@ThaBEN I should be clear, if you hold the Options button it should just adjust itself to the right placement. I just thought it was a little strange there was no option to make further adjustments yourself.
@KundaliniRising333 @KonstantTrouble Metroidvanias have a fair amount of backtracking by design, that's just the way they're built, so you will spend a good amount of time travelling back to old areas and finding new paths. The map's very big and full of secrets/optional things to do, so yeah, a runtime anywhere between 20 and 30 hours I'd say, though obviously it'll be a little different for everyone.
I think I'd rather see award winners get a little more time to enjoy their moment than have Keighley's mates say nothing about a teaser trailer for 10 minutes, or A-list actors tell people to shut up.
@sloppysmusic Yeah, it makes perfect logical sense. I don't play inverted (I'm just so used to the "regular" way) but totally understand why people do.
Honestly, I think PowerWash Simulator might be the game I've put the most time into all year. I found it so soothing to play. Stick on a podcast and you're away. Really good.
@Martijn87 I think I'd probably still enjoy it if I played through again (and maybe more so, as you say), but it's quite long and very bleak and both those factors put me off, haha. Never say never, though.
Honestly this is what I'm excited for the most with this remaster. The main game is amazing but I don't know if I can put myself through all that again. However, a roguelike survival mode with this game's combat is a big thumbs up from me.
@Oddbodjunior It's remote access to your PS5. Whatever you can do on your PS5, you can technically beam to the Portal. However, trying to watch Netflix or other media apps probably wouldn't be optimal, because you're technically streaming it twice — once to your PS5 and then to the Portal. Similar issue to those wanting to use cloud streaming on the Portal.
@TheCollector316 @Gator_Rican If you don't want the TV to turn on when you use Remote Play, you'll have to disable the HDMI device link in the PS5's settings. Remote Play isn't a separate thing; if your PS5 turns on your TV, it'll do the exact same whether you turn it on properly or via Remote Play. As far as the PS5 is concerned, Remote Play turning it on and you physically pressing the power button on the front are the same thing.
@MFTWrecks The thumb sticks are actually not the same as the ones on the PSVR2 Sense controllers. @AaronBayne compared them and found the Portal's sticks are a little bigger than the Sense controllers', but a little smaller than the DualSense's.
Reflecting on it, I do think it's fantastic in many, many ways (combat, art direction, cinematics, performances, music, etc etc) but there are one or two aspects that put me off playing it again. First is the RPG elements — all the stats and status effects, all those fiddly extra mechanics — it's all a bit too complex, and I think a lot of that stuff could be removed and it wouldn't harm the game at all. The other thing is its length — it's huge. Most of it is very good and a lot of the side content is worthwhile, but there are some spots in the game where it gets a bit bogged down.
Having said that, Ragnarok is brilliant and up there when it comes to first-party games. It's an awesome sequel to GoW 2018, and when you consider the pair together — what an amazing adventure. Can't wait to see what the studio does with the series next.
My favourite PS5 game from Sony so far is still Returnal, though.
@Northern_munkey Nope. There is a Rally Pass, which has free and premium tiers, but all the rewards on both tiers are purely cosmetic. Just customisation items for your driver / car liveries.
@Tchunga I reviewed both games, as it happens. In my opinion, Forbidden West is a more improved sequel to Zero Dawn than Spidey 2 is to Spidey 1. I take your point about the similar, iterative nature of both sequels, but I think Forbidden West made a slightly bigger leap.
@Bez87 Hello! So, to answer your first question: "what exactly do you expect from a game about spiderman?" — The answer is that I was expecting just about exactly what we got. And that's perhaps the issue: it didn't exceed my expectations, really. It's very, very good and I had a blast playing it, and anyone who enjoyed the previous games will love this too. But it didn't wow me. It's just an incredibly well made, iterative sequel, and there's absolutely nothing wrong with that. It's great.
