@NEStalgia You're trying to make a point that the old console model is dying while failing to provide clear evidence of it. In fact, your last point kind of destroys the whole argument. Nintendo is the irrefutable proof that the old model still works, and works wonderfully. I'm sure Sony and Microsoft would die to be in their shoes. Because even though Nintendo might not be the biggest player, it is definitely the most lucrative one.
This whole narrative you're describing has been pushed down everyone's throat by Microsoft simply because they are on the losing side. Their strategy is to try and pretend their issues are everybody's issues in an attempt to flip the script. I don't fall for it. If anything, I'd guess the next Switch is going to be as successful as the current one, if not more.
Now, if the internet infrastructure ever gets in place, streaming may become a thing. But that could well take another couple of decades.
@NEStalgia You're focusing on the picture when you should be looking at the film when analyzing this. And the harder part is that most of the movie is yet to be revealed.
You're also conflating many different dimensions to construct your argument, but they don't quite fit together at the end. In my opinion, of course. I do respect your view, but I'm a little short on time to deconstruct it now. So, we'll have to go with "I disagree", sorry.
I'll just reinforce the crux of the matter, then: a platform is different from a publisher because there's this symbol to rally around. I'm referring to the console, or course. If you erode this idol, the whole thing colapses. And great first-party exclusives are the necessary support. It was in 1994, and it continues to be in 2024. There's simply no substitute.
The PC strategy is such a shot in the foot. It obviously devalues the brand, even if the negative ramifications will only be felt in the future, and gradually. Moreover, it adds a lot of unnecessary complexity to the already tumultuous game development environment.
Of course I understand the reasons. Margins are getting crushed, and Sony needs to extract more money from each game. But it's a shortsighted mistake.
This "PC gamers" and "console gamers" separation is total bs. These things ebb and flow when you give them enough time.
On the bright side, there are glimmers of Sony realizing it. So I hope they get to eventually revert it. But, why would I want fewer people to enjoy PlayStation games? Because I want better games, and that would come from a healthier industry.
Entitlement really is one of the major widespread societal issues particularly on the West, a fact clearly demonstrated by this ridiculous outrage over the Pro's price tag.
1) It's totally optional. If you can't afford it, why do you care?
2) Most people complaining, do have the option to trade-in or sell their current PS5. If you paid $400+ for your current console, why is it such a big deal to shell out another $400 to cover for the difference? And if it is a big deal somehow, see point number 1.
3) The Neo Geo was introduced in 1997 for $650. Adjusted for inflation, it would cost $1,275 today. Yeah...
4) The 3DO launched in 1993 for $700. In 2024's dollars worth? $1,525. Hell yeah.
5) A GPU that would offer about the same level of performance and features of a PS5 Pro would cost, alone, around the same $700 of the Pro today.
"Ok, but it's still not worth it for me..." Well, it is for me. See point number 1 again, please.
@InfidelFrigidstraigh It's subtle, for sure, as we've been deep into diminishing returns in graphics for years now. But it's certainly noticeable. The character's hair is the telltale here. It looks heavily dithered even in the base PS5's fidelity mode, whereas it's clean and natural in the Pro shot.
Most people won't care but, for the few (millions) of us graphics enthusiasts, the current way upscaling looks on the PS5 is quite distracting and well worth the upgrade.
The PS5 will be worth it for PlayStation fans who are graphics tech enthusiasts if they can afford it. Simple as that. For everyone else, there's the base PS5. No drama.
It wouldn't make sense to release it before 2028. CPU technology has been stagnating over the last several years, which means Sony wouldn't be able to deliver a significant leap before then.
And even by 2028, the leap wouldn't be so great. If you think the Pro is expensive, adjust your expectations for the PS6 pricewise.
My work PC can play games, but I had never even installed Steam. Then I purchased the PSVR2 PC adapter out of sheer curiosity and man oh man... I'm definitely buying the PS5 Pro.
And BTW, I'm an app developer. I can troubleshoot anything on my PC but, when it's time to relax, the last thing I want is to fiddle with it.
