Comments 1,017

Re: Industry Journalist Says Xbox Game Pass Does Increase Premium Sales, on PS5

GymratAmarillo

Hard to say. Personally I don't think gp is a hype generator in general. Outriders, Back for Blood and Exoprimal were day 1 gp games and it didn't work that well for any of them. When I want to think about the Fall Guys or the Rocket League of gp the only example that comes to mind is Party Animals and I don't know enough about the game to say that the gp exposure was the key for its success BUT maybe that is just a perspective problem because the people who are in charge to make xbox games viral (media, streamers, content creators, people on reddit, etc) play those games on pc so I just assume they are playing on steam lol when maybe they are indeed using gp.

Re: Horizon Hatred Simmers Once More As Sony Announces Movie Adaptation

GymratAmarillo

So now big sales != enthusiasm about the IP? Then people buy it because they don't have anything else to do with their money or what? LOL.

What many Horizon haters don't get is that Sony pushing Guerrilla's work isn't exclusive to Horizon. Killzone had 7 releases in 9 years and 4 of those 7 were directed to test and promote new technologies (ps3, psp, ps4, ps vita).
People love to hate on Horizon because of Aloy but the fact is this is so much more than just Aloy, this isn't Sony saying "those Horizon guys they buy everything", this is them knowing the world of Horizon is so good it's perfect to try new things and diversify the product. The machines are perfect to sell LEGO, at the beginning of development Horizon was a multiplayer so it makes sense Guerrilla is making a multiplayer, the machines are the most spectacular to see in VR, it's a post post apocalyptic world so an MMORPG isn't a crazy idea, the machines have the best chance to capture eyes in theaters for people who don't even know what Horizon is.
It's very simple.

Re: Housemarque Recruits PlatinumGames Dev of 11 Years as Lead Designer on Next PS5 Game

GymratAmarillo

I'm of the idea that there will always be new talent capable of creating great games but it looks like right now Platinum Games is in a transition (to not say that it's a shell of what it once was) Kamiya and the people loyal to him leaving to form Clovers and now this director. It makes you wonder if Nintendo will be still interested in them of they will pursue to hire Clovers instead.

In the side of Housemarque I'm obviously happy. Returnal was a great first AAA game for them, they have a lot of talent when it comes to very tight gameplay so a game designer with experience in the kind of games Platinum use to make is a great addition to the studio.

Re: Naughty Dog Sold to Sony to Avoid Being 'Crushed' By Cost of Game Dev

GymratAmarillo

-"Is the video game industry headed for another collapse, or has one already begun?" When exactly was the last one? Also if there is growing money every year a market can't be under the collapsed category. If anything it's in an adjustment phase, the problem is the adjustment will take years because companies won't just cancel everything big they have in production and people are going to keep losing their jobs in the mean time.

"What's the solution to these ballooning costs?" People stop complaining when games aren't gigantic or don't look ultra good or aren't build from 0 for every entry. Yes there are happy people playing Like a Dragon annual games with models made 10 years ago but oh boy I remember people complaining because the boat in GOW R had a recycled animation from GOW, also how to forget the term "one and done" or the fact that Ronin looks "like a ps4 game" lol.
One of the things I liked the most from the Intergalactic trailer was the fact that the robot looked great and also not unnecessarily expensive.

BTW maybe Intergalactic can take the championship back but right now Insomniac is the best PS Studio. They not only make good games they also make the most money and are an oiled machine that delivers new games with a median of 1.5 years between releases. If they can release anything this year that will mean not even a pandemic and a Ryan service can stop them.

Re: Stellar Blade Dev Says It Hopes Everyone Is 'Living in Love' After Naughty Dog Artist's Interpretation of Eve Is Unfairly Criticised

GymratAmarillo

That's the thing, people who have problems with people that don't even know they exist is people without love.

Once I heard the solution to anger is not love, is the ability to connect with people. We are a social species but people don't even tried to connect with others these days, that's why there is so much hate on the internet.

Re: Square Enix Insists Final Fantasy 7 Rebirth Hasn't Been the PS5 Sales Disaster It's Been Painted As

GymratAmarillo

People think the sales of FF are bad on ps5 because Square Enix started that idea not only putting unrealistic financial goals to their games but also publicly blaming the ps5 sales for those numbers lol.

If they want their games to be multiplatform that's cool they just need to give back the money sony paid for the ff7 trilogy + compensation to end the contract.

Re: Sony Promises It Hasn't Abandoned the Famous Franchises from Its Past

GymratAmarillo

I think right now is the best moment to expect at least remasters/ remakes from famous ps2/ps3 games. A lot of change has happened since the ps3.
-Before Days Gone it was crazy to even think that they would be interested in something that didn't sell crazy numbers at launch, Returnal sold 500k and it was enough to buy the studio and give them new offices.
-After the JapanStudio restructure people said they weren't interested in Asia anymore. Now they are putting a lot of money in Asia specially in China and Korea and both are just getting started in making good single player games.