Next question: "what would change your mind for it to push it beyond and how much can you refresh a game about spiderman?" — Well, I'd hope the answer to the first part of this question is in the review. Liam and I both had some reservations about the story's pacing (can't get into specifics without spoiling) and some contrived points that stuck out to me. Stuff like everyone conveniently being a mega-genius, or having tons of money, or access to technology that can conjure solutions to problems in a few seconds. It's part and parcel of the established universe and its characters, which I get, so I never wanted to get too into the weeds with that stuff, but little things like that did irk me occasionally. So, narrative-wise, I think there's room for improvement.
I also ran into a few bugs, though nothing too crazy, and I think the combat, while lots of fun, does eventually lose a bit of steam. I'm definitely repeating myself now, but yeah, there are a few things it could do better.
As for how to refresh a Spider-Man game, I mean, I'm not a game designer. But this is a comic book hero — there are limitless possibilities, in theory. Go crazy!
Third question relates to the swing assist option, which I addressed in an earlier reply. Basically, by default the assist on swinging is at 10 (maximum), which is the same as it was in the previous games. You can turn it all the way off, and it makes a pretty noticeable difference. It's less forgiving and feels a bit stiffer with the assist off, but gives you a little bit more control over the swinging arc. Fine if you want that, but personally I actually prefer the default. To me it just feels nicer. It's great to have the option, but I wouldn't call it a game changer.
I take your point about expectations but, again, that's why we ultimately went with an 8 and not higher — it's a brilliant sequel, but it doesn't push the envelope. It's safe and secure. That's absolutely fine.
@Diowine You more or less nailed it. Original Spidey was five years ago. Expectations change, tastes change, trends change... not to mention different reviewers.
@Ravix I actually didn't play the game much using headphones, but I imagine @LiamCroft will be better equipped to answer that for you (he's also completed the game).
@Mauzuri I wouldn't really call it a spoiler. Basically, you can ping the open world with R3, and things near you will be highlighted, so that's one thing.
But there's only really one type of collectible that you need to actively look for, and even these will pulse a huge glowing circle once you get within a certain distance. Once they're introduced, you'll see the prompt all over the place as you're swinging around. Hard to miss
@Futureshark Haha, I did dabble with that setting. Turned it all the way off. It does make a pretty significant difference, but it's hard to describe. With the assist off it feels closer to Spider-Man 2 (PS2), in that it's stiffer and there's no safety net. By that, I mean if you begin a swing too close to the ground, it won't just hoik you up to let you keep going.
I actually preferred the default with the assist all the way on, because it makes the swinging feel smoother and more elastic, to my mind anyway. But I'm pleased the option is there for people to tune the swinging a bit!
@Mauzuri They don't appear on the in-game map straight away, but they do make themselves known. They're pretty obvious. You won't need to look very hard to find everything
Comments 4,055
Re: Mini Review: Toy Trains (PSVR2) - Ex-Superhot Devs Deliver Tranquil Train Fun
@ThaBEN I should be clear, if you hold the Options button it should just adjust itself to the right placement. I just thought it was a little strange there was no option to make further adjustments yourself.
Re: Prince of Persia: The Lost Crown (PS5) - A Slick, Satisfying, and Royally Robust Metroidvania
@xDD90x It's pretty good, definitely a little nuance in the rumble. I don't think the adaptive triggers are put to any use.
Re: Prince of Persia: The Lost Crown (PS5) - A Slick, Satisfying, and Royally Robust Metroidvania
@Bentleyma I personally didn't have a problem with that! But yeah I could see why that might catch someone out.
Re: Prince of Persia: The Lost Crown (PS5) - A Slick, Satisfying, and Royally Robust Metroidvania
@KundaliniRising333 @KonstantTrouble Metroidvanias have a fair amount of backtracking by design, that's just the way they're built, so you will spend a good amount of time travelling back to old areas and finding new paths. The map's very big and full of secrets/optional things to do, so yeah, a runtime anywhere between 20 and 30 hours I'd say, though obviously it'll be a little different for everyone.
Re: Prince of Persia: The Lost Crown (PS5) - A Slick, Satisfying, and Royally Robust Metroidvania
As always, hit me up with any questions you may have!
Re: Feature: Inside Red Candle, Taiwan's Iconic Trailblazing Indie Developer
A great read, Sammy — always interesting to get the inside story on developers!
