@nessisonett Let's also appreciate that Tears of the Kingdom was done on a system with 3 accessible CPU cores clocked at..what..1Ghz per core!? And only 3.5GB of useable RAM.
You can traverse to 3 different planes of the world map without every seeing a Loading Screen (except for going into the Shrines). Heck, even going into buildings doesn't have a load screen.
Then you look at something like Starfield that has a load screen just about everywhere - and that's on hardware that is exponentially more powerful!
Sure, Tears of the Kingdom has some concessions that needed to be made: it's only 30fps, the "world state" is reset after traveling only a very short distance, and technically using the Towers to propel to sky/Falling down a hole to the underworld is masking loading, etc; but the level of interactivity and fluidity of exploration is simply insane for the hardware.
Nintendo engineers are going to have an absolute field day with something close to a PS4 because rather than seeing new hardware as a means to overcome challenges of previous generations, they see new hardware as a more powerful sandbox to play with.
Other than occasional stutter (which made me give it a 9 rather than a 10), the game is fantastic.
I find it much more intense than the original game, too.
Plus, yesterday, the RT reflections in the game actually saved my butt because an enemy I didn't see due to having the camera turned reflected in the window - scared the crap out of me, but also allowed me to dodge it!
Microsoft is doing whatever it’s doing and Sony will be going unchecked and will probably bend its customers way over a barrel because it can.
It’s already 3x faster than the PS5 in raw specs alone (not even considering the AI capabilities of an Nvidia 40 series) and will probably still be slightly more powerful than any next-gen console (but at least on-par with them).
The premium console market just sounds like it’s going to be a nightmare next gen. I’d rather just be out of it!
@J2theEzzo Like when Nintendo refused to use DVD for Gamecube because it saw load times increasing and the optical discs it used were meant to have cartridge-like performance - something that took…what…3 more generations to come back?
I think the poor performance of the Betas was a direct reflection of the game not being free-to-play out of the gate: people weren't going to try a game knowing they wouldn't pay retail for it because there are free options available, already.
Maybe some bean counters figured out how much effort it would take to make it F2P and decided it was worth a shot to try the MTX route rather than the game being a total loss.
There seems to be some slight traversal stutter from tile to time, but, man that run down to Silent Hill still feels unsettling as I remembered (the sound design is really well done).
Maybe it's just time to change the "formula" for an Ubisoft game. I think people are getting fatigued by the cookie-cutter open-world game mechanics that pretty much all Ubisoft games have at this point (and a Star Wars license won't fix it).
Clearly Ubisoft has creative talent - just look at Mario + Rabbids - but it shouldn't take a partnership with Nintendo to bring that out!
Make something that is just fun to play. Scale back the development budgets a bit to and make fun original games. They don't need massive maps. They don't need tons of voice actors. They don't need to be bleeding edge.
@themightyant Of course Microsoft would love to be in their shoes, but it isn't, so it pivots where it stands to make the most money. Sony will too if the profits aren't big enough!
I think Nintendo has a good enough handle on development cost to sales ratios to last the longest without needing to look elsewhere. But I am sure it will happen for Nintendo eventually, too.
@REALAIS That's the whole point I am trying to make. Gaming costs are massive. Sony makes expensive games. When only about 10 - 20% of your market are your "core" audience - the rest are playing Fortnite, COD, [annual sports title] - you have got to look elsewhere.
@REALAIS It's not operating on loss, but it certainly isn't getting the gains it wants either - otherwise it wouldn't care about going raising prices and putting games on PC/Switch.
There is no winning, by the way, only corporate money earned.
Sony gets $21 and Microsoft gets $49 (for a $70 game). So, Microsoft makes more than Sony. And that doesn't include selling on its own platform - where it gets 100%. Sales on Steam. Sales on Epic. Sales on Switch (where applicable).
Microsoft gets the vast majority of the money from all these platforms.
Plus, by being "day and date", Microsoft can ride the coattails of the initial (lack of) advertising and hype (assuming there is some), rather than unceremoniously releasing on another platform.
At the end of the day, Sony (Nintendo, and Microsoft) only care that we continue to shell out money for their products for profit. Microsoft is just making more of it by no longer being exclusionary.
