Comments 2,708

Re: Cyberpunk: Edgerunners Most Horrifying Moment Could Be Yours for $300

riceNpea

@ZeroSum that's your definition of xenophobia? Expecting a UK publication to post prices in pounds when there's only a dollar value, or letting us know this isn't available in regions outside America so the dollar price would be inflated by shipping charges and import duties is xenophobic? How dramatic and egregious of you to go for the worst possible take you can to make your point. You should apologise. Do you think it's acceptable to just throw around implications of xenophobia as if its a mild rebuke? That's a serious thing to say.

Re: Ex-PlayStation Exec Shawn Layden Says There's Been a 'Collapse' in Gaming Creativity

riceNpea

I don't agree. There's plenty of creativity out there, but there's a huge decline in risk by publishers of AAA games. Hence all the remasters and reimagening of much-loved games from previous generations. Which, ironically, were probably high-risk, high production titles at the time.

Publishers can cry crocodile tears about how expensive it is to make games now, but it's not even something gamers care about or look for in a game.

In recent times, some publishers seem to be detached from the reality of who the core audience is and are determined to appeal to the type of gamer who isn't going to buy the game in the kind of numbers they need, and then act surprised when it fails.

Then you've got some publishers like Ubisoft and Activision, who've stuck to a template that was originally popular but has barely evolved over time, tagged on gimmicks and bloat in leui of offering anything new and innovative, and now they're so familiar that you're not perfectly happy to skip them and play something else less generic.

To say there's less creativity is clearly nonsense. If publishers want to make money from AAA gaming again they need to give gamers what they want, and not try to funnel them towards games they would like them to play because it can be easily monetised, or lock gamers into ecosystems.

Then you've got the stagnation in game design itself. The fixation on graphics has been determental in the longterm everytime a new generation of console comes. We haven't had an evolution in world building and agency in decades because the architecture is focussed on pushing pixels.

GTA is incredibly popular because it offers physics models and a world that is more than the sum of its parts. The AI may not be world class but it can feel like you're interacting with something other than an brainless NPC following a script, whilst at the same time the tools you have at your disposal are capable of emergent gameplay that creates unique moments of unexpected actions. Like how Battlefield used to be. Moments that transcends the game itself and reward experimentation delivering results that feel organic. Even now with these new consoles where the CPU has finally been buffed up a bit, it's still not enough, and devs are still not trying to make games smarter not prettier.

Re: Dragon's Dogma 2 PS5 Performance Quietly Improved By Latest Patch, Players Say

riceNpea

@Melee_Ace not if you're speaking English it's not. It's correct in a form of English that has its origins in sticking two fingers up at King George II and the English establishment, and wanting to create an American version of English specifically to underline their independence from England. It's not a natural drift of the language based of time and distance like how Spanish has subtley changed in South America compared to Spain. It was engineered to spell words incorrectly.

Re: IO Interactive's Project 007 to Feature a 'Young Bond for Gamers' with a View to a Trilogy

riceNpea

@Rich33 thing is this is a Bond game. Even the films have tended to follow the character design of Bond (except Daniel Criag who has minor departures) English, 6 foot tall, slim, dark hair, high cheeks, lean face, smarty dressed.

So like I said, if the character editor restricts design to those characteristics, much as the films by-and-large, it's still a Bond game.

It's quite simple, if you want an editor where you can create a 5' 4" Bond, purple hair, wears jeans and a t-shirt, huge muscled American ...well you're not playing a Bond game anymore.

Bond is a decades old, world famous, recognisable, well established character. If a developer chooses to pay top dollar for the copyright licence and then gives the gamer the option to create an avatar that has zero baring to Bond then what's the point? What's the point of playing a Bond game where the protagonist is Bond only in name?

I find it odd to want to customise an iconic character and make it totally unrecognisable. The licence and the appeal is Bond the man first and foremost. The spy craft, the gadgets, the action is the setting for the character, so if remove Bond you're just playing a secret agent simulation, you're just playing a Hitman sequel. What a waste of the Bond licence.

Now, having said that, I would welcome the avatar physically looking like Bond but you could superimpose your own face on the avatar. It's something that FIFA used to do but for some reason it's not caught on in games. That would be a cool wish-fullfillent choice where I could be Bond and pretend it's me doing all the cool Bond stuff.

Re: IO Interactive's Project 007 to Feature a 'Young Bond for Gamers' with a View to a Trilogy

riceNpea

@Rich33 are we playing a Bond game or a game about the actors who played Bond? Bond has defining characteristics as per Fleming in his books so if the editor sticks to those boundaries I can agree with you. My issue would be with if you're able to make Bond outside of those parameters, at which point you may as well not be playing a Bond game. And Bond is already young. A younger Bond makes no sense to me.

Re: IO Interactive's Project 007 to Feature a 'Young Bond for Gamers' with a View to a Trilogy

riceNpea

'Young Bond' is utterly pointless. What benefit is that beyond it's Bond with less experience and not even Secret Service (his age is in his late 20s, early 30s when he became 00 according to clues left by Fleming in his novels)? Is that even old?! A 'young Bond' is just Bond. These devs seem to think the actors are Bond. A bit worrying that they don't understand that. How about Bond at the very start of his Secret Service career? A Bond origin story, if you will.

Re: Space Marine 2 Rallies 4.5 Million Players, Content Updates Inbound

riceNpea

@ROTTIEMAN16 I think the difference between the 2 games is one of scope. Astrobot can direct more resources to making the game 'pop', graphically speaking, and it fits the nature of the title to be bright and colourful. Space Marines, on the other hand, is necessity gritty with a muted colour pallette as per the source material. The devs chose to emphasis the scale of a galactic struggle against hordes of enemies against a backdrop of a ruined planet. It's the level of lore-rich detail in the backdrops alongside the sense of being in a huge conflict that is impressive about SM.

The interiors, I can appreciate, are more muted in scope so are less impactful, but I think if you're comparing it to GoW, which is fairer than to Astrobot, overall SM is still more accomplished in what its trying to do.

But like you said, we don't all have to agree.

Re: Sublime PS5, PC Remake Silent Hill 2 Tops One Million Sales

riceNpea

@LowDefAl I'd say by default it is 'popular' if retailers are requesting that much stock. What isn't helpful is adding digital sales to the tally. Thats probably because they don't have access to sold-to-customer figures, as you'd expect. But I appreciate the point you're making.

Re: Space Marine 2 Rallies 4.5 Million Players, Content Updates Inbound

riceNpea

@LowDefAl I think that's sensible. It doesn't have a lot of content at the moment. I've spent 200 hours on it to level up all the marines, and that meant repeating 6 missions probably about 250 times, at least (I don't play the MP section of it. I much prefer the co-op)

And the servers are a little flakey. Get disconnected and you're thrown out the game and wasted all the time you spent. And it happens often enough to be a problem.

Re: Space Marine 2 Rallies 4.5 Million Players, Content Updates Inbound

riceNpea

@LowDefAl I play it because it's a good game. I'm not into Warhammer, though I do love sci-fi.

I bought the game because its plays like a pre-internet game, in that it's not bloated with unnecessary systems and yank. It's straightforward, visceral gameplay, with almost tangible heft and weight, and an excellent sense of place. It's so well realised that I can appreciate, without knowing anything about it, that it is true to the lore and presenting it in spectacular fashion.

It's actually made me want to properly understand the history of the game's setting because it's a fascinating idea that humanity has evolved to become a ultra-religous, militaristic galactic empire spread across millions of planets, and the entire society is focussed on perpetual war.