Comments 192

Re: Death Stranding Gets a Surprise Xbox Series X|S Port, Out Now

ED_209

@get2sammyb - Well, if that's the case, why not port Uncharted, Killzone, Days Gone and so on to Xbox and Nintendo platforms since those IPs are pretty much dormant nowadays?

I have the impression that Sony has no idea what they are doing at the moment. Not a good look on the 30th birthday year of their platform to be honest.

Re: Spider-Man 2 Won't Receive Any PS5 Story DLC

ED_209

I don't think even the Venom spin-off is happening. After the layoffs, they probably want to get everyone at the studio focusing on their big projects and release them ASAP (Wolverine > SM3 > X-Men).

Now we just wait and see if Wolverine might end up being a 2025 game (which would be insane)

Re: Sony Product Manager Urges PS5 Fans to 'Settle Down' Over Ads

ED_209

@Xeno_Aura - It was literally pulling the images from the last post in the Official News section that pretty much all PS5 games have in their own hub. This is not something new or anything like that. The Official News row/tab in games has been there since the launch of the console in 2020.

Devs already have any and all permission to do this by the way, Gran Turismo 7 for example changes its background to the most recent "Official News" one every time an update is released, EA changed the background of EA FC 24 to an FC 25 ad last week, no one complained about that.

I don't see any reason not to believe that this really wasn't a bug. They just released a new firmware that is still rolling out worldwide. Remembering that the same firmware broke Final Fantasy 16 and they fixed it soon after. Maybe we should start theorizing that Sony now hates Square and is trying to sabotage their games.

Re: Sony Product Manager Urges PS5 Fans to 'Settle Down' Over Ads

ED_209

It's already fixed. But I guess some people will keep pushing the story that it wasn't a bug.

And I feel sorry for the guy, the amount of hate he was receiving on Twitter simply for saying "settle down" is ridiculous. I wouldn't leave my house on a weekend to go back to the office and fix a bug that, despite being annoying, wasn't making any game unable to play.

It's a shame that now people are going to have to find something else to be angry about.

Re: Sony's Live Service Push 'No Joke', A Lot of People Working on Horizon Online

ED_209

I mean, yeah. This is pretty much known since 2018 as noted in the article. At some point it would become the studio's main project to finally release it.

Guerrilla itself already confirmed in 2023 that this and the next single-player Horizon were in development.

By the way, this project started before Jim Ryan got promoted to CEO and ruined every Sony studio as everyone likes to say.

Re: Reaction: PlayStation Needs to Take a Long, Hard Look at Itself

ED_209

Since Sony's games-as-a-service will probably fail miserably, I'm guessing we'll see Sony games coming out on PC on Day 1 very, very soon (maybe some even on Xbox as well).

Totoki wants to see the profits. Releasing a game that cost 200, 250 million to make just for one platform doesn't seem like a very smart business system. Sony probably counted ($) on these live service games and it seems clear to me that that's not going to happen, so the money will have to come from somewhere else.

Either we will see that, or Sony increasing the price of their games to 80 or 90 dollars.

Re: Rumour: PS5 Pro Design Seemingly Leaked

ED_209

@S1ayeR74 - Rumors say 600 to 700 actually. There's no way this hardware costs less than 600 american bucks in today's economy.

I wouldn't expect Nintendo's console to come so cheap either (at least Switch levels of cheap). Probably 400 or 450 dollars.

Re: Rumour: PS5 Pro Design Seemingly Leaked

ED_209

I'm not worried about the lack of the drive because it will probably be compatible with the drives that are sold separately for the Slim.

I mean, Tom Henderson said months ago that it would come without a disc drive and with "only" 1TB of internal storage to reduce its initial price tag. The drive and an M2 SSD can be bought separately if the user wants.

Re: Talking Point: Can PS5, PC Shooter Concord Be Saved?

ED_209

@TheTraditional - Don't know about the game, but Haven is far more secured than Firewalk in case Fairgames fails hard as Concord. Haven is developing a lot of cloud, AI and back end tools that supposedly other Sony Studios will use in game development in the future.

Re: Concord (PS5) - Live Service Debut Beats the Hate with Stellar Presentation and Good Gameplay

ED_209

@13th-UwU - You've already answered your own question my friend.

One studio is freaking Naughty Dog, historically known for making some of the best single player games out there while the other is Firewalk, which was created from scratch to work on Concord.

Naughty Dog could have released Factions, but who would maintain the game? Who would release the weekly updates, new skins, new modes, maps, etc.?

Re: Concord (PS5) - Live Service Debut Beats the Hate with Stellar Presentation and Good Gameplay

ED_209

@13th-UwU - Wait, so would you rather see Naughty Dog working exclusively on Factions 2 for 6, 8 years instead of keep making single player games? From what I remember, ND itself confirmed that this is what would have happened if they had continued with that project.

