Comments 882

Re: Talking Point: Should All PSN Games Include a Platinum Trophy?

Squiggle55

100% is how you define it. Even "small" games can typically think of something devilishly hard that could be deserving of a platinum. Puzzle games and platformers and tower defense can require time constraints or perfect runs. But it would be a time consuming task for Sony to decide what is deserving of platinum in terms of challenge though, so I'm assuming they have some arbitrary rule that leads to some deserving games being left out and vise versa.

Here's a random, creative solution: You know how 3rd party websites have all those stats like which of your trophies are the most rare? What if Sony used this database to dynamically change the value or types of trophies based on rarity, or the percentage of people that own a game that earned the trophy.

Re: Talking Point: Should All PSN Games Include a Platinum Trophy?

Squiggle55

I agree that Sound Shapes was an inconsistency. I don't feel like I earned that platinum as much as others and none of the trophies had anything to do with the real gameplay. But all in all I think the problem more often is NOT including enough trophies in a game. Lumines is a great example. And not getting a platinum for PJ Monsters is just wrong.

Re: Talking Point: Should All PSN Games Include a Platinum Trophy?

Squiggle55

Great topic. I've been very disappointed with which games don't have a Platinum recently. I bought Lumines for my Vita at retail, and a couple of those trophies were really quite difficult, but no platinum. Something like PixelJunk Monsters HD absolutely deserves a platinum trophy, because there is a lot of content, lots of challenges, and one of the trophies is perfect clearing every stage. If you've ever played the game you should have no doubt that that is deserving of a platinum.

I absolutely do not want to dilute the value of a platinum trophy. I don't want for there to be no restrictions on the system and for games to give them out easily. I want them to be hard to get. For that reason I don't want every game to have a platinum. There are some games that no matter what you can't think of something hard enough to do that deserves a platinum.

BUT Sony needs to think about this a little bit more and be much clearer about what is deserving of a Platinum. Some are too easy to get, while some games (PixelJunk Monsters for example) have numerous and extremely difficult challenges with no platinum to show for it. It's not a matter of price, it's not a matter of challenge, so what is their arbitrary decision making based on? Hours of content? If that's what they are considering, then they are handicapping puzzle games and tower defense games, which are built around replayability, and can involve some of the most difficult challenges. Something like "amount of challenge involved" is difficult to quantify, but I'd like to see them try harder.

Re: Interview: BreakQuest: Extra Evolution Developer on Braving the Free-to-Play Frontier

Squiggle55

I very much like this format as long as there is a reasonably priced full unlock. There are many free-to-play games of all genres that I would be happy to pay a one time fee to not be pestered by microtransactions. The problem is that too many free-to-play games actually design their game around the microtransactions and unlocking the full experience would derive no pleasure at all in gameplay terms. It looks to me like Breakquest is doing it the right way.

Re: Count Up Those Gold Trophies, You're Going to Need Them

Squiggle55

this is a pretty cool promotion. I don't think I have any chance at all with my trophies, but I'll keep an eye on it just in case all of the trophy hunters out there waste theirs early.

Edit: nevermind what a complete waste. losing bidders get back their trophies before the next auction. Seriously? Absolutely no penalty for bidding all your trophies each time. Might as well just contact the top 15 in gold trophies and ask them what prize they want. Great idea in general, but very poorly planned out.

Re: Here's 20 Things That You May Not Know About the PS4

Squiggle55

I haven't watched this video yet because I'm at work, but maybe someone can answer this for me: I hear you can access your digital games on any machine that you sign into and have an internet connection with, and that you can only have 1 home machine where you can play your games offline. None of this matters to me really, because I don't really play on other people's machines. But what I'm wondering is this: If I buy 2 ps4s can I be logged into both at the same time and play multiplayer with my family using a digital title that I've only bought once. My guess is no, because if you can log in and play your games on anyone's machines, I'm assuming you can't be logged in to more than one ps4 at once.

Re: Ratchet & Clank: Into the Nexus Crashes onto PS3 This Year

Squiggle55

@Sony_70 I hope you're right that they bring out another full Ratchet game to coincide with the movie. I'm very excited about this game, but only a very tiny bit disappointed that it's not a completely full length adventure. I also would absolutely love for them to put all 4 Future titles into one retail package.

