Comments 286

Re: Poll: Did You Buy a PS4 Pro?

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Overall I'm impressed.

Couple of things annoying:
Having to swap for HDR / PSVR
Games promised launch updates not yet updated (e.g. Driveclub VR)

Couple of things disappointing
Frame rates don't really bother me, but for them to be worse across a range of titles when running on Pro is a bit rubbish.
Display resolution limited to 1920*1080 whilst the PSVR is on, regardless whether a PSVR game is running.

Re: Out Today: PS4 Pro, The World's Most Powerful Console

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One thing that's not clear, is that Sony say to use the enclosed HDMI cable to connect to the TV for the best picture, but since it's going through PSVR which, if any should one change? I just used existing and there doesn't seem to the a problem, but...

Re: Feature: Should You Buy the PS4 Pro?

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@fybyfyby Lucky! I can't help with the splitter thing - I did think I'd found one, but wasn't convinced and it was £60 so didn't risk it.

On the topic of getting your console early, has anyone had their Amazon one ship / payment taken in readiness?

I pre-ordered on day one, but got an offer from them last week to change to a bundle at no extra cost, because it wasn't available when I made the original pre-order. So anyway, they've charged and shipped the game part today, but not taken the money for the console. The site says it will ship today, but I'm getting a bit nervous.

Re: Video: Let's Unbox the PS4 Pro, Shall We?

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@get2sammyb -

I'm going to come across as a right grammar Nazi, but hey ho:

It's aitch not 'h'aitch. This annoys me so much and I blame the schools in the UK worrying about people dropping aitches; i.e., 'otel, 'ouse and so on. Unless you're Irish Gaelic, in which case, crack on.

It's an IEC plug, by the way.

Re: Video: Days Gone on PS4 Pro May Be the Best Looking Game Ever

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@JaxonH Yeah the video passes, but HDR doesn't kick in. Though I haven't tried it, if you're willing to sacrifice to HDMI inputs on your TV, it's only the case of moving one cable, as opposed to unplugging the TV and PSVR. Still a pain though, so maybe it can be a firmware fix down the line*

*At launch PS4 supported only 1.4 HDMI, but it technically can support 2.0 or whatever it needs to be for HDR. Arstechnica have an article, that I can't find now, on it.

Re: Video: Days Gone on PS4 Pro May Be the Best Looking Game Ever

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@MadAussieBloke I ended up buying a cheaper set, LG, and it has a pop up when HDR content starts. Without the PSVR connected I get that message in TLOU, UC4 and Ratchet & Clank, but it doesn't appear with the PSVR connected.

I've just looked to see if there's an updated firmware, but I've got 2.00 and that's it.

Edit: If you have TLOU remastered, you could try this: I am unable to use the HDR option in the menu with the PSVR connected

Re: Review: Tethered (PS4)

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@Furtin Don't dismiss it for that. You might grow to like it, not like @get2sammyb obviously, (because he's being a Debby Downer, whatever that is).

I'm only kidding Sammy, but you might want to consider a depressed, graphics-obsessed-Sammy series of vids, to riff of boogiewahtsisface

Furtin, If you really hate them, then you can literally send them all to the edge and they'll top themselves anyway

So... back to my Hatsune forum post please

Re: Review: Tethered (PS4)

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The lack of mid-island save is a pain; I started the second island earlier, then remembered tennis was on*.

That said, it's another great PSVR launch-window title.

*And now, Murray's having a little Murray moment.

Re: Hello Games Tweets: 'No Man's Sky Was a Mistake'

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@ToOGoodOfAPlaya To be fair, or not, that WAS written on the original box sleeve, then covered up. So it's likely that when he made the statement, it was in the game. That said, they never clarified and we are back to ground NMS. PR!

Re: Hello Games Tweets: 'No Man's Sky Was a Mistake'

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@Neolit Well said. I can understand some of the vitriol aimed at them, the game and Sony, and compiled Youtube clips don't exactly look great vs what we got. Do I regret buying it? No. Did I enjoy it? Yes. Am I still playing it? No.

VR please.

Re: Talking Point: How's Your PlayStation VR Hype Holding Out?

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@solocapers We are at cross-purposes, because I worded my post badly. I meant tracking issues in general. The wobble I meant the in-and-out wobble that people report - that can't be good for those susceptible.

