@Kidfried Yeah, unfortunately a PS5 version (and by extension, PSVR2 support) was confirmed to not be happening back when Mm announced it was stopping live service updates. Obviously the game is backwards compatible on PS5, and even runs better on it, but no native version sadly.
I do have an interview going live on the site tomorrow, and the lack of PS5 port was absolutely one of my questions, but I had less time than expected so I didn't get to ask about it. Presumably the main reason why it didn't happen is that Dreams is an incredibly complex bit of software that would've taken a long time to translate to PS5/PC, let alone any upgrades, and maybe Sony didn't want to bankroll yet more dev time for this thing. But that's just me speculating! I guess we are where we are with it.
Worth pointing out you can also search by accessibility option! If you click Games at the top of the site, there is a new search filter category for accessibility. If you tick an option, it'll show you games that have that feature!
Love all this new info feeding into our sites, great work to all involved!
@Kidfried Haha, well I also really liked Get Back, so maybe I'm just a fan of these long form, fly on the wall series.
I guess the biggest difference between that and PsychOdyssey is the structure. Get Back has three episodes of two or three hours each, covering a time span of roughly three weeks. PsychOdyssey has 32 episodes of anywhere between 20 minutes and 90 minutes each, covering a time span of roughly seven years.
Get Back is a more beat-for-beat look at what occurred during the band's practice sessions and preparing for their album. PsychOdyssey tells a story that spans a much longer stretch of time, so naturally it's more edited down (apparently they captured around 5,000 hours of footage). Most of the documentary is candid footage but it's peppered with talking heads too.
They're quite different documentaries in some ways, but both are pretty raw looks at creative people collaborating on an artistic project. Both are worthwhile in my book, but such an in-depth series about how game development operates is so rare.
@PsBoxSwitchOwner To be honest, I wouldn't. As with a lot of series, I think if you were to cherry pick specific episodes, you'd lose out on so much context. My recommendation is to start at the start and watch it through to the end — or at least, see whether you're interested enough to carry on.
I totally understand it's a long series and not everyone can set aside the time, but it's so worth it if you can make it work.
@Mostik @themightyant @Cherip-the-Ripper We watched one or two episodes most nights for a couple of weeks or so. It is a long series but so worth watching, and definitely doable if you pace it out.
@Nightcrawler71 It will depend on your tastes of course, but for me, the fact it's a straight up action game with super-fun combat is a huge part of the appeal. On top of that, I really fell for the characters and the story here, which I felt was a weakness in 7 Remake.
@somnambulance Yes! Summer Game Fest's showcase goes straight into Day of the Devs and then Devolver's show all in one stream, so we'll leave it rolling for the duration.
@themightyant There was a brief period where the timer kicked in once you started the download, but as far as I recall, that was fixed when the new PS Plus tiers were introduced
@ShogunRok Completely agree. Lots of great games were shown off (and there really were a lot of games shown), but when it comes to first-party, I was expecting much more. Spider-Man 2 was a given, and it does look fantastic, but the lack of PS Studios' other major players really stood out to me. Like Sammy says in the article, we're no wiser about Sony's output coming out of this presentation.
@bpomber There are similarities, for sure! I guess the main difference is that you can place down commands anywhere on a stage's grid in Humanity, while the Clank puzzles have set spots where you can put those node things.
@Gaia093 I'd say a playthrough of the story mode might average out to about 12-15 hours, maybe? And then of course there's all the user-made stages and the level editor to mess with afterwards.
PS1's startup is iconic but I have an equal amount of love for the PS2 sound. I like all of them to an extent, but the first two consoles are definitely at the top.
I've been saying for a long time that adaptations of Sony's big games should be animated. The sort of spectacle you expect from God of War and Horizon, for example, would be near impossible to pull off properly in live action, in my opinion. Exciting that there's some animation to come!
