Comments 947

Re: Sea of Thieves Reportedly a 'Key Test' for More Xbox Games on PS5

GymratAmarillo

Is this game THAT good? I don't know maybe is because the only pirates I care about are space pirates but this game looks more like a streamer game than something that I could be crazy about. I know the pre orders were high and hopefully people enjoy what they are paying for (paying for your games is what cool kids do lol) but if I were MS I wouldn't decide if my games can sell on PS with something so niche.

Re: 'Smaller' PS5 Exclusives Still Reportedly Coming Later This Year

GymratAmarillo

I had a déjà vu or these news were already out a couple days after saying there were no big games until march of the next year? Maybe the guy said it back then and now said it again in a different podcast.

I mean if they were to the extent of saying "No MAJOR tittles" one could think that they have something small in hands for this year. Even Concord is still in plans for this year, they just didn't count it as major (actually the right decision, we don't want another days gone situation, not everything is gold lol).

Re: Development of Santa Monica Studios' Next PS5 Game Appears to Be Going Swimmingly

GymratAmarillo

@billyboyblue666 he started talking about his new game in late 2019, just before the Mandalorian season 1. He made a tweet about GOW new director and how he trusted in him, changed his twitter header to an image with stars and when Mandalorian was in transmission he started talking about games in space, that's why the stronger rumors to this day are still about a new space game. Then covid happened and like all the other games it sure has a delay for the lockdown.

Re: Pokémon Meets Waifus! Azur Promilia Will Be a Big Deal on PS5

GymratAmarillo

@NEStalgia
"Are we still wondering why western devs are downsizing and closing at record pace?"

No.

The west is using too much money on games and they aren't selling enough to keep the phase. The chinese games you talk about cost peanuts (in comparison). The topic of the games has nothing to do with the current situation of the industry. People love to use Elden Ring as an example of the best to make less a lot of games so using Fromsoftware as an example by your logic they shouldn't exist anymore but they do because they don't waste millions in graphics, they do just enough. Smaller japanese studios have said it before, the industry (the consumers) are expecting games that are just too expensive to make. The funny thing is that a lot of people who talk about the industry and what is bad with it will see Ronin in a couple of days and one of the main things they will criticize is how the game looks "dated" LOL. They want a better industry but also want small studios to use all the money possible so the game looks "great" even when that move can kill the studio.

Re: Bungie Shuffles Marathon Leadership as Fears of Further Layoffs Loom

GymratAmarillo

Current Bungie doesn't have salvation at this point. The people in charge need to go. This "fear" and "stress" at the Bungie workplace that so many reports have talked about since last year is completely their fault.

"Sony wasted money buying Bungie" yeah that happened two years ago so it's old news, now it's time for solutions. What Sony should do is:
1.- Take complete control over Bungie. Sounds like Destiny 2 last dlc has to be a huge hit to save the current Bungie independence so there is a big chance it won't happen. PS is a lot of things but they still make pretty good games and Bungie needs that, direction.
2.- Kick the CEO and other administrative high ranks. I know internet is very sensitive to the concept of firing people but we are talking about the people who made a mess of Destiny 2, the people who decided to fire their own devs in 2023 (probably to get back their % of Bungie shares assigned by the Sony acquisition)and the people who played martyr so the community would blame Sony even when they didn't make the decision.
3.- Retain all the devs you can. Will be difficult because a lot of devs may not want to know anything about Bungie anymore once the current regime is over but Bungie isn't London Studios, you can't just close it.

Personally I don't think Bungie was that much of a waste. The only way Sony was going to stop the service dream was with a failure of their own. When you are minority owner of the biggest service in existence (Fortnite) and your biggest chinese partner makes service hit over service hit (Hoyo) the failures of SEGA, Warner, etc means nothing, you need to shoot your shot BUT when your own failure makes you lose money that's when perspectives change. Knowing how much money Sony is putting in games and how they canceled at least 6 services + the costs post release like future content, servers, etc and the possibility of a second wave of services already in development by that point the Bungie implosion probably saved Sony just in time.

Now about Marathon shifting to hero stuff is a big downgrade for me so I'm pretty much out unless it shows that can be special, maybe the ex Valorant dev can do it, I hope so.

Re: Over Eight Million Helldivers 2 Players Recruited Since Last Month

GymratAmarillo

@zhoont Too soon to think about their next game. HD 1 was very small and got 4 years of content. HD 2 took 8 years of development and it is the CEO's dreams game so one would think ArrowHead will put all their focus on this game for the next half a decade. They are already recruiting devs with real life guns experience to make new weapons for HD.

Re: Cancelled Live Service Spider-Man PS5 Game Allegedly Surfaces

GymratAmarillo

This is one I'm glad is cancelled. It's a live service so the chances of Gwen or Miguen having actual personalities was very low. Also as much as I love Insomniac Spiderman and even knowing I play the game once a year (this year including Spiderman 2) I don't see how this would be profitable, how people would play this game for more than 3 months, would be just a waste of talent.

If Gwen, Miguel or other Spiders make their debut in Insomniac games I want it to be as big as possible.

Re: Sony Partner Deviation Games Shuttered Before Shipping Its First PS5 Project

GymratAmarillo

@nessisonett correction this is a studio which has shut down because they lost a key member just within months after signing a big partnership* or you didn't know in the game industry the devs are part of contracts and losing those devs are the equivalent of a contract breach? They lost funding and didn't find a new partnership, that's how business works.
1 + pink = Christopher Nolan LOL

Re: Exclusivity Is the Achilles' Heel of Huge Blockbusters, Says Former PlayStation Exec

GymratAmarillo

Funny that the guy who greenlighted the first wave of 200+ million ps games now wants to enlighten us with "the truth". Can't wait for Ryan interviews post PS, "Services aren't the answer we need more single player games" lol.

He should know as a former Sony suit guy that console sales are one if not the biggest Sony income source since the ps4 era, the ps4 sales saved Sony from the possibility of bankruptcy lol. In a world where pc is already big if you take exclusivity you take console sales. It doesn't matter how much software can sell if you lose the whole company while you shift business. That's why companies don't do it until it's completely necessary like SEGA and that's why with a stable economy you will never see Nintendo games on pc ... legally.

The thing about smaller games is something we all agree has to happen, not much new info there.

Re: PS Store Sales Charts: Helldivers 2 Is Unstoppable, Final Fantasy 7 Rebirth Settles for Second

GymratAmarillo

And with its $40 tag it's pretty clear Helldivers didn't cost 1/4 billion dollars so Sony could learn a thing of two about smaller games.

Also for the people who thought Persona was going to make the most money because of its popularity and "it wasn't that expensive to make" the final answer was no and no, it's popular but not THAT popular and a beautiful game like Persona of course was expensive.