The single player is about 3-5 hours long. Kinda makes sense that if you can't have access to the online of this game, that there's no point in keeping it up on the store. Only other logical thing to do is relist the game as singleplayer at a discounted price.
I really liked 3 and Reach, didn't like 4 much, but even if I loved Halo I still think it should be Xbox exclusive. It doesn't make sense to me to port it to PS when it's one of their established titles. If MS made a decent Halo again, if Fable is really good, and if they made a decent Gears game again, they'd start selling a lot more consoles I think. When I had a 360, my dad had a PS3, I'd just play all the games with no real preference for either console. PS4 became the main, Xbox one was just a Forza box to me, and the only thing tempting me to XSX is Stalker 2 and Avowed. Considering Stalker 2 is rumoured timed exclusive, and 2 Obsidian games are already on PS5, I'm in no rush to pick up a XSX.
IMO Xbox really need to figure out what their strategy is, and focus on making good games that sell consoles. I miss the 50/50 days
@NEStalgia Wukong's success does make it more likely for them to try and get the game on Xbox, but if they have to keep reaching out to developers like with BG3 to get games on the platform, that's not good for them
@Frost22 the pro isn't even out yet. If it released the same time as the PS5, then yes we can say that. By the end of this gen games will struggle on base PS5 just as we see on PS4 vs PS4 pro
@TheDudeElDuderino US and UK have decent install base. Europe and Asia have absolutely miniscule install base. A lot of the games skipping Xbox seem to have national appeal; WuKong - made by Chinese dev and popular in China, Enotria - made by Italian dev. Then there's all the Japanese games like Gundam Breaker 4 and all the JRPGs I can't keep up with. For those studios it would be a lot of work to develop for series s/x for such a small amount of potential players
Playstation is a global brand now, they're more interested in the American market, and are far too comfy in Europe, and are trying to make ground in China and Korea with their hero projects.
Japan loves portables, and going to arcades. There's people who basically live in those arcades only playing one game, some games have IC cards to save progress and others have playing cards - it's like yugioh and a video game in one.. mental.
@carlos82 I got on at 11 and it was gone. Just went back on the site and it let me add it to the cart this time but then doesn't check out. Guessing the website bugged out and I was unlucky
@REALAIS the 20th anniversary PS4 was also 12,300, so that was 0.01% of total units. The ps5 pro is a lot more niche, and 3 times more expensive, so it kind of makes sense. Only kind of
@roe makes sense. My plan is to get one in 1 or 2 years so I'm not scrambling to get a PS6 when that releases. Getting a PS5 at launch took a lot of effort and I can't be bothered with it again
@zebric21 except they haven't? Just because they haven't replicated the enormous success of the PS4 doesn't mean they've failed. They wouldn't be so cocky if they did.
@zebric21 I mean do you really expect a console that cost £150 more at launch, and £289 more now, than it's predecessor did, while the competition shot itself in the foot repeatedly, to really sell as fast?
@truerbluer well I stand corrected. Seems a strange business strategy, I always thought it was about having two release cycles. Anyway, yeah, I don't think that's working out for them.
@truerbluer to convert PC players to PS5 was never the intention. Sony have fully accepted that PC players will stay on PC and they'd rather make a bit of money off them, and probably sell a few dualsense as well. That, and it gives the console version a boost as it effectively has a second release and gets people talking about it again.
I'd be into a portable if it was small enough. The steam deck/asus/Switch sure are handheld, but not really that portable realistically. I've been messing with PSPs and DSs again so I'd love to see a next gen pocketable handheld like a PSP/Vita 2.
I've only ever played Crystal Chronicles, and seeing a game on it's 16th iteration makes me question if I'll have any idea what's going on, so it's a hard series to jump into. I'd happily buy a crystal chronicles remake though
@Bunchesopuppies the physics engine is tied to 30fps. It would have to be a full on remake, not remaster, and that also requires FromSoftware to be interested.
