@KundaliniRising333 Definitely. The first entry in this series was fantastic with respect to combat mechanics, story was OK as well. Everything else was tired and very outdated (we're talking open world elements that we saw all the way back in 2010 or so, probably earlier).
But how would that work? Isn't the point of DBD to be deliberately generic with respect to horror tropes? And now the game is structured almost exclusively around already existing horror franchises, so what's the story actually going to be?
@Markatron84 GaaS won't die, it'll just be concentrated in the hands of developer/publishers who do it best or got there first. That's actually a positive, because it means that other developers will give in trying to compete with behemoths. Fortnite and Overwatch aren't going to fade away and vanish, but they'll probably remain the only extant instances of live service titles, forcing developers to actually be creative and genuinely innovate.
MK is good for a burst of fun but I never really understood the whole appeal. I suppose it's more of a multi-player thing rather than a solo thing. Unless there's some substantial single player campaign, I'll wait probably a couple years at the least.
@ROTTIEMAN16 I still remember those free trials you'd download off XBLA. Suggesting that trials are an incentive for a subscription seems a little off.
@sjbsixpack Probably the main exception here is Elden Ring. I recall the PS5 version being somewhat inferior to the PS4 version but I can't recall precisely why.
@Arnna I played it on PC roughly half a year ago, and it was still pretty broken. Not unplayable, but enough visual / behavioural bugs to make even Bethesda blush. Besides that, it's just not especially well designed on a fundamental level (dull, generic environments and weird NPC behaviour), and really makes me feel like it's Deus Ex with less appeal and charm.
On the other hand, I think it's offered on one of the PS+ tiers...? If that's the case, you could always just test it out on there I suppose.
I'd rather there be a heterogeneous array of engines being explored rather than a single, homogeneous mass. At the very least, allow new engines to be built upon the foundations of the old, as with Source engine. Otherwise, it could get to be quite worrying if things like, for example, physics end up feeling almost identical across half a dozen games or more.
@kyleforrester87 Musk is another example of someone who inherited wealth and grew it. He's often assigned attributes like "genius" when, more realistically, he's a product of generational wealth.
@nessisonett I like to imagine that Stephen King was the sole reason why Musk dropped the initial proposed cost for Twitter verification.
Maybe I'm just too cynical, but I have to wonder if "impressed with their work" is just corpo speak for "will generate money", rather than "will be enjoyed by players".
I often tend to wait for GOTY editions (or any likewise releases) so I can just get it all together and judge for myself on the whole. I don't think I would ever buy DLC by itself since it usually tends to be just OK, regardless of how good the core game is (Hearts of Stone, Blood and Wine excepted).
It could be an astounding success or a bleak failure, I don't think it makes much of a difference. Of course I want Sony to succeed, being that it's my core platform at the moment, but I just can't see VR as anything more than a gimmick. I still contend that it's best employed in serious and professional environments (medical training, flight simulators, sims to handle and fight anxiety, etc.) versus a small fraction of the gaming population.
This makes a lot of sense, actually. Remember Witcher 3, or Dragon Age: Inquisition, and how they each had locations distinguished by their own climates, ecosystems, cultures, and so on? Now imagine how jarring it would be to skip to Toussaint from Velen, like it's just over the hill or something.
Breaking games down into locations helps keep the world more believable and organic. Gone are the days of jumping from the greenery of Lumbridge to the sweltering desert of Al Kharid. I hope more games follow this design structure.
@Zander1992 VR was always going to contribute to the obligatory decade long stretch of misfired experimental tech. Last time it was motion controls. Before, it was 3D TVs. It's bolstered by a small portion of the community, backed by a tiny hardcore install base, and eventually dropped entirely, just in time for the next gimmick.
I only hope that big name companies stop placing emphasis on virtual reality. It seems to work best in socially and community driven environments, for simulations and education, medicine, research, etc. I don't think VR is all that good for games, and in general I don't think it's going to be a success (this includes all iterations of VR). It works on PC because you can employ it in a number of situations, like development and simulators. On console, I think it's always destined to fail.