It's money Sony will want to chase one day and all this console chest-thumping will end.
Microsoft sells game on PlayStation 5 and gets money.
Microsoft sells game on Xbox and gets money.
Microsoft sells game on PC and gets money.
Microsoft makes a PlayStation 5 Pro patch and gets money.
Honestly, who's really winning this non-existent war when the one you all seem to hate so much continues to make money in a lot more places?
Sure, Sony's exclusionary tactics might sell more consoles and PS+ subscriptions (Go Team Blue!), but clearly, it's becoming unstainable for Sony as it has to looks at other ways to make up the massive amounts of money it spends on development and advertising.
It's only a matter of time before Sony goes "Day and Date" on other platforms. Well, unless Sony wants to charge customers $80 for controllers, sells the next console for $850, and charges $90 for games.
Heck, even third-party publishers are either pulling out of platform exclusivity all together or only doing timed exclusives. Game development is just too expensive - for the types of games Sony makes - to be locked to one platform (no matter the sales ratios).
Did Red Barrels do something wrong to warrant this attack - not that any cyber-attack is justifiable, but some people see it as a virtuous act in response to injustices - or is this merely a case of some [expletive] looking for an opportunity to make some money?
Also, there was absolutely nothing wrong with the art style - so I am not exactly sure why it needs to be changed.
Now, maybe it's because I played the game after it's been completely patched up, but I thought the production was incredibly high: PS5 performance was really good. The environments had great detail and atmosphere. Enemies were relatively varied throughout. Music was good. The dual realities mechanic was well thought out.
I feel like the things being said here are going backwards, though.
Hopefully taking pictures isn't super crucial to the game's story. I never use photo modes...ever. I just don't see the point. I don't have the patience for them, either.
@Americansamurai1 I agree with @SilentBluntman. Being able to play Black Myth Wukong at 1440p and between 80 - 90 fps at Very High Preset with Full ray tracing set to Very High setting thanks to DLSS and Frame Gen (with very playable input latency, for that matter) makes the game shine.
AI is a game changer there. Though, one could argue that the fact the game uses Unreal Engine 5.0 makes it heavier than it needs to be, but AI is there to save the day!
Alan Wake 2 averages in the 90-100s (in pretty much every place other than Cauldron Lake) at Max Settings thanks to AI, too!
People will sit there and argue that it's all "fake", but when the final image looks and plays like it's native, who cares?!
On topic: whatever the reason the Pro isn't selling out - whether due to low interest or high manufacturing - it's good that people who want to get one can get one and scalpers aren't sucking them up to rip people off.
@TheArt Microsoft technically copied the button layout of the Dreamcast Controller - which was just a copy of the SNES layout (only with the A,B,X,Y letters reversed).
Try playing God of War or Days Gone on an Xbox Controller and seeing button prompts that are so foreign to a Sony game.
I mean, I know my way around all of the controllers, but it's certainly a weird adjustment when the X prompt shows up - I think I have accidentally pushed the A Button instead once or twice thinking about the "Cross" button where the game was asking for the "Square" button input by PlayStation standards.
@KilloWertz One could argue that all these image quality issues are a result of the developers not actually designing their games around 60fps and not the hardware, itself.
@Rich33 The Boost Mode within the PS5 Pro should assist Elden Ring on either locking the framerate or hitting the target framerate significantly more often.
It looked a little less janky for this showing. I am looking forward to it, though.
My only disappointment with this game (albeit minor) is that it seems like a more fast-paced horror action title than the unsettling slow-paced survival horror of yesteryear.
It is nice to see that there is still some originality in gaming.
@AhmadSumadi Because when there is only a limited number available it's taking a fair sale away from people. There is no "waiting it out" for more to be made.
Comments 2,381
Re: Expedition 33 Dev Confirms $50 Price Is Correct, '30+ Hours of Main Game'
I hope this game is great and sells a lot to show the "big dogs" that you can create something great without raking consumers over the coals.
Re: Remedy Reveals Co-Op Control Game FBC: Firebreak, on PS Plus Extra from Day One
Wow! Game Pass Day 1 and PS Plus Day 1.
Bold move.
Perhaps Remedy is hoping for that "Rocket League" type success.
