@alex8329 Hmmm.. do I go back? I've sunk 500 hours already and then got fed up with all the back and forth of nerfs. Is it worth the investment of more time?
@naruball The word "whom" is used as the object of a verb or preposition, but in this case, the data miners are the subject of the clause ("it took less than 48 hours for data miners to rip near-complete"). The correct word to use is "who", as they are the ones performing the action. Happy to be shown to be wrong naruball. That's my understanding.
Disney lost the copyright for the rubber hose version of Mickey Mouse, as seen in Steamboat Willie, which is why we're seeing this game and the dev feels safe enough to not worry about a cease and desist.
@ZeroSum that's your definition of xenophobia? Expecting a UK publication to post prices in pounds when there's only a dollar value, or letting us know this isn't available in regions outside America so the dollar price would be inflated by shipping charges and import duties is xenophobic? How dramatic and egregious of you to go for the worst possible take you can to make your point. You should apologise. Do you think it's acceptable to just throw around implications of xenophobia as if its a mild rebuke? That's a serious thing to say.
It's not cheap. $49.99 plus commission for changing pounds to dollars is still substantial. If only there were a price I could assess to see if its cheap here. I'll go to IGN and see if they know on the American sites 😏😄
Assassins Creed would be this price is it removed all the fluff padding from the game
Are there alternate ending to provide replay value, if there's no NG+ and skills are not all unlockable in a playthrough? Or at least can you reset skills and try something different?
I don't agree. There's plenty of creativity out there, but there's a huge decline in risk by publishers of AAA games. Hence all the remasters and reimagening of much-loved games from previous generations. Which, ironically, were probably high-risk, high production titles at the time.
Publishers can cry crocodile tears about how expensive it is to make games now, but it's not even something gamers care about or look for in a game.
In recent times, some publishers seem to be detached from the reality of who the core audience is and are determined to appeal to the type of gamer who isn't going to buy the game in the kind of numbers they need, and then act surprised when it fails.
Then you've got some publishers like Ubisoft and Activision, who've stuck to a template that was originally popular but has barely evolved over time, tagged on gimmicks and bloat in leui of offering anything new and innovative, and now they're so familiar that you're not perfectly happy to skip them and play something else less generic.
To say there's less creativity is clearly nonsense. If publishers want to make money from AAA gaming again they need to give gamers what they want, and not try to funnel them towards games they would like them to play because it can be easily monetised, or lock gamers into ecosystems.
Then you've got the stagnation in game design itself. The fixation on graphics has been determental in the longterm everytime a new generation of console comes. We haven't had an evolution in world building and agency in decades because the architecture is focussed on pushing pixels.
GTA is incredibly popular because it offers physics models and a world that is more than the sum of its parts. The AI may not be world class but it can feel like you're interacting with something other than an brainless NPC following a script, whilst at the same time the tools you have at your disposal are capable of emergent gameplay that creates unique moments of unexpected actions. Like how Battlefield used to be. Moments that transcends the game itself and reward experimentation delivering results that feel organic. Even now with these new consoles where the CPU has finally been buffed up a bit, it's still not enough, and devs are still not trying to make games smarter not prettier.
@Melee_Ace not if you're speaking English it's not. It's correct in a form of English that has its origins in sticking two fingers up at King George II and the English establishment, and wanting to create an American version of English specifically to underline their independence from England. It's not a natural drift of the language based of time and distance like how Spanish has subtley changed in South America compared to Spain. It was engineered to spell words incorrectly.
@Rich33 thing is this is a Bond game. Even the films have tended to follow the character design of Bond (except Daniel Criag who has minor departures) English, 6 foot tall, slim, dark hair, high cheeks, lean face, smarty dressed.
So like I said, if the character editor restricts design to those characteristics, much as the films by-and-large, it's still a Bond game.
It's quite simple, if you want an editor where you can create a 5' 4" Bond, purple hair, wears jeans and a t-shirt, huge muscled American ...well you're not playing a Bond game anymore.
Bond is a decades old, world famous, recognisable, well established character. If a developer chooses to pay top dollar for the copyright licence and then gives the gamer the option to create an avatar that has zero baring to Bond then what's the point? What's the point of playing a Bond game where the protagonist is Bond only in name?
