Comments 2,708

Re: PSA: Astro Bot PS5 Copies Leak, Watch Out for Spoilers

riceNpea

@BecauseBecause very nice! Loved my Amiga. Best machines I ever owned during the best times for gaming in any era (I've been a gamer since the 70s) Had most of the Amigas, 500, 500+, 600 and 1200. An absolute dream of a machine in an age of gaming after the madness off the free-for-all of the 80s and the psychological manipulation of the internet age.

Re: Rumour: Ubisoft Live Service Shooter XDefiant on Brink of Being Shut Down

riceNpea

@FinneasGH that presumption is not logical. More people have played this than Concord by a massive margin, especially considering this is f2p. So considering you have to pay for Concord to play it, the higher probability is in favour of someone saying Concord is more bland knowing what they are talking about, because there's a likelier chance of that player having played both.

Re: PSA: Astro Bot PS5 Copies Leak, Watch Out for Spoilers

riceNpea

@themightyant that's true. I had a mate at an independent outlet who used to sort me out games early in my Amiga days. And then before that an older brother of a friend worked at WHSmiths where they used to keep the cassettes in the case on the shelf. He used to get us Spectrum games well in advance!

Re: PSA: Astro Bot PS5 Copies Leak, Watch Out for Spoilers

riceNpea

"Astro Bot doesn't release until the 6th September — this Friday! — but it would appear that physical copies of the game are already out in the wild.."

Why so surprised? This is normal. Back when I used to buy games from Shopto and simplygames they'd regularly dispatch them ahead of release day and I'd have them days early. This 'news' is as old as internet shopping.

Re: Online RPG Blue Protocol Shutting Down, Western Release Cancelled

riceNpea

@Flaming_Kaiser agreed. It's why Hoyoverse games are doing well. There's so much content to get your teeth into, the gameplay is engaging, and they've listened to the community and are more generous than they were with 5 star characters and the grind to get them without paying.

I played Genshin for a while, didn't pay a things, and easily got as much fun and content from it than a full priced game.

There is definelty a place for well crafted GaaS games, and in the case of games like Helldivers, it was easy to fair the credits required to purchase the DLC each time it came out.

If anything we should be turning our annoyance at games like FIFA that release EVERY year for full price with hardly any really substantial differences (sometimes the game is even worse than the year before) AND still they monetise it and concentrate on funneling people to UT and away from offline modes. Games like that are worse than even F2P mobile whale farming games.

Re: Concord PS5, PC Sales Estimates Are Somehow Even Worse Than We Thought

riceNpea

@commentlife agreed. I think there's been a series of mistakes made with this game, but the main one was charging money for it when there are games in the same niche as it that are free, established, with more content, better character design and arguably better gameplay. It's not like Helldivers 2 that brought something new to GaaS with its visceral, bombastic, satirical co-op mayhem that understood how to give players a spectacle.

Re: Concord PS5, PC Sales Estimates Are Somehow Even Worse Than We Thought

riceNpea

People didn't buy the game because they didn't want to. Nothing to do with campaigns.

There was a massive campaign against Hogwarts and people still parted with thier money in huge numbers. Every year there's plenty of negativity against FIFA and COD and they still sell well. GTA is usually accompanied by a campaign against it for various reasons. Diablo Immortal faced a campaign because it was on mobile, and made millions anyway.

The number of games that have failed because of a pre-launch campaign can be counted on the fingers of a mitten. Even Star Wars BF2 sold loads at launch and we all knew if was full of lootboxes because of a huge campaign!

If this game were appealing it would've sold. Unfortunately, it seems the characters in it are totally unappealing, from what I've read.

Whatsmore, IF by some quirk of fate a campaign against this game were the result of it not selling, well that would show us that gamers who play this type of game agree with the campaign and so why should anyone be upset? Especially those who never intended to buy it anyway.

We are not required to buy a game we don't want no matter how much work devs have put into it. Know your audience. Don't make something people don't want. This is why Disney is failing with Star Wars TV shows and recent Marvel films, until Deadpool.

Re: Mini Review: TimeSplitters: Future Perfect (PS2) - Some Steps Forward, Some Steps Back for Final Entry in Famed Franchise

riceNpea

@LikelySatan they are, but the subjective details are usually demonstrated. In this case I'm not seeing how the review shows that this game is devoid of creativity to the degree attributed to it, which is why I asked my question?

At least I asked for clarification. I wasn't sarcastic or insisted the review was wrong. It would've been nice if you treated me the same way, but you'll get your likes on your reply to me I'm sure.

Re: Mini Review: TimeSplitters: Future Perfect (PS2) - Some Steps Forward, Some Steps Back for Final Entry in Famed Franchise

riceNpea

I'm struggling to understand 'corporate' as a criticism. As I understand that word, many games since the era of microtransactions have a strong whiff of 'corporate' about them and in a way that's fundementally worse than this game will ever be.

So, what is corporate about his game? In what sense do you mean it? Is it just because it's not innovative? Every game Ubisoft make is reeking of corporate, for example. Most games are corporate in some sense. Am I understanding it right?