@zebric21 Unfortunately I don't think any of them are on Extra, so you may have to take a chance on one if you want the bobblehead I can personally recommend Sifu, Cult of the Lamb, and Neon White!
@djlard I'm not sure I follow, to be honest. If you're suggesting I score Meet Your Maker on the few levels they had ready during the pre-launch window, that seems wholly unfair given that player-made levels are the entire point of the game. Allowing a few days or so gives users some time to get acquainted with the game and make some levels. Basing the review on that — rather than levels made by the game devs and some journalists — will be a far more accurate assessment of what to expect from the game.
Comments 4,055
Re: Immortals of Aveum (PS5) - Fantasy FPS Lacks the Magic Touch
@Northern_munkey I barely noticed any special haptics stuff, seemed like regular rumble to me.
Audio is fine although I did notice one or two instances where dialogue seemed slightly blown out.
I looked through the settings and as far as I could tell, there is no quality mode — it's 60fps and that's that.
Re: Highly Rated Indie Series Frog Detective Hops to PS5, PS4 This Year
This looks right up my street. Can't wait to check it out.
Re: Mini Review: Moving Out 2 (PS5) - Chaotic Co-Op Capers in Safe But Solid Sequel
@Voltan It does, actually!
Re: The Latest PS5 Firmware Update Is Available to Download Now
@Kidfried
Re: PS Stars May Finally Be Integrated into PS5 Soon
@SillyBoyJudas
Re: Tren Sends Media Molecule's Dreams Out in Style
@somnambulance One of my favourites this year, too.
Re: Feature: A Morning Inside Media Molecule
@riceNpea Haha, it's not that I didn't want to ask — I just didn't get the chance. We had far less time for interviews than I expected!
@UglySofaGaming Jealous!
Re: Feature: A Morning Inside Media Molecule
@Kidfried Yeah, unfortunately a PS5 version (and by extension, PSVR2 support) was confirmed to not be happening back when Mm announced it was stopping live service updates. Obviously the game is backwards compatible on PS5, and even runs better on it, but no native version sadly.
I do have an interview going live on the site tomorrow, and the lack of PS5 port was absolutely one of my questions, but I had less time than expected so I didn't get to ask about it. Presumably the main reason why it didn't happen is that Dreams is an incredibly complex bit of software that would've taken a long time to translate to PS5/PC, let alone any upgrades, and maybe Sony didn't want to bankroll yet more dev time for this thing. But that's just me speculating! I guess we are where we are with it.
Re: Preview: Sony's Next Great First-Party Game Is Media Molecule's Tren, Made in Dreams
@Gremio108 Haha, the difference being MGSV actually came out!
Re: Preview: Sony's Next Great First-Party Game Is Media Molecule's Tren, Made in Dreams
@themightyant Haha well it's a good thing I already thought of exactly that and it's on the way!
Re: Preview: Sony's Next Great First-Party Game Is Media Molecule's Tren, Made in Dreams
@Rob_230 Naturally I was thinking about it while organising this Tren coverage haha, what a Tren-wreck
Re: Preview: Sony's Next Great First-Party Game Is Media Molecule's Tren, Made in Dreams
@Gremio108
Re: PS Plus Essential Games for August 2023 Announced
@Itachi2099 It isn't being killed off! The game is going nowhere — Media Molecule is just stopping live service updates.
Re: Site News: Accessibility Brought to the Fore in New Push Square Partnership
Worth pointing out you can also search by accessibility option! If you click Games at the top of the site, there is a new search filter category for accessibility. If you tick an option, it'll show you games that have that feature!
Love all this new info feeding into our sites, great work to all involved!
Re: Mini Review: Viewfinder (PS5) - Unique Puzzler Is a Snapshot of Great Puzzling Potential
@Thrillho Around six, seven hours I think.
Re: Gex Is Back! The Complete PS1 Trilogy Comes to PS5, PS4
I played the first one a lot, very happy with this!
Re: PS1 Platformer Tomba! Makes a Grand Return on PS5, PS4
Hell yeah that's awesome!
