@Michael2008ish yes, the bloodborne discourse. Imo, it's a fantastic game, and the main reason I got a PS4. But yeah, it didn't sell that well, it's fairly niche, but people keep beating a dead horse over it getting 60fps or a remaster. I don't see the point in remastering PS4 games, I'd rather wait until PS6 to get a demon's souls style remake. I thought everyone was sick of remakes anyway?
@Medic_alert that's fair, I wouldn't really care for anything seamless. Would much prefer a dedicated handheld like PSP or Vita. In order to run games natively it will require games to be optimised for it anyway
@Medic_alert the problem with Series S is the console "parity", and sure they're being more flexible, but every Series X game still needs to run on Series S. With a handheld, you can be a lot more fussy on what games are or aren't developed for it.
Yes, but SMALLER. Switch and steam deck might be handheld but they're not very portable. I still play PSP and looking at a Vita for my actually portable gaming
@Rich33 in general yeah I agree with what you're saying, that is true. But FromSoftware seems to be an exception, they do well on xbox despite the Gamepass effect. Something like GTA 6 will obviously sell well on xbox as well. Anything not guaranteed to be really good, xbox players don't like paying for.
@armondo36 what's that got to do with the design? If the plates didn't fit they didn't have to use the side fins, could've just made it bigger. If anything they were probably intended on making them fit but a last minute design choice forced them to. If anything this will cost them money due to all the extra money they now need to spend on extra manufacturing, tooling, and shipping space
Why on earth did they design it the way they did with the side fins if it doesn't make the plates fit? Surely they could've just made it look like the slim but bigger. Very odd design choice
@Nem of course it may never happen, that's the risk of investment. I'm just saying I don't think it necessarily has to be existing IP at all Seems odd to say you wish there will be consequences, as if failure isn't enough
@Nem unless we know everything about Sony's finances, we can't know that. Considering Spiderman 2 was close to 300mil, it looks like they're pouring money into absolutely everything.
Yeah I suppose that the very loyal fanbase managed to get 76 somewhere. But it's still honestly a bad game overall. It's alive, but does anyone who isn't a diehard fallout fan even care? Are Sony trying to cater to one IP's fanbase, or a much wider audience? If you look at fortnite, genshin, apex, pubg, valorant, etc, they're all original IP as far as I can think of. To clarify, I don't mean I wouldn't love for Sony to make their live service games from existing IP, just from a business perspective it might not make as much sense, but tbf neither did concord. An online killzone would've made much more sense, for example.
@Nem it's more that I disagree that just because 1 failed, they should completely stop trying, like everyone has said. Sony has their singleplayer game teams, and their multiplayer teams, and some are working on multiple games at once. Making more multiplayer games does not equal less singleplayer games. I don't see why it has to be established IP, that only limits the potential of what it can be. Of course it has to be appealing and actually good, though. I just don't see the point in wasting energy being negative for the sake of it. Yes many live service games flop but many are also surprise successes, it's a risk and that's just business.
People are forgetting it only takes 1 successful live service game to make billions. Genshin made 2 billion in it's first year. That's the cost of 10 concords.
@nomither6 yeah, warzone and zombies probably. Black ops 3 was the one with all the jumping stuff right? It was alright but felt like a worse version of titanfall 2
Not had a single moment of enjoyment from cod since black ops 2 honestly. How these games still gain popularity I simply don't understand. Oh well, strange world
There will be restocks I imagine (for everything except the pro). Managed to get a dualsense by using a stock alerts app, they're occasionally popping up here and there
The single player is about 3-5 hours long. Kinda makes sense that if you can't have access to the online of this game, that there's no point in keeping it up on the store. Only other logical thing to do is relist the game as singleplayer at a discounted price.
I really liked 3 and Reach, didn't like 4 much, but even if I loved Halo I still think it should be Xbox exclusive. It doesn't make sense to me to port it to PS when it's one of their established titles. If MS made a decent Halo again, if Fable is really good, and if they made a decent Gears game again, they'd start selling a lot more consoles I think. When I had a 360, my dad had a PS3, I'd just play all the games with no real preference for either console. PS4 became the main, Xbox one was just a Forza box to me, and the only thing tempting me to XSX is Stalker 2 and Avowed. Considering Stalker 2 is rumoured timed exclusive, and 2 Obsidian games are already on PS5, I'm in no rush to pick up a XSX.
