@NishimuraX GPU costs aren’t exactly coming down, though. AMD is trying, but the desired advanced feature set of Nvidia with no real competition doesn’t exactly help.
I switched to PC in August of last year and it was the best decision I ever made. But…it was a total cost of $2000.
Now, I only game with it, so I expect to get many years out of - especially if I care for it properly. Plus, I think I will be able to get through at least next-gen before hardware will need to be upgraded. DLSS can really stretch games - especially when I can still play most modern games at Ultra Settings at the moment.
The 7800x3D is a monster for games and the 4070 Super is no slouch! I only game at 1440p, though. Which is fine sitting only a fee feet from a monitor. I notice more detail on my PC at lower resolution than I do on my 4K TV.
I managed to get some back by selling my Xbox Series X and all PS4/5 games I had already finished that have a PC version - my thought was that, if I ever had an itch to play an old game again, I’ll just get it on deep discount or something in the future.
I kept the PS5 for now, but it doesn’t get any use.
I actually find myself using GOG for games from 90’s to ~2010.
@naruball I don’t play online, so I don’t know about cheaters.
As far as backlog…yeah, that’s an issue. No real way of getting around having rebuy old games outside of exploring the emulation scene and dumping your games to your PC.
Though, you can get some crazy good deals on PS4-era titles (depending on the game).
Sheesh, you probably are better off getting a PC for next generation the way this is going.
If it costs $600 - $700 for the console and $1200+ in services fees over the course of the consoles life, you basically paid for a mid-higher-end PC (as long as you are going for like a xx70 series GPU or AMD equivalent) - which will be more powerful than the console.
Nvidia makes it easy for you to optimize games based on hardware and resolution target through its app if you just want to play the game without tinkering with settings and 60fps is basically the “minimum” target in PC-land.
Plus, let’s not forget that there is actual competitive marketplaces in the PC world. It’s a lot easier to get a deal on games - even Sony titles.
The total cost of ownership really is less - just a higher upfront cost - especially with service costs continuing to balloon.
@Godot25 Seeing as how the PC version is only getting the extra content as a DLC pack rather than a full-on update, you’d be correct in your assertion.
The PC version got the addition of software-based RT global illumination, higher texture quality, better LODs, and higher draw distances.
Just by virtue of time and technology changes, the hardware does have a feature set that is improved over the PS4 - things like Mesh Shader support, real-time RT, AI upscaling, etc. It will be able to run games the PS4 can’t with some potentially improved visual capabilities.
But, we are talking mobile hardware with battery life and thermals to consider. Resolution Targets, in-game settings, and Performance metrics are going to be quite similar to what PS4 was achieving for applicable games.
It’s not like the visual delta between PS4 and PS5 is all that drastic, anyways!
So kudos to Nintendo for a solid system, but don’t be so stuck up the company’s butt to fail to recognize that even being compared to PS4 on mobile hardware is a huge accomplishment and not an insult!
I am playing it for a 3rd time on PC (using the head start feature this time) and I must say that it is still an amazing-looking game.
I daresay it looks better than Rebirth (but I guess it’s more down to the game being able to have a much more hand-crafted lighting model in a city).
I have yet to try Rebirth on PC (I got the Double Pack when Rebirth got a PC release) to see if the improved lighting is actually improved because I felt that it was a step back in terms of image quality on PS5.
But playing Remake at 1440p/120fps on PC is an absolute feast for the eyes and thumbs!
Seeing as how there was no Bluetooth, or Wifi, or internet on consoles back in the SNES days (not counting that weird Satelliview thing Nintendo had in Japan), that was about as close to “cross platform” as one could get.
But, yeah, it’s not like you could play Mortal Kombat on Game Boy (not that anyone wanted to anyways because it was bad) and then move any play data from a Game Boy to say the SNES version.
This game is basically instant load time. The instant you press start, you are in the game - and you never see a load screen again.
Heck I think even fast travel is instant.
It makes sense why the file size is so big - to ensure there is zero load time dealing with massive decompression efforts.
And sure, while Sony can get that right for its own games and keep thins smaller, this was initially developed around Xbox and PC, and there was only so much MachineGames could do to get that part right - it wasn’t designed with hardware Kraken in mind.
@CutchuSlow One instance of a game that was an MMO where save data is handled by Square Enix more than anything doesn’t exactly explain why every other platform plays with other platforms just fine, but Sony is singled out….again.
I know people here love it - Sony is PlayStation first and all that, but this stuff screws over both consumers and developers.
I think it was Nintendo who was the first with Super Game Boy on SNES being able to play your Game Boy gamea on the platform - and since data was on the cartridge, was also cross-save.
Plus, you could use Game Boy games on GBA, etc.
Even getting your PS4 saves to PS5 is a hassle. Trophy lists are isolated to platform. Everything is very “platform specific” in a world where sharing is caring.
@CutchuSlow Sony doesn’t like to play with others. Remember how long it took just to get cross-platform multi-player into the mix?!
