@MikeOrator Ι think the issue is that the game is locked at 30fps. A remaster could drastically change the way it feels to play it. For some people, 30fps makes a game "unplayable".
@Bez87 even if it is a trend, we can just ignore them if we don't feel like playing a slightly (in most cases) improved version of a game we've already played.
@Carnage it's always nice to see the voice of reason in a see of emotional responses. We've seen time and time again that great games fail. That never stops people from posting "make a good game and people will buy it" whenever a game sells well. Same with the opposite.
@Lavishturtle yes, how dare they speak their mind. The deserve the ultimate punishment, unlike all the other developers who never use Twitter to speak their mind.
@kyleforrester87 yup. And even if some of them were great at what they did, it must be quite difficult to land a job after of the biggest bombs in the industry. So, if they can afford it, they totally should take a break and come back when the situation improves.
@Elodin did competition from Nintendo in Japan bring prices down? Even after sales of ps5 consoles took a massive hit, Sony didn't change their mind about lowering the increased price of Ps5 in Japan. Competition doesn't work the way a lot people think.
@NEStalgia I fully understand what you mean. But it still doesn't matter, imho. At the end of the day Sony first and foremost wants their games to make a profit. And that's exactly what this game managed to do. So, it was somewhat of a failure as a live service game, but overall a huge success.
@NEStalgia yes, ideally a company may want their game to sell 100m copies. But that doesn't happen, now does it? The fact that Helldivers sold so much makes it a huge success no matter how you cut it.
Had it not been a multiplayer game, it wouldn't have sold as much as it did, hence why it outperformed every single first party game ever released.
@Bigmanfan I'd argue they're good for indie developers who struggle financially and may run out of funds before the game is complete. Other than that, I wish all companies would use their funds for new games, not to block other games from experiencing a third party game.
@Overmind Yeah, I thought so. I just wanted to take my sweet time with it, never look up anything and be surprised every time I got something right by accident.
@Overmind dear God. That's what I call dedication! I've been playing it ever since it came out and I'm nowhere near close to getting everything, though I've been busy so according to the ps app, I've played for about 60hrs so far.
@KingPev when it's a bunch of people, it's opinions. This goes beyond that and it's a consensus. But, yes it goes without saying that everyone is entitled to their own opinion. Even if that opinion has been influenced by others without realizing it.
@Fishnpeas absolutely. Every single review is just an advertisement. Seems like Sony paid more for Astrobot than anything else. They must have had a lot of faith in it.
If only companies would advertise more and get great scores for their games, too. They simply haven't cracked the code, it seems.
And let's not forget the userscores on metacritic and pushsquare users voting for it. Just imagine how many accounts Sony had to create to make it happen.
@KingPev then how did a "bland and dull with lame characters" game get a 90 on metacritic (an 88 userscore) and was voted by most pushsquare users Game of the year?
@UltimateOtaku91 exactly! I just think that, in addition to some haters, most people don't hate it, but there more they read that it's a mediocre/terrible game, the more they start to believe it and they recall everything they didn't like about it as opposed to the entire (very positive) experience they had playing it. Now, obviously they either don't realize it or don't want to admit it, but there are entire studies in psychology on it.
Reading most of the comments here is pure entertainment. So, the game that was up for several game of the year awards, was voted best of the year by this very community, has a freaking 90 on metacritic is supposed to be mediocre? Sure, sure.
I firmly believe that people are influenced by others more than they realize or care to admit. The complaints arose when people realized that Peter Parker would be replaced by Miles Morales. Just like they hate when a white character in a tv series/movie is replaced by a black actor ("we will not be replaced" and all that jazz) .
@LowDefAl I've thought about that and I realize that you may be right, but it seems to me that they've changed strategy altogether.
For example, in the past they said that only 6 out of 10 games they release make a profit, but they're ok with that because some are very successful and can fund the less successful ones. They no longer do that. Every game needs to be (or have the potential to be) a big hit or they won't bother making it.
@LowDefAl Sony could have chosen to lose some money on each unit sold and make it up through software sales. It's what they used to do generation after generation worldwide. They were able to see the bigger picture. Now they're so focused on increasing profits that they're stuck with a terrible image in Japan and as a result have almost completely lost the market to Nintendo.
