@Rich33 PSSR is sounding like it will be a fantastic upgrade over FSR and other software-based upscaling methods. So perhaps you will be pleasantly surprised - judging from the word of mouth, it really is helping those games with poor image quality in those 60fps modes.
Feel free to ask me any questions, I'd be happy to answer (you can find my various account IDs in my profile) - especially since I am a freshly renewed back into the PC arena.
I can provide the good, the bad, and anything in between regarding my transition from console-only since 2012 back to being a PC-person.
@Rich33 The TV is in a shared space. I wanted my computer in my own space - plus a bulky desktop box with RGB would ruin the aesthetic in the living room (for those in the house who care about that sort of thing).
I love it.
The power over consoles (for now) is certainly welcome, but my main goal was just to get away from consoles all together. So even if this desktop is equivalent to next-gen consoles, it just means I will get plenty of years out it.
I don't care about 4K/Ultra/240fps/etc. 1440p/60+ is perfectly fine.
I feel like DLSS/Frame Gen/Reflex combo will really extend the life of PCs.
My monitor is a 27" LG Nano 165Hz. It has HDR up to 400nits (okay, not the brightest, but there is more to HDR than brightness). It uses Nvidia G-Sync (and AMD FreeSync). It was also like $200 off the price when I got it - which was the main reason I got it because it took it to like $150.
While I will say most modern games don't come close to that 165fps, I also don't strive to get my framerate high either. PS4 era and below can get that high and it's very nice. While I can't see the difference above 60fps, I can certainly feel it in the games being like...insanely responsive.
God of War (2018) runs at like 140fps at 1440p and Max Settings (with DLSS Enabled). I play with a Gamepad wired via USB. I swear there is like 0 input latency. It's nuts!
I think Days Gone gets in the 160s for framerate.
Alien Isolation runs at like 500+ fps.
I really only turn on FPS Monitors to ensure the game is running above 60fps. At that point, I don't care and I turn them off.
I like that Nvidia has a "Fast" Vsync option you can enable at the Global level. It lets the game run as fast as it can run, but there is no Screen Tearing, either. Plus you get all the response benefits of super high framerate.
@Rich33 Just plug it in via HDMI. Nvidia does pass audio - called Nvidia HD Audio.
It supports all the major codecs: Dolby TrueHD, Atmos, DTS-HD MA, DTS:X, etc.
Windows should detect 120Hz, VRR, and HDR (including Dolby Vision if supported).
You MAY need to go to the Windows Display settings to verify HDR and VRR are enabled, but that’s about the only setup you would need to do.
You would also need to install the Dolby App to get Atmos (and potentially Dolby Vision); but even the Xbox Series X requires the Dolby App to enable Atmos.
@Medic_alert Hi - one of those people who pulled the trigger on a PC because I don't like where the premium console market is heading here. I am coming off of a 12 year hiatus from PC in favor of consoles.
Yes, after getting the prebuild with a monitor, I paid about $2K after taxes. It was the best money I have ever spent.
Yes, I could have saved money building my own...I tried but had problems with the case's circuit board that powered the case fans and simply preferred to use a local Best Buy instead as it would be less of a headache if there was a problem.
Installing a modern game and running it has never been easier. Heck, I'd argue it takes less wait time downloading a PC game than inserting a disc into the PS5 and waiting for it to install. Not exactly sure where this "PC is so much more time consuming" argument comes from. Perhaps 25 years ago, I would argue, yes.
Today?
Most games auto detect hardware settings or are at least console quality (if not more) by default. Plus, if you want a little more help, the Nvidia App lets you Optimize Game settings for your hardware (assuming you go with an Nvidia GPU). It's literally a click of a button.
Sure, if you want to sit there and inch out every fps you possibly can, I could see where one would be testing out settings.
With DLSS and Frame Gen, it's pretty rare to be below 75fps for most games (I have a 4070 Super, 32GB RAM, and an AMD 7800X3D) at Max Settings and using real-time RT. Input latency thanks to Nvidia Reflex (using a Gamepad) isn't a problem either.
If you don't care about real-time RT, then I'd say a mid-range PC will get you incredible far and could pretty much run whatever at Max Rasterized Settings without even needing DLSS and still be well above 60fps...probably more in the 100fps+ range for most games.