Heck, even Nintendo opened up its little bubble pretty quickly!
Sony likes to say that it’s for security and safety of its consumers, but when literally everyone else doesn’t have an issue with playing in the sandbox together, it seems Sony just wants to stomp it’s feet and throw a tantrum that it has to share space with the other kids.
I’m all for Sony making its platform its priority over others, but it goes a little too far at times at the expense of its consumers.
I have already played all of Sony’s first-party output (and third-party exclusives) on PS5. For me to get them on PC, I need a deep discount first.
The first new game that I will get from Sony for full price on PC is Ghost of Yotei - well, assuming a PC release happens, anyways.
I am just in no rush to play The Last of Us in any form at the moment. No sense in spending money on something that will sit in my Steam Library for an indefinite amount of time.
The good thing is..it will always be there for me to get.
I am opting for the Switch 2 Bundle where I am only paying $50 for Mario Kart World.
I have a feeling that particular SKU is going to be the one that will regularly be sold out.
I do wonder Nintendo’s thought here - especially with Donkey Kong Bananza being the “standard” $70.
Mario Kart 8 Deluxe lasted the entire Switch lifespan with no sequel until now. Plus, if you consider that it started as a Wii U title, it lasted 2 generations.
Maybe Nintendo is planning to make this one last the entire Switch 2 lifespan, but also provide regular “free” feature updates to justify the bloated price tag?
I guess we’ll know more on 4/17 with the dedicated Nintendo Direct.
Nintendo aren’t exactly saints when it comes to nickel and diming, but pricing has, up until this point, really been a strong consideration for Nintendo. It just seems so odd to just go overboard on price for Switch 2.
@themightyant @AlexSora89 It didn’t seem apparent in the trailer (at least not to me), but it’s a mulitplayer-focused title, so I think that kind of helps dampen the shock factor.
If this was a singleplayer epic like Bloodborne, I think people would be burning down GameStops or something in protest.
@IOI People said the same thing about Nintendo picking Illumination and I believe Super Mario Bros. Movie was like the studios biggest hit.
The thing is…Nintendo is very, very controlling of how its IP portrayed (especially after the disaster/genius of the original Super Mario Bros. Movie). So, despite the studio…Nintendo’s quality control is all over it.
I am sure if there was any point in the process that didn’t resonate with test audiences, it would get the plug pulled by Nintendo.
The Legend of Zelda is my absolute favorite IP from Nintendo, so I am really hoping this turns out great.
@Toot1st Okay…so Microsoft is a never before seen 4th party publisher.
For its own hardware, it’s first-party…but then it publishes to all other platforms as a third-party publisher.
1 + 3 = 4. 😁
But, in all seriousness, it is kind of a grey area now with Nintendo making mobile games (though it’s been winding most of them down) and Sony porting to PC pretty regularly.
Though, for Sony and Nintendo, the console is very much the main priority while Microsoft is just kind of providing a system for those who want to stay in its ecosystem (but isn’t required).
No one should be surprised by this as one reason Playstation had such growth was from former Xbox gamers jumping ship from the botched X1 and very little incentive to return with Microsoft essentially becoming a third-party publisher who happens to make gaming hardware.
The desire for the games is strong, but not strong enough to fork over cash for another console
It will depend on how “PC” these Xbox handhelds systems will be.
If it’s like a full-fat Windows running on the backend with a custom UI (think Big Picture Mode in Steam) that can play any game in Steams library (whether an ideal control scheme or not), then allowing Sony to block a game just because the plastic housing of this handheld PC says Xbox on it looks incredibly unlikely - and very petty on Sony’s part, really.
If it’s still very console-like in backend architecture that just happens to run Steam games via some kind of VM layer that can play approved PC games from Steam, then I can see Sony getting away with it.
Glad more people will get access to this. It’s a great game and Troy Baker does an amazingly accurate Indiana Jones - I wonder how many hours he spent not only getting the voice right, but also nailing the vocal mannerisms of the character.
I know Sony had (at one point) a contract with Microsoft related to Cloud technology, but I have no idea if that had any impact on the current services Sony provides.
@Americansamurai1 While I am hardly a racing game expert, I’d say Forza Horizon is more in line with like…Need for Speed Underground 2.
I think there is some tuning you can do to cars for better vehicle performance (been a while since I played Horizon so my memory is fuzzy), but not on the same level as a true Racing Sim.
Definitely not over-the-top like Burnout.
Racing Sim “Lite”: For those that want to drive real cars in a realistic manner (in that every car does feel different depending on size, drivetrain, etc)…without all the nitty-gritty details that go with it (actually fine-tuning said car).
A Dodge Charger is going to feel different from a Ford SUV. A Ferrari prototype racing supercar will feel different from a Nissan street racing car. Stuff like that.
This content warning makes me want to play the game even more. Tackle those mature themes!
It’s not because I am desensitized to these themes or support, but because they are uncomfortable and invoke feelings. I want to feel uncomfortable when I play a horror game.