@Flaming_Kaiser a lot of publishers are too lazy, there are plently of tiny games on switch that require downloads for no reason and don't even have a cartridge in the box. The max for a switch cartridge is 32GB so I can believe there are a lot of games exceeding that, even though none of the ones I currently have do
People are always shocked by how many people prefer digital, and to me it's just pretty obvious, physicals kinda suck and haven't had any technological upgrade since the PS3 introduced blu-ray.
I'm not saying it has to be cartridges but I just hope someone out there develops some new physical media
To be fair, it's an oddly personal offense from a site that doesn't usually attack people directly, and Geoff seems kind of playful about it. Must be hard to be in that position
@Deityjester releasing as a timed exclusive definitely didn't help playerbase numbers. Do you think Vermintide 2 has more players or should I just wait for Darktide?
@MrPeanutbutterz Rivals was a proper cops vs racers kind of game. Frustrating at times but definitely felt better than Hot Pursuit imo. However I might get Hot Pursuit on switch since switch lacks any proper racers outside of Kart racers.
HP2 on PS2 was an absolute banger though.
Yeah the WRC games are good, especially since the main dirt series is dead. I suppose it was the teams first online open world thing, definitely something I'll pick up when it inevitably has an insane sale and hopefully it improves as a live service title.
@Flaming_Kaiser yes it would, but discs suck. It's kinda tough to decide whether I want to deal with all the annoyances of discs just to have physicals. There has to be another solution
I honestly think we need to move on from discs if physical media is to survive. Obviously a disc drive would be required for backwards compatibility, but I wouldn't mind if its just some usb/proprietary cable accessory. Since getting a Switch, I've noticed how much nicer using cartridges are over discs. It's probably never going to happen but the Vita did use cartridges so maybe there's a chance. The main problem is obviously cost as you're essentially buying a 150gb SSD everytime.
@MrPeanutbutterz Rivals is an interesting one for sure, it's the one that was made by Criterion and Ghost, before being handed over to Ghost. I actually played in on PS3 and was pretty blown away by the graphics. I did buy it for PS4 for like £2 on sale but haven't played it yet as I learned there's no manual transmission which takes a bit of fun away for me. Unbound I saw the car list was exactly the same and I wasn't a fan of the graphical features (I know they can be turned off though) so I didn't want to pay £60 for the exact same cars.
Yeah man, Auto Modellista frequently goes for about £40 for a decent condition copy. I almost bought it a few years ago for £20 but passed, now the prices have shot up for it. Probably got featured on some YouTube video or something. But there aren't too many copies up for sale
I played HWU on switch but I think I have it from PS Plus as well, thinking of replaying it. If I come across a cheap copy of HWU2 I'll give it a shot
Most of TDU's original developers moved to Ivory Tower to develop the Crew which is interesting. TDUSC is developed by the old WRC developers (before EA got that license) so I thought it would have a better launch at least
@MrPeanutbutterz if you've only played the criterion NFS then yeah that makes total sense. A NFS game with no car modding makes no sense to me, however I did play 2012 on my dad's PS3 and remember enjoying it except from finding a new car, and it being blocked behind DLC. I did prefer 2015 despite the cringe cutscenes and janky physics, but felt like a proper NFS game. Payback and Unbound are pretty terrible, and I played a lot of Heat but it really lacked polish. I think we might never see another NFS game honestly.
Automodelista I've only emulated, it's pretty rare and expensive to buy, but also a pig to emulate. I love the style of the game and the fact you can even customize your garage, such nice detail.
Shame about HWU2 as I've not played it yet, and I need to get myself a copy of Driveclub. Super Woden gp2 looks pretty cool as well.
A real shame about TDU Solar Crown, the map looks really cool - finally an open world racer with narrow, twisty roads. The physics seem OK too, but terrible performance, server issues, and seemingly bad progression let it down a lot. Hopefully they can patch it to something playable
@MrPeanutbutterz Most Wanted 2012 is a love it or hate it game. As a massive fan of old school NFS, me and many other fans hate MW2012 for being nothing like a NFS game. If you seperate it from the NFS brand it's a good game at it's core, but there is a lot of bitterness around it.