I find it odd to want to customise an iconic character and make it totally unrecognisable. The licence and the appeal is Bond the man first and foremost. The spy craft, the gadgets, the action is the setting for the character, so if remove Bond you're just playing a secret agent simulation, you're just playing a Hitman sequel. What a waste of the Bond licence.
Now, having said that, I would welcome the avatar physically looking like Bond but you could superimpose your own face on the avatar. It's something that FIFA used to do but for some reason it's not caught on in games. That would be a cool wish-fullfillent choice where I could be Bond and pretend it's me doing all the cool Bond stuff.
@Rich33 are we playing a Bond game or a game about the actors who played Bond? Bond has defining characteristics as per Fleming in his books so if the editor sticks to those boundaries I can agree with you. My issue would be with if you're able to make Bond outside of those parameters, at which point you may as well not be playing a Bond game. And Bond is already young. A younger Bond makes no sense to me.
@Rich33 I think its a terrible idea. Bond is Bond otherwise what's the point? May as well just make a spy game and save money on buying the Bond licence.
@Loamy those dodgy developers! that's systemic discrimination in a nut shell ☺️😆 percieve things as worse and the evidence points at improvements. All you've got to do now is stick with your original thought and don't believe them! 😆👍
@Frmknst I highly doubt they'll ever include love interests for Bond because somebody, somewhere will label it misogyny unless Bond also gets to romance men, aliens and mythical figures. And then websites will boycott it 🤷♂️😊
Perception is reality. Players feel like the game performance has improved despite no evidence that the patch addressed it. Goes to show depending on the frame of mind you're in you can convince yourself of anything.
I'm slightly annoyed by the patch choosing to rename the modes and then go on to spell 'prioritise' incorrectly 🤷♂️😊
'Young Bond' is utterly pointless. What benefit is that beyond it's Bond with less experience and not even Secret Service (his age is in his late 20s, early 30s when he became 00 according to clues left by Fleming in his novels)? Is that even old?! A 'young Bond' is just Bond. These devs seem to think the actors are Bond. A bit worrying that they don't understand that. How about Bond at the very start of his Secret Service career? A Bond origin story, if you will.
@ROTTIEMAN16 I think the difference between the 2 games is one of scope. Astrobot can direct more resources to making the game 'pop', graphically speaking, and it fits the nature of the title to be bright and colourful. Space Marines, on the other hand, is necessity gritty with a muted colour pallette as per the source material. The devs chose to emphasis the scale of a galactic struggle against hordes of enemies against a backdrop of a ruined planet. It's the level of lore-rich detail in the backdrops alongside the sense of being in a huge conflict that is impressive about SM.
The interiors, I can appreciate, are more muted in scope so are less impactful, but I think if you're comparing it to GoW, which is fairer than to Astrobot, overall SM is still more accomplished in what its trying to do.
@ROTTIEMAN16 it's definelty repetetive, but to say it's not a looker is harsh. The game is pushing a lot of enemies on screen and still delivers epic vistas. I can appreciate that can be lost on someone who isn't familiar with the lore. From what I've read, there's a lot of details that fans can marvel at.
@LowDefAl I'd say by default it is 'popular' if retailers are requesting that much stock. What isn't helpful is adding digital sales to the tally. Thats probably because they don't have access to sold-to-customer figures, as you'd expect. But I appreciate the point you're making.
@LowDefAl not meaningless to the publisher. Games shipped are games sold as far as they're concerned. Sold through to customers is a different metric, so it's blurring the lines when the article includes digital sales with shipped.
@LowDefAl I think that's sensible. It doesn't have a lot of content at the moment. I've spent 200 hours on it to level up all the marines, and that meant repeating 6 missions probably about 250 times, at least (I don't play the MP section of it. I much prefer the co-op)
And the servers are a little flakey. Get disconnected and you're thrown out the game and wasted all the time you spent. And it happens often enough to be a problem.
@LowDefAl I play it because it's a good game. I'm not into Warhammer, though I do love sci-fi.
I bought the game because its plays like a pre-internet game, in that it's not bloated with unnecessary systems and yank. It's straightforward, visceral gameplay, with almost tangible heft and weight, and an excellent sense of place. It's so well realised that I can appreciate, without knowing anything about it, that it is true to the lore and presenting it in spectacular fashion.
