@Wario_Waha Yeah so about Nintendo's underpowered even for release in 2017 tablet that was profitable from day one and has barely changed in price since...
Or Microsoft's disc-drive-less Series S with 350GB of useable storage that is sometimes outperformed by last gen machines.
So where do you get your gaming kicks these days? Because PC hardware ain't cheap either.
This game has really poor image quality that noticeably shimmers on Pro that is completely absent on the base console. So not only does it not meet expectations from the Pro, it's noticeably worse than the experience on base console.
@PorkChopExpress Lol, fair enough! I made the comparison due to the melee combat, and the focus on parrying. Neither are nearly as refined as Sekiro. It also has rather dull level design, and Eve is an awful character.
To its credit, Stellar Blade did launch with pretty much locked 60FPS performance and little in terms of bugs, and the soundtrack is fantastic too.
But yeah, if this game has gruff fella Adam instead of Eve there's not a chance it would have gained the traction it did 😆
@nessisonett Nonsense. Your PS5 is still perfectly valid and also the main target platform for third party content. And it's not like Sony are gonna gimp their first party games on the base model to make the super niche Pro look more appealing.
And if you couldn't see a gulf in quality between the PS4 Pro and PS5 (even at launch with Demon's Souls Remake) then you either have completely unrealistic expectations, or broken vision.
Found it to be utterly meh. Combat was decent but pales in comparison to Sekiro and Metal Gear Rising. The less said about the sheer thirst surrounding the game the better.
@__jamiie Sony ties (or at least tied) their acquisitions to their platform because that's how the industry operated since the beginning up until the last few years.
Who developed Spider-Man is entirely the point here - it was shopped to Microsoft and Sony, Microsoft shrugged their shoulders and walked away. But that's somehow Sony's fault now it's on PlayStation but not Xbox? Lol.
You didn't say that, but bleating "Sony are a hardware company" is contrary to the fact they're a videogame company and need to sell both hardware and software. What don't you get there, exactly?
It's not my research, you're the one making claims and being asked for proof. If it's quite commonly known then the proof should be easy to furnish. Once again, you have the mic and I'll wait...
@__jamiie If we all know Sony could never make an acquisition of those sizes, why are you comparing what they did? I'm repeating myself because you don't seem to the grasp the words on your screen - comparing what Microsoft did with how Sony operates is disingenuous.
I've already pointed out that Sony's acquisitions have seen plenty of multiformat releases. And even at that, those are from studios that were long nurtured by the company and were original IP, yet they're still popping up outside of the PlayStation ecosystem vs. Microsoft gobbling up masses of multiformat IP. Again, comparing the two is utterly disingenuous.
You've just shot yourself in the foot there too - Insomniac's Spider-Man never existed outside of the PlayStation ecosystem to begin with. So Sony acquiring them means nothing to your argument. And as the other dude already said to you, you're aware that Microsoft turned down the offer to make a Marvel/Spider-Man game themselves, right?
What part of "PlayStation isn't worth a hoot to Sony if they don't have the software to back it up" is so hard for you to understand?
Would love to see proof that Microsoft (Bethesda's new owners) were within their rights to rip those contracts up...
@__jamiie Your original post is comparing Microsoft buying two of the biggest publishing houses (and with them, some of the biggest and most beloved franchises in gaming) and thus a massive percentage of the multiformat industry to Sony occasionally buying smaller studios and then growing them organically. So yes, your post is garbage.
As is your comment about Insomniac acquiring Spider-Man (genuinely - WTF lol).
As is Starfield never being multiformat - it was in development for PS5 until Microsoft bought Bethesda and nuked it.
As is your comment Microsoft honouring existing contracts - they had to do that, they had no choice.
If Sony are so "hardware focused" then explain why the PS1, PS2 and PS4 dominated, and the PS5 is trouncing the Xbox? Because if nice hardware was all that was needed to sell to an audience, the Series X would be selling just as well. But it's not, because software is what sells a format. Similarly, the Nintendo Switch hasn't sold in excess of 140 million units because everyone wants an underpowered tablet with an HDMI out port.