Now, if you want to get into more retro games...sometimes those can be an issue. GOG and Steam do a pretty good job ensuring most older games run on modern systems, but sometimes you will need to turn to the community for help. Many times, though, the solution can be found in the related games message boards with instructions.
I am pretty confident, though, that if you only want to game as far back as PS4-era, an upper mid-range PC will require very little time to get games running - and will probably carry you into next generation as well.
Not approving the game is censorship in my eyes. Even if whatever that thing is perceived as insensitive, banning it outright doesn't give the individual to decide what is right for them.
Maybe it does take an "American savior" approach. Maybe it doesn't. Quite honestly, it doesn't matter. You are taking choice away from people.
Maybe a Kuwait-based game developer can make a game that tells a different side of the conflict - even if it's overblown for the sake of entertainment. It won't be banned in the United States or any of the other free countries that took part in it. It would probably be praised for taking a different approach.
People should be allowed to express their side. People should also be allowed to agree and disagree. No governing body should be able to ban expressing a viewpoint...well...unless it's illegal - but laws should also be allowed to be challenged, too! But I guess that's a whole different topic for an entirely different kind of site.
@nessisonett Let's also appreciate that Tears of the Kingdom was done on a system with 3 accessible CPU cores clocked at..what..1Ghz per core!? And only 3.5GB of useable RAM.
You can traverse to 3 different planes of the world map without every seeing a Loading Screen (except for going into the Shrines). Heck, even going into buildings doesn't have a load screen.
Then you look at something like Starfield that has a load screen just about everywhere - and that's on hardware that is exponentially more powerful!
Sure, Tears of the Kingdom has some concessions that needed to be made: it's only 30fps, the "world state" is reset after traveling only a very short distance, and technically using the Towers to propel to sky/Falling down a hole to the underworld is masking loading, etc; but the level of interactivity and fluidity of exploration is simply insane for the hardware.
Nintendo engineers are going to have an absolute field day with something close to a PS4 because rather than seeing new hardware as a means to overcome challenges of previous generations, they see new hardware as a more powerful sandbox to play with.
Other than occasional stutter (which made me give it a 9 rather than a 10), the game is fantastic.
I find it much more intense than the original game, too.
Plus, yesterday, the RT reflections in the game actually saved my butt because an enemy I didn't see due to having the camera turned reflected in the window - scared the crap out of me, but also allowed me to dodge it!
Microsoft is doing whatever it’s doing and Sony will be going unchecked and will probably bend its customers way over a barrel because it can.
It’s already 3x faster than the PS5 in raw specs alone (not even considering the AI capabilities of an Nvidia 40 series) and will probably still be slightly more powerful than any next-gen console (but at least on-par with them).
The premium console market just sounds like it’s going to be a nightmare next gen. I’d rather just be out of it!
@J2theEzzo Like when Nintendo refused to use DVD for Gamecube because it saw load times increasing and the optical discs it used were meant to have cartridge-like performance - something that took…what…3 more generations to come back?
I think the poor performance of the Betas was a direct reflection of the game not being free-to-play out of the gate: people weren't going to try a game knowing they wouldn't pay retail for it because there are free options available, already.
Maybe some bean counters figured out how much effort it would take to make it F2P and decided it was worth a shot to try the MTX route rather than the game being a total loss.
There seems to be some slight traversal stutter from tile to time, but, man that run down to Silent Hill still feels unsettling as I remembered (the sound design is really well done).
Maybe it's just time to change the "formula" for an Ubisoft game. I think people are getting fatigued by the cookie-cutter open-world game mechanics that pretty much all Ubisoft games have at this point (and a Star Wars license won't fix it).
Clearly Ubisoft has creative talent - just look at Mario + Rabbids - but it shouldn't take a partnership with Nintendo to bring that out!
Make something that is just fun to play. Scale back the development budgets a bit to and make fun original games. They don't need massive maps. They don't need tons of voice actors. They don't need to be bleeding edge.
@themightyant Of course Microsoft would love to be in their shoes, but it isn't, so it pivots where it stands to make the most money. Sony will too if the profits aren't big enough!
I think Nintendo has a good enough handle on development cost to sales ratios to last the longest without needing to look elsewhere. But I am sure it will happen for Nintendo eventually, too.