This is something I really don’t like about content warnings: if something offensive or immoral makes you cringe, or angry, or upset, it’s probably a good gauge that you are doing right with your life. You shouldn’t be warned that you might feel something.
These things should be felt!
I feel like people are too afraid to feel anything other than joy and happiness. And because they are so shielded from feeling anything but joy and happiness, they don’t know how to process anger, sadness, or fear.
Has Inside Out taught us nothing about how natural and important emotions really are?!
It’s the people who applaud the offensive or immoral behavior we should worry about.
@UltimateOtaku91 Wait list for cloud service?! Sheesh!
I had a free trial a while back when I had a potato laptop. It was more just a curiosity for me. I was very impressed and I couldn’t believe I was streaming (on a wireless connection, too).
But it wasn’t until I got my Gaming PC and researched Moonlight and Sunshine for my own game streaming that I fully saw just how powerful the tech really is.
Moonlight as a streaming host is sadly no more since it relied on the old Nvidia App and the new App made it obsolete. Sunshine is the alternative and it’s hardware agnostic.
@Shrek_Realista I was happy to be on consoles too. I got out of consoles because I don’t like where the market is going.
With Microsoft essentially imploding and Sony continuing to gain a commanding lead, I don’t see a great future for consumers going forward
Plus, I am finding myself going back in gaming history to older titles. PC has access to a ridiculous amount of older games that none of the “Big 3” really have access to anymore for one reason or another.
I also used to be a big PC gamer from around 2000 - 2012 until I stopped in favor of consoles.
At the moment, my PC is a beast and far out-performs consoles. It’s a great perk that I will enjoy as long as my hardware will let me. But it’s not why I decided to mostly bow out of the console space.
Eventually my PC will be “on par” with consoles - and I am okay with that. But, for what I want to do with it and for the games I play, I feel like it’s just a better ecosystem to be in for my needs.
@UltimateOtaku91 I’d argue that GeForce Now is probably the best. The fact it can get up to 120fps and still feel native with input response is nuts.
I can remote to my PC using Sunshine as the host and Moonlight as the client and no matter where I am it feels darn-near native (only reason I mention is because it’s built off the technology GeForce Now uses).
I was playing games on a public wifi and it still felt native (I had to lower the bitrate on the client end, but controls were responsive even if resolution quality was lower).
I could play Alan Wake 2 from my PC to a friends house an hour away and was totally fine (using a controller).
Sony is definitely in second place - Remote Play is also very responsive. Input response feels great. Resolution is high. Framerate is great. And it can do HDR!
Microsoft is, again, in third place (just can’t seem to ever get out of third place can it). Picture quality just isn’t there and Remote Play is spotty (too many times it is unable to connect despite having it enabled on the console and the system is in standby). Though, input response feels pretty good.
But if you are using frame gen as intended (e.g. not trying to push 30fps to 60+fps) there isn’t a drastic change…but it will still be felt depending on the game.
Alt+R (or is it Ctrl+R) should bring up the Nvidia performance monitor and it will show Latency.
I have seen it at 0ms for a some games (mostly games that can natively run in the 120+ fps) - especially like PS4 era and earlier.
It also depends how you play. For a lot of games, I use either the Xbox Controller or DualSense Controller depending on support. Games already feel better over console, but it’s not to the point where going back to a console would feel bad.
Where it’s felt more is keyboard/mouse where higher fps is like 1:1 movement with your hand motion.
I guess, in the end, it’s something I feel more than see.
My monitor is 165Hz. I couldn’t tell you if a game is running at a high framerate by seeing it, but I could if I play it.
The best demo is to play something like God of War on PC and then try to play it on PS5. You’ll notice a difference in how it feels to play. It may not be “unplayable” on PS5 as some elitists will say, but it will feel less responsive than being used to the game running at 120+fps.
@Judal27 For me, it’s more about reducing latency than anything.
For games that require timing for Perfect Dodge and Perfect Blocks, they are easier to pull off because the response time when you push the button to action on the screen is darn-near instant.
Unfortunately for frame generation, the latency is still based on native frame-rate and not the output framerate.
@Th3solution Microsoft doesn’t give much money to the marketing department. No idea why, it just doesn’t.
Even Indiana Jones - in all its greatness - didn’t have much other than the occasional ad in YouTube or Facebook popping up.
Part of it may be Microsoft’s pledge to go carbon negative (which is probably why you don’t see a lot of PR stunts due to the waste it generates to do that).
But why it doesn’t push to have ads anywhere and everywhere online is baffling.
@Nalim The amount of free games I have gotten from Prime Gaming, Epic Store free titles, and the occasional Giveaway from GOG is insane.
Humble Bundle has been a great source of games as well. I got the entire Resident Evil franchise (except RE4 Remake) for like $30. I got the entire Dark Pictures Anthology for about the same price.
Throw in things like Green Man Gaming, CD Keys, and Fanatical, and there is no shortage of awesome deals for games on the PC side.
@SMJ I am not enraged. But I do think that mandatory accounts to access single-player content is stupid.
