Comments 780

Re: Star Wars Outlaws Patches in PS5 Pro PSSR Toggle, Lets You Turn It Off

Weebleman

@OldGamer999 this is one of the strangest comments I've read in a while. Nevermind the fact you flip weekly between selling your series x, to then be playing your series x, to then be on your new pro, which you now think is made by scum. It's tiring to keep up old boy.

In time this will go away, PSSR will develop and it will do what it's meant to be doing, and likely do it well. All this talk of suing folks has more drama than ITV.

Edit: and now you've refunded your pro. Good lord man

Re: Hands On: Cyberpunk 2077, Final Fantasy 16, and Metaphor: ReFantazio All Get a Boost on PS5 Pro

Weebleman

@Raffles I don't game on PC otherwise I'd probably be doing the exact same thing you are. It's not that I don't appreciate PC's or dislike them, it's simply that I have very few hours to actually game these days. Kids, work, life, etc... getting in the way. The plug and play nature of consoles fits better with it all, so I figure I may as well have the best box available for when I can get near it.

From the sounds of it, GT7 aside, you are probably set until something comes along that really needs it. Like I say, it's a hard sell as it is, especially considering you basically have all you need already.

Re: Hands On: Cyberpunk 2077, Final Fantasy 16, and Metaphor: ReFantazio All Get a Boost on PS5 Pro

Weebleman

@Raffles I was actually a late buyer for the pro. Didn't really feel the need for it to be honest. Then a day or two before launch the whole 'new gadget' thing kicked in and I plunged. More to future proof for the back end of the gen than anything as I thinks that's where the benefits will become apparent.

To be honest, I'm enjoying the little benefits but id find it hard to say yes, you spend that 700. Truth be told, I think it's hard to sell it to folks based on your own experience with it. There are things that felt wonderful to me. There are also things i look at and have to google if its actually been patched or not. My wife was basically looking at the screen saying 'tell me again why you spent 700 on this?' And I had a pal over earlier looking at me like a snake oil salesman as well.

I suppose that's the thing with mid gen refreshes. There are wow's in there, some may see/feel things others don't, but the wows are a little more buried than a generational leap. If that makes sense.

Re: Hands On: Cyberpunk 2077, Final Fantasy 16, and Metaphor: ReFantazio All Get a Boost on PS5 Pro

Weebleman

@Raffles im on a C1 oled so i played the same as you previously and it genuinelydoes feel head and shoulders above the base one, to me anyway. Obviously that may differ for yourself.

The resolution doesn't dip from 4k (the base one varies if I remember correctly, could be wrong), and the 120 lock really does make a difference. The best I can say to you is try it and see for yourself. You can feel and see it immediately.

I'm keen to try the pro patch but id probably still stick with this if it's available. It's that good.

Edit: I'm also intrigued to see if the pro will enhance the vr mode as its already one of the best experiences in vr

Edit 2: my bad, it's a 4k lock.

Re: Hands On: Cyberpunk 2077, Final Fantasy 16, and Metaphor: ReFantazio All Get a Boost on PS5 Pro

Weebleman

@HonestHick I'd agree that a 7 (maybe 8 depending on the tv youre hooked to) feels about right as well. I've seen enough to please me in the games I tend to play to make my purchase feel worthy. Hopefully more of the announced patches will arrive sooner than later.

I do however think that the real benefit will come to show in the games that get released between now and whenever the next gen machine arrives. At the minute it's just a bit of glitter, admittedly more or less in some cases, on games we already have. I am please that some VR titles are seeing the benefit though as a little bonus.

Re: Hands On: Cyberpunk 2077, Final Fantasy 16, and Metaphor: ReFantazio All Get a Boost on PS5 Pro

Weebleman

@JB_Whiting Ragnarock has a patch and gives you multiple new options, including which AA mode you want to use.

The majority of the ones you have played are only using the console boost, which is why you won't see much difference. Although I believe metaphor runs at a locked 60 now according to DF.

I've played so far Gran Tourismo, Dead Island 2, No Mans Sky, Horizon Forbidden West and Alan Wake 2 and all of them are head and shoulders over the base versions.

Not taking away from your experince but with the pro consoles, it's always at the whim of the developer as to how they use the additional oomph. The console itself will steady out framerates but it won't change anything else much if devs don't patch it. Saying that, you will find all newer games will arrive with the features and over time, more devs will send patches out. Hopefully it makes you feel a bit better about your purchase after a bit more time.

Re: Hands On: Cyberpunk 2077, Final Fantasy 16, and Metaphor: ReFantazio All Get a Boost on PS5 Pro

Weebleman

@JB_Whiting Sorry to hear that man. There quite a few that are patched that have new options from what I've seen. Dead Island 2 doesn't have a graphics/performance toggle but the game is quite clearly running at a much higher level than the base version. I've personally been quite impressed with what I've tried on mine.

Admittedly I haven't tried silent hill directly as I'm waiting for my disc drive to arrive, but online videos show it's clearly running worse than the base version. Just seemed very odd.

Re: PS5 Dominates UK Black Ops 6 Sales, As Game Pass Causes Xbox Share to Collapse

Weebleman

@Trojan well, someone hasn't read all the comments. Nobody is being a console warrior, nobody is denying MS have the money. What we are saying is if they don't get the uptick in GP subs they want then it could push them further into the realm of being a publisher. Which nobody wants.

I have no idea what you are on about in your last comment. Literally no idea.