NFS underground 1/2, Carbon, Most Wanted 2005, and ProStreet are all favourites of mine, along with Inital D PSP, the entire GT franchise, Burnout 3/Paradise, Dirt 2 and 3, Automodellista, TDU 1 and 2, Midnight Club, Dirt Rally, the earlier Grid games (1/2/autosport), PGR4, and one of the best, Forza Motorsport 4.
The racing genre kinda sucks these days, I don't play many modern racers other than mario kart, GT7, and Motorfest. The hot wheels games are pretty fun, and I try a lot of the indie racing games which are hit and miss. Hot shot racing and Art of Rally are good fun though.
I also love the Initial D and Wangan Midnight arcade games, there's nothing quite like racing salarymen under a McDonalds in Shibuya... really wish they'd port those games to console and localise them
Sorry, love talking about racing games. Thanks for listening to my tedx talk
@MrPeanutbutterz I agree. Motorfest's cars at least all feel different, and how they're supposed to feel, like a 50s American feels wildly different to a Ferrari SF90. Open world racing physics is always a difficult balance, if you like super realistic or super arcadey racers then I definitely understand why it's not for you
@MrPeanutbutterz Handling is the best I've experienced in an open worlder for a long time. Never enjoyed forza's slippery and lofty physics. Also road cars get beached on the sand, whereas in forza they can just fly over any ground
@PloverNutter to be fair, 4k@60fps can never be guaranteed on every game since it's up to the developer to make that happen as well. TDU Solar Crown can't hit 4k@60 on a RTX4090. Sony can't do much about a developer's poor optimisation. I mean even a PS2 could run games at 60fps is the devs chose to
@Intr1n5ic ahh ok I understand. They'd essentially be leaving room for PSSR to do more of the upscaling work. I think that would be good for developers as long as there's still 60fps modes on the base PS5
@LordOfTurnips I think it's a massive wake up call. People are outraged but they will soon release every piece of tech coming out is seeing very little upgrades, even iphone 16 is still stuck at 60Hz. Now that's a scam. There have been little technological breakthroughs in GPU or CPU tech, at least not since Pascal architecture or AMD Zen. We are hitting a ceiling for tech with massive diminishing returns, little upgrades are going to cost a lot. Sony is bringing the harsh reality.
I suspect that's why Switch 2 is still not announced. Nintendo could be struggling to make any generational upgrades while keeping it compact
@Intr1n5ic PSSR, from what I can tell, appears to not involve the developers. The claim is it'll work on 8,500 titles, so it's AI driven and won't need any fiddling on the dev or sonys part for each game. I suppose there could be a way for devs to optimise with it
@Thumper yeah it will never be all games, that responsibility is on the devs, but sony have stated that as the target to developers. People are still asking for it and Sony are trying to provide it
@__jamiie at no point was I arguing, I was just having a discussion because I am passionate about technology and games. I know everyone on this site always wants to argue, and tone is hard to convey, but I'm always just trying to learn more and share my thoughts.
You're right, life is too short, I'm only here because I have nothing else better to do right now.
@__jamiie xbox isn't doing 4k@60 anymore either tbf. PS5 pro can run GT7 at 8k, which nobody rightly cares about, but its technically impressive. And base PS5 also boosts old games sooo what exactly is xbox doing that PS5 isn't, but the PS5 pro is?
What was promised at the beginning of the gen was delivered to start with on a handful of games. Ultimately it is up to devs to hit 4k@60. Which you could achieve on literally any game if you turned graphical fidelity down enough.
Whether PS5 pro is worth it depends on the individual but for me it's the one thing Sony hasn't mentioned and we won't know until release - cooling. It needs to run cool and quiet, unlike the PS4 pro. If it doesn't, it's useless to me. If it does then, then it's almost worth it. £700 is a step too far I think. I could live with £650, or £700 with the disc drive would be acceptable. However, I'm not going to pretend I know anything about the production cost. Given the increase in GPU, size, and cooling (an educated assumption - there are a lot more vents at the back than the slim) in addition to the low production volume (which lowers margins), it's entirely possible the pro barely breaks even. We know PS5 doesn't make much profit, even sold at a loss to begin with, so I'm thinking the pro is priced at a bigger profit margin to gain something back from a niche audience. The cost of tech in general has gone up, not down like usual, as well.