This game can be played entirely without ever interacting with anyone online. It's a better experience when connected to the internet, but there is plenty that exists offline.
You should look at the PC community more often as they actually vote with their wallets and demand better from publishers/developers.
Sony changed its bullish stance on mandatory PSN sign-ins for single player games because the community fought back hard - much to a lot of name calling from people here.
The point is, if you are against this, vote with your wallet and fight back. Don't just accept it at face value and get walked all over.
I am mainly a PC gamer now. Believe me, I have way more accounts than I care to admit.
Maybe I am not a “hardcore” PC gamer, but sometimes I see PC enthusiasts scoff at a game having terrible performance because a game runs at an average 90+ fps but then focus on these periodic lows of 65fps as if the game is unplayable and I wonder what their issue is with the game.
Sure, drastic spikes in framerates are annoying, but I would hardly call that “unplayable” like some people complain about.
I think people need to spend more time playing and less time staring at performance metrics the whole time.
I only use performance metrics to make sure I am running at least 60fps for about 20 minutes of gameplay and then turn it off.
I guess being a console gamer really helped keep my expectations in-check. Is it nice to go above and beyond console? Sure. Do I spend time analyzing my performance metrics for an entire playthrough of a game? No.
Comments 2,539
Re: Days Gone Remastered (PS5) - The Definitive Version of a True Fan-Favourite
So happy I got all the added graphical improvements and controller support for free on PC where only the added mode is a $10 upgrade.
It still runs insanely fast, too!
Re: PS3's Resistance Games Not Playable on PS5, PS4 at All After Just 6 Months
One would hope that this means there is something in the works for these games.
It does seem odd that Sony removes its own games from the service - especially legacy PS3 games. 3rd-party games, sure, but not first-party IP.
Re: PS Plus Price Increase Hits Another Country, Canada Forced to Pay More
@NishimuraX GPU costs aren’t exactly coming down, though. AMD is trying, but the desired advanced feature set of Nvidia with no real competition doesn’t exactly help.
I switched to PC in August of last year and it was the best decision I ever made. But…it was a total cost of $2000.
Now, I only game with it, so I expect to get many years out of - especially if I care for it properly. Plus, I think I will be able to get through at least next-gen before hardware will need to be upgraded. DLSS can really stretch games - especially when I can still play most modern games at Ultra Settings at the moment.
The 7800x3D is a monster for games and the 4070 Super is no slouch! I only game at 1440p, though. Which is fine sitting only a fee feet from a monitor. I notice more detail on my PC at lower resolution than I do on my 4K TV.
I managed to get some back by selling my Xbox Series X and all PS4/5 games I had already finished that have a PC version - my thought was that, if I ever had an itch to play an old game again, I’ll just get it on deep discount or something in the future.
I kept the PS5 for now, but it doesn’t get any use.
I actually find myself using GOG for games from 90’s to ~2010.
Re: PS Plus Price Increase Hits Another Country, Canada Forced to Pay More
@naruball I don’t play online, so I don’t know about cheaters.
As far as backlog…yeah, that’s an issue. No real way of getting around having rebuy old games outside of exploring the emulation scene and dumping your games to your PC.
Though, you can get some crazy good deals on PS4-era titles (depending on the game).
Re: PS Plus Price Increase Hits Another Country, Canada Forced to Pay More
Sheesh, you probably are better off getting a PC for next generation the way this is going.
If it costs $600 - $700 for the console and $1200+ in services fees over the course of the consoles life, you basically paid for a mid-higher-end PC (as long as you are going for like a xx70 series GPU or AMD equivalent) - which will be more powerful than the console.
Nvidia makes it easy for you to optimize games based on hardware and resolution target through its app if you just want to play the game without tinkering with settings and 60fps is basically the “minimum” target in PC-land.
Plus, let’s not forget that there is actual competitive marketplaces in the PC world. It’s a lot easier to get a deal on games - even Sony titles.
The total cost of ownership really is less - just a higher upfront cost - especially with service costs continuing to balloon.
Re: Forza Horizon 5 Is Getting a Massive New Mode for Its PS5 Debut
“ Thanks, Playground Games!”
Anyone ever thought they’d see this phrase on a PlayStation-based site? 😅
Re: 'You'll See the Difference,' Says Bend Studio of Days Gone PS5's Improvements
@Godot25 Seeing as how the PC version is only getting the extra content as a DLC pack rather than a full-on update, you’d be correct in your assertion.
The PC version got the addition of software-based RT global illumination, higher texture quality, better LODs, and higher draw distances.
Re: Switch 2 Fans Can’t Stand Seeing Nintendo’s New Console Compared to the 12-Year-Old PS4
Just by virtue of time and technology changes, the hardware does have a feature set that is improved over the PS4 - things like Mesh Shader support, real-time RT, AI upscaling, etc. It will be able to run games the PS4 can’t with some potentially improved visual capabilities.