@REALAIS That's the whole point I am trying to make. Gaming costs are massive. Sony makes expensive games. When only about 10 - 20% of your market are your "core" audience - the rest are playing Fortnite, COD, [annual sports title] - you have got to look elsewhere.
@REALAIS It's not operating on loss, but it certainly isn't getting the gains it wants either - otherwise it wouldn't care about going raising prices and putting games on PC/Switch.
There is no winning, by the way, only corporate money earned.
Sony gets $21 and Microsoft gets $49 (for a $70 game). So, Microsoft makes more than Sony. And that doesn't include selling on its own platform - where it gets 100%. Sales on Steam. Sales on Epic. Sales on Switch (where applicable).
Microsoft gets the vast majority of the money from all these platforms.
Plus, by being "day and date", Microsoft can ride the coattails of the initial (lack of) advertising and hype (assuming there is some), rather than unceremoniously releasing on another platform.
At the end of the day, Sony (Nintendo, and Microsoft) only care that we continue to shell out money for their products for profit. Microsoft is just making more of it by no longer being exclusionary.
It's money Sony will want to chase one day and all this console chest-thumping will end.
Microsoft sells game on PlayStation 5 and gets money.
Microsoft sells game on Xbox and gets money.
Microsoft sells game on PC and gets money.
Microsoft makes a PlayStation 5 Pro patch and gets money.
Honestly, who's really winning this non-existent war when the one you all seem to hate so much continues to make money in a lot more places?
Sure, Sony's exclusionary tactics might sell more consoles and PS+ subscriptions (Go Team Blue!), but clearly, it's becoming unstainable for Sony as it has to looks at other ways to make up the massive amounts of money it spends on development and advertising.
It's only a matter of time before Sony goes "Day and Date" on other platforms. Well, unless Sony wants to charge customers $80 for controllers, sells the next console for $850, and charges $90 for games.
Heck, even third-party publishers are either pulling out of platform exclusivity all together or only doing timed exclusives. Game development is just too expensive - for the types of games Sony makes - to be locked to one platform (no matter the sales ratios).
Did Red Barrels do something wrong to warrant this attack - not that any cyber-attack is justifiable, but some people see it as a virtuous act in response to injustices - or is this merely a case of some [expletive] looking for an opportunity to make some money?
Also, there was absolutely nothing wrong with the art style - so I am not exactly sure why it needs to be changed.
Now, maybe it's because I played the game after it's been completely patched up, but I thought the production was incredibly high: PS5 performance was really good. The environments had great detail and atmosphere. Enemies were relatively varied throughout. Music was good. The dual realities mechanic was well thought out.
I feel like the things being said here are going backwards, though.
Hopefully taking pictures isn't super crucial to the game's story. I never use photo modes...ever. I just don't see the point. I don't have the patience for them, either.
@Americansamurai1 I agree with @SilentBluntman. Being able to play Black Myth Wukong at 1440p and between 80 - 90 fps at Very High Preset with Full ray tracing set to Very High setting thanks to DLSS and Frame Gen (with very playable input latency, for that matter) makes the game shine.
AI is a game changer there. Though, one could argue that the fact the game uses Unreal Engine 5.0 makes it heavier than it needs to be, but AI is there to save the day!
Alan Wake 2 averages in the 90-100s (in pretty much every place other than Cauldron Lake) at Max Settings thanks to AI, too!
People will sit there and argue that it's all "fake", but when the final image looks and plays like it's native, who cares?!
On topic: whatever the reason the Pro isn't selling out - whether due to low interest or high manufacturing - it's good that people who want to get one can get one and scalpers aren't sucking them up to rip people off.
@TheArt Microsoft technically copied the button layout of the Dreamcast Controller - which was just a copy of the SNES layout (only with the A,B,X,Y letters reversed).
Comments 2,590
Re: PS5 Pro Adds Ray Tracing to Alan Wake 2 in Big Tech Improvement
@Shigurui It's very strange that the puddles have better reflections than the mirrors.
I would have understood if The Dark Place mirrors were all weird - gives it a more dream-like quality.
But even in the "real world" the mirrors don't provide an accurate reflection. I have no idea why Remedy chose that.