People seem to miss the point of Pro consoles just like they do with VR headsets.
The PS5 Pro is a halo product. It's not meant to sell in volumes, but to provide a higher reference point in terms of brand image and recognition.
Having the world's most powerful (and expensive) console gives Sony a clear edge, even if the vast majority of people end up buying the standard model.
Additionally, the few enthusiasts who bite the bullet are usually the most vocal users, which helps amplifying positive buzz around the product line. Not to mention the Digital Foundry videos that will inevitably crown the PS5 Pro versions of games the "best" among consoles, further solidifying that superiority notion.
Circling back to VR, PSVR2 is a value add. When choosing which console to buy, many people will opt for PlayStation simply because it offers the option of jumping into VR in the future, regardless of they ever doing it.
It's funny to see the reaction of people who got used to live in a world without inflation. I'm from Brazil, so I've seen my fair share of that.
Look, electronics have been raising in prices above inflation for many years now, and the lockdowns have just made it much worse. It's a complex supply chain issue with many dimensions, and there's no escaping from it.
The outrage here is the same we saw with many price announcements in the recent past: the iPhone X, the 2080ti, the 3090, 4090 and so on. But people eventually adjust their expectations and bite the bullet.
@naruball I actually agree with you on this one, wholeheartedly.
It just so happens that it's outrageous to say anything in 2024 that may hurt some people's feelings, even if it may be exactly what they need to hear.
@Marquez Welcome to the real world, buddy. People fail all the time, and it's actually a good thing when they suffer the consequences. That's how one learns and grows.
Now, here is the most important lesson from this game: originality matters.
Many, if not most hardcore gamers have been doing this (gaming) for decades now. There are too many games coming out these days, and not enough time to play them. Games have become too big, complex and bloated, forcing publishers to risk less and studios to adopt widespread tools. This, in turn, has made games too similar to each other, both from a visual and gameplay perspectives.
BMW is surely not a cornerstone of innovation, but it's the first game of its kind to come from China, and it is unique enough.
Sure, a large part of those sales originated from China itself, but there's no denying that this game has managed to garner a lot of attention across the west.
Alright, this game flopped for a myriad of reasons that combined into a perfect storm. But I see a lot of people pretending that the culture war had nothing to do with it. You may keep your head buried in the sand, but money talks. The pendulum is surely already swinging within Sony, and I'm glad future games will eventually lose that early 2020s stench.
@riceNpea Since you mentioned Brazil, and I happen to live here, besides broadly agreeing with your points, here's another frightening fact: our Supreme Court has just imposed its biggest assault on our democracy yet (not the first one), and it feels like nothing has happened. Almost nobody around me would begin to care.
It's exactly the frog in the hot water analogy. And a cautionary tale, as you pointed out.
I'm sick of that attitude, as well. "Suits", "board room", "management", and so on. Sure, the amount of responsibility scales the higher one is in the corporate ladder, but the blame is on everyone down to the janitor.
It's funny that, when a game succeeds, the "devs" are celebrated as the heroes and, when it fails, they are the poor victims.
Technical hiccups aside, Bloodborne is such an immaculate game that I get a little nervous with the idea of a remake. So, maybe a remaster and a full-on sequel.
This one should be good with the Pro, since it's apparently very GPU bound. The visual artifacts on the PS5, especially in performance mode, are quite distracting. Not to mention the now infamous input lag, which could be reduced if Game Science manages to get a native 60 fps out of the improved console. Or ideally, a 120 fps container with VRR.
As far as I'm aware, input lag or frame generation does not cause the game to ignore inputs. It just delays them. Aren't we conflating two distinct issues here? It might feel like they're correlated but, technically, they shouldn't be.
@naruball That's precisely the point. I have zero interest in playing this game but, as an observer of the gaming industry, I'm very interested in how Sony will react to its inevitable failure.
In fact, this might be the story of the year in how it will shape the future of PlayStation. Sony is about to burn a lot of cash.
