Comments 2,366

Re: Things Are Getting Worse for Floundering PS5, PC FPS Concord

GamingFan4Lyf

If you are going to spend 8 years developing an online-only game, it better be something that is completely different and not something that is chasing a trend.

I do feel bad for those who put a lot of hard work into the game. I am sure there was passion there. But this was just not the game to make when so many others don't cost anything to download and play (and can continue to cost nothing).

While I hate Battle Passes and MTX, at least knowing the game didn't cost anything up front and you can kind of "pay what you want (if anything)" is a nice formula when you're a cheapskate.

Plus, the PS5 version ends up costing EVEN MORE since it requires PS+ to fully enjoy.

Re: Black Myth: Wukong Is Eating Your Inputs on PS5, and It's a Problem with Performance Mode

GamingFan4Lyf

@jrt87 I managed to find a good balance of image quality and performance by putting Full RT on Very High, Very High Preset, and dropping DLSS down to 60% (Balanced).

I get in the upper 70s - 90s with Frame Generation and input latency feels fine using the Xbox controller. I also turned off Motion Blur because it was causing weird artifacts around the character when turning the camera.

Re: Black Myth: Wukong Is Eating Your Inputs on PS5, and It's a Problem with Performance Mode

GamingFan4Lyf

The only thing I am mad about with the game is that I spent 45 minutes trying to kill a powerful mini-boss only to find out there is some game mechanic that I haven't learned about yet that is required to gather whatever it dropped and now it's gone forever since it disappeared since Resting!

Basically, I spend a lot of time to "git gud" only to find out, there was a reason is felt way too powerful - I needed to wait to kill it!

I still haven't discovered whatever it is I needed to collect what it dropped.

I am being purposefully vague to avoid spoilers. Also, I am playing on PC, not PS5.

Re: Rumour: Xbox's Indiana Jones Game Coming to PS5 in First Half 2025

GamingFan4Lyf

I don’t care where it ends up, I’ll be playing on PC anyways.

Does it suck for Microsoft that Sony will probably get to keep Wolverine for itself where as Microsoft has to share Indiana Jones? Sure. But that’s just how things are going these days.

I love Game Pass for how it benefits me and my wallet, but there is no doubt it’s soured things for Microsoft when it comes to cutting deals for major titles (assuming this is true and multi-platform was part of the deal).

Re: Final Fantasy 16's PS5 Exclusivity Ends in September as PC Launch Is Locked Down

GamingFan4Lyf

@Glassneedles @belmont @Ralizah Thanks for the tips.

As far as the PC version of this game:
Ryzen 7800X3D, 32GB RAM, Nvidia 4070 Super:

Running Ultra settings and Native 1440p/DLAA/Frame-gen Off I get anywhere from 58 - 75fps (sometimes 80fps and at one point dropped to 40s).

The game seems to do the exact same thing as the PS5 in Performance Mode where combat encounters perform higher and then drop when exploration kicks back in.

Throw in DLSS Quality Mode and it’s up into the 90s.

Cutscenes are locked to 30fps (and I had one that ran at 59fps for some reason).

I tried using Dynamic Resolution scaling, but it was trying to scale to achieve 165Hz and the image got really soft (I only had a few minutes to play around with settings).

I will experiment with it later and maybe change the framerate box to 60 instead and see if the game locks to 60 with minimal scaling since the demo runs above 60fps most times (larger draw distances drop fps down below 60fps).

Visually, I wouldn’t say there is much difference from this and the PS5 version (that I remember). I am sure Digital Foundry will be able to tell us more on that front. It just has the ability to perform better with the right settings.

Re: Final Fantasy 16's PS5 Exclusivity Ends in September as PC Launch Is Locked Down

GamingFan4Lyf

@Ralizah So what are the best "re-key sellers"?

I have been out of the PC game for 14 years (until 2 weeks ago) and I am still hunting for the best PC deals.

I do want to slowly replace my Xbox and PlayStation libraries with PC versions, but I am not paying full price anymore!

Perhaps I will download this demo tonight to see how my rig handles it (just for kicks as I am certainly not planning to get this anytime soon since I beat it earlier this year).

Re: Rumour: Xbox to Announce a 'Big' Game Coming to PS5 at Gamescom

GamingFan4Lyf

@APM79 I just got one from Best Buy last week.

CyberPowerPC prebuild - Ryzen 7800X3D, 32GB RAM, Nvidia 4070 Super, 2TB M.2 drive up to 6GB/s read speed - $1699 and then I got an LG 1440p HDR10 165Hz G-synch monitor for $250.

