If I'm being totally honest, I just have no hype for this game. I've put well over 600 hours into my collective Soulsborne games, including at least 300 in Elden Ring, but something about this one just doesn't excite me. I think it's too soon and visually too similar to the main Elden Ring experience.
I hope it's great, but it's definitely not a day one for me.
BLOODBO.... just kidding. I think Death Stranding is an obvious choice. Would love a new announcement, like a new Uncharted or something like that, but won't hold my breath.
Ah such a bummer. I love the Order 1886 and always thought it was a super underrated game. Yeah it's short, but the story, script, acting, visuals, setting, vibe, etc. are all top notch. If there ever was a game that deserved a sequel to truly unlock its potential, it was this game.
Now that Ready At Dawn is no more, Sony should definitely look to grab the key folks from this game and bring them in house to work on a sequel.
@Northern_munkey Lol. I love how the notion of spending time outside can be a trigger to people. Probably the same people screaming obscenities and hate speech in a CoD lobby.
Was going to play Helldivers 2, but was perfectly fine doing something else for a day. People who are really bent out of shape seriously need to grow up and touch grass.
Ok, so they've removed the only unique thing about this game to differentiate it from all the other superhero slop. What a waste of a studio and a truly awesome mechanic (that they've patented so no one else can use). Very cool...
Sign me up! I can't believe it's even being debated whether a sequel would sell. How do they not think that the timing would probably be perfect to pair with the HBO show?
Manga isn't for me, but this seems pretty interesting. My assumption is they're tying the arrival of the Portugese/Catholics in Japan to the Templars, but I wonder how they justify the Assassins' pre-established presence in Japan.
I've been on the fence with this game for a while, but the reception has been so strong, that I'm seriously considering picking this up this weekend.
I played a little of the first game and loved the setting/tone, but some of the more simulation-based mechanics turned me off. Can anyone speak to if the simulation stuff is more palatable in 2?
Wilson is completely wrong, but people in the comments saying it was because of "woke" ideology are feeding a self-fulfilling prophecy. I've put maybe 20-25 hours into Veilguard and the "woke" stuff is totally overblown. The reason I bounced off the game was because the writing is BAD. It doesn't really have anything to do with the social politics of the game. If the writing was of a higher standard than fan-fiction-slop, no one would have cared. Every Dragon Age has some of that, but the writing was just better in all the others, which turned that social commentary into a thought exercise, rather than a sermon.
Again, the writing and tone of Veilguard were what sucked, not the social commentary.
@Americansamurai1 Unfortunately, I think they're committed. Switching engines is a herculean task, especially if the engines don't use the same coding language.
Sad news, but unsurprising. A silver lining might be that the vets who remain may have an opportunity to build a new culture of excellence at the studio.
@nessisonett I see what you're saying, but I'm not sure the nationality of the militaries has much bearing on the perception of a Battlefield game. Battlefield has typically had maps from all over the globe, so I assume there will be at least a couple from the Middle East. But there will also probably be Eastern European maps, Nordic, Asian, etc.
This is actually one of those games that I think would translate very well to film. They just need to make sure they nail the martial arts and don't make the story too campy.
I'm certainly happy for them to support Helldivers 2 for a while, but definitely would want a 3 or a new game before too long; if for nothing else than to ditch the game engine.
@LifeGirl Disagree with both the Mass Effect and Halo assessment. Halo ODST, Reach, and 4 I thought were great. ME Andromeda is also great; a very different tone from the trilogy, but great nonetheless.
That said, Anthem and Veilguard were definitely disappointments.
Seems fine to me. They didn't say they'd offer fewer games, just shifting to being mostly PS5, which makes sense, given we're over 4 years into the generation.
I'll try High on Life and probably try Payday 3, since it's included in the sub, but I've heard Payday 3 is pretty bad. Not really any interest in Pac-Man.
Seems a lot of people in this thread are woefully ignorant of the steadfast Division community. I'm not a hardcore player by any stretch, but I turn it on once in a while and always have a blast. There are always tons of people on the servers, too.
The vibe of the first game (snowy NYC) is better by a country mile, but the mechanics and actual combat of Division 2 are superb.