I've owned a PS5 since Christmas of last year and have so far played Astro, Elden Ring, GT Sport and Witcher 3. Those familiar with the mentioned games will immediately understand what the problem is here.
I'm certainly not committing to an upgraded PS5 until I'm actually convinced that getting one was worth it in the first place.
Well, it's good to see that art is slowly dying to the automation takeover. Wonder if there'll be any genuine ingenuity left by the end of the century.
Has Kojima ever considered the fact that some of his games just aren't that good? It's OK to have one smash hit and accept that they can't all be groundbreaking.
They need to, in all honesty. Sony are absolutely slipping when it comes to their grasp on the market. Their exclusives as of late have been subpar, and they don't really offer much else beyond a fancy controller. It feels to me like the PS5 at present is what the Xbox One was back in 2013. That is to say, not all that impressive and a product of complacency.
From what I can recall, DS3's biggest mistake was the implementation of mtx. If they stripped that away and reimagined it a little, it'd probably be an OK game.
It's not fantastic. More than that, I think it's just a reflection of the industry as a whole these days. Derivative and uninspired ideas to feed the faceless corporate machine. "Depressing" wasn't an option on the poll, sadly.
They're parallel markets, not really competing ones. People who know they are going to buy games are probably not going to subscribe to some monthly or annual plan. If they know they're going to buy the game, then they'll buy the game. Subscription services are rendered redundant at that point.
I may have mentioned this before, but nobody is asking for this kind of excess. Games seem to be getting expensive on account of the developer's whims, not the consumers wants.
I haven't played it, but I imagine it's probably a point or two above where most people are prone to placing it. If I had to just guess, I would assume that puts it at around 6 or 7.
@thefourfoldroot1 I'm not well versed in business but I imagine that a cost/benefit analysis would probably show that the cost of this advertising campaign (which is undoubtedly substantial) would significantly outweigh the pull that it would have as a niche product. Ironically, it might actually be less expensive to advertise something everyone already knows of, and are more likely to buy.
@MFTWrecks I don't know much about Oahu but I imagine that it's probably larger in area than The Crew 1 and 2, but obviously smaller than continental USA. Smaller source location means greater density and fidelity. So, there's potential that a game of the same size as the predecessors would be more faithful.
@daveofduncan And Fuel. Underrated, apocalyptic open world racing game in a huge setting.
The problem with BFBB that I only really just noticed when I was replaying the remake is that it didn't have enough heft. Combat was very light and floaty, where it would've been a lot nicer for it to be heavier with some impact. It's the same with the tikis. I hope that's changed here.
Side missions are usually introduced to bloat the game to an often ludicrous degree. If they're fun or intriguing, like in TW3 or FromSoft games, then it'll be good. But I have my doubts, and in all honesty, it's a little off putting for me. I could do with less fetch quests.
@thedevilsjester Alyx would be a system seller, I think. The problem is that GabeN's relationship with Sony in the past has been a little frosty, likely not least on account of his old ties with MS. Even if Valve saw some potential in it, I just can't imagine them working so closely with Sony. There's potential for it, of course.
I might be in the minority here, but I could never really get into Horizon's world. It's inspired in its own way, but not particularly striking. Doubling down on this with VR, which I always found to be quite uncomfortable in the first place, sounds like a bit of an uphill struggle to me.
Like I've mentioned elsewhere before, PSVR2 needs something like HL:Alyx or Portal VR, or it's going to lag severely behind the PC market. It needs third party titles to fully complete.
My two cents: in spite of best efforts by Sony, VR is still primarily a PC thing.
@NEStalgia With respect to writers and former staff, it's never quite as simple as a single individual being responsible for the whole. Callisto Protocol was tragic, Dangerous Driving was a weird mess (although entertaining in its own right), Death Stranding was kinda dull (it depends on opinion though, of course).