But, we are talking mobile hardware with battery life and thermals to consider. Resolution Targets, in-game settings, and Performance metrics are going to be quite similar to what PS4 was achieving for applicable games.
It’s not like the visual delta between PS4 and PS5 is all that drastic, anyways!
So kudos to Nintendo for a solid system, but don’t be so stuck up the company’s butt to fail to recognize that even being compared to PS4 on mobile hardware is a huge accomplishment and not an insult!
Re: The Last of Us Has Been Released on PS5 Again, with a New Physical Collector's Edition Coming in July
Hopefully this will be The Last of Them.
….
I’ll show myself out.
Re: Poll: 5 Years Later, How Do You Feel About Final Fantasy 7 Remake?
I am playing it for a 3rd time on PC (using the head start feature this time) and I must say that it is still an amazing-looking game.
I daresay it looks better than Rebirth (but I guess it’s more down to the game being able to have a much more hand-crafted lighting model in a city).
I have yet to try Rebirth on PC (I got the Double Pack when Rebirth got a PC release) to see if the improved lighting is actually improved because I felt that it was a step back in terms of image quality on PS5.
But playing Remake at 1440p/120fps on PC is an absolute feast for the eyes and thumbs!
Re: PS5, PS4 Locked Out of Vampire Survivors Cross-Save Due to Mysterious Legal Issue
@NintenGuy
Seeing as how there was no Bluetooth, or Wifi, or internet on consoles back in the SNES days (not counting that weird Satelliview thing Nintendo had in Japan), that was about as close to “cross platform” as one could get.
But, yeah, it’s not like you could play Mortal Kombat on Game Boy (not that anyone wanted to anyways because it was bad) and then move any play data from a Game Boy to say the SNES version.
Re: Indiana Jones and the Great Circle Download Size Is Still Massive on PS5
This game is basically instant load time. The instant you press start, you are in the game - and you never see a load screen again.
Heck I think even fast travel is instant.
It makes sense why the file size is so big - to ensure there is zero load time dealing with massive decompression efforts.
And sure, while Sony can get that right for its own games and keep thins smaller, this was initially developed around Xbox and PC, and there was only so much MachineGames could do to get that part right - it wasn’t designed with hardware Kraken in mind.
Re: PS5, PS4 Locked Out of Vampire Survivors Cross-Save Due to Mysterious Legal Issue
@CutchuSlow One instance of a game that was an MMO where save data is handled by Square Enix more than anything doesn’t exactly explain why every other platform plays with other platforms just fine, but Sony is singled out….again.
I know people here love it - Sony is PlayStation first and all that, but this stuff screws over both consumers and developers.
I think it was Nintendo who was the first with Super Game Boy on SNES being able to play your Game Boy gamea on the platform - and since data was on the cartridge, was also cross-save.
Plus, you could use Game Boy games on GBA, etc.
Even getting your PS4 saves to PS5 is a hassle. Trophy lists are isolated to platform. Everything is very “platform specific” in a world where sharing is caring.
It’s a very archaic approach to a modern world.
Re: PS5, PS4 Locked Out of Vampire Survivors Cross-Save Due to Mysterious Legal Issue
@CutchuSlow Sony doesn’t like to play with others. Remember how long it took just to get cross-platform multi-player into the mix?!
Heck, even Nintendo opened up its little bubble pretty quickly!
Sony likes to say that it’s for security and safety of its consumers, but when literally everyone else doesn’t have an issue with playing in the sandbox together, it seems Sony just wants to stomp it’s feet and throw a tantrum that it has to share space with the other kids.
I’m all for Sony making its platform its priority over others, but it goes a little too far at times at the expense of its consumers.
Re: The Last of Us 2 Can't Quite Match the First Game's Launch on PC
I’ll get it eventually.
I have already played all of Sony’s first-party output (and third-party exclusives) on PS5. For me to get them on PC, I need a deep discount first.
The first new game that I will get from Sony for full price on PC is Ghost of Yotei - well, assuming a PC release happens, anyways.
I am just in no rush to play The Last of Us in any form at the moment. No sense in spending money on something that will sit in my Steam Library for an indefinite amount of time.
The good thing is..it will always be there for me to get.
Re: Almost All PS5 Fans Are Against $80 Games
@Oz_Who_Dat_Dare That’s what I mean by price being a strong consideration: price was always lower than competition to help keep up the appeal.
Re: Almost All PS5 Fans Are Against $80 Games
I am opting for the Switch 2 Bundle where I am only paying $50 for Mario Kart World.
I have a feeling that particular SKU is going to be the one that will regularly be sold out.
I do wonder Nintendo’s thought here - especially with Donkey Kong Bananza being the “standard” $70.
Mario Kart 8 Deluxe lasted the entire Switch lifespan with no sequel until now. Plus, if you consider that it started as a Wii U title, it lasted 2 generations.
Maybe Nintendo is planning to make this one last the entire Switch 2 lifespan, but also provide regular “free” feature updates to justify the bloated price tag?
I guess we’ll know more on 4/17 with the dedicated Nintendo Direct.