Re: PS Plus' PowerWash Simulator Just Got Free Festive DLC, Available Now on PS5, PS4
@CharlieChooChoo There actually is a VR version of the game, but it's not on PSVR2 sadly. Hopefully it gets ported over!
Re: The Tekken 8 PS5 Demo Is Available to Download Now
@Terra_Custodes It's free, and doesn't have any paid DLC. Hope this helps 👍
Re: UK Sales Charts: Avatar: Frontiers of Pandora Takes a Running Leap into the Top 10
@misak192 13th!
Re: Rocket Racing Trailers Are Here to Hype You Up, Available Now in Fortnite
@BusyOlf Funnily enough, I just noticed another brand new trailer has arrived, and it has proper gameplay! Added it above.
Re: Dead by Daylight Does Cinematic Narrative Horror with The Casting of Frank Stone
@PlayStationGamer3919 I don't think platforms have been explicitly stated for Blade, but I imagine it'll be Xbox exclusive.
Re: The Game Awards Is Getting Ripped for Urging Award Winners to Wrap It Up
I think I'd rather see award winners get a little more time to enjoy their moment than have Keighley's mates say nothing about a teaser trailer for 10 minutes, or A-list actors tell people to shut up.
Re: PS Plus Indie Hit Teardown Updated with Invert Y-Axis Option
@sloppysmusic Yeah, it makes perfect logical sense. I don't play inverted (I'm just so used to the "regular" way) but totally understand why people do.
Re: What Time Is The Game Awards 2023?
@Legacy2K It was exactly the same time last year. The Game Awards is always a very late night for us!
Re: Three New PS Plus Essential Games Can Be Downloaded Now
Honestly, I think PowerWash Simulator might be the game I've put the most time into all year. I found it so soothing to play. Stick on a podcast and you're away. Really good.
Re: Don't Fret, Physical Fans, The Last of Us 2 Remastered's WLF Edition Contains a Disc
@JackiePriest Ah! Just looked into this. It did have a disc in the US, but not Europe. That explains that. I'll update the text.
Re: Don't Fret, Physical Fans, The Last of Us 2 Remastered's WLF Edition Contains a Disc
@Ralizah For all the stuff that goes down in this game, it would be an appropriate name haha
Re: The Last of Us 2 PS5 Remaster's Roguelike Mode Reportedly Comprises 12 Levels
@Martijn87 I think I'd probably still enjoy it if I played through again (and maybe more so, as you say), but it's quite long and very bleak and both those factors put me off, haha. Never say never, though.
Re: The Last of Us 2 PS5 Remaster's Roguelike Mode Reportedly Comprises 12 Levels
Honestly this is what I'm excited for the most with this remaster. The main game is amazing but I don't know if I can put myself through all that again. However, a roguelike survival mode with this game's combat is a big thumbs up from me.
Re: PlayStation's Mobile Games Studio Rebrands Following Multiple Departures
@riceNpea You're gonna have to stop pointing out my errors, I'll get in trouble
(I won't)
(Thank you)
Re: PS Plus Extra, Premium Games for November 2023 Available Now on PS5, PS4
@thefourfoldroot1 Of the new retro games, Jet Moto has Trophies, but obviously Klonoa and PaRappa 2 have them too
Re: One of PSVR2's Biggest Developers, nDreams, Has Been Bought Up for $110 Million
@riceNpea You're very right. I wish I made less grammar mistakes.
Re: PS Plus Extra Game Teardown Is Out Now on PS5
I'll definitely be giving this a try.
Re: Mini Review: Teardown (PS5) - Delightful Voxel-Based Destruction
@Ssimsim Yes
Re: Let Owen Wilson Sell You on PS Plus Extra's Teardown in Launch Trailer
@UltimateOtaku91 There's a campaign full of missions, in addition to the sandbox
Re: Hardware Review: PS Portal Is the Perfect PS5 Companion (For Some)
@Oddbodjunior It's remote access to your PS5. Whatever you can do on your PS5, you can technically beam to the Portal. However, trying to watch Netflix or other media apps probably wouldn't be optimal, because you're technically streaming it twice — once to your PS5 and then to the Portal. Similar issue to those wanting to use cloud streaming on the Portal.