I hope the game meets the hype. It definitely looks promising, but it is the first game from this dev, so it remains to be seen how it all pans out. Pulling for them, though!
@KundaliniRising333 Haven't played Flintlock, but I tried the Rise of the Ronin demo, but couldn't get into it. I'm honestly just not a huge fan of how Team Ninja's Souls-likes feel to play and the open world seemed bland. If you're looking for a Souls-like and haven't played Lies of P, I would definitely recommend that. It doesn't reinvent the wheel, but is the best non-From Soft game in the genre. I even think it's better than some of From Soft's own releases (blasphemous, I know).
You're definitely peaking my interest for Banishers, though. I enjoyed Vampyr quite a bit. I'm also from New England, so there's a nice touchstone for me in that regard.
@KundaliniRising333 I think we're in agreement with just about everything. I do recognize that FS recycles assets and mechanics pretty heavily and they typically get a pass from the wider public because the gameplay and art design is so on point. I would love for them to innovate more. Nightreign is a prime example of "asset flip" and seems pretty lazy, to be honest.
For other devs, I definitely see what you're saying. I think there's definitely a lack of courage in deviating from the formula, where the "if it ain't broke" mentality dominates.
I agree that Phantom Blade probably isn't a Souls-like, but I also don't know if anyone agrees on what that actually means. For me, it's got more to do with stamina-based combat, checkpoint systems, and XP/currency, rather than difficulty, but that's just me.
@KundaliniRising333 I don't agree that it's corporate greed keeping Souls-like games hard without difficulty options. If anything, the bean-counters would be on your side, wanting to cast the widest net. For From Software, I think it really is Miyazaki setting that standard and doubling down on his vision.
I applaud studios giving gamers more ways in with difficulty options, but I don't begrudge any who choose not to partake. It's up to the dev to decide how wide a net they want to cast.
I'm of two minds: I think accessibility is great, but there is also a certain arrogance and entitlement to some gamers who think they're owed being able to be good at every game that comes out.
This game looks seriously cool. I absolutely love the Wuxia aesthetic going on.
The difficulty options are a great addition, too. So many people get turned off of Souls-likes because of the difficulty, but it's the gameplay, level design, and boss fights that I think are the real stars of the genre, rather than the difficulty.
I want to finish this game because I've been invested in the story since Origins, but the writing and characters are just so piss poor in this game that it's hard to find the motivation.
After spending about 10-20 hours, I just don't care about any of the characters.
@ItsAlwaysSunnyyy Again, it depends, but a lot of numbered games are more anthology than linear. And even if they were connected, you're usually not losing enough context for it to be a big deal. Can't speak to Silent Hill, but I played MGS3 back in the day without playing any others and it was perfectly fine.
@ItsAlwaysSunnyyy It varies from title to title, but it usually has to do with which game is the most well-regarded. That way, new players have a "best-foot-forward" introduction to the series, while also hoping for higher sales numbers from a higher quality game getting the remaster treatment.
Silent Hill 2 is considered the best game in the series MGS3 is many people's favorite, while also being the first game chronologically RE1 was remade on GameCube, so RE2, 3, and 4 were next up
@ShogunRok Ubisoft has really struggled with the combat for AC in recent entries. I thought they peaked with Origins (at least for the hitbox style combat), but it always felt floaty and became increasing more so with each subsequent release. I really hope they dial it back and get some meaty impacts with Shadows. Also, having any semblance of cloth physics would be nice.
It's sad to hear, but predictable. Games supply vastly exceeds demand. The industry has ballooned over the last decade, but the audience hasn't increased along with it. On top of that, so many gamers have been funneled to the live-service behemoths that never end.
There are simply not enough gamers/hours to justify so many releases.
I'm gonna have to give EA/DICE the benefit of the doubt on this one. My assumption is the fault lies with an asset library that was used by the artist. Artists can't be expected to find the source for every single asset in a library; that's on whoever put the library together.
Even so, it's a game about war. Chances are, you're going to see actual war imagery. It's kinda unavoidable.
So, with that said, what's the appropriate amount of time to pass before a real-world image can be used for fictional purposes? It's kind of like asking, "When does grave-robbing become archeology?"...