IMO Xbox really need to figure out what their strategy is, and focus on making good games that sell consoles. I miss the 50/50 days
@NEStalgia Wukong's success does make it more likely for them to try and get the game on Xbox, but if they have to keep reaching out to developers like with BG3 to get games on the platform, that's not good for them
@Frost22 the pro isn't even out yet. If it released the same time as the PS5, then yes we can say that. By the end of this gen games will struggle on base PS5 just as we see on PS4 vs PS4 pro
@TheDudeElDuderino US and UK have decent install base. Europe and Asia have absolutely miniscule install base. A lot of the games skipping Xbox seem to have national appeal; WuKong - made by Chinese dev and popular in China, Enotria - made by Italian dev. Then there's all the Japanese games like Gundam Breaker 4 and all the JRPGs I can't keep up with. For those studios it would be a lot of work to develop for series s/x for such a small amount of potential players
Playstation is a global brand now, they're more interested in the American market, and are far too comfy in Europe, and are trying to make ground in China and Korea with their hero projects.
Japan loves portables, and going to arcades. There's people who basically live in those arcades only playing one game, some games have IC cards to save progress and others have playing cards - it's like yugioh and a video game in one.. mental.
@carlos82 I got on at 11 and it was gone. Just went back on the site and it let me add it to the cart this time but then doesn't check out. Guessing the website bugged out and I was unlucky
@REALAIS the 20th anniversary PS4 was also 12,300, so that was 0.01% of total units. The ps5 pro is a lot more niche, and 3 times more expensive, so it kind of makes sense. Only kind of
@roe makes sense. My plan is to get one in 1 or 2 years so I'm not scrambling to get a PS6 when that releases. Getting a PS5 at launch took a lot of effort and I can't be bothered with it again
@zebric21 except they haven't? Just because they haven't replicated the enormous success of the PS4 doesn't mean they've failed. They wouldn't be so cocky if they did.
@zebric21 I mean do you really expect a console that cost £150 more at launch, and £289 more now, than it's predecessor did, while the competition shot itself in the foot repeatedly, to really sell as fast?
@truerbluer well I stand corrected. Seems a strange business strategy, I always thought it was about having two release cycles. Anyway, yeah, I don't think that's working out for them.
@truerbluer to convert PC players to PS5 was never the intention. Sony have fully accepted that PC players will stay on PC and they'd rather make a bit of money off them, and probably sell a few dualsense as well. That, and it gives the console version a boost as it effectively has a second release and gets people talking about it again.
I'd be into a portable if it was small enough. The steam deck/asus/Switch sure are handheld, but not really that portable realistically. I've been messing with PSPs and DSs again so I'd love to see a next gen pocketable handheld like a PSP/Vita 2.
I've only ever played Crystal Chronicles, and seeing a game on it's 16th iteration makes me question if I'll have any idea what's going on, so it's a hard series to jump into. I'd happily buy a crystal chronicles remake though
@Bunchesopuppies the physics engine is tied to 30fps. It would have to be a full on remake, not remaster, and that also requires FromSoftware to be interested.
@Flaming_Kaiser a lot of publishers are too lazy, there are plently of tiny games on switch that require downloads for no reason and don't even have a cartridge in the box. The max for a switch cartridge is 32GB so I can believe there are a lot of games exceeding that, even though none of the ones I currently have do
People are always shocked by how many people prefer digital, and to me it's just pretty obvious, physicals kinda suck and haven't had any technological upgrade since the PS3 introduced blu-ray.
I'm not saying it has to be cartridges but I just hope someone out there develops some new physical media
Comments 268
Re: Random: Even Clive from Final Fantasy 16 Is Begging for Bloodborne at 60fps
@TheArt as someone who grew up on PAL PS2 (25 fps), a smooth 30fps feels good enough
Re: Random: Even Clive from Final Fantasy 16 Is Begging for Bloodborne at 60fps
@Michael2008ish yes, the bloodborne discourse. Imo, it's a fantastic game, and the main reason I got a PS4. But yeah, it didn't sell that well, it's fairly niche, but people keep beating a dead horse over it getting 60fps or a remaster. I don't see the point in remastering PS4 games, I'd rather wait until PS6 to get a demon's souls style remake. I thought everyone was sick of remakes anyway?
Re: Talking Point: Would You Want a Steam Deck-Like Portable PlayStation?