Hardware sales are what Sony deserves for raising the price this many years in. Glad some games are selling relatively well, though I do miss the days when successful games like FF (13?) would sell 1m+ copies first week.
20 comments, eh? It'd be a shame if someone commented again...
(still can't understand how games like this -which seems brilliant, but isn't high profile- can sell 20m copies, whereas games that get far more attention don't sell anywhere near as much)
Comments 6,954
Re: PS5 Pro Not Compatible with PS5 Slim Face Plates, Sony to Release New Covers for More Powerful Console
@JokerBoy322 nope. That would be Nintendo or Apple. Just read the comments here, just like everywhere else. It's 99% negative.
Re: Horizon Zero Dawn Remastered (PS5) - A Sublime Remaster of a Modern PlayStation Classic
@MikeOrator not even close.
Re: Horizon Zero Dawn Remastered (PS5) - A Sublime Remaster of a Modern PlayStation Classic
@MikeOrator Ι think the issue is that the game is locked at 30fps. A remaster could drastically change the way it feels to play it. For some people, 30fps makes a game "unplayable".
Re: Horizon Zero Dawn Remastered (PS5) - A Sublime Remaster of a Modern PlayStation Classic
@Bez87 even if it is a trend, we can just ignore them if we don't feel like playing a slightly (in most cases) improved version of a game we've already played.
Re: Horizon Zero Dawn Remastered (PS5) - A Sublime Remaster of a Modern PlayStation Classic
@get2sammyb don't they auto-pop in most cases? That's what happened to me, if memory serves.
Re: PS5, PC Flop Concord Never Returning, Studio Closed Down
@Carnage it's always nice to see the voice of reason in a see of emotional responses. We've seen time and time again that great games fail. That never stops people from posting "make a good game and people will buy it" whenever a game sells well. Same with the opposite.
Re: PS5, PC Flop Concord Never Returning, Studio Closed Down
@Lavishturtle yes, how dare they speak their mind. The deserve the ultimate punishment, unlike all the other developers who never use Twitter to speak their mind.
Re: Horizon Zero Dawn Remastered (PS5) - A Sublime Remaster of a Modern PlayStation Classic
@Uromastryx haha, I can imagine!
Re: Horizon Zero Dawn Remastered (PS5) - A Sublime Remaster of a Modern PlayStation Classic
@Batesy125s yup. That's why I think it should be neither a pro nor a con.
Re: Horizon Zero Dawn Remastered (PS5) - A Sublime Remaster of a Modern PlayStation Classic
"Trophies don't transfer". This is also a pro for some people.
Re: Random: Forward-Thinking PlayStation Gamer Spends $2,000 on 24 Years of PS Plus
@chucksneed you do that.
Re: Go Go Pre-Order the Sublime Power Rangers: Rita's Rewind for PS5, PS4 Now
Way too expensive. I love Power Rangers as much as the next guy, but it'll have to wait.
Re: PS5, PC Flop Concord Never Returning, Studio Closed Down
@kyleforrester87 yup. And even if some of them were great at what they did, it must be quite difficult to land a job after of the biggest bombs in the industry. So, if they can afford it, they totally should take a break and come back when the situation improves.
Re: PS5, PC Flop Concord Never Returning, Studio Closed Down
Sad for the developers. Some of the comments here don't surprise me. Certain people completely lack empathy.
Re: Random: Forward-Thinking PlayStation Gamer Spends $2,000 on 24 Years of PS Plus
@chucksneed then make a service yourself and don't charge for it. So simple /s
Re: Cash Rewards Still Unavailable for Millions in PS5, PS4 Rewards Scheme PS Stars
@Elodin did competition from Nintendo in Japan bring prices down? Even after sales of ps5 consoles took a massive hit, Sony didn't change their mind about lowering the increased price of Ps5 in Japan. Competition doesn't work the way a lot people think.
Re: PlayStation, Bungie Still Going Ahead with Internal Live Service Team
@NEStalgia I fully understand what you mean. But it still doesn't matter, imho. At the end of the day Sony first and foremost wants their games to make a profit. And that's exactly what this game managed to do. So, it was somewhat of a failure as a live service game, but overall a huge success.