@__jamiie Minecraft was already available multiplatform and prints money for them - you hardly thought they'd pull the plug on that? Bethesda games like... Starfield? You know games like Ghostwire and Death Loop only released because contracts were already signed before ethe Zenimax acquisition, right?
You've got someone else pointing out the gaping hole in your logic and are avoiding their direct question because your entire point collapses if you answer them honestly, so no, my argument does hold water.
But way to shift the goalposts entirely because you're disingenuously comparing Sony strategically buying smaller studios and growing them organically over the course of decades (which Microsoft also do) to Microsoft buying two of the biggest multi format publishing houses.
@__jamiie No, it's still a disingenuous comparison because the Xbox division thought they could buy their way to the top of the console pile by outspending the competition (like they do in other sectors that Microsoft operate in), but it blew up in their faces because now Microsoft want to see some sort of return on that 76 billions dollars.
And if "Sony buy companies and lock games to their hardware", why are the likes of Ghost of Tsushima, The Last of Us, and Horizon available on PC? And why is the Lego Horizon game releasing on PC and Nintendo Switch?
@Vaako007 And like I said, if Sony and Nintendo don't move the software as well they are also in huge trouble, so yes, calling them hardware companies is indeed nonsense.
@__jamiie Sony may have acquired many studios over the years, but that usually happened when they were small fry and their potential was recognised. Microsoft have done the same, but they also went out and bought two massive slabs of the multi format industry.
@Vaako007 Nonsense. You reckon Sony and Nintendo don't need to sell truckloads of hard and software?
They're videogame companies. Yes they need to sell hardware, but everyone and their dog owning a Switch or PS5 isn't worth a hoot if they don't buy games for them.
VF2 is my most played arcade game, played the arse out of VF4 Evo on PS2, VF5 was the first game I bought for my PS3 (a week before I even had the console!).
@Intr1n5ic I'd imagine most Slims sold have the disc drive included. The number of people buying a digital-only Slim, then going out to buy a disc drive isn't too big a number (and the number lost and then replaced to disc drive failure must be smaller again).
@get2sammyb It's certainly helped with a buddy's impulse control - he was gonna walk in and buy a Pro at the weekend, but has a big ol' pile of discs, so he's sticking with his launch PS5 now.
He's probably atypical of a lot of Pro buyers, but I do wonder how many others this is putting off a sale.
Sucks to see people poo-pooing on Hot Wheels Unleashed 2. It's not quite as good as the original, but it's still one of the best arcade racers of the last decade.
@RBMango I'm almost certain the 11 million "bump" to GamePass numbers that occurred around the release of Starfield is actually attributed to the fact they rebranded (and slightly re-jigged) Xbox Live Gold to GamePass Core.
@Member_the_game Oh definitely, I'd prefer a cheaper option as I'm a "buy the games I actually want to play" kind of guy, but alas. Locking save backups to cloud only with Plus was a genuine scum move too.
Street Fighter 6 is my most played game (by far) this gen, so I keep it around for that. I was also grandfathered into the Premium tier from Now, so it renews for €80, not €160 (and I do play the odd game from that, most recently Dead Island 2 was some good, dumb fun).
@get2sammyb Right on the money. I'm also gonna treat it like a new GPU, which is to say I'm not gonna run out and buy every new one released and will slum it with the older hardware until there's a proper leap.
@Bionic-Spencer Couldn't disagree more. Potato PS4 versions no longer did it for me after about five minutes of Demon's Souls Remake on launch day. Sure, Horizon Forbidden West is an impressive PS4 game and pretty much the same as the PS5 version, but the PS5 version is a clear generational leap over it.
You can approximate newer games on PS4, but that's always been true with older hardware. That said, no one looked at say the Amiga or ZX Spectrum versions of Street Fighter 2 and said "imma buy those instead of the SNES or Megadrive versions".
@Member_the_game The basic one already exists, it's Essential. You're not paying for the games, they're a sweetener.
The problem is Microsoft set this all in motion and solidified pricing a whole two generations before Sony touched it, no way in hell will they reduce pricing that over 40 million people pay.