Again, I get no jitter of controllers AT ALL*, no drift in the headset AT ALL or jittery tracking AT ALL. I'm using version one camera, new Moves. It is set up exactly at 6' away from where the headset lights are when I'm sitting - which I believe is Sony's recommendation, with the camera on a tripod so I can adjust to eye-level on the fly. The left facing camera lens in pointing at exactly where I sit/stand. There is no direct sunlight when I'm playing, but I do have reflective surfaces between me and behind me with respect to what the camera sees. I make sure everything is fully charged before I start playing and have adjusted the inter-eye distance thing.

I'm not disputing people have problems, but since I don't it proves to me that the tech works, and unless I'm the only guy with a working unit I find it hard to believe that Sony have shipped something that is faulty in high percentages. Sure, there will be duff kit, I get that but would expect it to be in the 1-2% range, but I think a lot of people are not able to set it up optimally for whatever reason (room shape, inability to read and follow advice, windows everywhere), which leads to tracking issues, frame wobble and so on.

*Job Simulator makes you stand further away than Sony's recommendation, I get tracking issues occasionally there, but nothing requiring a reset - barely the slightest of discernible movement of your in-game hands. I do not get this in Batman though, that's rock-steady.

For the other chap who eloquently stated that I don't know what I'm talking about, I own and have played every VR title that's available on the UK store apart from Windlands, Hustle Kings, Kismet & VR Worlds. And anything that's come out since Tethered, (which is excellent, by the way). Job Simulator aside and I'm being incredibly picky, it's been perfect for me.

Re: Talking Point: How's Your PlayStation VR Hype Holding Out?

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@solocapers All our experiences are different. I don't like games in VR that force me to teleport, or gimp the camera angle (Bound does this, but the rest is good, so I am trying to overlook it): But! I absolutely do not suffer from motion sickness, so that will obviously be my point of view.

I strongly believe the jitter people experience is directly related to the motion sickness they have. Now, for example, in Tumble (using your criterion) yes, there is a very, very slight judder if you stop and look at the virtual-representation of your Move wand. It is absolutely not noticeable for me when playing the game. I have seen videos of Rush of Blood, and yeah, it looks sketchy, with flickery controls depicted on screen. When I played the demo (I don't have the full thing) I had nothing like what's seen in those vids, so for me it's unlikely to be hardware but setup.

Going off what we know now, if it is a hardware problem, then it looks like a massive percentage have it out of the gate. I just don't believe that Sony would release something that suffers so badly, so whilst I don't discount a hardware issue, I would be willing to bet that most are not set up perfectly. Whether that's a marketing thing that should have been addressed prior to launch is beyond the scope of this reply (I agree with you), but in all the previews I read - and I read a lot - it was never mentioned. That tells me that there is an optimum set-up and that getting that wrong will impact on the experience. Your definition of user-error may differ of course, and yeah, I agree with that but I think the hardware is solid and those that are having problems in most cases, have done something wrong.

Hope that's not bashy or negative, isn't supposed to be. Just my point of view, two weeks in.

Re: Talking Point: How's Your PlayStation VR Hype Holding Out?

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@solocapers Fair enough, I'm 42. Graphics are nice, and can improve my appreciation of a substandard game. But lower res stuff (think of all the pixel-art indie titles for vanilla PS4) doesn't matter if the game's good. If there are issues with the way they're implemented, sure (look at Alienation - no turning animation, really?!) it can harm the experience. Nevertheless, from a personal perspective, after 30s in something like EVE: Valkyrie, or Job Simulator (which are obviously poles apart in fidelity), I don't even think about them. Different strokes, different folks, but I still think those playing in late 70s, early 80s, are less impacted by a graphical reduction.

I'm not sure what you mean by locomotion, but I (and many) have had absolutely no problems with motion control. Can it be fixed in firmware? I don't think so, I do think there is a hardware problem outside of user's inability to set up the kit correctly, but as you will tell from that, I think a lot of the drift problems and jitter are user-error. I also think that user-error leads to motion sickness: the entire Gamespot team unable to review Driveclub because they got sick? If the problem affected that many people (percentage-wise) the VR's reviews wouldn't have been so good.