Re: Silent Hill 2 Dev Bloober Team Is Back with Cronos: The New Dawn on PS5
This looked absolutely twisted!
Bloober Team has been busy and I am all for it.
Re: Dragon's Dogma 2 PS5 Performance Quietly Improved By Latest Patch, Players Say
@riceNpea I'll choose Freedom's English! 🤘🦅🤘
😂
Re: Ex-PlayStation Exec Shawn Layden Says There's Been a 'Collapse' in Gaming Creativity
On the whole, I'd say I agree.
There are some exceptions in the AAA space, but most of the creativity you will find is in the AA/Indie space.
Trying to copy what others have doing, is one of the biggest problems, though. Concord is the best example of what not to do!
If your focus is to copy Fortnite because it was a huge financial success, you're already doomed for failure.
Re: Random: Blizzard's Overwatch Marketing Is Firmly Focused on Feet
Whatever floats your boat…I guess.
Re: Space Marine 2 Rallies 4.5 Million Players, Content Updates Inbound
To some publishers, 4.5 million doesn’t meet sales expectations.
Glad this one is celebrating the success of the game. I dabbled in the original game, but it didn’t click with me.
Re: Don't Nod Financials Result in Reorganisation and Layoffs, Cancelled Projects
" With this layoff plan, they are creating an atmosphere of extreme violence."
Uhm...violence? Really?! Layoffs suck, but I wouldn't exactly call for violence over it.
Bad enough you get laid off, don't add "arrested" to it!
Re: Ratchet & Clank: Rift Apart Showcases the Problem with Sony's Games on PS5 Pro
@nessisonett Let's also appreciate that Tears of the Kingdom was done on a system with 3 accessible CPU cores clocked at..what..1Ghz per core!? And only 3.5GB of useable RAM.
You can traverse to 3 different planes of the world map without every seeing a Loading Screen (except for going into the Shrines). Heck, even going into buildings doesn't have a load screen.
Then you look at something like Starfield that has a load screen just about everywhere - and that's on hardware that is exponentially more powerful!
Sure, Tears of the Kingdom has some concessions that needed to be made: it's only 30fps, the "world state" is reset after traveling only a very short distance, and technically using the Towers to propel to sky/Falling down a hole to the underworld is masking loading, etc; but the level of interactivity and fluidity of exploration is simply insane for the hardware.
Nintendo engineers are going to have an absolute field day with something close to a PS4 because rather than seeing new hardware as a means to overcome challenges of previous generations, they see new hardware as a more powerful sandbox to play with.
Re: Dino Crisis Fans Hoodwinked as Capcom's PS1 Classic Requires Premium, Lacks Trophies
Thank goodness for Duckstation. 🤐
Re: Poll: What Review Score Would You Give Silent Hill 2?
Other than occasional stutter (which made me give it a 9 rather than a 10), the game is fantastic.
I find it much more intense than the original game, too.
Plus, yesterday, the RT reflections in the game actually saved my butt because an enemy I didn't see due to having the camera turned reflected in the window - scared the crap out of me, but also allowed me to dodge it!
+1 for realism!
Re: PS5 May Soon Be Unchallenged by Xbox in Some Regions
This is exactly why I got myself a PC this year.
Microsoft is doing whatever it’s doing and Sony will be going unchecked and will probably bend its customers way over a barrel because it can.
It’s already 3x faster than the PS5 in raw specs alone (not even considering the AI capabilities of an Nvidia 40 series) and will probably still be slightly more powerful than any next-gen console (but at least on-par with them).
The premium console market just sounds like it’s going to be a nightmare next gen. I’d rather just be out of it!
Re: Acclaimed PS5 Platformer Astro Bot Really Couldn't Be Selling Any Better
Glad to hear this is doing well! It’s so well-deserved and truly just pure gaming joy.
This is coming from a self-proclaimed Rational Nintendo fanboy.
Re: Sunderfolk Is Bringing Tabletop-Inspired Co-Op Adventuring to Your PS5 Next Year
@J2theEzzo Like when Nintendo refused to use DVD for Gamecube because it saw load times increasing and the optical discs it used were meant to have cartridge-like performance - something that took…what…3 more generations to come back?