@MxBcardi Yep, the PS5 treats the SSD the same as an external harddrive - it's a secondary install location and only has to be formatted for game installs once when you're setting it up initially.
@OldGamer999 I think Microsoft's reasoning is sell a console that funnels the userbase towards GamePass, and then cut out one of the cheapest parts of it but hold the price firm.
I agree entirely the Pro should've come with 1TB as standard and smaller disc drive. Especially when a good chunk of the market for it will be existing owners who are enthusiasts, and probably already own an optional SSD expansion already. Doubly so that the ease and sheer selection of adding one has been lauded.
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Re: Assassin's Creed Syndicate Finally Gets 60fps Patch on PS5, PS5 Pro
Aww, would be all over Unity like a bad rash if it got one.
Re: Disgruntled PS5 Pro Owners Campaign to Disable Support After Slew of Shoddy Patches
@Rich33 Major Player is a noted Xbox troll, that's all you need to know about their comments.
Re: PS5 Pro Image Quality Issues Reported for Star Wars Jedi: Survivor
@cuttlefishjones Washed out colours and unresponsive controls scream your screen and/or console's output not being set up correctly.
Re: PS5 Pro Image Quality Issues Reported for Star Wars Jedi: Survivor
@sanderson72 Conversely, I've had zero drift with the Dualsense (as a day one owner), but lost two Dualshock 4s to it.
Pretty sure they use the same analogue module anyways, so both of our cases are little more than dumb (bad) luck.
Re: PS5 Pro Image Quality Issues Reported for Star Wars Jedi: Survivor
@Wario_Waha Yeah so about Nintendo's underpowered even for release in 2017 tablet that was profitable from day one and has barely changed in price since...
Or Microsoft's disc-drive-less Series S with 350GB of useable storage that is sometimes outperformed by last gen machines.
So where do you get your gaming kicks these days? Because PC hardware ain't cheap either.
Re: PS5 Pro Image Quality Issues Reported for Star Wars Jedi: Survivor
@Oram77 It does.
This game has really poor image quality that noticeably shimmers on Pro that is completely absent on the base console. So not only does it not meet expectations from the Pro, it's noticeably worse than the experience on base console.
Re: Dressing Eve as 2B Won't Be Free in Stellar Blade's PS5 DLC
@PorkChopExpress Lol, fair enough! I made the comparison due to the melee combat, and the focus on parrying. Neither are nearly as refined as Sekiro. It also has rather dull level design, and Eve is an awful character.
To its credit, Stellar Blade did launch with pretty much locked 60FPS performance and little in terms of bugs, and the soundtrack is fantastic too.
But yeah, if this game has gruff fella Adam instead of Eve there's not a chance it would have gained the traction it did 😆
Re: Dressing Eve as 2B Won't Be Free in Stellar Blade's PS5 DLC
@PorkChopExpress It plays like a ***** version of Sekiro, you're not missing anything.
Re: Valve Celebrates 20 Years of Half-Life 2 with New Documentary
@nessisonett Bar the stacks of people that have only played it on checks notes PlayStation.
Re: Valve Celebrates 20 Years of Half-Life 2 with New Documentary
@nessisonett You having a poor memory ≠a loose link to PlayStation.
Re: Review: PS5 Pro - An Impressive Yet Inconsistent Upgrade
@nessisonett Nonsense. Your PS5 is still perfectly valid and also the main target platform for third party content. And it's not like Sony are gonna gimp their first party games on the base model to make the super niche Pro look more appealing.
And if you couldn't see a gulf in quality between the PS4 Pro and PS5 (even at launch with Demon's Souls Remake) then you either have completely unrealistic expectations, or broken vision.
Re: PS5 Consoles, PSVR2 Discounts for Black Friday Seemingly Revealed
@Stevemalkpus It's about moving stock. Makes perfect sense.
Re: Stellar Blade Will Spread Its Wings to PC in 2025
@AfroMario That's creepy as hell.
Re: Stellar Blade Will Spread Its Wings to PC in 2025
Found it to be utterly meh. Combat was decent but pales in comparison to Sekiro and Metal Gear Rising. The less said about the sheer thirst surrounding the game the better.
