before it wears on me.
Re: PSVR2 Is 'Important' to Sony, But 'PS5 Is the Core'
@RustyStag So, you bought PSVR2 for the Horizon game alone? What kinds of games do you like?
Re: PSVR2 Is 'Important' to Sony, But 'PS5 Is the Core'
@TrickyDicky99 The game I played the most this generation is GT7 by a mile. It was the number one reason I got PSVR2, and its VR mode has exceeded my expectations. That's more than enough meat for me.
Now, not everyone is a GT7 hardcore like me, but PSVR2 has plenty of other meaty stuff already. RE8 and the upcoming RE4 are the obvious examples here, but there's also games like No Man's Sky in which people have spent hundreds of hours. Not to mention Call of The Mountain, which is a AAA quality, PSVR2-exclusive first-party title.
Sure, the medium could benefit immensely from bigger investments, but one must be realistic. It's a chicken and egg situation and Sony's approach, while frustrating to many, is the smart way to go from a financial standpoint. VR is ground-breaking tech that will take years or even decades to mature, and Sony is making sure they have a foot on it.
I might get back to flat, or I may stay mostly in VR like many people have. The truth is I don't care. I'm just glad PSVR2 exists because I'm having the best time I've had with gaming since the original PlayStation. So, I ask kindly: please, don't waste your time trying to take away from that enjoyment.
Re: PSVR2 Is 'Important' to Sony, But 'PS5 Is the Core'
@RustyStag You obviously don't own one, and I kinda get a "but would want one" vibe from you comment.
The only downside to PSVR2 is that it totally ruined flat-screen gaming for me. And I wonder if it actually is a downside, to be honest. I've been gaming for 40 years now, and VR is the breath of fresh air this hobby needed.
I even look at, like, Spider-Man 2 and think "meh". The abstraction layer of pushing buttons and sticks on a pad while watching that translate to actions on a square 2D window located a few meters aways from me suddenly falls... flat.
Re: Media Molecule Confirms Report of Layoffs, Has Begun Consultation Process
@Fight_Teza_Fight Actually, you can kinda get back to that. PSVR2 is in that exact space: shorter, cheaper and way more creative, experimental games.
Since I got the headset, I totally lost interest in flat-screen games. They all feel like "been there, done that" type of deal.
VR is a completely new paradigm, and there are dozens of incredible games available on the platform already. Especially if you are new to VR, which is my case.
Re: Looks Like Sony's the Latest to Be Struck by a Slew of Layoffs
@GoodOlDubs It was struck by a 5% interest rate in the 10-year US bonds. This threshold is sure to make a sizeable damage in any enterprise around the globe, large or small, and Sony is not imune to that. They're simply taking necessary precautions.
Expect some big whale to appear floating around somewhere soon.
Re: PS5 Is Running Riot in Europe, with Sales Up 175% Over Last Year
@Beerheadgamer82 I guess media pundits in particular like to play out that intelectual superiority, so they usually applaud the "clean" and "unintrusive" nature of the Series X's design.
I'm a designer myself, and I think the original PS5 Digital Edition's design is marvelous, especially in the horizontal position. It's both wild and balanced, and it hovers beautifully over my cabinet's shelf. I also love the b&w contrast and the matte finish of the plates. Genius stuff, really.
Now, the new slim... I don't know what they were thinking, especially with the horrendous disc version. That drive bulge is so disproportional and the peg... jesus.
Re: Assassin's Creed Nexus VR Looks Incredible, But It's Not Confirmed for PSVR2 Yet
@gaston Same here. The only downside of getting a PSVR2 headset is that I realized how stagnated and uninteresting flat games have become.
See, I've been gaming since the late 80's. And even though that feeling of "been there, done that" has been percolating for many years now, I kept gaming because it's my passion (plus a bit of inertia).
But after experiencing GT7, RE8 or Tetris Effect on PSVR2, I kinda can't go back to flat. For one, I was super excited for Spider-Man 2. Well, it's here now, and I just can't justify the $70. I'd rather spend it on that sweet Moss bundle deal + Synapse + Crossfire Sierra Squad. I'm fine playing Spider-Man 2 down the line when it eventually gets to PS+ Extra.