Re: Sony Confirms That Cross-Play Title Warrior's Lair Is Dead

Squiggle55

Dang! The concept would still be brilliant on the Vita! Completely different than diablo. I want a realtime, fleshed-out, competitive dungeon building and raiding game. How addictive would that have been? Raiding the dungeons of friends and strangers. Maybe allying with friends to work together. Checking in every day to make sure your dungeon is strong. Boooo!

Re: First Impressions: Knack

Squiggle55

I think the cutscenes and textures on things like water and the environment and the detail of Knack might look impressive when you see them in front of your face on your tv. Maybe it'll have quick loading times and that sort of stuff from the power. But the story and gameplay are the important things, right?

Re: Sony Has No Plans For Vita StreetPass Rival Toro's Friend Network In Europe

Squiggle55

That's too bad, I'm enjoying the app here in the US. It starts out very addicting, but then I got bogged down with the repetetiveness and swarm of new friends.

Honestly I don't think it holds a candle to the 3DS' streetpass though. The only pro that Toro has is that you can actually add people to your friends list. The similarity is that there is a simple dungeon to crawl through, but the fact that you actually have to pass someone in real life to use them in the 3DS dungeon makes Find Mii more special.

Of course, Streetpass also includes all of the streetpass content from all of your games, and Sony still has a very long way to go to make their Near app worth while. They still need to explain things like their charts better. I find it suspicious that my local play charts don't include any games that I personally haven't been playing, so I don't even know if it functions properly. And they need to have psn friends play charts on Near. And of course ideally it would communicate directly with other Vitas you pass like the 3DS instead of the confusing way it does things now over wifi. Unfortunately there are many small internet things that I don't think function properly on the Vita and just get swept under the rug: wake-up club, the leaderboards on ecolibrium, and the local charts on Near.

Re: Sony: Physical Games Will Be Around Longer Than People Think

Squiggle55

Physical Media will be around for at least as long as it takes for my generation of gamers to die out. I'm concerned that the very young generation of gamers is being desensitized to being robbed blind and for some reason does not mind downloading a full retail title for $60 that they don't actually own. If someone took the time to do a research poll I'm sure they would find that it is mostly the young generation defending digital.

Don't get me wrong, I love the digital revolution for indie games and self publishing. But the full retail digital release is a rip off that won't fly until my generation is completely gone.

Re: Talking Point: What Does Microsoft's Massive Xbox One-Eighty Mean for PS4?

Squiggle55

I will never forgive Microsoft for so blatantly trying to ruin gaming's future. This move is a scramble to save their own butts, and it will result in better competition that will probably be very close to a 50/50 split in the end. But MS stands no chance to win any portion of my support anytime in the future because of their blackhearted, game-changing, future-of-gaming-ruining true plans for this generation that they only cancelled because of the terrible press and the fact that many people were smart enough not to stand for it. Good work world.

Re: Talking Point: Will You Still Buy the PS4 If It Treats Game Ownership Like the Xbox One?

Squiggle55

Gamer83 said:
"The worst thing that hapened to this industry was MS joining it and then on the second try finding success with 360 and every day I learn more about the terrible direction this industry is headed I get pissed at myself for having supported the Sh*tbox brand. MS needs to go away and please f'ing take EA along with it."

Truly well said. Of course competition is good, though. Microsoft making horrible decisions like this should theoretically encourage Sony to make smarter decisions to win the customer's purchase.

Re: Talking Point: Will You Still Buy the PS4 If It Treats Game Ownership Like the Xbox One?

Squiggle55

@get2sammyb I agree completely. Leaving it up to the publishers is a LOT better than blocking used games at a system level and enforcing all of the ridiculous Apple-like-ITunes-Digital policies on a physical disc. If Sony doesn't do anything stupid and anti-consumer like this on a system-level, doesn't build anything into the infrastructure of the system for EA's DRM, and they don't restrict their first party games in any way, then I will probably still buy a PS4 and boycott the publishers who do use DRM.