Nintendo aren’t exactly saints when it comes to nickel and diming, but pricing has, up until this point, really been a strong consideration for Nintendo. It just seems so odd to just go overboard on price for Switch 2.
Re: Bloodborne, Elden Ring Dev Won't Be Releasing Its Next Big Game on PS5
@themightyant I don’t know. I don’t think anyone knows if you can solo the game, yet. All I know is that multiplayer is the focus.
Re: Bloodborne, Elden Ring Dev Won't Be Releasing Its Next Big Game on PS5
@themightyant @AlexSora89 It didn’t seem apparent in the trailer (at least not to me), but it’s a mulitplayer-focused title, so I think that kind of helps dampen the shock factor.
If this was a singleplayer epic like Bloodborne, I think people would be burning down GameStops or something in protest.
Re: Bloodborne, Elden Ring Dev Won't Be Releasing Its Next Big Game on PS5
When I saw that “Only on Switch 2”, I immediately thought about the reaction on this site in particular - especially with the strong Bloodborne vibes.
Re: Tiny New Ghost of Yotei Details Have PS5 Owners Hyped
On the fence whether I want to get this at release, or wait to see if there is a PC release after a year.
Re: Sony's Live-Action The Legend of Zelda Movie Will Launch 26th March, 2027
@IOI People said the same thing about Nintendo picking Illumination and I believe Super Mario Bros. Movie was like the studios biggest hit.
The thing is…Nintendo is very, very controlling of how its IP portrayed (especially after the disaster/genius of the original Super Mario Bros. Movie). So, despite the studio…Nintendo’s quality control is all over it.
I am sure if there was any point in the process that didn’t resonate with test audiences, it would get the plug pulled by Nintendo.
The Legend of Zelda is my absolute favorite IP from Nintendo, so I am really hoping this turns out great.
Re: Xbox Is Absolutely Dominating PS5's Pre-Order Charts
@Toot1st Okay…so Microsoft is a never before seen 4th party publisher.
For its own hardware, it’s first-party…but then it publishes to all other platforms as a third-party publisher.
1 + 3 = 4. 😁
But, in all seriousness, it is kind of a grey area now with Nintendo making mobile games (though it’s been winding most of them down) and Sony porting to PC pretty regularly.
Though, for Sony and Nintendo, the console is very much the main priority while Microsoft is just kind of providing a system for those who want to stay in its ecosystem (but isn’t required).
Re: Xbox Is Absolutely Dominating PS5's Pre-Order Charts
No one should be surprised by this as one reason Playstation had such growth was from former Xbox gamers jumping ship from the botched X1 and very little incentive to return with Microsoft essentially becoming a third-party publisher who happens to make gaming hardware.
The desire for the games is strong, but not strong enough to fork over cash for another console
Re: Fans Unsure Whether Sony Will Block PS5 Games on Xbox's Rumoured PC Hardware
It will depend on how “PC” these Xbox handhelds systems will be.
If it’s like a full-fat Windows running on the backend with a custom UI (think Big Picture Mode in Steam) that can play any game in Steams library (whether an ideal control scheme or not), then allowing Sony to block a game just because the plastic housing of this handheld PC says Xbox on it looks incredibly unlikely - and very petty on Sony’s part, really.
If it’s still very console-like in backend architecture that just happens to run Steam games via some kind of VM layer that can play approved PC games from Steam, then I can see Sony getting away with it.
Re: Assassin's Creed Shadows Seemingly Claims Second Biggest Launch in Series History
So many faces in palms today.
Re: Astro Bot's Big Success the Result of Keeping Scope Small and Simple, Says Director
@SMJ I was going to say something similar but you beat me to it.
Re: Indiana Jones and the Great Circle Officially Out for PS5 on 17th April
Glad more people will get access to this. It’s a great game and Troy Baker does an amazingly accurate Indiana Jones - I wonder how many hours he spent not only getting the voice right, but also nailing the vocal mannerisms of the character.
Re: Upcoming PS Plus Extra Game FBC: Firebreak Out for PS5 This Summer
I feel like this is how a good live service should be done:
Simple concept, small scope and team, doesn’t break the bank to the point that failure means total ruin.
If it resonates with the audience, then you build upon the concept. If it doesn’t, it was a nice experiment with lessons learned.
Re: Atomfall (PS5) - British Charm Elevates Riveting Mystery
This sounds more interesting to me now. I may have to give this a whirl on my PC via Game Pass.
Re: PS5 Sales Continue to Outpace PS4 in the USA, the Best-Selling System Last Month
@Nei Excellent Monkey Island reference!
Re: PS Plus Members Can Now Use Their PS Portal Like a Legit Retro Handheld
@RPGamer1 I don't know.
I know Sony had (at one point) a contract with Microsoft related to Cloud technology, but I have no idea if that had any impact on the current services Sony provides.
Re: Don't Worry, Forza Horizon 5 Won't Require All 165 Trophies for the Platinum on PS5
@Americansamurai1 While I am hardly a racing game expert, I’d say Forza Horizon is more in line with like…Need for Speed Underground 2.