The lesson I learned from all of these examples is that a single individual is never solely responsible for a product, or even a component of a product. This is something that I hope the industry, and the audience, starts to consider lest they get burned again by a meaningless name drop.
I hear a lot about the surrounding details of this game but not so much about the game itself. It shows all the signs of a game that releases to vaguely mediocre reception and ends up only really being a big thing with a relatively small cult following. I might be wrong but I don't think I am.
@Paultall Storage space doesn't really translate well to game size. There's zero chance you could predict how large a game is given how much space it takes in storage.
@vikramsingh What does a next gen game look like anyway? It seems like we're already brushing against the limits of graphics and world size. What's the next innovation?
@SerJosh97 Sure, but that only really proves the point. What's a game that's 40% off at £49.99 versus a game that's 40% off at £69.99? What does that say about games that aren't on sale (God of War, for example), or that will be removed from the sale within the next few days or weeks?
Physical copies offer more diversity because price drops can occur pretty rapidly as people shift their used copies. With digital, it's far slower and you don't have that diverse market.
Comments 437
Re: Impressive and Beautiful Marvel's Spider-Man 2 Made with 'No Compromises' for PS5
@KundaliniRising333 Definitely. The first entry in this series was fantastic with respect to combat mechanics, story was OK as well. Everything else was tired and very outdated (we're talking open world elements that we saw all the way back in 2010 or so, probably earlier).
Re: Until Dawn Dev Making Single Player Adaptation of PS5, PS4's Dead by Daylight
But how would that work? Isn't the point of DBD to be deliberately generic with respect to horror tropes? And now the game is structured almost exclusively around already existing horror franchises, so what's the story actually going to be?
Re: Another Game as a Service on PS5 Is Being Abandoned
@Markatron84 GaaS won't die, it'll just be concentrated in the hands of developer/publishers who do it best or got there first. That's actually a positive, because it means that other developers will give in trying to compete with behemoths. Fortnite and Overwatch aren't going to fade away and vanish, but they'll probably remain the only extant instances of live service titles, forcing developers to actually be creative and genuinely innovate.
Re: Mortal Kombat 1 Announced for PS5, Out 19th September
MK is good for a burst of fun but I never really understood the whole appeal. I suppose it's more of a multi-player thing rather than a solo thing. Unless there's some substantial single player campaign, I'll wait probably a couple years at the least.
Re: SEGA Could Join Sony in Raising Its Game Prices to $70
I don't think I can personally name a game that's worth £60, never mind £70.
Re: Amazon's Making a Lord of the Rings MMO
Expect to compete with FFXIV and WoW, at which point you may as well just call it a day here and now.
Re: UK Sales Charts: Nothing on PS5, PS4, Can Compete with Zelda: Tears of the Kingdom
It's unsurprising. Nintendo are frequently in a league of their own when it comes to the software gaming market.
Re: PS Plus Premium Gets Another Full Game Trial on PS5, PS4
@ROTTIEMAN16 I still remember those free trials you'd download off XBLA. Suggesting that trials are an incentive for a subscription seems a little off.
Re: Best PS5 Games
@sjbsixpack Probably the main exception here is Elden Ring. I recall the PS5 version being somewhat inferior to the PS4 version but I can't recall precisely why.
Re: PS5 Action MMORPG Chrono Odyssey Almost Looks Too Good to Be True in Gameplay Reveal
It's DOA, I'm calling it now. There's no way an MMO like this will survive in the current climate.
Re: Cyberpunk 2077: Phantom Liberty Confirms Gameplay Blowout This Summer
@Arnna I played it on PC roughly half a year ago, and it was still pretty broken. Not unplayable, but enough visual / behavioural bugs to make even Bethesda blush. Besides that, it's just not especially well designed on a fundamental level (dull, generic environments and weird NPC behaviour), and really makes me feel like it's Deus Ex with less appeal and charm.