@LogicStrikesAgain Isn't it rumored that there's an as-yet-unnamed 1st party studio currently working on Uncharted 5?
I would personally want Bluepoint to go back to remaking/remastering games, since they're the industry leader in that arena, in my opinion. If devs on the team want to make original content, they should transfer to a different in-house developer.
Obviously, Sony's mismanagement of their GaaS initiative is bad, but I'm getting pretty tired of unsubstantiated rumors being treated as fact before anyone has a chance to provide sources. What happened to the integrity of journalism?
@themightyant Do Kickstarter backing pledges transfer to next-of-kin? Cuz I feel like everyone will have died from old age by the time Silksong actually comes out...
@Oram77 I think Witcher 4 will sell gangbusters, but maybe won't have as strong pre-order numbers as Cyberpunk did. CDPR definitely lost a lot of good will when Cyberpunk 2077 first came out, but they put the work in and got a lot of it back. 30 million for 2077 and 50 million for Witcher 3 is nothing to sneeze at.
Comments 637
Re: Shifting Swamps to Plague Elden Ring Nightreign's Procedural Map
If I'm being totally honest, I just have no hype for this game. I've put well over 600 hours into my collective Soulsborne games, including at least 300 in Elden Ring, but something about this one just doesn't excite me. I think it's too soon and visually too similar to the main Elden Ring experience.
I hope it's great, but it's definitely not a day one for me.
Re: State of Play Confirmed for Wednesday, 40+ Minutes of PS5 News and Updates
BLOODBO.... just kidding. I think Death Stranding is an obvious choice. Would love a new announcement, like a new Uncharted or something like that, but won't hold my breath.
Re: The Order: 1886 Dev Pitched a Sequel to Sony, But Was Denied
Ah such a bummer. I love the Order 1886 and always thought it was a super underrated game. Yeah it's short, but the story, script, acting, visuals, setting, vibe, etc. are all top notch. If there ever was a game that deserved a sequel to truly unlock its potential, it was this game.
Now that Ready At Dawn is no more, Sony should definitely look to grab the key folks from this game and bring them in house to work on a sequel.
Re: Poll: Did the PSN Outage Ruin Your Gaming Plans Over the Weekend?
@Northern_munkey Lol. I love how the notion of spending time outside can be a trigger to people. Probably the same people screaming obscenities and hate speech in a CoD lobby.
Re: Poll: Did the PSN Outage Ruin Your Gaming Plans Over the Weekend?
Was going to play Helldivers 2, but was perfectly fine doing something else for a day. People who are really bent out of shape seriously need to grow up and touch grass.
Re: Random: Was The Last of Us Teasing Intergalactic PS5 All Along?
I still hold that Intergalactic is the result of Logic ingratiating himself with Neil Druckmann during the development of TLoU2.
Intergalactic is so obviously inspired by Logic's album, "The Incredible True Story," that it's not even funny.
Re: Wonder Woman Game in Turmoil, Is Still 'Years Away from Release', New Report Claims
Ok, so they've removed the only unique thing about this game to differentiate it from all the other superhero slop. What a waste of a studio and a truly awesome mechanic (that they've patented so no one else can use). Very cool...
Re: Hogwarts Legacy 2, Expanded First Game Both Reportedly in the Works
Sign me up! I can't believe it's even being debated whether a sequel would sell. How do they not think that the timing would probably be perfect to pair with the HBO show?
Re: Extend Your Assassin's Creed Shadows Experience with Official Manga
Manga isn't for me, but this seems pretty interesting. My assumption is they're tying the arrival of the Portugese/Catholics in Japan to the Templars, but I wonder how they justify the Assassins' pre-established presence in Japan.
Re: Random: Build Communism with $165 Disco Elysium Poverty Chic Plastic Bag Bag
@nessisonett That is exactly what I meant, because that is the unfortunate, inevitable fate of all communism.
Re: Random: Build Communism with $165 Disco Elysium Poverty Chic Plastic Bag Bag
Lol. The inevitable failure of communism made manifest(o).
Re: Kingdom Come: Deliverance 2's Player Count Dwarfs Every Medieval Battle in History
I've been on the fence with this game for a while, but the reception has been so strong, that I'm seriously considering picking this up this weekend.