I think there is some tuning you can do to cars for better vehicle performance (been a while since I played Horizon so my memory is fuzzy), but not on the same level as a true Racing Sim.
Definitely not over-the-top like Burnout.
Racing Sim “Lite”: For those that want to drive real cars in a realistic manner (in that every car does feel different depending on size, drivetrain, etc)…without all the nitty-gritty details that go with it (actually fine-tuning said car).
A Dodge Charger is going to feel different from a Ford SUV. A Ferrari prototype racing supercar will feel different from a Nissan street racing car. Stuff like that.
Re: Silent Hill F's Content Warning Demands a Strong Stomach
This content warning makes me want to play the game even more. Tackle those mature themes!
It’s not because I am desensitized to these themes or support, but because they are uncomfortable and invoke feelings. I want to feel uncomfortable when I play a horror game.
This is something I really don’t like about content warnings: if something offensive or immoral makes you cringe, or angry, or upset, it’s probably a good gauge that you are doing right with your life. You shouldn’t be warned that you might feel something.
These things should be felt!
I feel like people are too afraid to feel anything other than joy and happiness. And because they are so shielded from feeling anything but joy and happiness, they don’t know how to process anger, sadness, or fear.
Has Inside Out taught us nothing about how natural and important emotions really are?!
It’s the people who applaud the offensive or immoral behavior we should worry about.
Re: PS Plus Members Can Now Use Their PS Portal Like a Legit Retro Handheld
@UltimateOtaku91 Wait list for cloud service?! Sheesh!
I had a free trial a while back when I had a potato laptop. It was more just a curiosity for me. I was very impressed and I couldn’t believe I was streaming (on a wireless connection, too).
But it wasn’t until I got my Gaming PC and researched Moonlight and Sunshine for my own game streaming that I fully saw just how powerful the tech really is.
Moonlight as a streaming host is sadly no more since it relied on the old Nvidia App and the new App made it obsolete. Sunshine is the alternative and it’s hardware agnostic.
It’s super easy to setup, too.
Re: Stellar Blade Reveals Massive PC Frame Rate Improvements with Cutting-Edge Nvidia Tech
@Shrek_Realista I was happy to be on consoles too. I got out of consoles because I don’t like where the market is going.
With Microsoft essentially imploding and Sony continuing to gain a commanding lead, I don’t see a great future for consumers going forward
Plus, I am finding myself going back in gaming history to older titles. PC has access to a ridiculous amount of older games that none of the “Big 3” really have access to anymore for one reason or another.
I also used to be a big PC gamer from around 2000 - 2012 until I stopped in favor of consoles.
At the moment, my PC is a beast and far out-performs consoles. It’s a great perk that I will enjoy as long as my hardware will let me. But it’s not why I decided to mostly bow out of the console space.
Eventually my PC will be “on par” with consoles - and I am okay with that. But, for what I want to do with it and for the games I play, I feel like it’s just a better ecosystem to be in for my needs.
Re: PS Plus Members Can Now Use Their PS Portal Like a Legit Retro Handheld
@UltimateOtaku91 I’d argue that GeForce Now is probably the best. The fact it can get up to 120fps and still feel native with input response is nuts.
I can remote to my PC using Sunshine as the host and Moonlight as the client and no matter where I am it feels darn-near native (only reason I mention is because it’s built off the technology GeForce Now uses).
I was playing games on a public wifi and it still felt native (I had to lower the bitrate on the client end, but controls were responsive even if resolution quality was lower).
I could play Alan Wake 2 from my PC to a friends house an hour away and was totally fine (using a controller).
Sony is definitely in second place - Remote Play is also very responsive. Input response feels great. Resolution is high. Framerate is great. And it can do HDR!
Microsoft is, again, in third place (just can’t seem to ever get out of third place can it). Picture quality just isn’t there and Remote Play is spotty (too many times it is unable to connect despite having it enabled on the console and the system is in standby). Though, input response feels pretty good.
Re: Stellar Blade Reveals Massive PC Frame Rate Improvements with Cutting-Edge Nvidia Tech
@Judal27 Same. Nvidia Reflex helps, too.
But if you are using frame gen as intended (e.g. not trying to push 30fps to 60+fps) there isn’t a drastic change…but it will still be felt depending on the game.
Alt+R (or is it Ctrl+R) should bring up the Nvidia performance monitor and it will show Latency.
I have seen it at 0ms for a some games (mostly games that can natively run in the 120+ fps) - especially like PS4 era and earlier.
It also depends how you play. For a lot of games, I use either the Xbox Controller or DualSense Controller depending on support. Games already feel better over console, but it’s not to the point where going back to a console would feel bad.
Where it’s felt more is keyboard/mouse where higher fps is like 1:1 movement with your hand motion.
I guess, in the end, it’s something I feel more than see.
My monitor is 165Hz. I couldn’t tell you if a game is running at a high framerate by seeing it, but I could if I play it.