And let's be honest: as you have pointed out, the fact that 70% of people voted for "not interested" in a poll inside the article about this very game, should really tell you something.
@OldGamer999 I have the exact same feeling. There may be a little of my 46 years of age playing its part, but it does feel like gaming has gone downhill in the past few years. But so has the world in general, and videogames are not disconnected from that.
VR has saved my interest in the hobby for the time being, but I wonder for how long.
Sounds like the perfect candidate for a Pro patch, since it seems more GPU than CPU bound. Also, the PC version is based on the Nvidia RTX UE5 branch, meaning it's heavy on the ray tracing goodness. For those in the know, the Pro is supposed to be much better at that. And last but not least, the base PS5 version seems to be employing FSR2 to upscale to 4K, which is fine, but PSSR should be a lot better.
I wouldn't be surprised to see this game featured at the Pro reveal event.
You'd think that first-party games such as HFW would be permanent mainstays on the service after fulfilling their standalone launch cycles. I get the strategy, but it greatly reduces the attractiveness of PS+.
"[...] as the developer was forced to delay the Xbox Series X|S version due to technical issues".
We know what that means. Xbox Series S is too memory bandwidth constrained for this game. And to think that that piece of junk is still regarded as a "great move by Microsoft", "very consumer friendly" and so on. Well, the truth is that Series S may not be the main reason, but it's definitely an important component of Xbox's implosion as a brand.
From a retrospective analysis, Sony did overpay. And so did Microsoft for ABK and Embracer for everything else. Not coincidentally, those deals happened around the same time, which doesn't justify those spendings, but explains why they were made.
@naruball And yet, unemployment is at one of its lowest levels ever. One can argue about the quality of those jobs, but that's beyond the point.
I'm not all in on AI for a number of reasons, but what I really wanna know from you is: should banks have not embraced automation over that last few decades to keep the jobs of people doing unnecessary paperwork?
Man, this "Sony is dropping support for VR" is really freaking tiring. Why can't people have a bit of nuance? Not commenters necessarily, but journalists at the least.
Remember that the truth is usually in the middle of opposing viewpoints. So, Sony is neither fully invested in VR nor clearing out stock to abandon the platform.
They clearly want to have a foot in VR in case the medium takes off, because it could become an important avenue of growth. This spike in sales just goes to show that VR is not dead, nor is PSVR2. There's definitely interest. But don't expect massive investments from Sony, because it's still a niche market and TLOU VR will not change this simple fact overnight.
VR was always going to be a slow burn. It keeps growing little by little, but it should still take many years to become mainstream. Sony knows that, and so does Meta and Apple.
And there are people like me, who've made the switch to VR and never looked back. After 40 years of gaming, I had seen and done it all on that flat screen. PSVR2 came to the rescue, along with a dream come true in the form of GT7 on a racing rig.
@LimitedPower I'd say go for it, but definitely get PSVR2. If you have any interest in VR and own a PS5, $350 is a steal. Don't listen to the doom mongers, as the library has enough great games to last for a lifetime. And more is on the way, with Metro, Behemoth, Alien, Wanderer and Aces of Thunder, just to name a few.
I got mine at launch and it completely changed my gaming habits. VR is so much more compelling to me, that I have barely played any flat games since. I was told the "magic" would quickly wane but, after 18 months, I still regularly get those unique "VR moments". And the actual dust gatherer in my home is the DualSense.
Ok... generally, I am very much against the substitution of people for AI, be it actors, writers, singers, and so on. And I actually think that this bubble will burst since consumers are as interested in the content as they are interested in the human connection with the author.
With that said, some substitution will inevitably occur, as there are use cases where AI will make sense as a tool. Same as with every other new technology, from the Gutenberg's press to autonomous vehicles.
But this article has a couple of quite ironic key-points:
1) The same people in the comments that are supporting the strike today will be moaning here tomorrow 'cuz, you know, "where are the gaaamez???".
2) The strike may well accelerate AI adoption, as studios and publishers will be cornered into looking for alternatives to real actors.