I find the whole "money was lost while studios could have continued making single player games" thing funny when Naughty Dog actually seems to bee the only Sony studio affected by this. And I have great doubts as to whether we would be playing or even seeing their new single player game even if Factions2/Online had never existed. Horizon Online has been in development since 2018 and it looks like that have not affected any Guerrilla's ability to develop and launch Forbidden West and its expansion.

Naughty Dog, Santa Monica, Insomniac, Sucker Punch, Bend and so on have not been shut down, so "quality games with good stories" are still coming, they're just taking longer because that's how the nature of game development is at the moment. They have not been canceled just because Sony bought studios that are focused on live service games.

Re: Concord (PS5) - Live Service Debut Beats the Hate with Stellar Presentation and Good Gameplay

ED_209

@Sanquine - It is complicated. Even if Uncharted 5, for example, was a great single player game with a good multiplayer mode, I bet there would be people complaining about the update rate, addition of skins, etc. People would require from the game as if it were like any other live service game.

GT7 is a great example of this, just go to GT Planet and see if people are happy with the updates (which are free) that the game has been releasing since its launch.

@TheDaddyOtaku - Concord is the name of the fictional galaxy that the game takes place.

Re: Concord (PS5) - Live Service Debut Beats the Hate with Stellar Presentation and Good Gameplay

ED_209

@get2sammyb - Sony had some great multiplayer games in the PS3 generation, but we need to remember that the current community they created in the PS4 generation has a hatred for any type of multiplayer game.

I don't know how many times I've seen YouTubers and different people commenting on Concord or Fairgames saying that this isn't the kind of game the PlayStation community wants (I saw some even mentioning Astro as well). Sony has created a whole army of people who only play these third-person single player games that cost 200, 300 million. I have no idea how they are going to reverse this (if they do)

Re: Naughty Dog Allegedly Found Bungie's Feedback on Binned The Last of Us 2 Multiplayer Extremely Helpful

ED_209

@OldGamer999 - Funny thing is that I doubt we would be playing their new game by now even if TLOU Online never existed.

I mean, Naughty Dog has gone through a pandemic, a canceled project and a mega restructuring. A new IP nowadays, with the quality we know from Naughty Dog would probably take 5 to 6 years to be made anyway. Perhaps the project would have already been announced, but Naughty Dog itself has already stated that it regretted announcing TLOU2 so early.

Re: Naughty Dog Allegedly Found Bungie's Feedback on Binned The Last of Us 2 Multiplayer Extremely Helpful

ED_209

ND ​​would have to double or triple in size to be able to support TLOU Online while continuing to make single player games.

I always see people saying "oh, but TLOU Online didn't need to be a live service game", but I'm pretty sure everyone would complain if the game went more than a month without updates. That game would require recurring addition of new skins, maps, events and so on not die in 1 year.

Re: Reaction: Sony's Billion Dollar Bungie Buyout Is Looking More and More Like a Blunder

ED_209

@PuppetMaster - Sony has all the possible data to consider resurrecting old IPs. If they haven't done with any so far, it's because they don't believe is worth.

Where were the "PlayStation fans" when Japan Studio's last games like Gravity Rush bombed before it closed? Probably all of Japan Studio's games from its last 5 years of existance haven't sold as much as one Horizon game, just to give you some perspective.

I'm not even the target audience for these games as a service, despite being an active Warzone user, but there's no denying that it's extremely beneficial to have a game like this in your portfolio. And why the hell Sony is the only one not allowed to have it?

Anyway, Sony won't be able to keep making 3 or 4 games costing 300 million dollars a year, at some point the rope will break and things will get ugly for them. If people really want them to focus only on single-player games, folks better get ready for 100 dollar games or 8~10h games costing a full 70 bucks in the very near future.

Re: Reaction: Sony's Billion Dollar Bungie Buyout Is Looking More and More Like a Blunder

ED_209

Just remembering that Sony was determined to get into this live service area because before buying Bungie they tried to buy Leyou/Digital Extremes and lost the "bid war" to Tencent.

People love to theorize that they should have invested all that money in studios that make singleplayer games, but I believe that simply wouldn't happen. Sony wanted and is unlikely to give up on pushing live service games (and it would be extremely stupid not to try since it is extremely clear that this is where a lot of the industry's money is at the moment).

Folks should be happy that traditional studios like Naughty Dog or Santa Monica weren't turned into support studios for these games.

I thought after the whole "Sony is spending $200-$300 million and and need 5~7 years to produce games" and "low profit margins" topics people would finally understood why Sony needs a few successful live-service games.

Re: Bungie to Layoff 220 Employees, Will Be Further Integrated into Sony

ED_209

@WhiteRabbit - Yes, if they didn't reached some milestones ($), Sony would have the right to take control, what probably happened. It makes sense that Sony's first step was to reduce the company's workforce, Bungie had more employees than Naughty Dog, Santa Monica and Sucker Punch combined.