On the other hand, I think it's offered on one of the PS+ tiers...? If that's the case, you could always just test it out on there I suppose.
Re: Sounds Like PlayStation Has Grand Plans for Guerrilla's 'Ambitious' Decima Engine
I'd rather there be a heterogeneous array of engines being explored rather than a single, homogeneous mass. At the very least, allow new engines to be built upon the foundations of the old, as with Source engine. Otherwise, it could get to be quite worrying if things like, for example, physics end up feeling almost identical across half a dozen games or more.
Re: PlayStation Is No Longer Officially Verified on Twitter
@kyleforrester87 Musk is another example of someone who inherited wealth and grew it. He's often assigned attributes like "genius" when, more realistically, he's a product of generational wealth.
@nessisonett I like to imagine that Stephen King was the sole reason why Musk dropped the initial proposed cost for Twitter verification.
Re: Sony Acquires Firewalk Studios, New Team Behind Innovative Multiplayer IP
Maybe I'm just too cynical, but I have to wonder if "impressed with their work" is just corpo speak for "will generate money", rather than "will be enjoyed by players".
Re: Hogwarts Legacy Fans Livid Quidditch Is Allegedly Being Sold as a Separate Game
May or may not be true, but if WB is the publisher, it doesn't surprise me. Remember Shadow of Mordor?
Re: Site News: Where Is Our Horizon Forbidden West: Burning Shores PS5 Review?
I often tend to wait for GOTY editions (or any likewise releases) so I can just get it all together and judge for myself on the whole. I don't think I would ever buy DLC by itself since it usually tends to be just OK, regardless of how good the core game is (Hearts of Stone, Blood and Wine excepted).
Re: PSVR2 Sales May Actually Be Stronger Than Has Been Suggested
@Dekker451 VR is more comparable to 3D TVs and motion controls.
Re: PSVR2 Sales May Actually Be Stronger Than Has Been Suggested
It could be an astounding success or a bleak failure, I don't think it makes much of a difference. Of course I want Sony to succeed, being that it's my core platform at the moment, but I just can't see VR as anything more than a gimmick. I still contend that it's best employed in serious and professional environments (medical training, flight simulators, sims to handle and fight anxiety, etc.) versus a small fraction of the gaming population.
Re: Final Fantasy 16 on PS5 Will Have a World Map Like in Final Fantasy 10
This makes a lot of sense, actually. Remember Witcher 3, or Dragon Age: Inquisition, and how they each had locations distinguished by their own climates, ecosystems, cultures, and so on? Now imagine how jarring it would be to skip to Toussaint from Velen, like it's just over the hill or something.
Breaking games down into locations helps keep the world more believable and organic. Gone are the days of jumping from the greenery of Lumbridge to the sweltering desert of Al Kharid. I hope more games follow this design structure.
Re: Rumour: Sony's Allegedly Cut PSVR2 Production Plan by 20% in 2023
@Zander1992 VR was always going to contribute to the obligatory decade long stretch of misfired experimental tech. Last time it was motion controls. Before, it was 3D TVs. It's bolstered by a small portion of the community, backed by a tiny hardcore install base, and eventually dropped entirely, just in time for the next gimmick.
Re: Next-Gen Shooter Neo Berlin 2087 Is Baffling PS5 Owners
So, basically another, "we bought some stock assets, here you go" game. Glad to see those still exist.
Re: Soapbox: Hold On, Is the PS3 a Retro Console?
If you considered the PS1 retro when the PS3 released, then yes. If not, then I guess not.
Re: Soapbox: PSVR2 Already Feels Like It's on Course for Failure
I only hope that big name companies stop placing emphasis on virtual reality. It seems to work best in socially and community driven environments, for simulations and education, medicine, research, etc. I don't think VR is all that good for games, and in general I don't think it's going to be a success (this includes all iterations of VR). It works on PC because you can employ it in a number of situations, like development and simulators. On console, I think it's always destined to fail.
