Comments 1,126

Re: Jim Ryan Retires as PlayStation Boss in March 2024

doctommaso

@Tielo Sorry, but I just don't see it. There are almost no first party exclusives on PS5, PS Plus is just a rehashing of PS Now, and games as a service is now the dominant focus. On top of this, Ryan has alienated his competition while making Sony look weak and whiny. I feel like literally anyone could have run the company better. Ryan stood on the shoulders of Layden while pulling the rug out from under true PS fans.

Re: Metal Gear Solid Locked at 30fps in PS5, PS4 Master Collection

doctommaso

@MattBoothDev i understand your points; you and I seem to be talking about different things when we talk about speed in this discussion. To explain it yet again, I have a friend who thinks the game characters literally move twice as fast across the screen at 60 fps as compared to 30. This is what some people here also seem to think. I was trying to correct that false perception.

As it relates to your example, let's say Spider-Man swinging from one end of the city to the other at 30 fps takes 5 minutes of gameplay time; at 60 fps, it also takes 5 minutes of gamelay time to do so — not 2.5 minutes.

If I'm mistaken about you and you DO believe the above is true, please go time it yourself before replying again, and you will see I am correct.

Re: Metal Gear Solid Locked at 30fps in PS5, PS4 Master Collection

doctommaso

@MattBoothDev I don't want to keep arguing this point, so this will be my last post on this. Try playing Spidey or something at 30 FPS, time how long it takes you to di anything, and then switch it to 60 FPS and time it. It will be the exact same. Modern frame rate, in which physics is not tied to FPS, will not change the speed of the game. Input lag will be improved and things will look smoother, but nothing about the actual speed of gameplay is any different.

Re: Metal Gear Solid Locked at 30fps in PS5, PS4 Master Collection

doctommaso

@MattBoothDev FPS is not speed. If you play a game at 30 fps and have a character run across a field, taking let's say 10 seconds, it will take you the same 10 seconds to run across the field at 60 fps. Higher frame rate simply captures more frames of that movement to smooth that motion. The only exception is in cases where the physics of the game is tied to the frame rate, which is suboptimal at best.

Re: Preview: It's Virtually Impossible for Armored Core 6 to Fail

doctommaso

@twinspectre90 Darn right! KF was incredible at the time and still in many ways holds up (other than taking 10 seconds to turn around lol). I would be more amped for a KF remake or new KF than any other game someone could come up with. My fave is probably KF2, but I love them all (I still have to beat the original Japanese KF, which never released here).

Re: Preview: Cocoon Is Incredible

doctommaso

@Darude84 Was it supposed to justify the new consoles? Seems like this game is exactly what it should be and what you would like it to be — a palate cleanser. I'm sure the developers know that.

Re: Poll: What Do You Think of the Final Fantasy 16 PS5 Demo?

doctommaso

@NeonDint Thanks for posting this. I already was not happy about the damage numbers popping up all over the place in the bits of overly busy combat I saw; if foul language abounds, I don't need to waste my time with this (which is great, as my backlog is pretty nuts, despite getting through a chunk of it over the past few years).

Re: Poll: Are You Playing Street Fighter 6?

doctommaso

I loved SF2 and its variants in the early to mid 90s but can't get into the sequels for some reason. Also, similar to racing games, I've generally lost interest in fighting games, perhaps because there are simply so many releases in other genres nowadays that I seem to prefer. Maybe I'll get SF6 on a heavy sale in the future, just for kicks.