It's actually made me want to properly understand the history of the game's setting because it's a fascinating idea that humanity has evolved to become a ultra-religous, militaristic galactic empire spread across millions of planets, and the entire society is focussed on perpetual war.
God spare me from those people whos self-imposed vocation is to be professionally offended on behalf of others because there's no limit to their scrutiny.
Comments 2,708
Re: Like a Dragon's PS5 Date Change Will Let You Play Monster Hunter Wilds with Peace of Mind, Director Says
@RBMango what if your job was playing games? Could you do it in a week do you think?
Re: Mini Review: Diablo 4: Vessel of Hatred (PS5) - Hard to Hate This Meaty Expansion
@alex8329 Hmmm.. do I go back? I've sunk 500 hours already and then got fed up with all the back and forth of nerfs. Is it worth the investment of more time?
Re: Like a Dragon's PS5 Date Change Will Let You Play Monster Hunter Wilds with Peace of Mind, Director Says
Crap! I'm stuck in Ground Hog day, destined to relive the same article again and again 😮
Re: Expedition 33 Dev Confirms $50 Price Is Correct, '30+ Hours of Main Game'
I'm not buying it until there's an extra 30 quid early access version.
Re: Life is Strange: Double Exposure Spoiled by Square Enix's Early Access and Hubris
@naruball OK, now I'm confused 😄😁👍 it's a tricky sentence
Re: Life is Strange: Double Exposure Spoiled by Square Enix's Early Access and Hubris
@Khayl 😄 nice one, mate. G'day to your good lady 😊👍
Re: Life is Strange: Double Exposure Spoiled By Square Enix Early Access and Hubris
@naruball The word "whom" is used as the object of a verb or preposition, but in this case, the data miners are the subject of the clause ("it took less than 48 hours for data miners to rip near-complete"). The correct word to use is "who", as they are the ones performing the action. Happy to be shown to be wrong naruball. That's my understanding.
Re: Life is Strange: Double Exposure Spoiled By Square Enix Early Access and Hubris
If you want to pay extra to play two weeks early, go for it. I've spent more on takeaways because I can't be bothered to cook.
Re: Striking 1930s Cartoon FPS MOUSE: P.I. for Hire Targets PS5, PS4 Next Year
Disney lost the copyright for the rubber hose version of Mickey Mouse, as seen in Steamboat Willie, which is why we're seeing this game and the dev feels safe enough to not worry about a cease and desist.
Re: Like a Dragon: Pirate Yakuza in Hawaii Dodges Monster Hunter Wilds with New PS5, PS4 Release Date
Sensible move from SEGA. Get the launch over and done with so they can enjoy MH in peace.
Re: Silent Hill 2 Dev Bloober Team Is Back with Cronos: The New Dawn on PS5
'A trailer showed a suited man playing chess with an old lady, before slashing her like Wolverine.'
I think that move is called The Queen's Gambit. Looks like Blooper have found a niche. Good for them.
Re: Horizon Zero Dawn Remastered Sounds Like a Ridiculously Good PS5 Upgrade
Worth replaying because the story in this game was excellent.
Re: Cyberpunk: Edgerunners Most Horrifying Moment Could Be Yours for $300
@McTwist I understand, thank you.
Re: Cyberpunk: Edgerunners Most Horrifying Moment Could Be Yours for $300
@ZeroSum excluding? So now you compound things by lying.
Re: Cyberpunk: Edgerunners Most Horrifying Moment Could Be Yours for $300
@ZeroSum that's your definition of xenophobia? Expecting a UK publication to post prices in pounds when there's only a dollar value, or letting us know this isn't available in regions outside America so the dollar price would be inflated by shipping charges and import duties is xenophobic? How dramatic and egregious of you to go for the worst possible take you can to make your point. You should apologise. Do you think it's acceptable to just throw around implications of xenophobia as if its a mild rebuke? That's a serious thing to say.
Re: IO Interactive's Project 007 to Feature a 'Young Bond for Gamers' with a View to a Trilogy
@pharos_haven 😆 very good!