@NEStalgia Fair point. I guess it's a matter of taste, at the end of the day. Those games do appeal to an audience, but not to me as they mostly look quite dated or janky in VR. RE8 is just on another level IMHO.
The exception being Flight Simulator, and that is indeed a niche where PCVR does have a clear edge: sims in general, especially of the airborne kind. But again, I'd take GT7 over any racer on PC, so...
And of course, if you're willing to fiddle with mods and stuff, PC is the place to be. I'm strictly talking about the "official" library. So yeah, to each their own.
@VaultGuy415 I agree that GT7 is by far the biggest reason to buy a PSVR2. To be fair though, Sony's headset has a few other exclusives that, IMHO, make it the best headset for hardcore gamers: RE4, RE8, Synapse and Call of The Mountain. Horizon might be the most contentious, but I think all of these are better than anything on Quest or even SteamVR, except for Alyx.
@JuiceboxMeister That's typical of this inflection point moment we're experiencing. Up until very recently, gaming was dominated by one political side, but the pendulum is swinging back, which creates maximum tension.
Comments 560
Re: 'PS5 Pro Is a Really Good Investment,' Argue Tech Experts After Hands-On
@milonorth Sorry to be the one breaking it to you, but that is not how technology works anymore.
Re: The Novelty of PlayStation's PC Ports Does Appear to Be Dampening
@NEStalgia You're trying to make a point that the old console model is dying while failing to provide clear evidence of it. In fact, your last point kind of destroys the whole argument. Nintendo is the irrefutable proof that the old model still works, and works wonderfully. I'm sure Sony and Microsoft would die to be in their shoes. Because even though Nintendo might not be the biggest player, it is definitely the most lucrative one.
This whole narrative you're describing has been pushed down everyone's throat by Microsoft simply because they are on the losing side. Their strategy is to try and pretend their issues are everybody's issues in an attempt to flip the script. I don't fall for it. If anything, I'd guess the next Switch is going to be as successful as the current one, if not more.
Now, if the internet infrastructure ever gets in place, streaming may become a thing. But that could well take another couple of decades.
Re: The Novelty of PlayStation's PC Ports Does Appear to Be Dampening
@NEStalgia You're focusing on the picture when you should be looking at the film when analyzing this. And the harder part is that most of the movie is yet to be revealed.
You're also conflating many different dimensions to construct your argument, but they don't quite fit together at the end. In my opinion, of course. I do respect your view, but I'm a little short on time to deconstruct it now. So, we'll have to go with "I disagree", sorry.
I'll just reinforce the crux of the matter, then: a platform is different from a publisher because there's this symbol to rally around. I'm referring to the console, or course. If you erode this idol, the whole thing colapses. And great first-party exclusives are the necessary support. It was in 1994, and it continues to be in 2024. There's simply no substitute.
Re: The Novelty of PlayStation's PC Ports Does Appear to Be Dampening
@naruball Now I'm starting to get worried... 😏
Re: The Novelty of PlayStation's PC Ports Does Appear to Be Dampening
The PC strategy is such a shot in the foot. It obviously devalues the brand, even if the negative ramifications will only be felt in the future, and gradually. Moreover, it adds a lot of unnecessary complexity to the already tumultuous game development environment.
Of course I understand the reasons. Margins are getting crushed, and Sony needs to extract more money from each game. But it's a shortsighted mistake.
This "PC gamers" and "console gamers" separation is total bs. These things ebb and flow when you give them enough time.
On the bright side, there are glimmers of Sony realizing it. So I hope they get to eventually revert it. But, why would I want fewer people to enjoy PlayStation games? Because I want better games, and that would come from a healthier industry.
Re: Vince Zampella Defends PS5 Pro Price, Says 'It's Actually Not That Bad'
Entitlement really is one of the major widespread societal issues particularly on the West, a fact clearly demonstrated by this ridiculous outrage over the Pro's price tag.
1) It's totally optional. If you can't afford it, why do you care?