Re: Marvel's Spider-Man 2 Web Swings to PC in January 2025
@Rich33 PSSR is sounding like it will be a fantastic upgrade over FSR and other software-based upscaling methods. So perhaps you will be pleasantly surprised - judging from the word of mouth, it really is helping those games with poor image quality in those 60fps modes.
Feel free to ask me any questions, I'd be happy to answer (you can find my various account IDs in my profile) - especially since I am a freshly renewed back into the PC arena.
I can provide the good, the bad, and anything in between regarding my transition from console-only since 2012 back to being a PC-person.
Re: Marvel's Spider-Man 2 Web Swings to PC in January 2025
@Rich33 Good luck and I do hope the PS5 Pro is everything you hope it will be (truly, no sarcasm)!
Re: Marvel's Spider-Man 2 Web Swings to PC in January 2025
@Rich33 The TV is in a shared space. I wanted my computer in my own space - plus a bulky desktop box with RGB would ruin the aesthetic in the living room (for those in the house who care about that sort of thing).
I love it.
The power over consoles (for now) is certainly welcome, but my main goal was just to get away from consoles all together. So even if this desktop is equivalent to next-gen consoles, it just means I will get plenty of years out it.
I don't care about 4K/Ultra/240fps/etc. 1440p/60+ is perfectly fine.
I feel like DLSS/Frame Gen/Reflex combo will really extend the life of PCs.
My monitor is a 27" LG Nano 165Hz. It has HDR up to 400nits (okay, not the brightest, but there is more to HDR than brightness). It uses Nvidia G-Sync (and AMD FreeSync). It was also like $200 off the price when I got it - which was the main reason I got it because it took it to like $150.
While I will say most modern games don't come close to that 165fps, I also don't strive to get my framerate high either. PS4 era and below can get that high and it's very nice. While I can't see the difference above 60fps, I can certainly feel it in the games being like...insanely responsive.
God of War (2018) runs at like 140fps at 1440p and Max Settings (with DLSS Enabled). I play with a Gamepad wired via USB. I swear there is like 0 input latency. It's nuts!
I think Days Gone gets in the 160s for framerate.
Alien Isolation runs at like 500+ fps.
I really only turn on FPS Monitors to ensure the game is running above 60fps. At that point, I don't care and I turn them off.
I like that Nvidia has a "Fast" Vsync option you can enable at the Global level. It lets the game run as fast as it can run, but there is no Screen Tearing, either. Plus you get all the response benefits of super high framerate.
Re: Marvel's Spider-Man 2 Web Swings to PC in January 2025
@Rich33 Just plug it in via HDMI. Nvidia does pass audio - called Nvidia HD Audio.
It supports all the major codecs: Dolby TrueHD, Atmos, DTS-HD MA, DTS:X, etc.
Windows should detect 120Hz, VRR, and HDR (including Dolby Vision if supported).
You MAY need to go to the Windows Display settings to verify HDR and VRR are enabled, but that’s about the only setup you would need to do.
You would also need to install the Dolby App to get Atmos (and potentially Dolby Vision); but even the Xbox Series X requires the Dolby App to enable Atmos.
Re: Marvel's Spider-Man 2 Web Swings to PC in January 2025
@Xbox_Dashboard I believe Stellar Blade is already announced to be “coming to PC”, but doesn’t have a definitive release window.
FF7 Rebirth is merely a matter of time.
Astro Bot is a consideration - heck there was an article about it around the games release that Sony would consider a PC port.
You’re probably right that TLOU 2 will release along side Season 2 of the show.
Demon’s Souls and Rise of the Ronin seems to be the only PS5 games that will stick around to the platform.
Re: Marvel's Spider-Man 2 Web Swings to PC in January 2025
@Medic_alert Hi - one of those people who pulled the trigger on a PC because I don't like where the premium console market is heading here. I am coming off of a 12 year hiatus from PC in favor of consoles.
Yes, after getting the prebuild with a monitor, I paid about $2K after taxes. It was the best money I have ever spent.
Yes, I could have saved money building my own...I tried but had problems with the case's circuit board that powered the case fans and simply preferred to use a local Best Buy instead as it would be less of a headache if there was a problem.
Installing a modern game and running it has never been easier. Heck, I'd argue it takes less wait time downloading a PC game than inserting a disc into the PS5 and waiting for it to install. Not exactly sure where this "PC is so much more time consuming" argument comes from. Perhaps 25 years ago, I would argue, yes.