Re: Dragon's Dogma 2 PS5 Performance Quietly Improved By Latest Patch, Players Say
@MrPeanutbutterz hope you got a good price for it 👍
Re: Unknown 9: Awakening (PS5) - Brand New IP Shows Plenty of Promise
@Jenny_Jones well that's disappointing. Not even a reset, why even have skill trees you can't sample everything from? Pass.
Re: Assassin's Creed Shadows Statue Manufacturer Pulls Controversial, 'Insensitive' Design
@clvr why has God forsaken me again? Lord spare me from the faux outrage 👼
Re: Unknown 9: Awakening (PS5) - Brand New IP Shows Plenty of Promise
@Shinnok789 it's 'piqued', just to let you know. I'll delete this later, it's not meant to dig you out.
Re: Fans Can't Fathom Why PS5 RPG Clair Obscur: Expedition 33 Is So Cheap
It's not cheap. $49.99 plus commission for changing pounds to dollars is still substantial. If only there were a price I could assess to see if its cheap here. I'll go to IGN and see if they know on the American sites 😏😄
Assassins Creed would be this price is it removed all the fluff padding from the game
Re: Dragon's Dogma 2 PS5 Performance Quietly Improved By Latest Patch, Players Say
@sanderson72 I fully support Stephen Fry and Stannis Baratheon in their endless and important quest to correct 'less' when it should be 'fewer'.
And anyone who's profession is to write should not be saying, 'should of'. Saw it here in an article a couple of weeks back 😮😄
Re: Dragon's Dogma 2 PS5 Performance Quietly Improved By Latest Patch, Players Say
@sanderson72 you know, the Brits are the worst at English 😄😄
Re: Dragon's Dogma 2 PS5 Performance Quietly Improved By Latest Patch, Players Say
@GamingFan4Lyf It's what the Helldivers speak, so fair enough 😁
Re: Unknown 9: Awakening (PS5) - Brand New IP Shows Plenty of Promise
Are there alternate ending to provide replay value, if there's no NG+ and skills are not all unlockable in a playthrough? Or at least can you reset skills and try something different?
Re: Ex-PlayStation Exec Shawn Layden Says There's Been a 'Collapse' in Gaming Creativity
I don't agree. There's plenty of creativity out there, but there's a huge decline in risk by publishers of AAA games. Hence all the remasters and reimagening of much-loved games from previous generations. Which, ironically, were probably high-risk, high production titles at the time.
Publishers can cry crocodile tears about how expensive it is to make games now, but it's not even something gamers care about or look for in a game.
In recent times, some publishers seem to be detached from the reality of who the core audience is and are determined to appeal to the type of gamer who isn't going to buy the game in the kind of numbers they need, and then act surprised when it fails.
Then you've got some publishers like Ubisoft and Activision, who've stuck to a template that was originally popular but has barely evolved over time, tagged on gimmicks and bloat in leui of offering anything new and innovative, and now they're so familiar that you're not perfectly happy to skip them and play something else less generic.
To say there's less creativity is clearly nonsense. If publishers want to make money from AAA gaming again they need to give gamers what they want, and not try to funnel them towards games they would like them to play because it can be easily monetised, or lock gamers into ecosystems.
Then you've got the stagnation in game design itself. The fixation on graphics has been determental in the longterm everytime a new generation of console comes. We haven't had an evolution in world building and agency in decades because the architecture is focussed on pushing pixels.
GTA is incredibly popular because it offers physics models and a world that is more than the sum of its parts. The AI may not be world class but it can feel like you're interacting with something other than an brainless NPC following a script, whilst at the same time the tools you have at your disposal are capable of emergent gameplay that creates unique moments of unexpected actions. Like how Battlefield used to be. Moments that transcends the game itself and reward experimentation delivering results that feel organic. Even now with these new consoles where the CPU has finally been buffed up a bit, it's still not enough, and devs are still not trying to make games smarter not prettier.
Re: Dragon's Dogma 2 PS5 Performance Quietly Improved By Latest Patch, Players Say
@Melee_Ace not if you're speaking English it's not. It's correct in a form of English that has its origins in sticking two fingers up at King George II and the English establishment, and wanting to create an American version of English specifically to underline their independence from England. It's not a natural drift of the language based of time and distance like how Spanish has subtley changed in South America compared to Spain. It was engineered to spell words incorrectly.