Re: Six Months After Closing Tango Gameworks, Xbox 'In the Market' for Asian Studios
@__jamiie Sony ties (or at least tied) their acquisitions to their platform because that's how the industry operated since the beginning up until the last few years.
Who developed Spider-Man is entirely the point here - it was shopped to Microsoft and Sony, Microsoft shrugged their shoulders and walked away. But that's somehow Sony's fault now it's on PlayStation but not Xbox? Lol.
You didn't say that, but bleating "Sony are a hardware company" is contrary to the fact they're a videogame company and need to sell both hardware and software. What don't you get there, exactly?
It's not my research, you're the one making claims and being asked for proof. If it's quite commonly known then the proof should be easy to furnish. Once again, you have the mic and I'll wait...
Re: Six Months After Closing Tango Gameworks, Xbox 'In the Market' for Asian Studios
@__jamiie If we all know Sony could never make an acquisition of those sizes, why are you comparing what they did? I'm repeating myself because you don't seem to the grasp the words on your screen - comparing what Microsoft did with how Sony operates is disingenuous.
I've already pointed out that Sony's acquisitions have seen plenty of multiformat releases. And even at that, those are from studios that were long nurtured by the company and were original IP, yet they're still popping up outside of the PlayStation ecosystem vs. Microsoft gobbling up masses of multiformat IP. Again, comparing the two is utterly disingenuous.
You've just shot yourself in the foot there too - Insomniac's Spider-Man never existed outside of the PlayStation ecosystem to begin with. So Sony acquiring them means nothing to your argument. And as the other dude already said to you, you're aware that Microsoft turned down the offer to make a Marvel/Spider-Man game themselves, right?
What part of "PlayStation isn't worth a hoot to Sony if they don't have the software to back it up" is so hard for you to understand?
Would love to see proof that Microsoft (Bethesda's new owners) were within their rights to rip those contracts up...
Re: Six Months After Closing Tango Gameworks, Xbox 'In the Market' for Asian Studios
@__jamiie Acquiring a licence to work on the IP isn't remotely the same as (you said) "buying the IP from Marvel" though, now is it?
Re: Six Months After Closing Tango Gameworks, Xbox 'In the Market' for Asian Studios
@__jamiie By all means funrish us with proof of Insomniac buying the Spider-Man IP in 2014. You have the mic...
Re: Six Months After Closing Tango Gameworks, Xbox 'In the Market' for Asian Studios
@__jamiie Your original post is comparing Microsoft buying two of the biggest publishing houses (and with them, some of the biggest and most beloved franchises in gaming) and thus a massive percentage of the multiformat industry to Sony occasionally buying smaller studios and then growing them organically. So yes, your post is garbage.
As is your comment about Insomniac acquiring Spider-Man (genuinely - WTF lol).
As is Starfield never being multiformat - it was in development for PS5 until Microsoft bought Bethesda and nuked it.
As is your comment Microsoft honouring existing contracts - they had to do that, they had no choice.
If Sony are so "hardware focused" then explain why the PS1, PS2 and PS4 dominated, and the PS5 is trouncing the Xbox? Because if nice hardware was all that was needed to sell to an audience, the Series X would be selling just as well. But it's not, because software is what sells a format. Similarly, the Nintendo Switch hasn't sold in excess of 140 million units because everyone wants an underpowered tablet with an HDMI out port.
Re: Six Months After Closing Tango Gameworks, Xbox 'In the Market' for Asian Studios
@__jamiie Minecraft was already available multiplatform and prints money for them - you hardly thought they'd pull the plug on that? Bethesda games like... Starfield? You know games like Ghostwire and Death Loop only released because contracts were already signed before ethe Zenimax acquisition, right?
You've got someone else pointing out the gaping hole in your logic and are avoiding their direct question because your entire point collapses if you answer them honestly, so no, my argument does hold water.
But way to shift the goalposts entirely because you're disingenuously comparing Sony strategically buying smaller studios and growing them organically over the course of decades (which Microsoft also do) to Microsoft buying two of the biggest multi format publishing houses.