I played a little of the first game and loved the setting/tone, but some of the more simulation-based mechanics turned me off. Can anyone speak to if the simulation stuff is more palatable in 2?
Re: Dragon Age: The Veilguard Failed Because It Wasn't Live Service, EA CEO Seems to Suggest
Wilson is completely wrong, but people in the comments saying it was because of "woke" ideology are feeding a self-fulfilling prophecy. I've put maybe 20-25 hours into Veilguard and the "woke" stuff is totally overblown. The reason I bounced off the game was because the writing is BAD. It doesn't really have anything to do with the social politics of the game. If the writing was of a higher standard than fan-fiction-slop, no one would have cared. Every Dragon Age has some of that, but the writing was just better in all the others, which turned that social commentary into a thought exercise, rather than a sermon.
Again, the writing and tone of Veilguard were what sucked, not the social commentary.
Re: Microsoft Confirms PS5 Ports for Age of Empires 2, Age of Mythology
Warcraft and Starcraft were more my speed back in the day, but happy to hear that fans will be able to play Ages on PlayStation.
I'm really just waiting for the announcements of the MCC, Stalker 2, and Starfield.
Re: Become Servants of Freedom in New Helldivers 2 Warbond
@Americansamurai1 Unfortunately, I think they're committed. Switching engines is a herculean task, especially if the engines don't use the same coding language.
Re: Become Servants of Freedom in New Helldivers 2 Warbond
@Shepherd_Tallon Sorry, my mistake.
For Super Science!
Re: Become Servants of Freedom in New Helldivers 2 Warbond
@Mikey856 Unfortunately, I don't think so. I wonder if it's a problem with their outdated engine working with PSSR.
Re: Become Servants of Freedom in New Helldivers 2 Warbond
I'm going to have to shoot one of those Hellbomb backpacks while my teammate is still wearing it. For science.
Re: Treyarch Co-Founder 'Deeply Sorry' His Drone Collided with LA Firefighting Plane
Press X to pay resp....fines.
Re: Reassigned BioWare Staff Might Not Get to Go Back to Developer
Sad news, but unsurprising. A silver lining might be that the vets who remain may have an opportunity to build a new culture of excellence at the studio.
Re: Battlefield Fans Stand at Attention as EA Teases Community Testing Program
@nessisonett I see what you're saying, but I'm not sure the nationality of the militaries has much bearing on the perception of a Battlefield game. Battlefield has typically had maps from all over the globe, so I assume there will be at least a couple from the Middle East. But there will also probably be Eastern European maps, Nordic, Asian, etc.
Re: Battlefield Fans Stand at Attention as EA Teases Community Testing Program
@nessisonett I don't know if people would be put out by that. There are plenty of shooters that have maps in the Middle East and North Africa.
Re: Open World Cult Classic Sleeping Dogs Could Be Heading to the Big Screen
@Alps_Stranger But only if they get Marky Mark to do the cameo, specifically to call out the product placement.
Re: Open World Cult Classic Sleeping Dogs Could Be Heading to the Big Screen
This is actually one of those games that I think would translate very well to film. They just need to make sure they nail the martial arts and don't make the story too campy.
Re: Forza Horizon 5 Confirmed for PS5, Out This Spring
Sign me up, baby!
Re: Helldivers 2 Will Live As Long As You Keep Fighting for Super Earth
Pilestedt has more than earned his time away.
I'm certainly happy for them to support Helldivers 2 for a while, but definitely would want a 3 or a new game before too long; if for nothing else than to ditch the game engine.
Re: BioWare Downsizing as It Focuses on Next Mass Effect, Some Staff Moved to Other EA Teams
@LifeGirl Disagree with both the Mass Effect and Halo assessment. Halo ODST, Reach, and 4 I thought were great. ME Andromeda is also great; a very different tone from the trilogy, but great nonetheless.
That said, Anthem and Veilguard were definitely disappointments.
Re: Sony to Mostly Drop PS4 Games from PS Plus Starting January 2026
Seems fine to me. They didn't say they'd offer fewer games, just shifting to being mostly PS5, which makes sense, given we're over 4 years into the generation.