Re: The Making of Karateka Is the First in a Series of Playable PS5, PS4 Documentaries
Love this idea!
Re: Soapbox: Stop What You're Doing and Watch Double Fine's PsychOdyssey Right Now
@Kidfried Haha, well I also really liked Get Back, so maybe I'm just a fan of these long form, fly on the wall series.
I guess the biggest difference between that and PsychOdyssey is the structure. Get Back has three episodes of two or three hours each, covering a time span of roughly three weeks. PsychOdyssey has 32 episodes of anywhere between 20 minutes and 90 minutes each, covering a time span of roughly seven years.
Get Back is a more beat-for-beat look at what occurred during the band's practice sessions and preparing for their album. PsychOdyssey tells a story that spans a much longer stretch of time, so naturally it's more edited down (apparently they captured around 5,000 hours of footage). Most of the documentary is candid footage but it's peppered with talking heads too.
They're quite different documentaries in some ways, but both are pretty raw looks at creative people collaborating on an artistic project. Both are worthwhile in my book, but such an in-depth series about how game development operates is so rare.
Re: Soapbox: Stop What You're Doing and Watch Double Fine's PsychOdyssey Right Now
@PsBoxSwitchOwner To be honest, I wouldn't. As with a lot of series, I think if you were to cherry pick specific episodes, you'd lose out on so much context. My recommendation is to start at the start and watch it through to the end — or at least, see whether you're interested enough to carry on.
I totally understand it's a long series and not everyone can set aside the time, but it's so worth it if you can make it work.
Re: Soapbox: Stop What You're Doing and Watch Double Fine's PsychOdyssey Right Now
@themightyant You could always hold a controller while you watch, it'll be like you're playing a Hideo Kojima game
Re: Soapbox: Stop What You're Doing and Watch Double Fine's PsychOdyssey Right Now
@Mostik @themightyant @Cherip-the-Ripper We watched one or two episodes most nights for a couple of weeks or so. It is a long series but so worth watching, and definitely doable if you pace it out.
Re: Viral Hit Placid Plastic Duck Simulator Brings Sony's Tech Demo Full Circle on PS5, PS4
@Mythologue Rubber ducks float, they don't hit the bottom.
Re: Viral Hit Placid Plastic Duck Simulator Brings Sony's Tech Demo Full Circle on PS5, PS4
@DualWielding Yep!
Re: Sonic Mania Dev Reveals New PS5 Platformer Penny's Big Breakaway
This looks very promising!
Re: Final Fantasy 16 (PS5) - Final Fantasy's Triumphant Return to the Top
@Nightcrawler71 It will depend on your tastes of course, but for me, the fact it's a straight up action game with super-fun combat is a huge part of the appeal. On top of that, I really fell for the characters and the story here, which I felt was a weakness in 7 Remake.
Re: Final Fantasy 16 (PS5) - Final Fantasy's Triumphant Return to the Top
@jdv95 Haha, no trouble!
Re: Final Fantasy 16 (PS5) - Final Fantasy's Triumphant Return to the Top
@jdv95 3pm was definitely the embargo we were told! Anything else you've heard was false.
Re: Like a Dragon Gaiden: The Man Who Erased His Name Can't Erase Release Date Leak
@Stevemalkpus Yes
Re: When Is Summer Game Fest Live?
@somnambulance Yes! Summer Game Fest's showcase goes straight into Day of the Devs and then Devolver's show all in one stream, so we'll leave it rolling for the duration.
Re: This New PS Plus Premium Free Trial Is Rather Pitiful
@themightyant There was a brief period where the timer kicked in once you started the download, but as far as I recall, that was fixed when the new PS Plus tiers were introduced
Re: This New PS Plus Premium Free Trial Is Rather Pitiful
@themightyant The time is only used up when the game's active, so no, downloading won't eat into it.