@TheCollector316 @Gator_Rican If you don't want the TV to turn on when you use Remote Play, you'll have to disable the HDMI device link in the PS5's settings. Remote Play isn't a separate thing; if your PS5 turns on your TV, it'll do the exact same whether you turn it on properly or via Remote Play. As far as the PS5 is concerned, Remote Play turning it on and you physically pressing the power button on the front are the same thing.
Re: Hardware Review: PS Portal Is the Perfect PS5 Companion (For Some)
@MFTWrecks The thumb sticks are actually not the same as the ones on the PSVR2 Sense controllers. @AaronBayne compared them and found the Portal's sticks are a little bigger than the Sense controllers', but a little smaller than the DualSense's.
Re: Poll: Is God of War Ragnarok Still One of Sony's Best Games, One Year Later?
Reflecting on it, I do think it's fantastic in many, many ways (combat, art direction, cinematics, performances, music, etc etc) but there are one or two aspects that put me off playing it again. First is the RPG elements — all the stats and status effects, all those fiddly extra mechanics — it's all a bit too complex, and I think a lot of that stuff could be removed and it wouldn't harm the game at all. The other thing is its length — it's huge. Most of it is very good and a lot of the side content is worthwhile, but there are some spots in the game where it gets a bit bogged down.
Having said that, Ragnarok is brilliant and up there when it comes to first-party games. It's an awesome sequel to GoW 2018, and when you consider the pair together — what an amazing adventure. Can't wait to see what the studio does with the series next.
My favourite PS5 game from Sony so far is still Returnal, though.
Re: Comical God of War Ragnarok Video Marks the Game's First Anniversary
Love it.
Re: The Latest PS5 Firmware Update Is Available to Download Now
@Futureshark Lovely.
Re: EA Sports WRC (PS5) - Don't Swerve This Intense, Well-Rounded Rally Racer
@Northern_munkey Nope. There is a Rally Pass, which has free and premium tiers, but all the rewards on both tiers are purely cosmetic. Just customisation items for your driver / car liveries.
Re: Biggest Gran Turismo 7 Update Ever Adds Cars, Tracks, Modes, Challenges
Sounds like a great update! I really dig this game, just not enough time to play everything. Maybe I'll pay it another visit soon.
Re: Ghost of Tsushima Movie Making Progress as Director Heaps Praise on the Game
@Beerheadgamer82 That's probably the aim!
Re: Jusant (PS5) - Tactile Traversal in an Arid, Atmospheric World
@KundaliniRising333 Awesome, hope you enjoy! It's a really neat game.
Re: Jusant (PS5) - Tactile Traversal in an Arid, Atmospheric World
@KundaliniRising333 $24.99
Re: Atari Ramps Up Retro Ambitions with Digital Eclipse Acquisition
This seems like a very smart pickup.
Re: Multiplayer Shooter The Finals Gets Open Beta, Live Now on PS5
@PegasusActual93 You're right, our mistake. Removed mention of battle royale.
Also updated the article as the open beta is now up on PS Store.
Re: The Latest PS5 Firmware Update Is Available to Download Now
@Ajfennell77 Oops! Fixed, thanks.
Re: Hotline Miami Collection Brings Both Games to PS5, Available Now
@ThaBEN Thanks — just double checked and you're right! Added this detail to the article.
Re: Gallery: PlayStation Studios Boss Hermen Hulst's X Avatars Are Just the Best
@OptimusPrime1 Legend, I knew there was a Returnal one! Added to the article, thanks!
Re: Marvel's Spider-Man 2 (PS5) - A Familiar But Fantastic Superhero Sequel
@Tchunga I reviewed both games, as it happens. In my opinion, Forbidden West is a more improved sequel to Zero Dawn than Spidey 2 is to Spidey 1. I take your point about the similar, iterative nature of both sequels, but I think Forbidden West made a slightly bigger leap.
Re: Marvel's Spider-Man 2 (PS5) - A Familiar But Fantastic Superhero Sequel
@Bez87 Hello! So, to answer your first question: "what exactly do you expect from a game about spiderman?" — The answer is that I was expecting just about exactly what we got. And that's perhaps the issue: it didn't exceed my expectations, really. It's very, very good and I had a blast playing it, and anyone who enjoyed the previous games will love this too. But it didn't wow me. It's just an incredibly well made, iterative sequel, and there's absolutely nothing wrong with that. It's great.