The thing is an absolute beast!

I have been playing Lords of the Fallen at native 1440p/DLAA at Cinematic quality settings and getting around 70fps (sometimes dips below 60 if things fill screen) - if I use DLSS Quality mode, I can get that up to 90fps. No frame gen used, either.

Just for fun, I turned off V-sync for Alien Isolation and was getting over 500fps. 🤣

Re: Iconic 90s FPS DOOM Adds All-New Campaign in PS5, PS4 Bundle

GamingFan4Lyf

I just like that my copy of Ultimate Doom on Steam updated to Doom 1 & 2.

I do need to see if the original DOS version of Doom II is included as I only had access to the original version of Ultimate Doom - especially since I can't just buy Doom 2 on Steam now with this being combined.

Why does this matter?!

To use the original WADs for other Source Ports!

Re: Concord's Free Open Beta Is Performing Abysmally on PC

GamingFan4Lyf

I don't think it ultimately matters if the quality of the game is fantastic. What matters is that there are other games within the same genre that have similarly great quality that don't have a $40 upfront cost.

Factions would have been the better gamble because at least it would have been a different kind of multiplayer experience rather than chasing trends with yet another the Hero Shooter.

I know Naughty Dog didn't want to become a studio that solely focused on a single GaaS, but Sony could have brought in another studio to assist Naughty Dog with development and then take over the maintenance/updates after release.

Re: PS Store Sales Charts: GTA 5 Manages to Dethrone Elden Ring in Shadow of the Erdtree Release Month

GamingFan4Lyf

@nitram2k11 I saw someone mention that it's cheaper to buy new copies of GTA V to get whatever premium currency GTA Online uses than it is to buy directly from the store.

So my guess is that this is the reason so many copies of GTA V have sold long after its release.

I know nothing about GTA Online, so this is just secondhand knowledge to know if this is true or not.

Re: Helldivers 2 Players Tasked with Restoring Interplanetary Battle Station to Full Operation

GamingFan4Lyf

It would be nice if I knew what in the heck Helldivers articles like this even mean in gaming terms rather than in-universe lingo.

Like, does this mean a new map?
New enemies?
Does this change how the game is played?
New cosmetics?

Or is this all just people playing the same thing over and over again until certain telemetric data from matches reaches a set level (e.g. kill count, matches won, etc) for their world objective to be met?

Re: Concord Dev Confirms Monetisation Through Cosmetics Only

GamingFan4Lyf

Maybe it's my age or the fact that for many, many years there was no such thing as cosmetic DLC because games just had everything available at release, but what is the draw to spending money on cosmetics when they do absolutely nothing for gameplay?

I get story DLC, or perhaps adding new characters with new abilities and playstyles, or even maps with new layouts/strategies as those things actually add to the game. But paying money solely to turn a weapon into a green zebra print weapon? I don't get it.

To me it's equivalent to taking your paycheck and running it through a shredder.

Re: PS5, PS4's New PS2 Emulator Fails to Pass Tech Test

GamingFan4Lyf

It's clear Sony wants to do the bare minimum with these emulators.

I'm not saying that Sony needs to go crazy with enhancements, but having it not look right on a modern display is just not acceptable. Why not have a Smooth option and a Pixel Perfect option that both properly scale for a modern display?

Plus, why not have like an FPS Boost-style enhancement or a 4K-Mode for select titles? Not everything needs to become an expensive to make/expensive to buy Remaster in order to show some kind of consideration for your gaming legacy.

Though, my guess on performance is that things on PS1/PS2 are very much tied to very specific timings and boosting to 60fps could prove difficult (as even boosting framerate in emulators is buggy) - it's technically "smoke and mirrors" on Microsoft's side as the game thinks it's running 30fps but is running at 60fps at the DirectX level (which Sony doesn't have the luxury of leveraging in this instance).

I'm not saying every single title needs it, but the fact that fans with limited access to original hardware functionality can produce a better emulator that works on various hardware configurations than a company with deep access to the original hardware functionality and only one hardware configuration (maybe 2 if Sony wanted to spill over to PS4) is pretty sad.

Re: PlayStation Likely to Go All-Digital By PS7, Analyst Predicts

GamingFan4Lyf

The platform I really care about still having physical media is the Switch because storage space is extremely limited and owning the cartridge means holding onto storage space for game saves.

I'll probably be PC-only at that point as I am just getting tired of dealing with multiple devices (well, except for Nintendo systems).