Re: Sunderfolk Is Bringing Tabletop-Inspired Co-Op Adventuring to Your PS5 Next Year
@J2theEzzo It’s almost as is if the Wii U was actually a great idea!
Re: Concord Devs Tinker with PC Files, Spurring Free-to-Play Speculation
I'd give it a whirl if it went free-to-play.
I think the poor performance of the Betas was a direct reflection of the game not being free-to-play out of the gate: people weren't going to try a game knowing they wouldn't pay retail for it because there are free options available, already.
Maybe some bean counters figured out how much effort it would take to make it F2P and decided it was worth a shot to try the MTX route rather than the game being a total loss.
Re: PS5 Platformer The Eternal Life of Goldman Looks Absolutely Stunning in Behind-the-Scenes Trailer
Wow! This game looks incredible!
Adding this to my Steam Wishlist.
Re: Sony's Porting PS2 Horror Siren to Its New PS5, PS4 Emulator
I really loved the horror vibe of Siren, but I could not get the hang of the sight-jacking mechanic.
It's a tough game.
Re: Poll: Are You Playing Silent Hill 2?
Fired it up for a few minutes this afternoon.
Playing on PC.
There seems to be some slight traversal stutter from tile to time, but, man that run down to Silent Hill still feels unsettling as I remembered (the sound design is really well done).
Re: Original Director 'Very Happy' with Bloober Team's Work Remaking Silent Hill 2 on PS5, PC
I can't wait to start this game today!
It's crazy to think that, after playing The Medium, I thought it would be cool if Bloober made a Silent Hill game...and here we are.
I am so glad it's well-received - even if there are a handful of idiots complaining over the dumbest things.
Re: Tencent, Guillemot Family Reportedly Considering Ubisoft Buyout
@Ralizah He couldn't have possibly been the only creative person, there, right?! Right?!!
Re: Tencent, Guillemot Family Reportedly Considering Ubisoft Buyout
Maybe it's just time to change the "formula" for an Ubisoft game. I think people are getting fatigued by the cookie-cutter open-world game mechanics that pretty much all Ubisoft games have at this point (and a Star Wars license won't fix it).
Clearly Ubisoft has creative talent - just look at Mario + Rabbids - but it shouldn't take a partnership with Nintendo to bring that out!
Make something that is just fun to play. Scale back the development budgets a bit to and make fun original games. They don't need massive maps. They don't need tons of voice actors. They don't need to be bleeding edge.
Re: Diablo 4 Joins Growing List of Games That'll Be PS5 Pro Enhanced
@themightyant Of course Microsoft would love to be in their shoes, but it isn't, so it pivots where it stands to make the most money. Sony will too if the profits aren't big enough!
I think Nintendo has a good enough handle on development cost to sales ratios to last the longest without needing to look elsewhere. But I am sure it will happen for Nintendo eventually, too.
@REALAIS That's the whole point I am trying to make. Gaming costs are massive. Sony makes expensive games. When only about 10 - 20% of your market are your "core" audience - the rest are playing Fortnite, COD, [annual sports title] - you have got to look elsewhere.
Re: Diablo 4 Joins Growing List of Games That'll Be PS5 Pro Enhanced
@REALAIS I don't factor VAT because...well...VAT doesn't affect me in the United States - so it doesn't exactly come to mind.
Probably the reason why games are 70 Pounds in UK and $70 in United States despite 1 Pound being worth $1.31 - to account for VAT "losses".
Re: Diablo 4 Joins Growing List of Games That'll Be PS5 Pro Enhanced
@REALAIS It's not operating on loss, but it certainly isn't getting the gains it wants either - otherwise it wouldn't care about going raising prices and putting games on PC/Switch.
There is no winning, by the way, only corporate money earned.
Sony gets $21 and Microsoft gets $49 (for a $70 game). So, Microsoft makes more than Sony. And that doesn't include selling on its own platform - where it gets 100%. Sales on Steam. Sales on Epic. Sales on Switch (where applicable).
Microsoft gets the vast majority of the money from all these platforms.
Plus, by being "day and date", Microsoft can ride the coattails of the initial (lack of) advertising and hype (assuming there is some), rather than unceremoniously releasing on another platform.