@Medic_alert that's fair, I wouldn't really care for anything seamless. Would much prefer a dedicated handheld like PSP or Vita. In order to run games natively it will require games to be optimised for it anyway
Re: Random: Even Clive from Final Fantasy 16 Is Begging for Bloodborne at 60fps
This is getting so tiring
Re: Talking Point: Would You Want a Steam Deck-Like Portable PlayStation?
@Medic_alert the problem with Series S is the console "parity", and sure they're being more flexible, but every Series X game still needs to run on Series S. With a handheld, you can be a lot more fussy on what games are or aren't developed for it.
Re: Talking Point: Would You Want a Steam Deck-Like Portable PlayStation?
Yes, but SMALLER. Switch and steam deck might be handheld but they're not very portable. I still play PSP and looking at a Vita for my actually portable gaming
Re: Kadokawa Confirms Sony Acquisition Interest
@Rich33 in general yeah I agree with what you're saying, that is true. But FromSoftware seems to be an exception, they do well on xbox despite the Gamepass effect. Something like GTA 6 will obviously sell well on xbox as well. Anything not guaranteed to be really good, xbox players don't like paying for.
Re: Kadokawa Confirms Sony Acquisition Interest
@LogicStrikesAgain because people don't care unless it's about their precious, precious video games
Re: Kadokawa Confirms Sony Acquisition Interest
@Rich33 FromSoft games are some of the few that do sell well on xbox, most of them aren't on gamepass
Re: Six Months After Closing Tango Gameworks, Xbox 'In the Market' for Asian Studios
Shut down studios, sack hundreds, ZeniMax workers on strike. Hey. Let's buy more studios. Great idea
Re: Indiana Jones Looks Like an Adventure Worth Waiting for on PS5
This game looks like it should've come out 10 years ago
Re: Metacritic Responds to Ongoing Dragon Age: The Veilguard Review Bombing Campaign
Removed
Re: PS5 Pro Not Compatible with PS5 Slim Face Plates, Sony to Release New Covers for More Powerful Console
@armondo36 what's that got to do with the design? If the plates didn't fit they didn't have to use the side fins, could've just made it bigger. If anything they were probably intended on making them fit but a last minute design choice forced them to. If anything this will cost them money due to all the extra money they now need to spend on extra manufacturing, tooling, and shipping space
Re: PS5 Pro Could Seriously Improve the Quality of Your PS4 Games
@Batman2049 obviously no one is paying all that money just for this one feature, it's just a nice to have
Re: PS5 Pro Could Seriously Improve the Quality of Your PS4 Games
@AgentGuapo won't happen. Bloodborne's physics engine is tied to a framerate of 30fps
Re: PS5 Pro Not Compatible with PS5 Slim Face Plates, Sony to Release New Covers for More Powerful Console
Why on earth did they design it the way they did with the side fins if it doesn't make the plates fit? Surely they could've just made it look like the slim but bigger. Very odd design choice
Re: After a Tough Few Months, Sony Says It'll Keep Making PS5 Live Service Games
@Nem of course it may never happen, that's the risk of investment.
I'm just saying I don't think it necessarily has to be existing IP at all
Seems odd to say you wish there will be consequences, as if failure isn't enough
Re: After a Tough Few Months, Sony Says It'll Keep Making PS5 Live Service Games
@Nem unless we know everything about Sony's finances, we can't know that. Considering Spiderman 2 was close to 300mil, it looks like they're pouring money into absolutely everything.
Yeah I suppose that the very loyal fanbase managed to get 76 somewhere. But it's still honestly a bad game overall. It's alive, but does anyone who isn't a diehard fallout fan even care? Are Sony trying to cater to one IP's fanbase, or a much wider audience?
If you look at fortnite, genshin, apex, pubg, valorant, etc, they're all original IP as far as I can think of.
To clarify, I don't mean I wouldn't love for Sony to make their live service games from existing IP, just from a business perspective it might not make as much sense, but tbf neither did concord. An online killzone would've made much more sense, for example.
Re: After a Tough Few Months, Sony Says It'll Keep Making PS5 Live Service Games
@Nem it's more that I disagree that just because 1 failed, they should completely stop trying, like everyone has said.
Sony has their singleplayer game teams, and their multiplayer teams, and some are working on multiple games at once. Making more multiplayer games does not equal less singleplayer games.
I don't see why it has to be established IP, that only limits the potential of what it can be. Of course it has to be appealing and actually good, though.