For me, it's probably better to invest in an OLED tv first. I love my Switch OLED, and my phone is AMOLED, so my TV always looks a bit dull in comparison. I'll probably get a pro in a year or two when there's a sale, as I don't think I'll be getting PS6 at launch.
But in general, I think whether it's worth it depends on the individual.
Comments 242
Re: LittleBigPlanet 3 Will Be Taken Off PS Store on 31st October
@somnambulance without the online stuff the game is so limited it's kind of a scam to sell it to people
Re: LittleBigPlanet 3 Will Be Taken Off PS Store on 31st October
The single player is about 3-5 hours long. Kinda makes sense that if you can't have access to the online of this game, that there's no point in keeping it up on the store. Only other logical thing to do is relist the game as singleplayer at a discounted price.
Re: PS5 Fans Believe Halo Could Make Its PlayStation Debut
I really liked 3 and Reach, didn't like 4 much, but even if I loved Halo I still think it should be Xbox exclusive. It doesn't make sense to me to port it to PS when it's one of their established titles. If MS made a decent Halo again, if Fable is really good, and if they made a decent Gears game again, they'd start selling a lot more consoles I think. When I had a 360, my dad had a PS3, I'd just play all the games with no real preference for either console. PS4 became the main, Xbox one was just a Forza box to me, and the only thing tempting me to XSX is Stalker 2 and Avowed. Considering Stalker 2 is rumoured timed exclusive, and 2 Obsidian games are already on PS5, I'm in no rush to pick up a XSX.
IMO Xbox really need to figure out what their strategy is, and focus on making good games that sell consoles. I miss the 50/50 days
Re: Tencent, Guillemot Family Reportedly Considering Ubisoft Buyout
Private is good. No shareholders breathing down their neck demanding constant growth.
Re: Microsoft Is Investigating Why Devs Are Prioritising PS5 Over Xbox
@NEStalgia Wukong's success does make it more likely for them to try and get the game on Xbox, but if they have to keep reaching out to developers like with BG3 to get games on the platform, that's not good for them
Re: Microsoft Is Investigating Why Devs Are Prioritising PS5 Over Xbox
@Frost22 yes. The same rule does apply. Cross-gen releases are slowing down PS5's potential as well.
Re: Microsoft Is Investigating Why Devs Are Prioritising PS5 Over Xbox
@roe and most of them are coming to PS anyway..
Re: Microsoft Is Investigating Why Devs Are Prioritising PS5 Over Xbox
@Frost22 the pro isn't even out yet. If it released the same time as the PS5, then yes we can say that. By the end of this gen games will struggle on base PS5 just as we see on PS4 vs PS4 pro
Re: Microsoft Is Investigating Why Devs Are Prioritising PS5 Over Xbox
@TheDudeElDuderino US and UK have decent install base. Europe and Asia have absolutely miniscule install base. A lot of the games skipping Xbox seem to have national appeal; WuKong - made by Chinese dev and popular in China, Enotria - made by Italian dev. Then there's all the Japanese games like Gundam Breaker 4 and all the JRPGs I can't keep up with. For those studios it would be a lot of work to develop for series s/x for such a small amount of potential players
Re: Japan Sales Charts: PS5 Continues to Tank in Japan Following Price Increase
Playstation is a global brand now, they're more interested in the American market, and are far too comfy in Europe, and are trying to make ground in China and Korea with their hero projects.
Japan loves portables, and going to arcades. There's people who basically live in those arcades only playing one game, some games have IC cards to save progress and others have playing cards - it's like yugioh and a video game in one.. mental.