Re: IO Interactive's Project 007 to Feature a 'Young Bond for Gamers' with a View to a Trilogy
@Rich33 thing is this is a Bond game. Even the films have tended to follow the character design of Bond (except Daniel Criag who has minor departures) English, 6 foot tall, slim, dark hair, high cheeks, lean face, smarty dressed.
So like I said, if the character editor restricts design to those characteristics, much as the films by-and-large, it's still a Bond game.
It's quite simple, if you want an editor where you can create a 5' 4" Bond, purple hair, wears jeans and a t-shirt, huge muscled American ...well you're not playing a Bond game anymore.
Bond is a decades old, world famous, recognisable, well established character. If a developer chooses to pay top dollar for the copyright licence and then gives the gamer the option to create an avatar that has zero baring to Bond then what's the point? What's the point of playing a Bond game where the protagonist is Bond only in name?
I find it odd to want to customise an iconic character and make it totally unrecognisable. The licence and the appeal is Bond the man first and foremost. The spy craft, the gadgets, the action is the setting for the character, so if remove Bond you're just playing a secret agent simulation, you're just playing a Hitman sequel. What a waste of the Bond licence.
Now, having said that, I would welcome the avatar physically looking like Bond but you could superimpose your own face on the avatar. It's something that FIFA used to do but for some reason it's not caught on in games. That would be a cool wish-fullfillent choice where I could be Bond and pretend it's me doing all the cool Bond stuff.
Re: IO Interactive's Project 007 to Feature a 'Young Bond for Gamers' with a View to a Trilogy
@Rich33 are we playing a Bond game or a game about the actors who played Bond? Bond has defining characteristics as per Fleming in his books so if the editor sticks to those boundaries I can agree with you. My issue would be with if you're able to make Bond outside of those parameters, at which point you may as well not be playing a Bond game. And Bond is already young. A younger Bond makes no sense to me.
Re: IO Interactive's Project 007 to Feature a 'Young Bond for Gamers' with a View to a Trilogy
@Rich33 I think its a terrible idea. Bond is Bond otherwise what's the point? May as well just make a spy game and save money on buying the Bond licence.
Re: Space Marine 2 Rallies 4.5 Million Players, Content Updates Inbound
@ROTTIEMAN16 ahhh....yes I can see that would be the case! ☺️
Re: Dragon's Dogma 2 PS5 Performance Quietly Improved By Latest Patch, Players Say
@Loamy those dodgy developers! that's systemic discrimination in a nut shell ☺️😆 percieve things as worse and the evidence points at improvements. All you've got to do now is stick with your original thought and don't believe them! 😆👍
Re: IO Interactive's Project 007 to Feature a 'Young Bond for Gamers' with a View to a Trilogy
@Frmknst I highly doubt they'll ever include love interests for Bond because somebody, somewhere will label it misogyny unless Bond also gets to romance men, aliens and mythical figures. And then websites will boycott it 🤷♂️😊
Re: Dragon's Dogma 2 PS5 Performance Quietly Improved By Latest Patch, Players Say
Perception is reality. Players feel like the game performance has improved despite no evidence that the patch addressed it. Goes to show depending on the frame of mind you're in you can convince yourself of anything.
I'm slightly annoyed by the patch choosing to rename the modes and then go on to spell 'prioritise' incorrectly 🤷♂️😊
Re: IO Interactive's Project 007 to Feature a 'Young Bond for Gamers' with a View to a Trilogy
@EchoRange doubt it. Bond's image is copyrighted. I'd be surprised if you'll be allowed to make a 5'2" Bond with purple hair and oversized glasses.
Re: IO Interactive's Project 007 to Feature a 'Young Bond for Gamers' with a View to a Trilogy
'Young Bond' is utterly pointless. What benefit is that beyond it's Bond with less experience and not even Secret Service (his age is in his late 20s, early 30s when he became 00 according to clues left by Fleming in his novels)? Is that even old?! A 'young Bond' is just Bond. These devs seem to think the actors are Bond. A bit worrying that they don't understand that. How about Bond at the very start of his Secret Service career? A Bond origin story, if you will.