Re: Guerrilla's Next Horizon Game May Launch Sometime in 2025 on PS5
@DuncanMcleod Yeah so about Helldivers 2...
Re: Six Months After Closing Tango Gameworks, Xbox 'In the Market' for Asian Studios
@__jamiie No, it's still a disingenuous comparison because the Xbox division thought they could buy their way to the top of the console pile by outspending the competition (like they do in other sectors that Microsoft operate in), but it blew up in their faces because now Microsoft want to see some sort of return on that 76 billions dollars.
And if "Sony buy companies and lock games to their hardware", why are the likes of Ghost of Tsushima, The Last of Us, and Horizon available on PC? And why is the Lego Horizon game releasing on PC and Nintendo Switch?
Re: No Xbox Games Are Off the Table for Release on PS5, Says Phil Spencer
@Vaako007 And like I said, if Sony and Nintendo don't move the software as well they are also in huge trouble, so yes, calling them hardware companies is indeed nonsense.
Re: Sounds Like Microsoft Isn't Done with Gaming Acquisitions Just Yet
@__jamiie Sony may have acquired many studios over the years, but that usually happened when they were small fry and their potential was recognised. Microsoft have done the same, but they also went out and bought two massive slabs of the multi format industry.
Comparing the two is a joke.
Re: Sounds Like Microsoft Isn't Done with Gaming Acquisitions Just Yet
@Major_Player Clapping like a lobotomised seal for further consolidation/enshittification of the industry sure is a choice.
Re: No Xbox Games Are Off the Table for Release on PS5, Says Phil Spencer
@Vaako007 Nonsense. You reckon Sony and Nintendo don't need to sell truckloads of hard and software?
They're videogame companies. Yes they need to sell hardware, but everyone and their dog owning a Switch or PS5 isn't worth a hoot if they don't buy games for them.
Re: Street Fighter 6 Brings Ryu, Chun-Li, Cammy to Destiny 2 in Themed Items
Good grief, what a load of tosh.
Re: Hands On: The Last of Us 2 Marries Visuals and Frame Rate in PS5 Pro Game Changer
@Balaam_ Yeah nothing says "superior trophy list" quite like "mindless collect-a-thon that requires zero skill".
Re: Test Your PlayStation General Knowledge - PlayStation Console Special
@PuppetMaster Lol, same as.
Re: PlayStation Has Swiftly Solved Its Profitability Problem
@Blofse SEO is a thing. Would you prefer the PlayStation website cover the new Xbox Series models instead?
Re: Sony Promises It'll Launch Major PS5 Single Player Games Every Year Moving Forwards
@Whately86 Not sure how the Pro being out has anything got to do with this?
Will these single player games not work on your base PS5?
Re: Hypnotic PS5 Pro Boot Screen, Background Worth the Upgrade
ITT - lots of dorks who don't understand satire.
Re: 'Mind Boggling' Horizon Forbidden West Has the Best Console Image Quality Ever on PS5 Pro
@Nyne11Tyme It did. Genuinely hard to look at for the first few months until they had a substantial overhaul.
And I've been gaming longer than you.
Re: SEGA Is Bringing Back Its Iconic Virtua Fighter Franchise for PS5
VF2 is my most played arcade game, played the arse out of VF4 Evo on PS2, VF5 was the first game I bought for my PS3 (a week before I even had the console!).
Re: Baldur's Gate 3 Dev's Divinity Original Sin 2 Seemingly Set for PS5
I played the arse out of D:OS1, but couldn't get into 2 at all.
Re: Hogwarts Legacy Summons Additional Sales, Soars Past a Staggering 30 Million Sold
@LavenderShroud Animal Crossing New Horizons released in 2020 and has sold 44 million copies. And it's only available on one format.
Re: PS5 Pro Makes Final Fantasy 7 Rebirth Look Like a Whole New Game
@nicc83 Do you really? Because someone who does wouldn't make the comment you did.
Re: PS5 Pro Makes Final Fantasy 7 Rebirth Look Like a Whole New Game
@nicc83 Have you tried playing videogames for fun and not some meaningless digital participation trinkets?