Today?
Most games auto detect hardware settings or are at least console quality (if not more) by default. Plus, if you want a little more help, the Nvidia App lets you Optimize Game settings for your hardware (assuming you go with an Nvidia GPU). It's literally a click of a button.
Sure, if you want to sit there and inch out every fps you possibly can, I could see where one would be testing out settings.
With DLSS and Frame Gen, it's pretty rare to be below 75fps for most games (I have a 4070 Super, 32GB RAM, and an AMD 7800X3D) at Max Settings and using real-time RT. Input latency thanks to Nvidia Reflex (using a Gamepad) isn't a problem either.
If you don't care about real-time RT, then I'd say a mid-range PC will get you incredible far and could pretty much run whatever at Max Rasterized Settings without even needing DLSS and still be well above 60fps...probably more in the 100fps+ range for most games.
Now, if you want to get into more retro games...sometimes those can be an issue. GOG and Steam do a pretty good job ensuring most older games run on modern systems, but sometimes you will need to turn to the community for help. Many times, though, the solution can be found in the related games message boards with instructions.
I am pretty confident, though, that if you only want to game as far back as PS4-era, an upper mid-range PC will require very little time to get games running - and will probably carry you into next generation as well.
Re: Repeatedly Delayed, Anticipated Horror Game Phasmophobia Finally Gets a PS5 Release Date
I wonder if games like these are 100% crossplay now or if some games are still locked behind "an ecosystem".
Like, ever since Sony lifted its whole ban on cross-play, does every multiplayer title now support it?
Re: Call of Duty: Black Ops 6 Blocked in Kuwait, Activision Refunds Preorders
I hate censorship of any kind.
Not approving the game is censorship in my eyes. Even if whatever that thing is perceived as insensitive, banning it outright doesn't give the individual to decide what is right for them.
Maybe it does take an "American savior" approach. Maybe it doesn't. Quite honestly, it doesn't matter. You are taking choice away from people.
Maybe a Kuwait-based game developer can make a game that tells a different side of the conflict - even if it's overblown for the sake of entertainment. It won't be banned in the United States or any of the other free countries that took part in it. It would probably be praised for taking a different approach.
People should be allowed to express their side. People should also be allowed to agree and disagree. No governing body should be able to ban expressing a viewpoint...well...unless it's illegal - but laws should also be allowed to be challenged, too! But I guess that's a whole different topic for an entirely different kind of site.
Re: Expedition 33 Dev Confirms $50 Price Is Correct, '30+ Hours of Main Game'
I hope this game is great and sells a lot to show the "big dogs" that you can create something great without raking consumers over the coals.
Re: Remedy Reveals Co-Op Control Game FBC: Firebreak, on PS Plus Extra from Day One
Wow! Game Pass Day 1 and PS Plus Day 1.
Bold move.
Perhaps Remedy is hoping for that "Rocket League" type success.
Re: Silent Hill 2 Dev Bloober Team Is Back with Cronos: The New Dawn on PS5
This looked absolutely twisted!
Bloober Team has been busy and I am all for it.
Re: Dragon's Dogma 2 PS5 Performance Quietly Improved By Latest Patch, Players Say
@riceNpea I'll choose Freedom's English! 🤘🦅🤘
😂
Re: Ex-PlayStation Exec Shawn Layden Says There's Been a 'Collapse' in Gaming Creativity
On the whole, I'd say I agree.
There are some exceptions in the AAA space, but most of the creativity you will find is in the AA/Indie space.
Trying to copy what others have doing, is one of the biggest problems, though. Concord is the best example of what not to do!
If your focus is to copy Fortnite because it was a huge financial success, you're already doomed for failure.
Re: Random: Blizzard's Overwatch Marketing Is Firmly Focused on Feet
Whatever floats your boat…I guess.
Re: Space Marine 2 Rallies 4.5 Million Players, Content Updates Inbound
To some publishers, 4.5 million doesn’t meet sales expectations.
Glad this one is celebrating the success of the game. I dabbled in the original game, but it didn’t click with me.
Re: Don't Nod Financials Result in Reorganisation and Layoffs, Cancelled Projects
" With this layoff plan, they are creating an atmosphere of extreme violence."
Uhm...violence? Really?! Layoffs suck, but I wouldn't exactly call for violence over it.