At the end of the day, Sony (Nintendo, and Microsoft) only care that we continue to shell out money for their products for profit. Microsoft is just making more of it by no longer being exclusionary.
It's money Sony will want to chase one day and all this console chest-thumping will end.
Re: David Hayter, the Voice of Snake in Metal Gear Solid, Teases Return to the Role
Who are we kidding?!
He is totally talking about his role as Roman Legionnaire #1
Eternal Darkness Remake confirmed! 😂
Re: Diablo 4 Joins Growing List of Games That'll Be PS5 Pro Enhanced
Microsoft sells game on PlayStation 5 and gets money.
Microsoft sells game on Xbox and gets money.
Microsoft sells game on PC and gets money.
Microsoft makes a PlayStation 5 Pro patch and gets money.
Honestly, who's really winning this non-existent war when the one you all seem to hate so much continues to make money in a lot more places?
Sure, Sony's exclusionary tactics might sell more consoles and PS+ subscriptions (Go Team Blue!), but clearly, it's becoming unstainable for Sony as it has to looks at other ways to make up the massive amounts of money it spends on development and advertising.
It's only a matter of time before Sony goes "Day and Date" on other platforms. Well, unless Sony wants to charge customers $80 for controllers, sells the next console for $850, and charges $90 for games.
Heck, even third-party publishers are either pulling out of platform exclusivity all together or only doing timed exclusives. Game development is just too expensive - for the types of games Sony makes - to be locked to one platform (no matter the sales ratios).
Re: Site News: Where's Our Until Dawn PS5 Review?
I'll get it eventually, but Silent Hill 2 take priority.
Re: Nixxes Dev Refers to Horizon Zero Dawn Remastered as 'First Big PlayStation Content Project'
Just keep churning out that PC content, Sony.
I already got rid of the Series X, so give me a reason to ditch my PS5 next!
I'll still support Sony's games; I just want nothing to do with the rest of it.
Re: Saber Interactive Partners with Paramount on Biggest Avatar Game in Franchise History
Benderborne, am I right?!
….
I’ll show myself out.
Re: Random: God of War Ragnarok PC Mod Removes Thousands of 'Helpful' Dialogue Lines
@ATaco I guess because some people don't like "hand holding".
Heck, people skip cutscenes in story driven games.
Re: Cyber Attack on Outlast Developer Reportedly Holds Almost 2TB of Data to Ransom
Did Red Barrels do something wrong to warrant this attack - not that any cyber-attack is justifiable, but some people see it as a virtuous act in response to injustices - or is this merely a case of some [expletive] looking for an opportunity to make some money?
Re: First Review Scores for PS5's Metaphor: ReFantazio, Silent Hill 2 Are Glowing
Can’t wait for Silent Hill 2! Oct 8th can’t get here fast enough.
The fact I got it for like $54 from Green Man Gaming is icing on the cake.
Re: Lords of the Fallen PS5 Sequel Prioritising 'Elevated Production Values', More 'Commercial' Art Style
I really liked Lords of the Fallen.
Also, there was absolutely nothing wrong with the art style - so I am not exactly sure why it needs to be changed.
Now, maybe it's because I played the game after it's been completely patched up, but I thought the production was incredibly high: PS5 performance was really good. The environments had great detail and atmosphere. Enemies were relatively varied throughout. Music was good. The dual realities mechanic was well thought out.
I feel like the things being said here are going backwards, though.
Time will tell.
Re: Death Stranding 2's Next-Gen PS5 Photo Mode Will Somehow Affect the Story
Hopefully taking pictures isn't super crucial to the game's story. I never use photo modes...ever. I just don't see the point. I don't have the patience for them, either.
Re: Bickering Begins Over PS5 Pro's Inability to Sell Out
@Americansamurai1 I agree with @SilentBluntman. Being able to play Black Myth Wukong at 1440p and between 80 - 90 fps at Very High Preset with Full ray tracing set to Very High setting thanks to DLSS and Frame Gen (with very playable input latency, for that matter) makes the game shine.
AI is a game changer there. Though, one could argue that the fact the game uses Unreal Engine 5.0 makes it heavier than it needs to be, but AI is there to save the day!