Re: PlayStation Fans Are Totally Torn Over PS5 Pro
I've owned a PS5 since Christmas of last year and have so far played Astro, Elden Ring, GT Sport and Witcher 3. Those familiar with the mentioned games will immediately understand what the problem is here.
I'm certainly not committing to an upgraded PS5 until I'm actually convinced that getting one was worth it in the first place.
Re: Silent Hill 2's PS5 Remake Is Close to Completion
@Deoxyr1bose I'm hoping this is Konami's Capcom moment, where they completely turn themselves around following years of controversy.
Re: Ubisoft Helps Out Its Writers by Implementing AI Tech to Do Their Job for Them
Well, it's good to see that art is slowly dying to the automation takeover. Wonder if there'll be any genuine ingenuity left by the end of the century.
Re: Metal Gear Solid 5: Ground Zeroes Was an Experiment Fans 'Didn't Understand'
Has Kojima ever considered the fact that some of his games just aren't that good? It's OK to have one smash hit and accept that they can't all be groundbreaking.
Re: Uh Oh! Sony Patents NFT Trading Framework for Gaming Platforms
They'll vanish eventually. Slowly, but I imagine they'll be gone sooner rather than later. NFTs, IMHO, are not really long for this world.
Re: Sony Wants to Make PlayStation the Best Place to Play Third-Party Games
They need to, in all honesty. Sony are absolutely slipping when it comes to their grasp on the market. Their exclusives as of late have been subpar, and they don't really offer much else beyond a fancy controller. It feels to me like the PS5 at present is what the Xbox One was back in 2013. That is to say, not all that impressive and a product of complacency.
Re: Do You Want Dead Space 2 and 3 Remakes? Time to Tell EA
From what I can recall, DS3's biggest mistake was the implementation of mtx. If they stripped that away and reimagined it a little, it'd probably be an OK game.
Re: Baldur's Gate 3 Deluxe, Collector's Editions Let You Play 72 Hours Early on PS5
An incentive to pre order a game and break the golden rule? I'm good, thanks.
Re: Poll: Did You Love Sony's Latest State of Play Livestream?
It's not fantastic. More than that, I think it's just a reflection of the industry as a whole these days. Derivative and uninspired ideas to feed the faceless corporate machine. "Depressing" wasn't an option on the poll, sadly.
Re: Poll: Did You Buy Hogwarts Legacy?
I'm sure it'll be a good time but I'm also sure as hell not spending full price on anything, never mind preordering.
Re: PS Plus, Xbox Game Pass Aren't Big Enough to Impact Business, Says Take-Two Boss
They're parallel markets, not really competing ones. People who know they are going to buy games are probably not going to subscribe to some monthly or annual plan. If they know they're going to buy the game, then they'll buy the game. Subscription services are rendered redundant at that point.
Re: Random: It Now Takes Devs 270 Days to Make One Gran Turismo Car
I may have mentioned this before, but nobody is asking for this kind of excess. Games seem to be getting expensive on account of the developer's whims, not the consumers wants.
Re: Talking Point: What Are You Playing This Weekend? - Issue 462
Disco Elysium, for now.
Re: Poll: What Review Score Would You Give Forspoken?
I haven't played it, but I imagine it's probably a point or two above where most people are prone to placing it. If I had to just guess, I would assume that puts it at around 6 or 7.
Re: Gigantic PS5 Marketing Campaign Brings Games into the Real World
@thefourfoldroot1 I'm not well versed in business but I imagine that a cost/benefit analysis would probably show that the cost of this advertising campaign (which is undoubtedly substantial) would significantly outweigh the pull that it would have as a niche product. Ironically, it might actually be less expensive to advertise something everyone already knows of, and are more likely to buy.
Re: The Crew's Sequel Will Be Officially Announced for PS5 This Week
@MFTWrecks I don't know much about Oahu but I imagine that it's probably larger in area than The Crew 1 and 2, but obviously smaller than continental USA. Smaller source location means greater density and fidelity. So, there's potential that a game of the same size as the predecessors would be more faithful.