2) Most people complaining, do have the option to trade-in or sell their current PS5. If you paid $400+ for your current console, why is it such a big deal to shell out another $400 to cover for the difference? And if it is a big deal somehow, see point number 1.
3) The Neo Geo was introduced in 1997 for $650. Adjusted for inflation, it would cost $1,275 today. Yeah...
4) The 3DO launched in 1993 for $700. In 2024's dollars worth? $1,525. Hell yeah.
5) A GPU that would offer about the same level of performance and features of a PS5 Pro would cost, alone, around the same $700 of the Pro today.
"Ok, but it's still not worth it for me..." Well, it is for me. See point number 1 again, please.
Re: Final Fantasy 7 Rebirth's Huge PS5 Pro Enhancements Are a 'Vast Improvement'
@InfidelFrigidstraigh It's subtle, for sure, as we've been deep into diminishing returns in graphics for years now. But it's certainly noticeable. The character's hair is the telltale here. It looks heavily dithered even in the base PS5's fidelity mode, whereas it's clean and natural in the Pro shot.
Most people won't care but, for the few (millions) of us graphics enthusiasts, the current way upscaling looks on the PS5 is quite distracting and well worth the upgrade.
Re: PS5 Pro Shows Real Promise in First Expert Analysis
The PS5 will be worth it for PlayStation fans who are graphics tech enthusiasts if they can afford it. Simple as that. For everyone else, there's the base PS5. No drama.
Re: PS6 Is Already Deep in Development, Backwards Compatibility of High Importance
It wouldn't make sense to release it before 2028. CPU technology has been stagnating over the last several years, which means Sony wouldn't be able to deliver a significant leap before then.
And even by 2028, the leap wouldn't be so great. If you think the Pro is expensive, adjust your expectations for the PS6 pricewise.
Re: Sony Boss Says 'PCs Are Difficult to Set Up', Firm Will Focus on PS5
My work PC can play games, but I had never even installed Steam. Then I purchased the PSVR2 PC adapter out of sheer curiosity and man oh man... I'm definitely buying the PS5 Pro.
And BTW, I'm an app developer. I can troubleshoot anything on my PC but, when it's time to relax, the last thing I want is to fiddle with it.
Re: Annapurna Interactive Exodus Sees Entire Staff Resign
@somnambulance "Lock everything down, we'll deal with the economy later."
It's later, now.
Re: Talking Point: Is PS5 Pro Way Too Expensive?
@PerpetualBoredom When the Berlin wall fell, who ran to which side?
Re: PS5 Pro Reveal Is Already Sony's Most Disliked Console Announcement
People seem to miss the point of Pro consoles just like they do with VR headsets.
The PS5 Pro is a halo product. It's not meant to sell in volumes, but to provide a higher reference point in terms of brand image and recognition.
Having the world's most powerful (and expensive) console gives Sony a clear edge, even if the vast majority of people end up buying the standard model.
Additionally, the few enthusiasts who bite the bullet are usually the most vocal users, which helps amplifying positive buzz around the product line. Not to mention the Digital Foundry videos that will inevitably crown the PS5 Pro versions of games the "best" among consoles, further solidifying that superiority notion.
Circling back to VR, PSVR2 is a value add. When choosing which console to buy, many people will opt for PlayStation simply because it offers the option of jumping into VR in the future, regardless of they ever doing it.
Re: Talking Point: Is PS5 Pro Way Too Expensive?
It's funny to see the reaction of people who got used to live in a world without inflation. I'm from Brazil, so I've seen my fair share of that.
Look, electronics have been raising in prices above inflation for many years now, and the lockdowns have just made it much worse. It's a complex supply chain issue with many dimensions, and there's no escaping from it.
The outrage here is the same we saw with many price announcements in the recent past: the iPhone X, the 2080ti, the 3090, 4090 and so on. But people eventually adjust their expectations and bite the bullet.