Alan Wake 2 averages in the 90-100s (in pretty much every place other than Cauldron Lake) at Max Settings thanks to AI, too!
People will sit there and argue that it's all "fake", but when the final image looks and plays like it's native, who cares?!
On topic: whatever the reason the Pro isn't selling out - whether due to low interest or high manufacturing - it's good that people who want to get one can get one and scalpers aren't sucking them up to rip people off.
Re: PS Store Confirms Lots More PS5 Pro Enhanced Games with New Tag
@KilloWertz Of course it would! People would then complain that games don't look any different than a PS4 game.
People just expect every generation to be this insane graphical leap AND run at 60fps.
Even on PC things have essentially stalled except for the ability to run games completely using real-time RT.
The biggest thing to come out of consoles this generation is the hardware decompression blocks mixed with high-speed SSD.
Re: Poll: Did You Pre-Order a PS5 Pro?
I paid $1700 for my PS5 Pro...and Series X Pro...and PS6....and NextBox.
So, no, I won't be getting a Pro at all.
Re: Random: Xbox Boss Complains About X Button After Being Handed PS5 Pad
@NEStalgia I thought Yakuza was born out of the work that was already done for the ill-fated Shenmue Online after Dreamcast died.
The more you know!
Re: Random: Xbox Boss Complains About X Button After Being Handed PS5 Pad
@Yaycandy Dreamcast was amazing.
Sword of Berserk needs a Remaster!
Re: Random: Xbox Boss Complains About X Button After Being Handed PS5 Pad
@TheArt Microsoft technically copied the button layout of the Dreamcast Controller - which was just a copy of the SNES layout (only with the A,B,X,Y letters reversed).
Re: Random: Xbox Boss Complains About X Button After Being Handed PS5 Pad
Try playing God of War or Days Gone on an Xbox Controller and seeing button prompts that are so foreign to a Sony game.
I mean, I know my way around all of the controllers, but it's certainly a weird adjustment when the X prompt shows up - I think I have accidentally pushed the A Button instead once or twice thinking about the "Cross" button where the game was asking for the "Square" button input by PlayStation standards.
Sometimes muscle memory fails you!
Re: PS Store Confirms Lots More PS5 Pro Enhanced Games with New Tag
@KilloWertz One could argue that all these image quality issues are a result of the developers not actually designing their games around 60fps and not the hardware, itself.
Re: PS Store Confirms Lots More PS5 Pro Enhanced Games with New Tag
@Rich33 The Boost Mode within the PS5 Pro should assist Elden Ring on either locking the framerate or hitting the target framerate significantly more often.
Re: Slitterhead Is the Siren Successor for PS5, PS4 You've Been Craving
It looked a little less janky for this showing. I am looking forward to it, though.
My only disappointment with this game (albeit minor) is that it seems like a more fast-paced horror action title than the unsettling slow-paced survival horror of yesteryear.
It is nice to see that there is still some originality in gaming.
Re: PS5 Pro's 30th Anniversary Bundles Are Getting Flipped for $5,000
@AhmadSumadi Because when there is only a limited number available it's taking a fair sale away from people. There is no "waiting it out" for more to be made.
It's just a scumbag move.
Re: Horizon Zero Dawn PS4's Price Doubles After PS5 Remaster Announcement
Sony is really doing the PC crowd dirty on this one.
The current version of Horizon Zero Dawn is already $49.99. The Remastered version will cost $49.99.
So, anyone buying the game now and upgrading will end up paying $59.99 instead.
This won't go down well at all.
Re: Random: Scientific Study Proves PowerWash Simulator Puts You in a Better Mood
Such a zen game.
Ridiculous plot, but it's very satisfying.
Re: Horizon Zero Dawn PS4's Price Doubles After PS5 Remaster Announcement
I wonder how long it will be before new physical copies will increase in price.
Looks like Sony found a great way to go back on the PlayStation Hits discounts for future Remaster releases. 🙄
Re: All Eyes on Aloy (Again), as Horizon Zero Dawn Remastered Comparison Does the Rounds
Definitely doesn't have that "I spent way too long in the sun without sunscreen" look like she had in Forbidden West.