Comments 358

Re: GTA Publisher Lays Out Complex Entertainment Per-Hour Pricing Algorithm

Sergo

Well, he would be right if games did not:
1. use paid DLCs by just scrapping something that must have been in the game anyway,
2. dont need need 100 patches to finaly be a game (there are 2 consoles ffs with same hardware)
3. aiming to go digital so no cost of anything related to physical sales (which is a shame I always prefer to have them)
I think the current price is justified but not up.

Re: Poll: Are You Buying a PS5 'Slim'?

Sergo

There ahould be one more answer. "If I did not have one I would prefer it than the original one."
This new eddition is not intended as an upgrade. Just an evolution. If there was not any, then it would have been "oh, why isn't there".

Re: Xbox Documents Reveal Staggering Cost of Bringing Games to Game Pass, PS Plus

Sergo

Well, the model is different. At gamepass you have all, where with Sony the games are first sold (sony takes cut) and after a while those are in ps plus (where sony pays, but takes the subscription fees). Sony model is meaningful where MS just pours money for the personal data. Personal opinion.
Also, an AAA game for 70 euro how many times is sold? LOTS. Multiply this by 70....well. it is a global business and service so...not that big amount at the end.
P.S. MS is a bad model. They do go for the personal data at main target. Proof for me is that the promotion for the office for 39 lifetime license is going for year and a half now. One more reason to support Sony.

Re: PS5 Pro Is '100%' Happening, Says Reliable Report

Sergo

OK, so I spit here:
Against PRO - well, it will make the devs lazy in terms of optimization. VRR helped them in that too. I cant stop giving Ghost of tsushima and PS4pro as example of GREAT coding.
For PRO - I hope 60fps at 4K (or atleast checkerboard) becomes a minimum.