Re: UK Sales Charts: Street Fighter 6 Tackles the Top 10, But Can't KO Zelda
@Danloaded It isn't in the top 40, so it didn't chart at all this time.
Re: Mini Review: Beat Saber (PSVR2) - A Serviceable Port of One of VR's Best Games
@thefourfoldroot1 It's in the works.
Re: Mini Review: Beat Saber (PSVR2) - A Serviceable Port of One of VR's Best Games
@Dobbos You technically can, but you would need to adjust your "height" in the game's settings menu.
Re: Summer Game Fest Showcase Brings Us Two Hours of Announcements and Updates
@kyleforrester87 It is official art for the show, I just mounted a Geoff clock on it
Re: Guerrilla Collective, Sponsored by PlayStation, Showcases Indie Games in June
@Tr3mm0r It's WrestleQuest's key art
Re: UK Sales Charts: The Lord of the Rings: Gollum Manages a Top 10 Debut, Sells Best on PS5
@pushL7 Haha thanks!
Re: Reaction: Sony Flubs First Proper PS5 Presentation in Over 18 Months
@ShogunRok Completely agree. Lots of great games were shown off (and there really were a lot of games shown), but when it comes to first-party, I was expecting much more. Spider-Man 2 was a given, and it does look fantastic, but the lack of PS Studios' other major players really stood out to me. Like Sammy says in the article, we're no wiser about Sony's output coming out of this presentation.
Re: Random: Like Clockwork, the Fake PS Showcase Leaks Are Back
Aside from everything else, I love the typos and other errors in the text. Really lends some credibility.
Re: SpongeBob Coming to PowerWash Simulator with a Filthy Bikini Bottom
@Stevemalkpus People who like PowerWash Simulator, SpongeBob, or both.
Re: Humanity (PS5) - PS Plus Puzzler Is an Unusual But Enthralling Journey
@bpomber There are similarities, for sure! I guess the main difference is that you can place down commands anywhere on a stage's grid in Humanity, while the Clank puzzles have set spots where you can put those node things.
@Gaia093 I'd say a playthrough of the story mode might average out to about 12-15 hours, maybe? And then of course there's all the user-made stages and the level editor to mess with afterwards.
Re: LEGO 2K Drive Trophy List Looks Like a Completionist's Dream on PS5, PS4
@KidRyan Evidently!
Re: Poll: What's the Best PlayStation Startup Sequence?
PS1's startup is iconic but I have an equal amount of love for the PS2 sound. I like all of them to an extent, but the first two consoles are definitely at the top.
Re: Gran Turismo Movie's First Trailer Tells the Whole Tale in Two Minutes
Looks alright, you know!
Re: Expect Some Animated Adaptations of PS5, PS4's Biggest Franchises
I've been saying for a long time that adaptations of Sony's big games should be animated. The sort of spectacle you expect from God of War and Horizon, for example, would be near impossible to pull off properly in live action, in my opinion. Exciting that there's some animation to come!
Re: PS Plus Extra Adds Another Exciting Game on Launch Day in May
Incredible trailer.
Re: Become the Proud Owner of a Shuhei Yoshida Bobblehead with PS Stars
@zebric21 Unfortunately I don't think any of them are on Extra, so you may have to take a chance on one if you want the bobblehead I can personally recommend Sifu, Cult of the Lamb, and Neon White!
Re: Promising RPG Sea of Stars Debuts 19 Minutes of New Gameplay
Really looking forward to this.
Re: Meet Your Maker (PS5) - Raid and Build Concept a Great Idea Yet to Reach Its Potential
@djlard I'm not sure I follow, to be honest. If you're suggesting I score Meet Your Maker on the few levels they had ready during the pre-launch window, that seems wholly unfair given that player-made levels are the entire point of the game. Allowing a few days or so gives users some time to get acquainted with the game and make some levels. Basing the review on that — rather than levels made by the game devs and some journalists — will be a far more accurate assessment of what to expect from the game.