Re: PS Plus Essential Games for February 2025 Announced
I'll try High on Life and probably try Payday 3, since it's included in the sub, but I've heard Payday 3 is pretty bad. Not really any interest in Pac-Man.
Re: Star Wars Items Turn Destiny 2 Guardians into Stormtroopers
We've come a very long way from the iconic visual identity of Destiny 1.
Re: Ubisoft Indefinitely Delays Planned Story DLC for The Division 2
Seems a lot of people in this thread are woefully ignorant of the steadfast Division community. I'm not a hardcore player by any stretch, but I turn it on once in a while and always have a blast. There are always tons of people on the servers, too.
The vibe of the first game (snowy NYC) is better by a country mile, but the mechanics and actual combat of Division 2 are superb.
Re: GTA 5 Actor Wants Trevor in GTA 6 So He Can Be Killed Properly
@Can-You-Believe-Sith Well, Trevor is a mass-murdering meth fiend. Not a lot of redeeming qualities there.
Re: Clair Obscur: Expedition 33 Is So Popular the Dev Can't Meet Collector's Edition Demand
I hope the game meets the hype. It definitely looks promising, but it is the first game from this dev, so it remains to be seen how it all pans out. Pulling for them, though!
Re: PS5's Phantom Blade Zero Does What Souls Games Don't with Four Difficulty Options
@KundaliniRising333 Haven't played Flintlock, but I tried the Rise of the Ronin demo, but couldn't get into it. I'm honestly just not a huge fan of how Team Ninja's Souls-likes feel to play and the open world seemed bland. If you're looking for a Souls-like and haven't played Lies of P, I would definitely recommend that. It doesn't reinvent the wheel, but is the best non-From Soft game in the genre. I even think it's better than some of From Soft's own releases (blasphemous, I know).
You're definitely peaking my interest for Banishers, though. I enjoyed Vampyr quite a bit. I'm also from New England, so there's a nice touchstone for me in that regard.
Re: PS5's Phantom Blade Zero Does What Souls Games Don't with Four Difficulty Options
@KundaliniRising333 I think we're in agreement with just about everything. I do recognize that FS recycles assets and mechanics pretty heavily and they typically get a pass from the wider public because the gameplay and art design is so on point. I would love for them to innovate more. Nightreign is a prime example of "asset flip" and seems pretty lazy, to be honest.
For other devs, I definitely see what you're saying. I think there's definitely a lack of courage in deviating from the formula, where the "if it ain't broke" mentality dominates.
I agree that Phantom Blade probably isn't a Souls-like, but I also don't know if anyone agrees on what that actually means. For me, it's got more to do with stamina-based combat, checkpoint systems, and XP/currency, rather than difficulty, but that's just me.
Either way, Phantom Blade looks sick.
Re: PS5's Phantom Blade Zero Does What Souls Games Don't with Four Difficulty Options
@KundaliniRising333 I don't agree that it's corporate greed keeping Souls-like games hard without difficulty options. If anything, the bean-counters would be on your side, wanting to cast the widest net. For From Software, I think it really is Miyazaki setting that standard and doubling down on his vision.
I applaud studios giving gamers more ways in with difficulty options, but I don't begrudge any who choose not to partake. It's up to the dev to decide how wide a net they want to cast.
I'm of two minds: I think accessibility is great, but there is also a certain arrogance and entitlement to some gamers who think they're owed being able to be good at every game that comes out.
Re: PS5's Phantom Blade Zero Does What Souls Games Don't with Four Difficulty Options
This game looks seriously cool. I absolutely love the Wuxia aesthetic going on.
The difficulty options are a great addition, too. So many people get turned off of Souls-likes because of the difficulty, but it's the gameplay, level design, and boss fights that I think are the real stars of the genre, rather than the difficulty.
Re: Assassin's Creed Shadows' Now 'Super Fluid' Parkour Was the Reason for Its Second Delay
Exactly what I wanted to hear!
Re: Dragon Age: The Veilguard Support Could Be Over Already as Patch 5 Drops on PS5
I want to finish this game because I've been invested in the story since Origins, but the writing and characters are just so piss poor in this game that it's hard to find the motivation.