A lot of the PS franchises stopped in the ps3 and the first half of the ps4 because Sony was literally dying in 2013. Now they are in their best state since the release of the walkman. Nintendo had Metroid on hold for 7 years because they were suffering thanks to the Wii U, the Switch becomes the most sold console and now we get 2 Metroid in 3 years. No new Virtua Fighter for almost 10 years because the fg market was very small, companies like Capcom, ASW and Bandai put the work to make the market bigger, SEGA is in again. KT is growing (thanks in part to sony investment but whatever exclusives are bad right? lol), Ronin is projected to be their most sold owned game (the zelda game isn't theirs) and we get the first new Ninja Gaiden in 10 years.

Once economy gets better companies can take risks ... It also helps that Concord was a disaster, Sony needs cheaper and faster releases, remasters/remakes are that and all the ps4 juggernauts already have a ps5 or pc ver. so the options people"don't like" but they end up buying are almost over.

Re: We're Getting Closer and Closer to That Genshin Impact Anime

GymratAmarillo

If I remember correctly the anime was announced to be in the works by Ufotable and they are too busy making (with Aniplex/Sony and Toho) what has the chance to be the biggest trilogy of anime movies in the history of anime so I think Genshin will have to wait a little longer.

The animation in those trailers looks nice but if the anime is actually made by Ufotable you know the world will be watching. Ufotable was already special before Kimetsu no Yaiba, once they finish the project they will be just what Hoyo or any other company interested in an anime adaptation would be looking for.

Re: Helldivers 2 Dev Arrowhead Takes Blame for Killzone Pricing Blunder

GymratAmarillo

@DennisReynolds
Maybe we see thing differently but balancing weapons that were broken by design, lowering the difficulty of enemies who were supposed to be hard, lowering prices. That is giving in.

Say that the playerbase is right to insult your people so they can send the message is way more than that and I'm not kidding, I was there to see it and it made me angry and then sad because and IP that I love is basically hostage of haters who thanks to AH they actually believe they are the good guys.

Re: Helldivers 2 Dev Arrowhead Take's Blame for Killzone Pricing Blunder

GymratAmarillo

@Jay767 as a long time Helldivers fan I actually don't want to lol. And the reason is exactly this problem, AH is too indulgent. It already is colliding with business (giving away something for free when they could just reduce the price), sooner or later it will mess with creativity. Sony owns the IP, if AH can't make a stand and actually demand for respect ... others can do it.

A lot of people may not like Drukmann but at least when TLOU2 came out he said this is what we wanted to do, if you were expecting different sorry not sorry LOL.

Re: Helldivers 2 Dev Arrowhead Take's Blame for Killzone Pricing Blunder

GymratAmarillo

@DennisReynolds the problem isn't listening to the players. The problem is the vast majority of people who complain about Helldivers are insulting the team constantly and what's the result? They get what they want.
Few times AH has addressed the playerbase behavior and every time they have lowered the head and say "sorry you are right" to then give away something so people "forgive them".
Insulting developers will NEVER be right. Ok you fd up just change it, just make it good but don't say their behavior is correct, that's the problem. That's why that subreddit is so entitled, because they know this is an abusive relationship and they are in control.

Re: Sony Becomes Kadokawa's Biggest Shareholder As Companies Form Alliance

GymratAmarillo

This is the BEST outcome from this whole situation. As a PS fan of course I want PS to have the best games and FS has that capacity but it was hard to be happy about a situation where you don't know if the devs are just going to leave the moment they are acquired.

Every developer reacts different. You have the Grinding Gear Games who after being acquired by Tencent didn't complain about it and put the work to make POE2 great. Then you have Platinum Games, they have been doing good games for the Switch, Kamiya leaves and now he is saying his creativity would have died if he stayed with PG.

The interest of Sony was in the anime sector more than the vg sector but if after acquiring Kadokawa Miyazaki and others loyal to him leave ... that would have been a huge blow to the value of what they bought even if that wasn't the reason why they bought it in the first place.

Re: Former Bungie Director Chris Barrett Suing Sony for Over $200 Million

GymratAmarillo

@breakneck to be fair Kadokawa was worth half that before they broke the news of Sony interest, that's how stock works, right now Kadokawa stock is tied with Sony value. If Sony decides to not but them they most likely would be back to their original price.

The idea of the deal with Bungie was for 1 billion to go for the developers so they would stay at Bungie because is common for developers to leave when they are acquired by big companies. Obviously at that time Sony didn't know Bungie was rotten inside. Still if done right Marathon has a good chance to be a hit, the masses know what Bungie is and they don't care about the lay offs.