Re: PlayStation Allegedly Under Pressure to Make Major Gaming Acquisitions
Not gonna happen anytime soon. The level at which interest rates are worldwide makes large acquisitions a very bad move from a financial perspective.
Just observe how this kind of deal hasn't happened over the last several months. Microsoft ABK was negotiated 18 months ago and Tencent is crumbling down.
The consolidation wave has passed until the next one comes, but it'll take a couple years at least.
Re: Mini Review: The 7th Guest VR (PSVR2) - Bugs Besmirch This Entertaining VR Remake
@RachaelWest Thanks for reaching out. I'll be definitely getting this one, as it scratches a very nostalgic itch. I still remember how big of a deal the original was back in 1993.
Re: September 2023 Circana: PS5 Still on Top Despite Chart-Topping Starfield
@cburg Let's be fair. There's just no comparison here.
Re: September 2023 Circana: PS5 Still on Top Despite Chart-Topping Starfield
Man, GT7 is such a tour de force. It was released like 18 months ago and still manages to figure in the top 20.
And it's well deserved. GT7 on PSVR2 with a good set of wheel and pedals is the single most incredible experience one can have in console gaming today.
Re: Sky-High Marvel's Spider-Man 2 PS5 Review Scores Make It One of the Top Rated Games of 2023
I know this is about Spider-Man 2 but man, I gotta shout out Tetris Effect on PSVR2. Not only is it my most played game on PSVR2; it is my most played game in 2023 period.
Tetris Effect on PSVR2 is really one of those gaming experiences that go beyond the traditional idea of what a videogame can entail. Only people that have experienced it can have a full grasp of what I'm trying to convey here. It's a must play.
Re: Ubisoft Exec Says Physical Sales Slowing, But They're Not Going Away
@Northern_munkey "Vinyl is making a big come back amongst the audiophile community which is a huge one."
Mate, the term "audiophile" is the textbook definition of niche. But hey, there's no need to get so defensive. I, for one, love VR, which is still considered a niche even though there are tens of millions of users. Quest 2 alone is estimated to have sold over 20 million units.
Re: Ubisoft Exec Says Physical Sales Slowing, But They're Not Going Away
He's right. Physical media won't go away, but Blu-rays will become as niche and rare as LP records and cassette tapes.
Whether one likes it or not, there's no fighting this wave.
Re: PS5 Slim Officially Unveiled, Attachable Disc Drive, Launches November
So, there's the disc drive model and an "adorably all digital" option. 😑
Re: Preview: Arizona Sunshine 2 Could Be the Next PSVR2 Must-Buy
"Ask anyone that has a PSVR2 and they’ll likely tell you that the tech is great, but the library is lacking."
Oh man, c'mon. I can't believe this narrative sticks even among the Push Square's crew. I mean, if you own the original PSVR, a Quest 2 and you have a PC that can handle VR, maybe (maybe) you're disappointed with a library of launch-year exclusives that "only" has the likes of Horizon, GT7, RE8, RE4, Switchback and Firewall. But even then, you'd be a bit of a moron, because this is by far the best launch lineup of any VR platform.
Re: The Last of Us Multiplayer's Microtransactions Man Has Left Naughty Dog
Recent events seem to point to the fact that the live service games bubble is finally bursting. I'd bet only a few of those 10 such games in development at Sony will see the light of day.
Sounds like a good thing, but careful what you wish for. One would think Sony would go back to its bread and butter, but these trends have a way of being replaced by even worse ones. Think AI and cloud.
Re: Do a Barrel Roll in Project Wingman: Frontline 59 on PS5, PSVR2
@maybemaybemaybe It sure is. I don't think it was an official public statement, but rather a twitter response or something along those lines.
But come to think about it, there's really no other possible way to get out of that. They clearly stated, "if you go into battle with your PS VR2 as your flight helmet, you'll feel the rush of combat across the entire game experience, too".
Right there, on the friggin' PlayStation blog post.