Bad enough you get laid off, don't add "arrested" to it!
Re: Ratchet & Clank: Rift Apart Showcases the Problem with Sony's Games on PS5 Pro
@nessisonett Let's also appreciate that Tears of the Kingdom was done on a system with 3 accessible CPU cores clocked at..what..1Ghz per core!? And only 3.5GB of useable RAM.
You can traverse to 3 different planes of the world map without every seeing a Loading Screen (except for going into the Shrines). Heck, even going into buildings doesn't have a load screen.
Then you look at something like Starfield that has a load screen just about everywhere - and that's on hardware that is exponentially more powerful!
Sure, Tears of the Kingdom has some concessions that needed to be made: it's only 30fps, the "world state" is reset after traveling only a very short distance, and technically using the Towers to propel to sky/Falling down a hole to the underworld is masking loading, etc; but the level of interactivity and fluidity of exploration is simply insane for the hardware.
Nintendo engineers are going to have an absolute field day with something close to a PS4 because rather than seeing new hardware as a means to overcome challenges of previous generations, they see new hardware as a more powerful sandbox to play with.
Re: Dino Crisis Fans Hoodwinked as Capcom's PS1 Classic Requires Premium, Lacks Trophies
Thank goodness for Duckstation. 🤐
Re: Poll: What Review Score Would You Give Silent Hill 2?
Other than occasional stutter (which made me give it a 9 rather than a 10), the game is fantastic.
I find it much more intense than the original game, too.
Plus, yesterday, the RT reflections in the game actually saved my butt because an enemy I didn't see due to having the camera turned reflected in the window - scared the crap out of me, but also allowed me to dodge it!
+1 for realism!
Re: PS5 May Soon Be Unchallenged by Xbox in Some Regions
This is exactly why I got myself a PC this year.
Microsoft is doing whatever it’s doing and Sony will be going unchecked and will probably bend its customers way over a barrel because it can.
It’s already 3x faster than the PS5 in raw specs alone (not even considering the AI capabilities of an Nvidia 40 series) and will probably still be slightly more powerful than any next-gen console (but at least on-par with them).
The premium console market just sounds like it’s going to be a nightmare next gen. I’d rather just be out of it!
Re: Acclaimed PS5 Platformer Astro Bot Really Couldn't Be Selling Any Better
Glad to hear this is doing well! It’s so well-deserved and truly just pure gaming joy.
This is coming from a self-proclaimed Rational Nintendo fanboy.
Re: Sunderfolk Is Bringing Tabletop-Inspired Co-Op Adventuring to Your PS5 Next Year
@J2theEzzo Like when Nintendo refused to use DVD for Gamecube because it saw load times increasing and the optical discs it used were meant to have cartridge-like performance - something that took…what…3 more generations to come back?
Re: Sunderfolk Is Bringing Tabletop-Inspired Co-Op Adventuring to Your PS5 Next Year
@J2theEzzo It’s almost as is if the Wii U was actually a great idea!
Re: Concord Devs Tinker with PC Files, Spurring Free-to-Play Speculation
I'd give it a whirl if it went free-to-play.
I think the poor performance of the Betas was a direct reflection of the game not being free-to-play out of the gate: people weren't going to try a game knowing they wouldn't pay retail for it because there are free options available, already.
Maybe some bean counters figured out how much effort it would take to make it F2P and decided it was worth a shot to try the MTX route rather than the game being a total loss.
Re: PS5 Platformer The Eternal Life of Goldman Looks Absolutely Stunning in Behind-the-Scenes Trailer
Wow! This game looks incredible!
Adding this to my Steam Wishlist.
Re: Sony's Porting PS2 Horror Siren to Its New PS5, PS4 Emulator
I really loved the horror vibe of Siren, but I could not get the hang of the sight-jacking mechanic.
It's a tough game.
Re: Poll: Are You Playing Silent Hill 2?
Fired it up for a few minutes this afternoon.
Playing on PC.
There seems to be some slight traversal stutter from tile to time, but, man that run down to Silent Hill still feels unsettling as I remembered (the sound design is really well done).
Re: Original Director 'Very Happy' with Bloober Team's Work Remaking Silent Hill 2 on PS5, PC
I can't wait to start this game today!