Re: Cash Rewards Still Missing for Many from PS5, PS4 Rewards Scheme PS Stars
@Alps_Stranger yes, because they've been doing so well in Japan where they raised the price of the ps5. If only they had some competition.
Re: PS5, PS4 Fans Are Worried Cash Rewards Have Been Removed from PS Stars
I have a UK and it's completely gone for me (using ios, if that makes a difference).
Re: PlayStation, Bungie Still Going Ahead with Internal Live Service Team
@NEStalgia yes, ideally a company may want their game to sell 100m copies. But that doesn't happen, now does it? The fact that Helldivers sold so much makes it a huge success no matter how you cut it.
Had it not been a multiplayer game, it wouldn't have sold as much as it did, hence why it outperformed every single first party game ever released.
Re: PS5, PS4 Fans Are Worried Cash Rewards Have Been Removed from PS Stars
@rusty82 same here.
Re: Mini Review: Vendetta Forever (PSVR2) - Exhilarating Puzzle Shooter Is Next VR Must Play
I almost never preorder games, but for some reason, I preordered this one! Looking forward to giving it a try
Re: PlayStation, Bungie Still Going Ahead with Internal Live Service Team
@LifeGirl it was most certainly successful. The initial sales alone made it a huge a success.
Re: Sony's Guerrilla Sounds Completely Done with the Killzone Series
Ι don't blame them. Killzone games didn't sell particularly well, despite being well made.
Re: Sony Wanted PS5 Exclusivity for Crimson Desert, But Dev Reportedly Declined
@AhmadSumadi yup. Same with politics and pretty much everything else.
Re: Sony Wanted PS5 Exclusivity for Crimson Desert, But Dev Reportedly Declined
@Bigmanfan I'd argue they're good for indie developers who struggle financially and may run out of funds before the game is complete. Other than that, I wish all companies would use their funds for new games, not to block other games from experiencing a third party game.
Re: Vampire Survivors Gets Huge Castlevania Crossover DLC, Arrives Halloween on PS5, PS4
@Overmind Yeah, I thought so. I just wanted to take my sweet time with it, never look up anything and be surprised every time I got something right by accident.
Re: Poll: One Year Later, How Would You Rate Marvel's Spider-Man 2 on PS5?
@Fishnpeas Indeed, nothing says "I'm a grown up" than an ad hominem. Thanks for the laugh.
Re: Poll: One Year Later, How Would You Rate Marvel's Spider-Man 2 on PS5?
@buggysdad hm... Wouldn't that be the case for other games, tough? Like BG3, for example?
Re: Vampire Survivors Gets Huge Castlevania Crossover DLC, Arrives Halloween on PS5, PS4
@Overmind dear God. That's what I call dedication! I've been playing it ever since it came out and I'm nowhere near close to getting everything, though I've been busy so according to the ps app, I've played for about 60hrs so far.
Re: Poll: One Year Later, How Would You Rate Marvel's Spider-Man 2 on PS5?
@KingPev yup, fair enough.
Re: Poll: One Year Later, How Would You Rate Marvel's Spider-Man 2 on PS5?
@buggysdad so we agree. When people actually played it, didn't feel this way.
Re: Poll: One Year Later, How Would You Rate Marvel's Spider-Man 2 on PS5?
@KingPev when it's a bunch of people, it's opinions. This goes beyond that and it's a consensus. But, yes it goes without saying that everyone is entitled to their own opinion. Even if that opinion has been influenced by others without realizing it.
Re: Poll: One Year Later, How Would You Rate Marvel's Spider-Man 2 on PS5?
@Fishnpeas absolutely. Every single review is just an advertisement. Seems like Sony paid more for Astrobot than anything else. They must have had a lot of faith in it.
If only companies would advertise more and get great scores for their games, too. They simply haven't cracked the code, it seems.
And let's not forget the userscores on metacritic and pushsquare users voting for it. Just imagine how many accounts Sony had to create to make it happen.
Re: Poll: One Year Later, How Would You Rate Marvel's Spider-Man 2 on PS5?
@KingPev then how did a "bland and dull with lame characters" game get a 90 on metacritic (an 88 userscore) and was voted by most pushsquare users Game of the year?