Re: Ex-PlayStation Boss Reckons Axed Game Devs Should Just 'Drive an Uber'
@naruball I actually agree with you on this one, wholeheartedly.
It just so happens that it's outrageous to say anything in 2024 that may hurt some people's feelings, even if it may be exactly what they need to hear.
Re: PS5, PC Disaster Concord Is Now Officially Offline Indefinitely
@Marquez Welcome to the real world, buddy. People fail all the time, and it's actually a good thing when they suffer the consequences. That's how one learns and grows.
Re: Black Myth: Wukong's Sales Top 18 Million in Two Weeks on PS5, PC
@Amppari It's obviously derivative of the many variants of the third-person action/adventure genre, but it has a decidedly distinct aesthetic.
I didn't say "unique period". I said "unique enough".
Re: Black Myth: Wukong's Sales Top 18 Million in Two Weeks on PS5, PC
Now, here is the most important lesson from this game: originality matters.
Many, if not most hardcore gamers have been doing this (gaming) for decades now. There are too many games coming out these days, and not enough time to play them. Games have become too big, complex and bloated, forcing publishers to risk less and studios to adopt widespread tools. This, in turn, has made games too similar to each other, both from a visual and gameplay perspectives.
BMW is surely not a cornerstone of innovation, but it's the first game of its kind to come from China, and it is unique enough.
Sure, a large part of those sales originated from China itself, but there's no denying that this game has managed to garner a lot of attention across the west.
Re: Reaction: PlayStation Needs to Take a Long, Hard Look at Itself
Alright, this game flopped for a myriad of reasons that combined into a perfect storm. But I see a lot of people pretending that the culture war had nothing to do with it. You may keep your head buried in the sand, but money talks. The pendulum is surely already swinging within Sony, and I'm glad future games will eventually lose that early 2020s stench.
Re: Jennifer Hale Says AI Is Coming for All of Us
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Re: Jennifer Hale Says AI Is Coming for All of Us
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Re: Jennifer Hale Says AI Is Coming for All of Us
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Re: Jennifer Hale Says AI Is Coming for All of Us
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Re: Jennifer Hale Says AI Is Coming for All of Us
@riceNpea Since you mentioned Brazil, and I happen to live here, besides broadly agreeing with your points, here's another frightening fact: our Supreme Court has just imposed its biggest assault on our democracy yet (not the first one), and it feels like nothing has happened. Almost nobody around me would begin to care.
It's exactly the frog in the hot water analogy. And a cautionary tale, as you pointed out.
Re: Just Like Black Myth: Wukong, PS5 Action RPG Enotria Is Delayed Indefinitely on Xbox
We are simply witnessing the later stages of a death spiral that has been going on for years now.
Re: Players Complain of Lengthy PS5 Matchmaking Times As Concord Numbers Dwindle
@PloverNutter Bingo!
I'm sick of that attitude, as well. "Suits", "board room", "management", and so on. Sure, the amount of responsibility scales the higher one is in the corporate ladder, but the blame is on everyone down to the janitor.
It's funny that, when a game succeeds, the "devs" are celebrated as the heroes and, when it fails, they are the poor victims.
Re: A New Day, a New Bloodborne PS5 Rumour
Technical hiccups aside, Bloodborne is such an immaculate game that I get a little nervous with the idea of a remake. So, maybe a remaster and a full-on sequel.
Re: Black Myth: Wukong Has Sold an Astonishing 10 Million Copies in Three Days on PS5, PC
@naruball
"Dad, my leg hurts!"
"Which one, son? The left or the far right?"
Re: Black Myth: Wukong (PS5) - A Spectacularly Creative Action Romp
This one should be good with the Pro, since it's apparently very GPU bound. The visual artifacts on the PS5, especially in performance mode, are quite distracting. Not to mention the now infamous input lag, which could be reduced if Game Science manages to get a native 60 fps out of the improved console. Or ideally, a 120 fps container with VRR.