It's crazy to think that, after playing The Medium, I thought it would be cool if Bloober made a Silent Hill game...and here we are.
I am so glad it's well-received - even if there are a handful of idiots complaining over the dumbest things.
Re: Tencent, Guillemot Family Reportedly Considering Ubisoft Buyout
@Ralizah He couldn't have possibly been the only creative person, there, right?! Right?!!
Re: Tencent, Guillemot Family Reportedly Considering Ubisoft Buyout
Maybe it's just time to change the "formula" for an Ubisoft game. I think people are getting fatigued by the cookie-cutter open-world game mechanics that pretty much all Ubisoft games have at this point (and a Star Wars license won't fix it).
Clearly Ubisoft has creative talent - just look at Mario + Rabbids - but it shouldn't take a partnership with Nintendo to bring that out!
Make something that is just fun to play. Scale back the development budgets a bit to and make fun original games. They don't need massive maps. They don't need tons of voice actors. They don't need to be bleeding edge.
Re: Diablo 4 Joins Growing List of Games That'll Be PS5 Pro Enhanced
@themightyant Of course Microsoft would love to be in their shoes, but it isn't, so it pivots where it stands to make the most money. Sony will too if the profits aren't big enough!
I think Nintendo has a good enough handle on development cost to sales ratios to last the longest without needing to look elsewhere. But I am sure it will happen for Nintendo eventually, too.
@REALAIS That's the whole point I am trying to make. Gaming costs are massive. Sony makes expensive games. When only about 10 - 20% of your market are your "core" audience - the rest are playing Fortnite, COD, [annual sports title] - you have got to look elsewhere.
Re: Diablo 4 Joins Growing List of Games That'll Be PS5 Pro Enhanced
@REALAIS I don't factor VAT because...well...VAT doesn't affect me in the United States - so it doesn't exactly come to mind.
Probably the reason why games are 70 Pounds in UK and $70 in United States despite 1 Pound being worth $1.31 - to account for VAT "losses".
Re: Diablo 4 Joins Growing List of Games That'll Be PS5 Pro Enhanced
@REALAIS It's not operating on loss, but it certainly isn't getting the gains it wants either - otherwise it wouldn't care about going raising prices and putting games on PC/Switch.
There is no winning, by the way, only corporate money earned.
Sony gets $21 and Microsoft gets $49 (for a $70 game). So, Microsoft makes more than Sony. And that doesn't include selling on its own platform - where it gets 100%. Sales on Steam. Sales on Epic. Sales on Switch (where applicable).
Microsoft gets the vast majority of the money from all these platforms.
Plus, by being "day and date", Microsoft can ride the coattails of the initial (lack of) advertising and hype (assuming there is some), rather than unceremoniously releasing on another platform.
At the end of the day, Sony (Nintendo, and Microsoft) only care that we continue to shell out money for their products for profit. Microsoft is just making more of it by no longer being exclusionary.
It's money Sony will want to chase one day and all this console chest-thumping will end.
Re: David Hayter, the Voice of Snake in Metal Gear Solid, Teases Return to the Role
Who are we kidding?!
He is totally talking about his role as Roman Legionnaire #1
Eternal Darkness Remake confirmed! 😂
Re: Diablo 4 Joins Growing List of Games That'll Be PS5 Pro Enhanced
Microsoft sells game on PlayStation 5 and gets money.
Microsoft sells game on Xbox and gets money.
Microsoft sells game on PC and gets money.
Microsoft makes a PlayStation 5 Pro patch and gets money.
Honestly, who's really winning this non-existent war when the one you all seem to hate so much continues to make money in a lot more places?
Sure, Sony's exclusionary tactics might sell more consoles and PS+ subscriptions (Go Team Blue!), but clearly, it's becoming unstainable for Sony as it has to looks at other ways to make up the massive amounts of money it spends on development and advertising.
It's only a matter of time before Sony goes "Day and Date" on other platforms. Well, unless Sony wants to charge customers $80 for controllers, sells the next console for $850, and charges $90 for games.
Heck, even third-party publishers are either pulling out of platform exclusivity all together or only doing timed exclusives. Game development is just too expensive - for the types of games Sony makes - to be locked to one platform (no matter the sales ratios).
Re: Site News: Where's Our Until Dawn PS5 Review?