Re: Poll: One Year Later, How Would You Rate Marvel's Spider-Man 2 on PS5?
@LifeGirl sure, buddy.
Re: Poll: One Year Later, How Would You Rate Marvel's Spider-Man 2 on PS5?
@UltimateOtaku91 exactly! I just think that, in addition to some haters, most people don't hate it, but there more they read that it's a mediocre/terrible game, the more they start to believe it and they recall everything they didn't like about it as opposed to the entire (very positive) experience they had playing it. Now, obviously they either don't realize it or don't want to admit it, but there are entire studies in psychology on it.
Re: Poll: One Year Later, How Would You Rate Marvel's Spider-Man 2 on PS5?
Reading most of the comments here is pure entertainment. So, the game that was up for several game of the year awards, was voted best of the year by this very community, has a freaking 90 on metacritic is supposed to be mediocre? Sure, sure.
I firmly believe that people are influenced by others more than they realize or care to admit. The complaints arose when people realized that Peter Parker would be replaced by Miles Morales. Just like they hate when a white character in a tv series/movie is replaced by a black actor ("we will not be replaced" and all that jazz) .
Re: Marvel's Spider-Man 2 Web Swings to PC in January 2025
@AverageGamer good point. It's a handheld game at heart.
Re: Expedition 33 Dev Confirms $50 Price Is Correct, '30+ Hours of Main Game'
@Caveman49 that's the spirit! I feel the same way about fps, sports games, etc.
Re: Marvel's Spider-Man 2 Web Swings to PC in January 2025
@AverageGamer didn't they have Pokemon when they released WiiU?
Re: Boy! Sony and Amazon to Start from Scratch on God of War TV Show
@Major_Player are you conveniently forgetting a little thing called The Last of Us on HBO?
Re: Boy! Sony and Amazon to Start from Scratch on God of War TV Show
@Steel76 the "boring drama" has performed much better than the old games, so don't hold your breath.
Re: Life is Strange: Double Exposure Spoiled By Square Enix Early Access and Hubris
@riceNpea replace data miners with they (subjective case) or them (objective case).
it took less than 48 hours for them to rip near-complete
it took less than 48 hours for they to rip near-complete
it took them less than 48 hours to rip near-complete
it took they less than 48 hours for them to rip near-complete
... I think.
Re: Life is Strange: Double Exposure Spoiled By Square Enix Early Access and Hubris
@Khayl I think "whom" was correct, since it's the object, not the subject of the clause.
Re: Japan Sales Charts: PS5 Software Actually Sells for Once
@LowDefAl just looked it up. Apparently it was 10 years ago:
https://gamefaqs.gamespot.com/boards/691087-playstation-4/69579601 (and it was 4/10, not 6/10 that were making a profit)
(this was the link, but it doesn't work: http://www.dualshockers.com/2014/07/04/shuhei-yoshida-only-four-out-of-ten-playstation-games-make-money-but-sony-will-always-support-talent/)
Re: Japan Sales Charts: PS5 Software Actually Sells for Once
@LowDefAl I've thought about that and I realize that you may be right, but it seems to me that they've changed strategy altogether.
For example, in the past they said that only 6 out of 10 games they release make a profit, but they're ok with that because some are very successful and can fund the less successful ones. They no longer do that. Every game needs to be (or have the potential to be) a big hit or they won't bother making it.
Re: Japan Sales Charts: PS5 Software Actually Sells for Once
@LowDefAl Sony could have chosen to lose some money on each unit sold and make it up through software sales. It's what they used to do generation after generation worldwide. They were able to see the bigger picture. Now they're so focused on increasing profits that they're stuck with a terrible image in Japan and as a result have almost completely lost the market to Nintendo.
Re: Japan Sales Charts: PS5 Software Actually Sells for Once
Hardware sales are what Sony deserves for raising the price this many years in. Glad some games are selling relatively well, though I do miss the days when successful games like FF (13?) would sell 1m+ copies first week.
Re: Beloved Co-Op Platformer It Takes Two Has Sold a Whopping 20 Million Copies
20 comments, eh? It'd be a shame if someone commented again...
(still can't understand how games like this -which seems brilliant, but isn't high profile- can sell 20m copies, whereas games that get far more attention don't sell anywhere near as much)