Re: In the UK, You Can't Buy a PS5 Pro Disc Drive without Paying a Premium
@Intr1n5ic I'd imagine most Slims sold have the disc drive included. The number of people buying a digital-only Slim, then going out to buy a disc drive isn't too big a number (and the number lost and then replaced to disc drive failure must be smaller again).
Re: In the UK, You Can't Buy a PS5 Pro Disc Drive without Paying a Premium
@get2sammyb It's certainly helped with a buddy's impulse control - he was gonna walk in and buy a Pro at the weekend, but has a big ol' pile of discs, so he's sticking with his launch PS5 now.
He's probably atypical of a lot of Pro buyers, but I do wonder how many others this is putting off a sale.
Re: PS Plus Essential Provides 3 PS5, PS4 Games to Download Now
Sucks to see people poo-pooing on Hot Wheels Unleashed 2. It's not quite as good as the original, but it's still one of the best arcade racers of the last decade.
Re: PS5 Dominates UK Black Ops 6 Sales, As Game Pass Causes Xbox Share to Collapse
@RBMango I'm almost certain the 11 million "bump" to GamePass numbers that occurred around the release of Starfield is actually attributed to the fact they rebranded (and slightly re-jigged) Xbox Live Gold to GamePass Core.
Re: PS5 Pro Unboxings Now Online, Same Box Basically
@Macver1ck It doesn't, and won't.
Re: Poll: Are You Happy with Your PS Plus Essential Games for November 2024?
@Member_the_game Oh definitely, I'd prefer a cheaper option as I'm a "buy the games I actually want to play" kind of guy, but alas. Locking save backups to cloud only with Plus was a genuine scum move too.
Street Fighter 6 is my most played game (by far) this gen, so I keep it around for that. I was also grandfathered into the Premium tier from Now, so it renews for €80, not €160 (and I do play the odd game from that, most recently Dead Island 2 was some good, dumb fun).
Re: PS5 Pro vs PS5: Full Tech Specs Comparison
@get2sammyb Right on the money. I'm also gonna treat it like a new GPU, which is to say I'm not gonna run out and buy every new one released and will slum it with the older hardware until there's a proper leap.
Re: PS5 Pro vs PS5: Full Tech Specs Comparison
@Bionic-Spencer Couldn't disagree more. Potato PS4 versions no longer did it for me after about five minutes of Demon's Souls Remake on launch day. Sure, Horizon Forbidden West is an impressive PS4 game and pretty much the same as the PS5 version, but the PS5 version is a clear generational leap over it.
You can approximate newer games on PS4, but that's always been true with older hardware. That said, no one looked at say the Amiga or ZX Spectrum versions of Street Fighter 2 and said "imma buy those instead of the SNES or Megadrive versions".
Re: Poll: Are You Happy with Your PS Plus Essential Games for November 2024?
@Member_the_game The basic one already exists, it's Essential. You're not paying for the games, they're a sweetener.
The problem is Microsoft set this all in motion and solidified pricing a whole two generations before Sony touched it, no way in hell will they reduce pricing that over 40 million people pay.
Re: How to Transfer Data from PS5 to PS5 Pro
@MxBcardi Yep, the PS5 treats the SSD the same as an external harddrive - it's a secondary install location and only has to be formatted for game installs once when you're setting it up initially.
Effectively plug-and-play.
Re: Alan Wake 2 Trapped in Financial Dark Place, 'Most' Development, Marketing Costs Recouped
The same game that they made an Epic Store exclusive and took a year to release physical editions on console?
Pardon me while I don't get upset that their anti-consumer BS didn't pay off.
Re: PS5 Goes for the Kill with Fortnite Console Bundle This Christmas
@OldGamer999 I think Microsoft's reasoning is sell a console that funnels the userbase towards GamePass, and then cut out one of the cheapest parts of it but hold the price firm.
I agree entirely the Pro should've come with 1TB as standard and smaller disc drive. Especially when a good chunk of the market for it will be existing owners who are enthusiasts, and probably already own an optional SSD expansion already. Doubly so that the ease and sheer selection of adding one has been lauded.