Re: Do a Barrel Roll in Project Wingman: Frontline 59 on PS5, PSVR2
@maybemaybemaybe Sorry if the irony got lost in translation, but that explanation was actually employed by one of the developers. I think I saw it in Without Parole's discord.
I totally agree, this is a ***** show.
Re: Do a Barrel Roll in Project Wingman: Frontline 59 on PS5, PSVR2
@maybemaybemaybe "you’ll feel the rush of combat across the entire game experience".
Oh, they have explained. You know you can play the rest of the game on a virtual screen inside your PSVR2, right? Right?
Re: Do a Barrel Roll in Project Wingman: Frontline 59 on PS5, PSVR2
@CaptD Yeah, that is the dream. AC7 is amazing. I hope they rushed Project Wingman because they heard something about AC8 through the grapevines.
Re: Mini Review: Scorn (PS5) - A Brilliantly Disgusting Puzzler with Gameplay Woes
@AdamNovice I had the exact same thought. VR is perfect for games that excel in environment crafting.
Re: Epic Games Laying Off Almost 900 Employees, Fall Guys Dev Hit Hard
Man, that Shaun Layden's candid interview from after he left Sony... can we call it "the Layden's prophecy" yet?
Re: A Video Game Actors Strike Could Happen Following Union Vote for Action
I'll be sitting here, watching the keyboard warriors shout "I support the strike, got get 'em!" today, so that tomorrow they can come back to the comments section and whine that Jim Ryan sucks 'cause PlayStation hasn't released a single AAA game this year.
They're always ready to virtue signal, but never willing to pay the price.
Re: Xbox Documents Reveal Staggering Cost of Bringing Games to Game Pass, PS Plus
@GamingFan4Lyf Gsus man, you're so far behind that it's pointless to argue.
Re: Xbox Documents Reveal Staggering Cost of Bringing Games to Game Pass, PS Plus
@GamingFan4Lyf C'mon, mate! What you're saying is the textbook definition of "short sighted". You've got to put the pieces together. Have you already forgot the "spend Sony out of business" quote?
Game Pass is a cancer that is rotting the very foundation of the games industry, and these latest leaks clearly indicate that this is by design.
Sorry if this comes out a little harsh, but your comment sounds straight out the "frog in the pan" analogy.
Re: UK Sales Charts: Hogwarts Legacy Stops The Crew Motorfest from Topping the Podium
@WizzNL Well, Microsoft has touted 6 million players, so you do the math...
Re: Xbox Poised to Borrow from PS5's DualSense Controller
Most of the mainstream media and gamers have a weird distaste for VR, but many of the PS5 innovations were clearly driven by PSVR2. Namely, haptic feedback and 3D audio, as they complement VR nicely by adding extra layers of immersion.
Re: Developers Rally Together as Unity Attempts to Clarify Controversial Install Fee Policy
@number1024 Exactly right, but not only that.
Remember when every other day we would see a developer praising the glory of Game Pass? And Xbox shills would go "see? It's great for everyone!". Sure, everyone is happy when all bellies are full.
Then, growth flattened way earlier than Microsoft expected, and praises became whispers of checks getting smaller. And prices were raised while deals were removed.
Microsoft adopted a model that makes games cheaper to consumers at the same time when development costs were skyrocketing. There's no free lunch.
And now, they see the whole thing not working, and what do they do? They double down and make the biggest acquisition in games history.
And suddenly, Unity wants their piece of the pie. Sure, they handled it catastrophically bad, but people need to look at it from a wider perspective: it's the canary in the coal mine.
Re: Developers Rally Together as Unity Attempts to Clarify Controversial Install Fee Policy
At the end of the day, the buck has to stop somewhere. Development costs have been rising steadily over the last few decades, while companies with deep pockets in different spheres of the gaming industry have been subsidizing prices in all manner of ways to gain market share.
I can't speak on the matter at hand specifically, but the writing has been on the wall. It's not realistic to expect tools, games, and so on to remain free or subsidized forever. Yes, I'm looking right at you now, Microsoft. You too, Epic.
What becomes increasingly clear though, is that the gaming industry is not in a healthy state right now.