Re: Black Myth: Wukong Deserved Astro Bot's Game of the Year Award, Says Game Science CEO

GymratAmarillo

It's ok to cry but that post ... yikes. It's like the guy knows whenever Sony wins there is drama so he can put gasoline to the fire.
I read the post and the guy asks "What's the criteria" and it's pretty simple, the criteria is whatever the committee wants, they are guys with their own criteria and make an almost arbitrary decision because more than one game deserves it. That's why people shouldn't take it that seriously.

Do they want for the fans to pick the winner? Those awards already exist, they are the joystick awards and if I remember correctly Wukong won, isn't that enough? the love from the fans isn't enough and he really needs to win the one that comes with the flashy lights and the Hollywood stars? That's kind of sad.

Do they want the games to be evaluated as a package and from the point of view of people who can understand the work behind the games? Those also exist and are the Developers Choice Awards next year but I wouldn't write another acceptance speech because Astro is this year's example of big companies having success with small games in an industry that has been bleeding for years thanks to the waste of too much money in gigantic projects that don't work. The committee of developers who most likely know someone who has been affected by lay offs are going to take everything that Astro means and make it a serious contender for their Game of the Year.
They should just accept the success and move on in life.

Re: Sony's Giga Hit Helldivers 2 Blows Up on PS5, PC All Over Again

GymratAmarillo

So much for
"Dead game"
"A service that doesn't increase concurrent users with time is a failure"
"People don't trust sony, that's why they quit playing it"
lol

Helldivers is a pure PVE game, it's completely normal for people to get tired after two months of playing it a lot and it's completely healthy to give it a rest and come back whenever there is a big update, to then repeat the cycle.

Sony and AH were expecting to sell 1 million, they have sold 15 so far. Helldivers 1 had 4 years of support after release so it's safe to say Helldivers 2 is going to have a similar support. As a long time fan of Helldivers I'm happy that this IP is now a PlayStation juggernaut.

BTW while it's true that you can't track PSN activity as a whole sites like PSN Profiles can show you a small sample of the ecosystem behavior and yes, since the update the number of people playing the game has increased, the same is happening with Astro.

Re: Elden Ring Dev Doesn't Currently Know What's Happening with Sony Acquisition

GymratAmarillo

They are employees, they don't need to know and this is what I meant when I said most people who have the change to talk to FS devs don't have any taste. They are making a focused multiplayer in the ER world, that is very interesting in many ways and these guys ask about Sony instead ... lol.
If it happens at all I wouldn't expect updates until next year. The actually interesting part from this post is the name of the director. If this game is not that good, people are only going to group it with Dark Souls 2.

Re: Sony Highlights Biggest PS5 Games for 2025 in New Trailer

GymratAmarillo

@Oz_Who_Dat_Dare just think about this dude. What if the remaster is Bloodborne? What if the remake is Sly?
People would be crazy about it right? But still would be just a remaster/remake. Work is work. The year started with 2 projects and ended with 7 minus 1 that was concord so basically 6 lol.

The only reason why people would make that work less is because they don't like the games and yet they sell ... a lot. TLOU2 remastered was in the top 10 of most sold games the first half of the year.

The best example is Horizon. It may be a remaster but if you haven't played the game in a while is like playing a brand new game, Nixxes put a lot of work in it way beyond of what you would expect from a remaster. They said it's the first of many, all the ps4 juggernauts already have a ps5 ver. I don't know what is next but knowing Nixxes is making it I'm sure exited, there's a lot of PS4 games that didn't sell crazy numbers and deserve a second chance, Bloodborne is one but I don't expect it before the ps6. If they remaster Infamous, any of them, that's a W to me.

Re: Sony Highlights Biggest PS5 Games for 2025 in New Trailer

GymratAmarillo

@KundaliniRising333 of course you don't, before release you were talking about how Helldivers 2 was a "generic game" and it became not only one of the most important IPs in Sony history but also one of the most important games of the year. As a long time Helldivers fan that game alone makes me satisfied LOL.
I also wish you a good day 😁.

Re: Sony Highlights Biggest PS5 Games for 2025 in New Trailer

GymratAmarillo

@KundaliniRising333

  • Helldivers 2
  • The last of us 2 remastered
  • Until Dawn
  • Horizon Zero Dawn remastered
  • LEGO Horizon
  • Astro Bot

All of them Sony IPs, all of them made under the PS Studios administration and more than "timed exclusives". That without counting Destiny the Final Shape that is an expansion not a full game, all of that in a year they told you from the beginning was going to be quiet lol.
And once again it doesn't really matter if you like the games or not, it's still a product that took time and work.