Re: Black Myth: Wukong Is Eating Your Inputs on PS5, and It's a Problem with Performance Mode
As far as I'm aware, input lag or frame generation does not cause the game to ignore inputs. It just delays them. Aren't we conflating two distinct issues here? It might feel like they're correlated but, technically, they shouldn't be.
Re: Site News: Where's Our Concord PS5, PC Review?
@naruball That's precisely the point. I have zero interest in playing this game but, as an observer of the gaming industry, I'm very interested in how Sony will react to its inevitable failure.
In fact, this might be the story of the year in how it will shape the future of PlayStation. Sony is about to burn a lot of cash.
And let's be honest: as you have pointed out, the fact that 70% of people voted for "not interested" in a poll inside the article about this very game, should really tell you something.
Re: Round Up: What Was Announced During Gamescom Opening Night Live 2024?
@OldGamer999 I have the exact same feeling. There may be a little of my 46 years of age playing its part, but it does feel like gaming has gone downhill in the past few years. But so has the world in general, and videogames are not disconnected from that.
VR has saved my interest in the hobby for the time being, but I wonder for how long.
Re: Hands On: Black Myth: Wukong PS5 Performance Isn't Perfect, But It's Perfectly Fine
Sounds like the perfect candidate for a Pro patch, since it seems more GPU than CPU bound. Also, the PC version is based on the Nvidia RTX UE5 branch, meaning it's heavy on the ray tracing goodness. For those in the know, the Pro is supposed to be much better at that. And last but not least, the base PS5 version seems to be employing FSR2 to upscale to 4K, which is fine, but PSSR should be a lot better.
I wouldn't be surprised to see this game featured at the Pro reveal event.
Re: 12 Major PS5, PS4 Games Leaving PS Plus, Including Horizon Forbidden West
You'd think that first-party games such as HFW would be permanent mainstays on the service after fulfilling their standalone launch cycles. I get the strategy, but it greatly reduces the attractiveness of PS+.
Re: Black Myth: Wukong Becomes Steam's Biggest Ever Single Player Launch
"[...] as the developer was forced to delay the Xbox Series X|S version due to technical issues".
We know what that means. Xbox Series S is too memory bandwidth constrained for this game. And to think that that piece of junk is still regarded as a "great move by Microsoft", "very consumer friendly" and so on. Well, the truth is that Series S may not be the main reason, but it's definitely an important component of Xbox's implosion as a brand.
Re: FlatOut Returns with PSVR2 Title Now in Development
@Mikey856 GT7 VR on a racing rig is my childhood's dream come true.
Re: Hands On: Black Myth: Wukong Is Brilliant, But We Have PS5 Concerns
Sounds like one for the Pro.
Re: PSVR2 Action Game Vendetta Forever Has Big Superhot Energy, Launches in October
This was definitely my highlight of the VR Games Showcase. Synapse is one of my favorite PSVR2 games, so nDreams has my trust.
It does remind Superhot, but I was also reminded of Deathloop.
Re: FlatOut Returns with PSVR2 Title Now in Development
This is the one to test your VR legs. I can handle GT7 just fine until I spin.
Re: Bungie Accused of Overselling Itself to Sony, Promising Success It Couldn't Deliver
From a retrospective analysis, Sony did overpay. And so did Microsoft for ABK and Embracer for everything else. Not coincidentally, those deals happened around the same time, which doesn't justify those spendings, but explains why they were made.
Re: Naughty Dog Allegedly Found Bungie's Feedback on Binned The Last of Us 2 Multiplayer Extremely Helpful
Schopenhauer's three stages of truth:
1) "on Twitter"
2) "on X (or Twitter)"
3) "on X"
Re: EA Sports College Football 25's Level of Detail Only Possible Through the 'Power of AI', Says EA
@naruball You're conflating so many separate things in one argument, that it doesn't even make sense. Post modernist discourse at its finest.
Re: EA Sports College Football 25's Level of Detail Only Possible Through the 'Power of AI', Says EA
@naruball And yet, unemployment is at one of its lowest levels ever. One can argue about the quality of those jobs, but that's beyond the point.