@daveofduncan And Fuel. Underrated, apocalyptic open world racing game in a huge setting.
Re: SpongeBob SquarePants: The Cosmic Shake (PS4) - Old School Platformer Is One for the Fans
The problem with BFBB that I only really just noticed when I was replaying the remake is that it didn't have enough heft. Combat was very light and floaty, where it would've been a lot nicer for it to be heavier with some impact. It's the same with the tikis. I hope that's changed here.
Re: Side Quests in Hogwarts Legacy Can Be Tackled in Non-Linear Order, Over 100 in Total
Side missions are usually introduced to bloat the game to an often ludicrous degree. If they're fun or intriguing, like in TW3 or FromSoft games, then it'll be good. But I have my doubts, and in all honesty, it's a little off putting for me. I could do with less fetch quests.
Re: Preview: Why Horizon Call of the Mountain Is a PSVR2 Showpiece
@thedevilsjester Alyx would be a system seller, I think. The problem is that GabeN's relationship with Sony in the past has been a little frosty, likely not least on account of his old ties with MS. Even if Valve saw some potential in it, I just can't imagine them working so closely with Sony. There's potential for it, of course.
Re: Preview: Why Horizon Call of the Mountain Is a PSVR2 Showpiece
I might be in the minority here, but I could never really get into Horizon's world. It's inspired in its own way, but not particularly striking. Doubling down on this with VR, which I always found to be quite uncomfortable in the first place, sounds like a bit of an uphill struggle to me.
Like I've mentioned elsewhere before, PSVR2 needs something like HL:Alyx or Portal VR, or it's going to lag severely behind the PC market. It needs third party titles to fully complete.
My two cents: in spite of best efforts by Sony, VR is still primarily a PC thing.
Re: Preview: Forspoken on PS5 Feels Like a Weird Tech Demo
@NEStalgia With respect to writers and former staff, it's never quite as simple as a single individual being responsible for the whole. Callisto Protocol was tragic, Dangerous Driving was a weird mess (although entertaining in its own right), Death Stranding was kinda dull (it depends on opinion though, of course).
The lesson I learned from all of these examples is that a single individual is never solely responsible for a product, or even a component of a product. This is something that I hope the industry, and the audience, starts to consider lest they get burned again by a meaningless name drop.
Re: Dead Space Remake to Feature Alternate Ending, Pre-Load Times Revealed
I have a weird sinking feeling that something's going to be off about this game.
Re: Mad FPS Atomic Heart Alters Visuals to Hit 60fps on PS5
I hear a lot about the surrounding details of this game but not so much about the game itself. It shows all the signs of a game that releases to vaguely mediocre reception and ends up only really being a big thing with a relatively small cult following. I might be wrong but I don't think I am.
Re: Forspoken Will Take Up a Hefty Chunk of Your PS5 Storage Space
@Paultall Storage space doesn't really translate well to game size. There's zero chance you could predict how large a game is given how much space it takes in storage.
Re: Forspoken Will Take Up a Hefty Chunk of Your PS5 Storage Space
@vikramsingh What does a next gen game look like anyway? It seems like we're already brushing against the limits of graphics and world size. What's the next innovation?
Re: Poll: Would You Be Interested in a Detachable PS5 Disc Drive?
@SerJosh97 Sure, but that only really proves the point. What's a game that's 40% off at £49.99 versus a game that's 40% off at £69.99? What does that say about games that aren't on sale (God of War, for example), or that will be removed from the sale within the next few days or weeks?
Physical copies offer more diversity because price drops can occur pretty rapidly as people shift their used copies. With digital, it's far slower and you don't have that diverse market.
Re: Oculus Founder Palmer Luckey 'Blown Away' by PSVR2
That's still a "meh" from me. PSVR was just kinda OK. Nothing all that special about it, and extremely niche to boot.