Comments 637

Re: Shifting Swamps to Plague Elden Ring Nightreign's Procedural Map

wildcat_kickz

If I'm being totally honest, I just have no hype for this game. I've put well over 600 hours into my collective Soulsborne games, including at least 300 in Elden Ring, but something about this one just doesn't excite me. I think it's too soon and visually too similar to the main Elden Ring experience.

I hope it's great, but it's definitely not a day one for me.

Re: The Order: 1886 Dev Pitched a Sequel to Sony, But Was Denied

wildcat_kickz

Ah such a bummer. I love the Order 1886 and always thought it was a super underrated game. Yeah it's short, but the story, script, acting, visuals, setting, vibe, etc. are all top notch. If there ever was a game that deserved a sequel to truly unlock its potential, it was this game.

Now that Ready At Dawn is no more, Sony should definitely look to grab the key folks from this game and bring them in house to work on a sequel.

Re: Dragon Age: The Veilguard Failed Because It Wasn't Live Service, EA CEO Seems to Suggest

wildcat_kickz

Wilson is completely wrong, but people in the comments saying it was because of "woke" ideology are feeding a self-fulfilling prophecy. I've put maybe 20-25 hours into Veilguard and the "woke" stuff is totally overblown. The reason I bounced off the game was because the writing is BAD. It doesn't really have anything to do with the social politics of the game. If the writing was of a higher standard than fan-fiction-slop, no one would have cared. Every Dragon Age has some of that, but the writing was just better in all the others, which turned that social commentary into a thought exercise, rather than a sermon.

Again, the writing and tone of Veilguard were what sucked, not the social commentary.

Re: Ubisoft Indefinitely Delays Planned Story DLC for The Division 2

wildcat_kickz

Seems a lot of people in this thread are woefully ignorant of the steadfast Division community. I'm not a hardcore player by any stretch, but I turn it on once in a while and always have a blast. There are always tons of people on the servers, too.

The vibe of the first game (snowy NYC) is better by a country mile, but the mechanics and actual combat of Division 2 are superb.

Re: PS5's Phantom Blade Zero Does What Souls Games Don't with Four Difficulty Options

wildcat_kickz

@KundaliniRising333 Haven't played Flintlock, but I tried the Rise of the Ronin demo, but couldn't get into it. I'm honestly just not a huge fan of how Team Ninja's Souls-likes feel to play and the open world seemed bland. If you're looking for a Souls-like and haven't played Lies of P, I would definitely recommend that. It doesn't reinvent the wheel, but is the best non-From Soft game in the genre. I even think it's better than some of From Soft's own releases (blasphemous, I know).

You're definitely peaking my interest for Banishers, though. I enjoyed Vampyr quite a bit. I'm also from New England, so there's a nice touchstone for me in that regard.

Re: PS5's Phantom Blade Zero Does What Souls Games Don't with Four Difficulty Options

wildcat_kickz

@KundaliniRising333 I think we're in agreement with just about everything. I do recognize that FS recycles assets and mechanics pretty heavily and they typically get a pass from the wider public because the gameplay and art design is so on point. I would love for them to innovate more. Nightreign is a prime example of "asset flip" and seems pretty lazy, to be honest.

For other devs, I definitely see what you're saying. I think there's definitely a lack of courage in deviating from the formula, where the "if it ain't broke" mentality dominates.

I agree that Phantom Blade probably isn't a Souls-like, but I also don't know if anyone agrees on what that actually means. For me, it's got more to do with stamina-based combat, checkpoint systems, and XP/currency, rather than difficulty, but that's just me.

Either way, Phantom Blade looks sick.

Re: PS5's Phantom Blade Zero Does What Souls Games Don't with Four Difficulty Options

wildcat_kickz

@KundaliniRising333 I don't agree that it's corporate greed keeping Souls-like games hard without difficulty options. If anything, the bean-counters would be on your side, wanting to cast the widest net. For From Software, I think it really is Miyazaki setting that standard and doubling down on his vision.

I applaud studios giving gamers more ways in with difficulty options, but I don't begrudge any who choose not to partake. It's up to the dev to decide how wide a net they want to cast.

I'm of two minds: I think accessibility is great, but there is also a certain arrogance and entitlement to some gamers who think they're owed being able to be good at every game that comes out.

Re: Ninja Gaiden 2 Black Remasters an Action Classic, Out Now on PS5

wildcat_kickz

@ItsAlwaysSunnyyy It varies from title to title, but it usually has to do with which game is the most well-regarded. That way, new players have a "best-foot-forward" introduction to the series, while also hoping for higher sales numbers from a higher quality game getting the remaster treatment.

Silent Hill 2 is considered the best game in the series
MGS3 is many people's favorite, while also being the first game chronologically
RE1 was remade on GameCube, so RE2, 3, and 4 were next up

Re: Preview: Assassin's Creed Shadows Is the Golden Ticket Ubisoft Needs

wildcat_kickz

@ShogunRok Ubisoft has really struggled with the combat for AC in recent entries. I thought they peaked with Origins (at least for the hitbox style combat), but it always felt floaty and became increasing more so with each subsequent release. I really hope they dial it back and get some meaty impacts with Shadows. Also, having any semblance of cloth physics would be nice.

Re: EA in Hot Water Over Alleged Use of Conflict Imagery in Battlefield Art

wildcat_kickz

I'm gonna have to give EA/DICE the benefit of the doubt on this one. My assumption is the fault lies with an asset library that was used by the artist. Artists can't be expected to find the source for every single asset in a library; that's on whoever put the library together.

Even so, it's a game about war. Chances are, you're going to see actual war imagery. It's kinda unavoidable.

So, with that said, what's the appropriate amount of time to pass before a real-world image can be used for fictional purposes? It's kind of like asking, "When does grave-robbing become archeology?"...

Re: Dragon Age: The Veilguard Director Is Leaving BioWare

wildcat_kickz

@Oram77 I think Witcher 4 will sell gangbusters, but maybe won't have as strong pre-order numbers as Cyberpunk did. CDPR definitely lost a lot of good will when Cyberpunk 2077 first came out, but they put the work in and got a lot of it back. 30 million for 2077 and 50 million for Witcher 3 is nothing to sneeze at.