Re: Space Marine 2 Rallies 4.5 Million Players, Content Updates Inbound
@ROTTIEMAN16 I think the difference between the 2 games is one of scope. Astrobot can direct more resources to making the game 'pop', graphically speaking, and it fits the nature of the title to be bright and colourful. Space Marines, on the other hand, is necessity gritty with a muted colour pallette as per the source material. The devs chose to emphasis the scale of a galactic struggle against hordes of enemies against a backdrop of a ruined planet. It's the level of lore-rich detail in the backdrops alongside the sense of being in a huge conflict that is impressive about SM.
The interiors, I can appreciate, are more muted in scope so are less impactful, but I think if you're comparing it to GoW, which is fairer than to Astrobot, overall SM is still more accomplished in what its trying to do.
But like you said, we don't all have to agree.
Re: Cyberpunk: Edgerunners Most Horrifying Moment Could Be Yours for $300
@McTwist we all can, and yet the article explains what it contains. By your logic PS should just post the link and that's it.
Re: Space Marine 2 Rallies 4.5 Million Players, Content Updates Inbound
@ROTTIEMAN16 it's definelty repetetive, but to say it's not a looker is harsh. The game is pushing a lot of enemies on screen and still delivers epic vistas. I can appreciate that can be lost on someone who isn't familiar with the lore. From what I've read, there's a lot of details that fans can marvel at.
Re: Sublime PS5, PC Remake Silent Hill 2 Tops One Million Sales
@LowDefAl I'd say by default it is 'popular' if retailers are requesting that much stock. What isn't helpful is adding digital sales to the tally. Thats probably because they don't have access to sold-to-customer figures, as you'd expect. But I appreciate the point you're making.
Re: Sublime PS5, PC Remake Silent Hill 2 Tops One Million Sales
@LowDefAl not meaningless to the publisher. Games shipped are games sold as far as they're concerned. Sold through to customers is a different metric, so it's blurring the lines when the article includes digital sales with shipped.
Re: Sublime PS5, PC Remake Silent Hill 2 Tops One Million Sales
@liamcroft
You've missed out a preposition in the subheader 👍
... edit: that makes sense now 😊
Re: Space Marine 2 Rallies 4.5 Million Players, Content Updates Inbound
@LowDefAl I think that's sensible. It doesn't have a lot of content at the moment. I've spent 200 hours on it to level up all the marines, and that meant repeating 6 missions probably about 250 times, at least (I don't play the MP section of it. I much prefer the co-op)
And the servers are a little flakey. Get disconnected and you're thrown out the game and wasted all the time you spent. And it happens often enough to be a problem.
Re: Space Marine 2 Rallies 4.5 Million Players, Content Updates Inbound
@LowDefAl I play it because it's a good game. I'm not into Warhammer, though I do love sci-fi.
I bought the game because its plays like a pre-internet game, in that it's not bloated with unnecessary systems and yank. It's straightforward, visceral gameplay, with almost tangible heft and weight, and an excellent sense of place. It's so well realised that I can appreciate, without knowing anything about it, that it is true to the lore and presenting it in spectacular fashion.
It's actually made me want to properly understand the history of the game's setting because it's a fascinating idea that humanity has evolved to become a ultra-religous, militaristic galactic empire spread across millions of planets, and the entire society is focussed on perpetual war.
Re: Assassin's Creed Shadows Statue Manufacturer Pulls Controversial, 'Insensitive' Design
Removed
Re: Assassin's Creed Shadows Statue Manufacturer Pulls Controversial, 'Insensitive' Design
Removed
Re: Assassin's Creed Shadows Statue Manufacturer Pulls Controversial, 'Insensitive' Design
Removed
Re: Cyberpunk: Edgerunners Most Horrifying Moment Could Be Yours for $300
This is a UK publication. Is this available on the UK and how much? Would be nice if you actually said 👍
Re: Assassin's Creed Shadows Statue Manufacturer Pulls Controversial, 'Insensitive' Design
God spare me from those people whos self-imposed vocation is to be professionally offended on behalf of others because there's no limit to their scrutiny.
Re: Space Marine 2 Rallies 4.5 Million Players, Content Updates Inbound
@Vaako007 It's just a game. Let's not start that nonsense with games now.