Comments 4,055

Re: Poll: What's Your Favourite God of War Ragnarok Weapon?

Quintumply

Personally I’ve grown very attached to the axe. In the older games, the blades are wonderful and work so well, but in the newer style I don’t find them quite as enjoyable. The axe hits hard and has a satisfying rhythm, plus it can hit enemies at long range while the blades are restricted. I like both but I almost always choose the axe.

The spear throws a spanner in the works, though. It’s also really good. It’s very different to the others and doesn’t hit quite as hard, but makes up for that with its exploding spearheads — very satisfying to pop at the end of a combo, and you can build up stun pretty fast. I think the axe comes first but the spear is maybe my second favourite of the three.

Re: Game of the Year: Stephen's Top 5 PS5, PS4 Games of 2022

Quintumply

@kyleforrester87 I think I could've done it if I stuck with it, but I just grew so weary of the struggle. Especially when I learned I wasn't even close to the end, and that the second half is a potential slog. For what it's worth I really did enjoy most of what I did play, particularly when I discovered the whole underground zone by accident, and working through Raya Lucaria — it's an incredibly enchanting game in places.

Re: Game of the Year: Stephen's Top 5 PS5, PS4 Games of 2022

Quintumply

@kyleforrester87 Elden Ring was a tough one for me. I've previously really enjoyed FromSoft's games, Dark Souls passed me by but I got on board with Sekiro, which I really liked, and I had a great time with Demon's Souls on PS5 as well. So I was definitely interested in Elden Ring, and I happily played it for a long time, slowly chipping my way through.

I reached what I think is about half-way, though, and I hit a brick wall in difficulty. Part of me wanted to push on and see the game to the end, but ultimately I threw in the towel. I realised I had stopped having fun, and with that epiphany I figured I didn't have much of a reason to stick around. Why play something that's just making me feel so deflated?

I think it's a highly commendable game and deserves its success, but I think the open world structure and some truly obtuse design eventually did me in. It's a seriously impressive achievement, just too broad, and I guess too tough, for me.

Re: Need for Speed Unbound (PS5) - This Stylish Arcade Racer Has Substance to Match

Quintumply

@MFTWrecks Yeah. I get why it's not there, because driving a car is literally travelling fast, but sometimes you do just want to hop from race to race. Without fast travel, you might need to spend five minutes or whatever driving to one of the spots, and you might be chased by the police on the way, so it can go pear-shaped. I suppose it's all part of the risk/reward.

It's not a deal breaker though, and I'd still encourage anyone to try it, as it's a lot of fun. Hopefully they patch it in, like you said.