I just don't see the point in wasting energy being negative for the sake of it.
Yes many live service games flop but many are also surprise successes, it's a risk and that's just business.
Re: Concord Cost Sony Over $200 Million, And Didn't Make a Single Cent
@Beerheadgamer82 Bungie halo games are some of the best games I've ever played. Destiny is good but not my cup of tea. I have faith for Marathon.
Fairgames is a bit different as it's the studios first game, but the concept of it is at least unique unlike concord
Re: Concord Cost Sony Over $200 Million, And Didn't Make a Single Cent
@Beerheadgamer82 I don't play much MP but Marathon has a really cool art direction imo. I do really hope it does well.
Re: Concord Cost Sony Over $200 Million, And Didn't Make a Single Cent
@Northern_munkey the site had been a bit dry for a few days, gotta get some clicks
Re: After a Tough Few Months, Sony Says It'll Keep Making PS5 Live Service Games
People are forgetting it only takes 1 successful live service game to make billions. Genshin made 2 billion in it's first year. That's the cost of 10 concords.
Re: Black Ops 6 Another Call of Duty with No PS5 Platinum Trophy
@nomither6 yeah, warzone and zombies probably. Black ops 3 was the one with all the jumping stuff right? It was alright but felt like a worse version of titanfall 2
Re: Black Ops 6 Another Call of Duty with No PS5 Platinum Trophy
Not had a single moment of enjoyment from cod since black ops 2 honestly. How these games still gain popularity I simply don't understand. Oh well, strange world
Re: PS5 30th Anniversary Orders Screwed Up by Argos in the UK
There will be restocks I imagine (for everything except the pro). Managed to get a dualsense by using a stock alerts app, they're occasionally popping up here and there
Re: LittleBigPlanet 3 Will Be Taken Off PS Store on 31st October
@somnambulance without the online stuff the game is so limited it's kind of a scam to sell it to people
Re: LittleBigPlanet 3 Will Be Taken Off PS Store on 31st October
The single player is about 3-5 hours long. Kinda makes sense that if you can't have access to the online of this game, that there's no point in keeping it up on the store. Only other logical thing to do is relist the game as singleplayer at a discounted price.
Re: PS5 Fans Believe Halo Could Make Its PlayStation Debut
I really liked 3 and Reach, didn't like 4 much, but even if I loved Halo I still think it should be Xbox exclusive. It doesn't make sense to me to port it to PS when it's one of their established titles. If MS made a decent Halo again, if Fable is really good, and if they made a decent Gears game again, they'd start selling a lot more consoles I think. When I had a 360, my dad had a PS3, I'd just play all the games with no real preference for either console. PS4 became the main, Xbox one was just a Forza box to me, and the only thing tempting me to XSX is Stalker 2 and Avowed. Considering Stalker 2 is rumoured timed exclusive, and 2 Obsidian games are already on PS5, I'm in no rush to pick up a XSX.
IMO Xbox really need to figure out what their strategy is, and focus on making good games that sell consoles. I miss the 50/50 days
Re: Tencent, Guillemot Family Reportedly Considering Ubisoft Buyout
Private is good. No shareholders breathing down their neck demanding constant growth.
Re: Microsoft Is Investigating Why Devs Are Prioritising PS5 Over Xbox
@NEStalgia Wukong's success does make it more likely for them to try and get the game on Xbox, but if they have to keep reaching out to developers like with BG3 to get games on the platform, that's not good for them
Re: Microsoft Is Investigating Why Devs Are Prioritising PS5 Over Xbox
@Frost22 yes. The same rule does apply. Cross-gen releases are slowing down PS5's potential as well.
Re: Microsoft Is Investigating Why Devs Are Prioritising PS5 Over Xbox
@roe and most of them are coming to PS anyway..
Re: Microsoft Is Investigating Why Devs Are Prioritising PS5 Over Xbox
@Frost22 the pro isn't even out yet. If it released the same time as the PS5, then yes we can say that. By the end of this gen games will struggle on base PS5 just as we see on PS4 vs PS4 pro
Re: Microsoft Is Investigating Why Devs Are Prioritising PS5 Over Xbox
@TheDudeElDuderino US and UK have decent install base. Europe and Asia have absolutely miniscule install base. A lot of the games skipping Xbox seem to have national appeal; WuKong - made by Chinese dev and popular in China, Enotria - made by Italian dev. Then there's all the Japanese games like Gundam Breaker 4 and all the JRPGs I can't keep up with. For those studios it would be a lot of work to develop for series s/x for such a small amount of potential players
Re: Japan Sales Charts: PS5 Continues to Tank in Japan Following Price Increase
Playstation is a global brand now, they're more interested in the American market, and are far too comfy in Europe, and are trying to make ground in China and Korea with their hero projects.