The best demo is to play something like God of War on PC and then try to play it on PS5. You’ll notice a difference in how it feels to play. It may not be “unplayable” on PS5 as some elitists will say, but it will feel less responsive than being used to the game running at 120+fps.
Re: Stellar Blade Reveals Massive PC Frame Rate Improvements with Cutting-Edge Nvidia Tech
@Judal27 For me, it’s more about reducing latency than anything.
For games that require timing for Perfect Dodge and Perfect Blocks, they are easier to pull off because the response time when you push the button to action on the screen is darn-near instant.
Unfortunately for frame generation, the latency is still based on native frame-rate and not the output framerate.
Re: April Could Be a Colossal Month from Xbox on PS5
@GeeForce Disney must have paid for those ads. 😆
Re: Silent Hill F Revealed for PS5 in Debut Trailer
I am really digging the vibe for this one.
I hope it manages to catch the same essence as the Team Silent era of games (the best years for the franchise).
Re: PowerWash Simulator 2 Announced, Scrubbing Up on PS5 in 2025
Yes! This made my day!
Who would have thought cleaning the grime off of stuff with a power washer would be so darn engaging?!
Loved the first game!
Re: April Could Be a Colossal Month from Xbox on PS5
@Th3solution Microsoft doesn’t give much money to the marketing department. No idea why, it just doesn’t.
Even Indiana Jones - in all its greatness - didn’t have much other than the occasional ad in YouTube or Facebook popping up.
Part of it may be Microsoft’s pledge to go carbon negative (which is probably why you don’t see a lot of PR stunts due to the waste it generates to do that).
But why it doesn’t push to have ads anywhere and everywhere online is baffling.
Re: April Could Be a Colossal Month from Xbox on PS5
@get2sammyb Sony is porting its back catalogue too!
NOTE: Light-hearted jab at all the PS4 Remasters.
Re: PS6 Could Be the Only High-End Next-Gen Console, As New Xbox Touted to Be a 'PC in Essence'
@Nalim The amount of free games I have gotten from Prime Gaming, Epic Store free titles, and the occasional Giveaway from GOG is insane.
Humble Bundle has been a great source of games as well. I got the entire Resident Evil franchise (except RE4 Remake) for like $30. I got the entire Dark Pictures Anthology for about the same price.
Throw in things like Green Man Gaming, CD Keys, and Fanatical, and there is no shortage of awesome deals for games on the PC side.
Re: Rumour: Next-Gen Xbox a 'PC in Essence' - What Would That Mean for PlayStation?
I’m all for it - especially if Microsoft makes a “Windows for Gaming” variant for any PC.
It would be great to have a PC-based (i.e not a closed architecture like a console) Windows that solely runs games.
The only “complexity” would be integration with Steam, GOG, Epic, and Microsoft Store (not that many would use that).
Updates would be relegated to driver updates and smaller OS stability/security improvements.
It would be a huge win for PC gamers as they have been hoping for better gaming support from Windows for years now.
Would be great to use darn-near 100% of resources towards games.
Re: Indiana Jones and the Great Circle Imminent on PS5 as ESRB Rating Emerges
@Kraven If it’s the bug I think it is, that’s been fixed.
Re: Forza Horizon 5 Will Require a Microsoft Account to Play on PS5, Raising Preservation Problems
@SMJ I am not enraged. But I do think that mandatory accounts to access single-player content is stupid.
This game can be played entirely without ever interacting with anyone online. It's a better experience when connected to the internet, but there is plenty that exists offline.
You should look at the PC community more often as they actually vote with their wallets and demand better from publishers/developers.
Sony changed its bullish stance on mandatory PSN sign-ins for single player games because the community fought back hard - much to a lot of name calling from people here.
The point is, if you are against this, vote with your wallet and fight back. Don't just accept it at face value and get walked all over.
I am mainly a PC gamer now. Believe me, I have way more accounts than I care to admit.
Re: Forza Horizon 5 Will Require a Microsoft Account to Play on PS5, Raising Preservation Problems
Just remember to vote with your wallet.
If every game that requires a Microsoft account on PlayStation tanks, Microsoft will change directions with enough uproar about it.
Re: Rise of the Ronin's PC Port Panned by Media Ahead of Release
I’ll have to see performance metrics for myself.
Maybe I am not a “hardcore” PC gamer, but sometimes I see PC enthusiasts scoff at a game having terrible performance because a game runs at an average 90+ fps but then focus on these periodic lows of 65fps as if the game is unplayable and I wonder what their issue is with the game.
Sure, drastic spikes in framerates are annoying, but I would hardly call that “unplayable” like some people complain about.
I think people need to spend more time playing and less time staring at performance metrics the whole time.
I only use performance metrics to make sure I am running at least 60fps for about 20 minutes of gameplay and then turn it off.
I guess being a console gamer really helped keep my expectations in-check. Is it nice to go above and beyond console? Sure. Do I spend time analyzing my performance metrics for an entire playthrough of a game? No.