Edit to add, I'm sure there is faulty hardware out there too, but not all of it is causing the drift, jitter. Should have made that clearer.

Re: Talking Point: How's Your PlayStation VR Hype Holding Out?

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@thedevilsjester To be fair, that's your experience of VR, based on the arrangement of your living space. Because of the way mine is set up, I never need to unplug (just wind up and put on media console), but my camera can live the perfect distance away. I need to rotate the camera to play standing games, but it's not a big deal and all the wires reach. With regard to finding stuff with the headset on, just don't clamp it to your face.

Re: Talking Point: How's Your PlayStation VR Hype Holding Out?

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@Rudy_Manchego Re your last paragraph, one of my friends here is a near-60 year old cabbie that used to work in London, but he's Spanish. He's a complete technophobe, can't use his phone, can't be bothered with his PC. He's just gone and dropped €750 on the lot based on five minutes in Tumble VR so that he and his wife have something different to do in the evenings, occasionally.

I'd love a poll that shows age vs happiness with the tech, cos so many seem hung up on graphics to the point it's putting them off. I wonder if they're younger gamers, that only know the HD things we get nowadays. That's not a slur, either. I used to hate vector games, but love them now - I guess I just appreciate the technology (or lack of it) more these days.

Re: Site News: Let's Talk About Review Code and Push Square's Review Policy

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Good on you guys. Interesting comments on a couple of other sites too: Jimquisition has a couple of pieces on this and him being black flagged by EA and Squeenix, and digitallydownloaded have stated that they'll no longer review Bethesda product - that one especially is worth a read, because their points are well made - it's certainly not about the possible financial hit for them.

Re: Talking Point: What Do You Want to Know About PS4 Pro?

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@carlos82 I got (and am still) stuck in TLOU just before the David bit, then downloaded a digital version and the saves don't work. So I'm well up for a new version to start again. I don't mind paying multiple times vs hours enjoyed. I would rather start over with the best experience. than with the one I have currently, so hopefully it's really 4k native.

That said, I think there needs to be clarity on what benefits it will bring to those os us that have the PSVR. There seem to be a few now saying that there's little to no difference, developers coming out and saying there are no plans to incorporate the technology - or they flat out aren't doing - which worries me as an early adopter of both. (Dirt Rally, no news; Project Cars, canned) for example. It and the PS4 Pro need explicit support.

@Muertoweirdo games out before a date in October that I can't remember, don't have to do anything. All games following that date need to offer something. However, games released prior are obviously reluctant to put dev time into something that may only sell a fraction of what the original version of the game made. That said I'm pretty sure the 13th Oct PSVR releases fall after Sony's deadline, so it will be interesting to see what happens. I have one on pre-order.

Re: UK Retailer GAME Wants to Charge You to Demo PlayStation VR

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@BranJ0 I'm with you, people whinging over a fiver and claiming that it's unethical really really need to see the kind of people GAME (and to a lesser extent, but it's the same crowd) mobile phone shops attract.

Add to that that my local game here and the one I used to use in the Isle of Man don't have space to swing a cat, it's a pretty big use of retail space for some of the stores. I genuinely see no problem with the charge, or its amount. The only thing for me is that you should be able to come back next week and still get your demo-charge discount.

Re: UK Sales Charts: PlayStation VR Titles Attack Top 40

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@MadAussieBloke I'm with you. I started the demo of WoFF and thought, nah. The only thing that will bring me back is when the releases slow to a trickle over the next couple of weeks, but at the moment, it's the most fun I've had in years gaming. I think you said something similar.

To those on the fence here: There are several excellent 'full games' out for PS VR, but unfortunately a wilful disregard of that fact from many outlets. EVE: Valkyrie looks great and is reviewing well. Rigs is great fun, as is Driveclub VR*, which has dozens, if not hundreds of hours of content. The review here (in my opinion) doesn't do it justice. I've been on it all day, it's so so good. I just hope a few more of PS4's driving games get patched...

Tumble VR is good offering a long and varied playthough, Rex sideways 8 is excellent - and that is a full game despite what the need it now naysayers will have you believe.

*I can't find the site recommendation thread, but you (Push Square) should allow user reviews, probably in the forums somewhere. I think it's even more pertinent with VR where so many users will have wildly varying experiences.