Japan loves portables, and going to arcades. There's people who basically live in those arcades only playing one game, some games have IC cards to save progress and others have playing cards - it's like yugioh and a video game in one.. mental.
Re: In the UK, PS5 Pro Has Already Completely Sold Out
@carlos82 I got on at 11 and it was gone. Just went back on the site and it let me add it to the cart this time but then doesn't check out. Guessing the website bugged out and I was unlucky
Re: In the UK, PS5 Pro Has Already Completely Sold Out
@Shalooda oh really? I got on the website at 11 and it was gone
Re: In the UK, PS5 Pro Has Already Completely Sold Out
@REALAIS the 20th anniversary PS4 was also 12,300, so that was 0.01% of total units. The ps5 pro is a lot more niche, and 3 times more expensive, so it kind of makes sense. Only kind of
Re: In the UK, PS5 Pro Has Already Completely Sold Out
@roe makes sense. My plan is to get one in 1 or 2 years so I'm not scrambling to get a PS6 when that releases. Getting a PS5 at launch took a lot of effort and I can't be bothered with it again
Re: In the UK, PS5 Pro Has Already Completely Sold Out
@carlos82 what time did you join the queue? I joined at 9.30 and still had to wait an hour and by that time the dualsense was gone
Re: God of War Ragnarok PC Review Bombed Over PSN Requirement
@zebric21 except they haven't? Just because they haven't replicated the enormous success of the PS4 doesn't mean they've failed. They wouldn't be so cocky if they did.
Re: God of War Ragnarok PC Review Bombed Over PSN Requirement
@zebric21 I mean do you really expect a console that cost £150 more at launch, and £289 more now, than it's predecessor did, while the competition shot itself in the foot repeatedly, to really sell as fast?
Re: God of War Ragnarok PC Review Bombed Over PSN Requirement
@truerbluer well I stand corrected. Seems a strange business strategy, I always thought it was about having two release cycles. Anyway, yeah, I don't think that's working out for them.
Re: God of War Ragnarok PC Review Bombed Over PSN Requirement
@truerbluer to convert PC players to PS5 was never the intention. Sony have fully accepted that PC players will stay on PC and they'd rather make a bit of money off them, and probably sell a few dualsense as well. That, and it gives the console version a boost as it effectively has a second release and gets people talking about it again.
Re: God of War Ragnarok PC Review Bombed Over PSN Requirement
@jrt87 have to make one for sea of theives and grounded. And couldn't care less, it's just an account. If it was SP, also wouldn't care.
Re: Rumour: PS6 Could Span a Console and Handheld Device
I'd be into a portable if it was small enough. The steam deck/asus/Switch sure are handheld, but not really that portable realistically. I've been messing with PSPs and DSs again so I'd love to see a next gen pocketable handheld like a PSP/Vita 2.
Re: PS5 Exclusives Final Fantasy 16, Final Fantasy 7 Rebirth Failed to Meet Expectations
I've only ever played Crystal Chronicles, and seeing a game on it's 16th iteration makes me question if I'll have any idea what's going on, so it's a hard series to jump into. I'd happily buy a crystal chronicles remake though
Re: Sony Priming 'Even Less Exciting' PS5 Remaster for State of Play
@Bunchesopuppies the physics engine is tied to 30fps. It would have to be a full on remake, not remaster, and that also requires FromSoftware to be interested.
Re: PS6 Is Already Deep in Development, Backwards Compatibility of High Importance
@Flaming_Kaiser a lot of publishers are too lazy, there are plently of tiny games on switch that require downloads for no reason and don't even have a cartridge in the box.
The max for a switch cartridge is 32GB so I can believe there are a lot of games exceeding that, even though none of the ones I currently have do
People are always shocked by how many people prefer digital, and to me it's just pretty obvious, physicals kinda suck and haven't had any technological upgrade since the PS3 introduced blu-ray.
I'm not saying it has to be cartridges but I just hope someone out there develops some new physical media