Next question: "what would change your mind for it to push it beyond and how much can you refresh a game about spiderman?" — Well, I'd hope the answer to the first part of this question is in the review. Liam and I both had some reservations about the story's pacing (can't get into specifics without spoiling) and some contrived points that stuck out to me. Stuff like everyone conveniently being a mega-genius, or having tons of money, or access to technology that can conjure solutions to problems in a few seconds. It's part and parcel of the established universe and its characters, which I get, so I never wanted to get too into the weeds with that stuff, but little things like that did irk me occasionally. So, narrative-wise, I think there's room for improvement.
I also ran into a few bugs, though nothing too crazy, and I think the combat, while lots of fun, does eventually lose a bit of steam. I'm definitely repeating myself now, but yeah, there are a few things it could do better.
As for how to refresh a Spider-Man game, I mean, I'm not a game designer. But this is a comic book hero — there are limitless possibilities, in theory. Go crazy!
Third question relates to the swing assist option, which I addressed in an earlier reply. Basically, by default the assist on swinging is at 10 (maximum), which is the same as it was in the previous games. You can turn it all the way off, and it makes a pretty noticeable difference. It's less forgiving and feels a bit stiffer with the assist off, but gives you a little bit more control over the swinging arc. Fine if you want that, but personally I actually prefer the default. To me it just feels nicer. It's great to have the option, but I wouldn't call it a game changer.
I take your point about expectations but, again, that's why we ultimately went with an 8 and not higher — it's a brilliant sequel, but it doesn't push the envelope. It's safe and secure. That's absolutely fine.
Re: Marvel's Spider-Man 2 (PS5) - A Familiar But Fantastic Superhero Sequel
@Deoxyr1bose I don't recall specific haptics for the spidey sense, but the DualSense is put to really good use throughout!
Re: Marvel's Spider-Man 2 (PS5) - A Familiar But Fantastic Superhero Sequel
@Vil You're too kind! Thanks for reading!
Re: Marvel's Spider-Man 2 (PS5) - A Familiar But Fantastic Superhero Sequel
@Diowine You more or less nailed it. Original Spidey was five years ago. Expectations change, tastes change, trends change... not to mention different reviewers.
Re: Marvel's Spider-Man 2 (PS5) - A Familiar But Fantastic Superhero Sequel
@Ravix I actually didn't play the game much using headphones, but I imagine @LiamCroft will be better equipped to answer that for you (he's also completed the game).
Re: Marvel's Spider-Man 2 (PS5) - A Familiar But Fantastic Superhero Sequel
@Mauzuri A perfect game for the holidays!
Re: Marvel's Spider-Man 2 (PS5) - A Familiar But Fantastic Superhero Sequel
@Mauzuri I wouldn't really call it a spoiler. Basically, you can ping the open world with R3, and things near you will be highlighted, so that's one thing.
But there's only really one type of collectible that you need to actively look for, and even these will pulse a huge glowing circle once you get within a certain distance. Once they're introduced, you'll see the prompt all over the place as you're swinging around. Hard to miss
Re: Marvel's Spider-Man 2 (PS5) - A Familiar But Fantastic Superhero Sequel
@Futureshark Haha, I did dabble with that setting. Turned it all the way off. It does make a pretty significant difference, but it's hard to describe. With the assist off it feels closer to Spider-Man 2 (PS2), in that it's stiffer and there's no safety net. By that, I mean if you begin a swing too close to the ground, it won't just hoik you up to let you keep going.
I actually preferred the default with the assist all the way on, because it makes the swinging feel smoother and more elastic, to my mind anyway. But I'm pleased the option is there for people to tune the swinging a bit!
Re: Marvel's Spider-Man 2 (PS5) - A Familiar But Fantastic Superhero Sequel
@Mauzuri They don't appear on the in-game map straight away, but they do make themselves known. They're pretty obvious. You won't need to look very hard to find everything