I'll get it eventually, but Silent Hill 2 take priority.
Re: Nixxes Dev Refers to Horizon Zero Dawn Remastered as 'First Big PlayStation Content Project'
Just keep churning out that PC content, Sony.
I already got rid of the Series X, so give me a reason to ditch my PS5 next!
I'll still support Sony's games; I just want nothing to do with the rest of it.
Re: Saber Interactive Partners with Paramount on Biggest Avatar Game in Franchise History
Benderborne, am I right?!
….
I’ll show myself out.
Re: Random: God of War Ragnarok PC Mod Removes Thousands of 'Helpful' Dialogue Lines
@ATaco I guess because some people don't like "hand holding".
Heck, people skip cutscenes in story driven games.
Re: Cyber Attack on Outlast Developer Reportedly Holds Almost 2TB of Data to Ransom
Did Red Barrels do something wrong to warrant this attack - not that any cyber-attack is justifiable, but some people see it as a virtuous act in response to injustices - or is this merely a case of some [expletive] looking for an opportunity to make some money?
Re: First Review Scores for PS5's Metaphor: ReFantazio, Silent Hill 2 Are Glowing
Can’t wait for Silent Hill 2! Oct 8th can’t get here fast enough.
The fact I got it for like $54 from Green Man Gaming is icing on the cake.
Re: Lords of the Fallen PS5 Sequel Prioritising 'Elevated Production Values', More 'Commercial' Art Style
I really liked Lords of the Fallen.
Also, there was absolutely nothing wrong with the art style - so I am not exactly sure why it needs to be changed.
Now, maybe it's because I played the game after it's been completely patched up, but I thought the production was incredibly high: PS5 performance was really good. The environments had great detail and atmosphere. Enemies were relatively varied throughout. Music was good. The dual realities mechanic was well thought out.
I feel like the things being said here are going backwards, though.
Time will tell.
Re: Death Stranding 2's Next-Gen PS5 Photo Mode Will Somehow Affect the Story
Hopefully taking pictures isn't super crucial to the game's story. I never use photo modes...ever. I just don't see the point. I don't have the patience for them, either.
Re: Bickering Begins Over PS5 Pro's Inability to Sell Out
@Americansamurai1 I agree with @SilentBluntman. Being able to play Black Myth Wukong at 1440p and between 80 - 90 fps at Very High Preset with Full ray tracing set to Very High setting thanks to DLSS and Frame Gen (with very playable input latency, for that matter) makes the game shine.
AI is a game changer there. Though, one could argue that the fact the game uses Unreal Engine 5.0 makes it heavier than it needs to be, but AI is there to save the day!
Alan Wake 2 averages in the 90-100s (in pretty much every place other than Cauldron Lake) at Max Settings thanks to AI, too!
People will sit there and argue that it's all "fake", but when the final image looks and plays like it's native, who cares?!
On topic: whatever the reason the Pro isn't selling out - whether due to low interest or high manufacturing - it's good that people who want to get one can get one and scalpers aren't sucking them up to rip people off.
Re: PS Store Confirms Lots More PS5 Pro Enhanced Games with New Tag
@KilloWertz Of course it would! People would then complain that games don't look any different than a PS4 game.
People just expect every generation to be this insane graphical leap AND run at 60fps.
Even on PC things have essentially stalled except for the ability to run games completely using real-time RT.
The biggest thing to come out of consoles this generation is the hardware decompression blocks mixed with high-speed SSD.
Re: Poll: Did You Pre-Order a PS5 Pro?
I paid $1700 for my PS5 Pro...and Series X Pro...and PS6....and NextBox.
So, no, I won't be getting a Pro at all.
Re: Random: Xbox Boss Complains About X Button After Being Handed PS5 Pad
@NEStalgia I thought Yakuza was born out of the work that was already done for the ill-fated Shenmue Online after Dreamcast died.
The more you know!
Re: Random: Xbox Boss Complains About X Button After Being Handed PS5 Pad
@Yaycandy Dreamcast was amazing.
Sword of Berserk needs a Remaster!
Re: Random: Xbox Boss Complains About X Button After Being Handed PS5 Pad
@TheArt Microsoft technically copied the button layout of the Dreamcast Controller - which was just a copy of the SNES layout (only with the A,B,X,Y letters reversed).