After spending about 10-20 hours, I just don't care about any of the characters.
What a disappointment.
Re: Ninja Gaiden 2 Black Remasters an Action Classic, Out Now on PS5
@ItsAlwaysSunnyyy Again, it depends, but a lot of numbered games are more anthology than linear. And even if they were connected, you're usually not losing enough context for it to be a big deal. Can't speak to Silent Hill, but I played MGS3 back in the day without playing any others and it was perfectly fine.
Re: Ninja Gaiden 2 Black Remasters an Action Classic, Out Now on PS5
@ItsAlwaysSunnyyy It varies from title to title, but it usually has to do with which game is the most well-regarded. That way, new players have a "best-foot-forward" introduction to the series, while also hoping for higher sales numbers from a higher quality game getting the remaster treatment.
Silent Hill 2 is considered the best game in the series
MGS3 is many people's favorite, while also being the first game chronologically
RE1 was remade on GameCube, so RE2, 3, and 4 were next up
Re: Preview: Assassin's Creed Shadows Is the Golden Ticket Ubisoft Needs
@ShogunRok Ubisoft has really struggled with the combat for AC in recent entries. I thought they peaked with Origins (at least for the hitbox style combat), but it always felt floaty and became increasing more so with each subsequent release. I really hope they dial it back and get some meaty impacts with Shadows. Also, having any semblance of cloth physics would be nice.
Re: Preview: Assassin's Creed Shadows Is the Golden Ticket Ubisoft Needs
The more I see of this game, the more excited I get. I'll be there day one.
Re: Unknown 9 Labelled a 'Failure' as Dev Cancels Project, Moves to 'Existing Bandai Namco IP'
It's sad to hear, but predictable. Games supply vastly exceeds demand. The industry has ballooned over the last decade, but the audience hasn't increased along with it. On top of that, so many gamers have been funneled to the live-service behemoths that never end.
There are simply not enough gamers/hours to justify so many releases.
Re: EA in Hot Water Over Alleged Use of Conflict Imagery in Battlefield Art
I'm gonna have to give EA/DICE the benefit of the doubt on this one. My assumption is the fault lies with an asset library that was used by the artist. Artists can't be expected to find the source for every single asset in a library; that's on whoever put the library together.
Even so, it's a game about war. Chances are, you're going to see actual war imagery. It's kinda unavoidable.
So, with that said, what's the appropriate amount of time to pass before a real-world image can be used for fictional purposes? It's kind of like asking, "When does grave-robbing become archeology?"...
Re: Damning PlayStation Studios Rumour Debunked After Live Service PS5 Game Cancellations
@LogicStrikesAgain Isn't it rumored that there's an as-yet-unnamed 1st party studio currently working on Uncharted 5?
I would personally want Bluepoint to go back to remaking/remastering games, since they're the industry leader in that arena, in my opinion. If devs on the team want to make original content, they should transfer to a different in-house developer.
Re: Damning PlayStation Studios Rumour Debunked After Live Service PS5 Game Cancellations
Obviously, Sony's mismanagement of their GaaS initiative is bad, but I'm getting pretty tired of unsubstantiated rumors being treated as fact before anyone has a chance to provide sources. What happened to the integrity of journalism?
Re: Hollow Knight: Silksong Still a 'Real' Game and 'Will Release'
@themightyant Do Kickstarter backing pledges transfer to next-of-kin? Cuz I feel like everyone will have died from old age by the time Silksong actually comes out...
Re: Dragon Age: The Veilguard Director Is Leaving BioWare
@Oram77 I think Witcher 4 will sell gangbusters, but maybe won't have as strong pre-order numbers as Cyberpunk did. CDPR definitely lost a lot of good will when Cyberpunk 2077 first came out, but they put the work in and got a lot of it back. 30 million for 2077 and 50 million for Witcher 3 is nothing to sneeze at.
Re: Dragon Age: The Veilguard Director Is Leaving BioWare
Mechanically, Veilguard is actually pretty good, but the writing is just so subpar. So ham-fisted and shallow.
I still fundamentally disagree with Push Square: Andromeda is a vastly superior game to Veilguard.