And quite interesting that they are forming a new studio, Sony still has two more "secret" studios that have not been formally announced (one in San Diego and the other formed by Jason Blundell)

Re: Rumour: Sony's Still Working on PS3 Emulation for PS5

ED_209

Talking/working with emulator devs won't change much. The team responsible for bringing these PS1/2/PSP games to PS4/PS5 is built by former PCSX2 folks.

I do believe that Sony is working on some type of PS3 emulation, but it will be exactly how it has worked with the classics so far: Just a few games per month with minimal/non-existent improvements.

Re: Tomb Raider Legend Unearths 480p, 30fps Performance on PS5, PS4

ED_209

It's kinda funny since the studio doing these ports/emulators (Implicit Conversions) is formed by one of those folks who created the PCX2 emulator on PC, which could do way more than the official PS4/PS5 ones.

Sony must give these people a very low budget to work with, otherwise we would have much better results (or Sony itself would do everything in-house)

Re: PS5 Fans Beg Sony for a More Fulfilling Livestream in the Aftermath of Xbox Show

ED_209

Sony is DOOMED (also coming to PS5).

Sony isn't even worried and everyone knows why. They will 1000% continue doing what they have been doing for the last 4 years and it will only change if Microsoft shows a real threat (selling more consoles)

Not saying it's right or wrong, it's just how they're operating. I don't think any online outcry will change that.

Also, it's going to be the best time of the year to see everyone complaining that Microsoft simply showed more games but purposely forgetting that they bought half the industry. Sony will only have big games to announce from time to time, and it's good for people to get used to it.

Re: Reaction: PS5 Livestreams Are No Longer Speaking to the Fans Who Built the Brand

ED_209

@TrickyDicky99 - I'm pretty sure most of those games would end up being on PS3 if the hardware as similar enough like PS4 and PS5 are. Sony had games GOW Ascension, Puppeteer and Gran Turismo 6 which I'm sure would have been produced for the PS4 if it was something "easy" to do.

But I was also comparing about the quality of games. PS5 had Miles Morales, GT7, Demon's Souls, Rift Apart, Horizon FW, Ragnarok, etc. in the first years.

Re: Reaction: PS5 Livestreams Are No Longer Speaking to the Fans Who Built the Brand

ED_209

By the way, this was the PS4 lineup of releases back in 2014:

  • Deadnation (Remaster)
  • Infamous Second Son/First Light
  • MLB
  • The Last of Us (Remaster)
  • Hohokum (indie-esque)
  • CounterSpy (indie-esque)
  • Driveclub
  • The Unfinished Swan (indie-esque)
  • LittleBigPlanet 3.

I don't specifically remember anyone complaining that the generation was trash, that Sony didn't pay attention to its audience and so on at the time.

Unless they push a Microsoft and acquire a publisher or two, Sony will ever have a year or two in every generation where they won't have so many releases... It happened with the PS3, with the PS4 and now it's happening with the PS5. The big difference is that they are no longer selling the dream of playing a game 3 or 4 years before it is released.

It is exactly because of this that they are relying on third party exclusives and I think they should do that even more from now on. They need to stop being so protective of their IP and start reaching out to other external studios to produce more games. No one gives a ***** that Super Smash Bros. Ultimate (just to use an example) is not developed by a Nintendo studio.

Re: Reaction: PS5 Livestreams Are No Longer Speaking to the Fans Who Built the Brand

ED_209

@RainbowGazelle - To be fair, Sony's own audience was responsible for the closure of these studios. If Gravity Rush, Concrete Genie, Everybody's Golf, WipeOut and so on had sold well, these types of games would still be being made. Everyone says they want more smaller games, more unique games, etc. but they complain when there's no new God Of War or Uncharted -esque games being announced.

Re: Reaction: PS5 Livestreams Are No Longer Speaking to the Fans Who Built the Brand

ED_209

It's kind of funny to read all this after having spent the entire PS4 generation reading that Sony "should vary its portfolio", that "they should go back to making some multiplayer games like they did in the PS3 generation" and so on. Last two years, everyone was shouting that Sony needed to make more multiplayer to combat Microsoft's purchase of Activision at the time.

The problem isn't that Sony wants multiplayer games, the problem is that they don't have enough studios to make the number of single player games that everyone expects. If each studio is going to be able to make one or two games per generation from now on, they need to rush to have another 4 or 5 studios, but in the current scenario, we will probably see a Media Molecule or Firewalk being closed instead.

Re: PS5, PC Fans Are Trying to Figure Out if Concord Is Free-to-Play

ED_209

@Deoxyr1bose - Lots of people who started on PS2/PS3 were crying for some multiplayer games from Sony since last gen. You could say that isn't something the PS4 audience wanted, because Sony really created an audience solely based on single players on that gen. Also, this is the first FPS from Sony in 11 years (which is sad).

Wasn't yesterday that Sony revealed that more than 50% of the revenue on PSN is from a handful of games (all of them live services, of course). Maybe those are the real PlayStation fans tho.