Comments 4,055

Re: LEGO Horizon Adventures (PS5) - Dull Design Lets Down This Gorgeous Spin-Off

Quintumply

I want to be clear — the people saying that this is just like the other LEGO games? The level design here is much simpler even than any other LEGO game you can think of. I haven't played them all but I recall levels having secret areas, collectibles to find, alternate paths you can take with different characters — none of that is in LEGO Horizon's stages. It's very pretty, and the combat is good fun, but the levels themselves are painfully straightforward.

Re: LEGO Horizon Adventures (PS5) - Dull Design Lets Down This Gorgeous Spin-Off

Quintumply

@ThaBEN Once you finish a chapter's set of campaign levels (I think five or six typically), Apex Hunts for that area become available. I think there are four of these for each chapter. After you finish those, Free Mode unlocks, and you can do that as often as you want.

The Free Mode stages don't have any cutscenes associated with them but, content wise, they're pretty much identical to the campaign levels. The combat throughout the game is fun and definitely the best part of gameplay.

It's fun in co-op but there's a real lack of collectibles, diverging paths etc that normally motivate exploration.

It's tough because LEGO Horizon does have its bright spots and your son may well enjoy it, but I'd argue that LEGO Marvel Superheroes and other past LEGO games have more going on than this does, moment-to-moment.

Personally I'd sooner recommend Sonic X Shadow Generations as there's simply more to do; particularly in Shadow's half of the game, the levels are intricate, there are things to find, you can replay stages for improved scores/ranks etc. The downside is no co-op, but I suppose you could take turns?

Re: Mini Review: Worms Armageddon: Anniversary Edition (PS5) - Still a Series Highlight 25 Years Later

Quintumply

@Hogs-of-War-General @LifeGirl I'm not talking about the difficulty curve; of course, games broadly become more challenging as you get better/unlock more powerful abilities etc. I'm saying there are one or two missions that feel too difficult for where they're positioned. I think that's a reasonable thing to point out. It's something games have gotten better at, generally speaking.

The controls here are different from what I remember back on PS1, but I played this a lot growing up so I was able to adapt pretty quickly. However, I recognise that, for newcomers, the controls are not that straightforward (definitely not as simple as you suggest), and are poorly explained in tutorials. The game is a lot of fun, but only once you're familiar with how it all operates, and in this regard it definitely feels 25 years old.

I'm not saying it's bad, far from it! In many ways I think it's impressive how Armageddon stands the test of time.

@NielsNL I'm 34 and played Armageddon (and World Party) a lot on PS1 I have a lot of love for it, but that's not to say it's immune to criticism. As for the two point difference, I am a different human being from the lovely Ollie, so have different viewpoints and opinions and all that. It's really crazy stuff.

Re: The Plucky Squire (PS5) - Joyful, Inventive Adventure on Every Page of PS Plus Gem

Quintumply

@Kraven Probably around the 10 hour mark. I think I clocked about 12 hours myself but I'm almost always behind the curve on playtime.

Platinum Trophy isn't very hard but you'll really need to watch out for collectibles as you go. You can replay chapters once you've completed them, but doing so doesn't count towards your save file, so that means you can't just hop into a random chapter and clean up.

Re: Astro Bot (PS5) - One of the Greatest PlayStation Platformers of All Time

Quintumply

@rjejr Don't get me wrong, it makes full use of all DualSense's features — you'll be tilting the controller and blowing into the mic (and yes there is a little bit of that climbing mechanic from Playroom, but just the one level).

However! Important to point out that you can toggle a setting that lets you move the left stick instead of tilting the controller, and you can also just mute your mic if you don't want to blow into it.

@Bluetrain7 Nearly every level has at least one Bot to rescue, including the challenge levels and secret levels. In order to get the Platinum, you need to rescue every Bot and get every Puzzle Piece.

I'd say your only potential hurdle is some of the challenges, as they can be quite tough, but broadly speaking the game is on the easy side.

@MrPeanutbutterz Yes — if you mute the DualSense's mic, any moments where you'd normally blow into the mic will just happen automatically. And there's an option in the settings to toggle off controller tilt, and just use the stick instead.

Re: Astro Bot (PS5) - One of the Greatest PlayStation Platformers of All Time

Quintumply

@kcarnes9051 The main levels I would say are fairly straightforward to get through without much difficulty. However, as you play through the game, many smaller challenge levels will become available and these amp things up, testing your platforming and combat skills with short gauntlets. Generally speaking, it's pretty easy breezy, but there are tougher challenges to find if that's what you want.

Re: Astro Bot (PS5) - One of the Greatest PlayStation Platformers of All Time

Quintumply

@Rich33 Haha, it does not.

@rjejr I personally wouldn't describe any of it as gimmicky; if I could compare it to anything, think of Super Mario Galaxy. Mario gets various power-ups throughout the game and often they only feature a couple of times — it's like that. And it's the same in terms of level design as well, just a huge level of variety that means certain motifs and mechanics are explored only once or twice. In my opinion, the variety and constant new ideas is a big part of what makes this game great, but it sounds as though that might not align with your taste. If you liked Playroom overall, though, you'll definitely like this.

Re: Astro Bot (PS5) - One of the Greatest PlayStation Platformers of All Time

Quintumply

@nicc83 I would say around the 12-15 hour mark if you just do the main levels and that's it, but if you want to see and do everything, likely 20 hours or more. Obviously it depends on how much exploring you do and how much you're bothered about collecting everything — it's a very meaty 3D platformer in my opinion and a really nice length.

Re: Visions of Mana Playable Demo Available Now on PS5, PS4

Quintumply

@Legacy2K If it helps, there's a demo section on the console PS Store. From the home page of the PS Store, just scroll down and you'll see various horizontal sections. One is headed 'Demos' and shows the latest demos first. (If you scroll all the way to the right, you can open the whole section to see all of them.)

Searching on console only brings up the games themselves, but if you go into them, and select the three dots icon, you should see an option to view the page for the demo and you can download from there — that's another way to do it on PS5 itself

Re: Poll: One Year Later, What Are Your Thoughts on Final Fantasy 16?

Quintumply

I loved the game at launch and still do now, but I do think criticisms about some of its pacing and especially its side quests are completely fair.

I've somehow ended up committing to a second playthrough on Final Fantasy mode (skipping the majority of the side quests) and have been having a blast, especially with those incredible boss battles.

Re: Preview: Dragon Age: The Veilguard Leans Hard into Companions, Choices, and Consequences

Quintumply

@Fiendish-Beaver This wasn’t mentioned during our preview time so I’m afraid I don’t have an answer for you, sorry!

@Tomato_Goose What we saw was essentially the same as the public gameplay that’s just gone up. It’s the prologue of the game, so it’s the first mission - I imagine the game may open up a little more but it was a pretty linear sequence for the intro to the game.