I'm not all in on AI for a number of reasons, but what I really wanna know from you is: should banks have not embraced automation over that last few decades to keep the jobs of people doing unnecessary paperwork?
Re: PSVR2 Sales Explode After Sony's Deep Price Cut, Up More than 2,000%
Man, this "Sony is dropping support for VR" is really freaking tiring. Why can't people have a bit of nuance? Not commenters necessarily, but journalists at the least.
Remember that the truth is usually in the middle of opposing viewpoints. So, Sony is neither fully invested in VR nor clearing out stock to abandon the platform.
They clearly want to have a foot in VR in case the medium takes off, because it could become an important avenue of growth. This spike in sales just goes to show that VR is not dead, nor is PSVR2. There's definitely interest. But don't expect massive investments from Sony, because it's still a niche market and TLOU VR will not change this simple fact overnight.
VR was always going to be a slow burn. It keeps growing little by little, but it should still take many years to become mainstream. Sony knows that, and so does Meta and Apple.
And there are people like me, who've made the switch to VR and never looked back. After 40 years of gaming, I had seen and done it all on that flat screen. PSVR2 came to the rescue, along with a dream come true in the form of GT7 on a racing rig.
Re: Deals: Sony Goes for the Jugular with Humongous PS5, PSVR2 Discounts in USA
@LimitedPower I'd say go for it, but definitely get PSVR2. If you have any interest in VR and own a PS5, $350 is a steal. Don't listen to the doom mongers, as the library has enough great games to last for a lifetime. And more is on the way, with Metro, Behemoth, Alien, Wanderer and Aces of Thunder, just to name a few.
I got mine at launch and it completely changed my gaming habits. VR is so much more compelling to me, that I have barely played any flat games since. I was told the "magic" would quickly wane but, after 18 months, I still regularly get those unique "VR moments". And the actual dust gatherer in my home is the DualSense.
Re: Video Game Performers to Strike Due to AI Concerns
Ok... generally, I am very much against the substitution of people for AI, be it actors, writers, singers, and so on. And I actually think that this bubble will burst since consumers are as interested in the content as they are interested in the human connection with the author.
With that said, some substitution will inevitably occur, as there are use cases where AI will make sense as a tool. Same as with every other new technology, from the Gutenberg's press to autonomous vehicles.
But this article has a couple of quite ironic key-points:
1) The same people in the comments that are supporting the strike today will be moaning here tomorrow 'cuz, you know, "where are the gaaamez???".
2) The strike may well accelerate AI adoption, as studios and publishers will be cornered into looking for alternatives to real actors.
Re: Polyphony Digital Is Eager to Fix Gran Turismo 7's Funniest PS5, PS4 Bug
Burnout Paradise mode.
Fond memories.
Re: PSVR2 App for PC Now Live on Steam
@NEStalgia Fair point. I guess it's a matter of taste, at the end of the day. Those games do appeal to an audience, but not to me as they mostly look quite dated or janky in VR. RE8 is just on another level IMHO.
The exception being Flight Simulator, and that is indeed a niche where PCVR does have a clear edge: sims in general, especially of the airborne kind. But again, I'd take GT7 over any racer on PC, so...
And of course, if you're willing to fiddle with mods and stuff, PC is the place to be. I'm strictly talking about the "official" library. So yeah, to each their own.
Re: PSVR2 App for PC Now Live on Steam
@VaultGuy415 I agree that GT7 is by far the biggest reason to buy a PSVR2. To be fair though, Sony's headset has a few other exclusives that, IMHO, make it the best headset for hardcore gamers: RE4, RE8, Synapse and Call of The Mountain. Horizon might be the most contentious, but I think all of these are better than anything on Quest or even SteamVR, except for Alyx.
Re: Fortnite Developers, Fans Team Up to Target Newly Added Cybertruck
@JuiceboxMeister That's typical of this inflection point moment we're experiencing. Up until very recently, gaming was dominated by one political side, but the pendulum is swinging back, which creates maximum tension.