Re: In the UK, PS5 Pro Has Already Completely Sold Out
@carlos82 I got on at 11 and it was gone. Just went back on the site and it let me add it to the cart this time but then doesn't check out. Guessing the website bugged out and I was unlucky
Re: In the UK, PS5 Pro Has Already Completely Sold Out
@Shalooda oh really? I got on the website at 11 and it was gone
Re: In the UK, PS5 Pro Has Already Completely Sold Out
@REALAIS the 20th anniversary PS4 was also 12,300, so that was 0.01% of total units. The ps5 pro is a lot more niche, and 3 times more expensive, so it kind of makes sense. Only kind of
Re: In the UK, PS5 Pro Has Already Completely Sold Out
@roe makes sense. My plan is to get one in 1 or 2 years so I'm not scrambling to get a PS6 when that releases. Getting a PS5 at launch took a lot of effort and I can't be bothered with it again
Re: In the UK, PS5 Pro Has Already Completely Sold Out
@carlos82 what time did you join the queue? I joined at 9.30 and still had to wait an hour and by that time the dualsense was gone
Re: God of War Ragnarok PC Review Bombed Over PSN Requirement
@zebric21 except they haven't? Just because they haven't replicated the enormous success of the PS4 doesn't mean they've failed. They wouldn't be so cocky if they did.
Re: God of War Ragnarok PC Review Bombed Over PSN Requirement
@zebric21 I mean do you really expect a console that cost £150 more at launch, and £289 more now, than it's predecessor did, while the competition shot itself in the foot repeatedly, to really sell as fast?
Re: God of War Ragnarok PC Review Bombed Over PSN Requirement
@truerbluer well I stand corrected. Seems a strange business strategy, I always thought it was about having two release cycles. Anyway, yeah, I don't think that's working out for them.
Re: God of War Ragnarok PC Review Bombed Over PSN Requirement
@truerbluer to convert PC players to PS5 was never the intention. Sony have fully accepted that PC players will stay on PC and they'd rather make a bit of money off them, and probably sell a few dualsense as well. That, and it gives the console version a boost as it effectively has a second release and gets people talking about it again.
Re: God of War Ragnarok PC Review Bombed Over PSN Requirement
@jrt87 have to make one for sea of theives and grounded. And couldn't care less, it's just an account. If it was SP, also wouldn't care.
Re: Rumour: PS6 Could Span a Console and Handheld Device
I'd be into a portable if it was small enough. The steam deck/asus/Switch sure are handheld, but not really that portable realistically. I've been messing with PSPs and DSs again so I'd love to see a next gen pocketable handheld like a PSP/Vita 2.
Re: PS5 Exclusives Final Fantasy 16, Final Fantasy 7 Rebirth Failed to Meet Expectations
I've only ever played Crystal Chronicles, and seeing a game on it's 16th iteration makes me question if I'll have any idea what's going on, so it's a hard series to jump into. I'd happily buy a crystal chronicles remake though
Re: Sony Priming 'Even Less Exciting' PS5 Remaster for State of Play
@Bunchesopuppies the physics engine is tied to 30fps. It would have to be a full on remake, not remaster, and that also requires FromSoftware to be interested.
Re: PS6 Is Already Deep in Development, Backwards Compatibility of High Importance
@Flaming_Kaiser a lot of publishers are too lazy, there are plently of tiny games on switch that require downloads for no reason and don't even have a cartridge in the box.
The max for a switch cartridge is 32GB so I can believe there are a lot of games exceeding that, even though none of the ones I currently have do
People are always shocked by how many people prefer digital, and to me it's just pretty obvious, physicals kinda suck and haven't had any technological upgrade since the PS3 introduced blu-ray.
I'm not saying it has to be cartridges but I just hope someone out there develops some new physical media
Re: The Game Awards Host Geoff Keighley and Parody Site Hard Drive Are Beefing
@UltimateOtaku91 Happens to the best of us
To be fair, it's an oddly personal offense from a site that doesn't usually attack people directly, and Geoff seems kind of playful about it. Must be hard to be in that position
Re: The Game Awards Host Geoff Keighley and Parody Site Hard Drive Are Beefing
@UltimateOtaku91 It's a parody site, xbox/ms also get made fun of, it's just rare xbox actually does anything.. like at all
https://hard-drive.net/hd/video-games/krafton-digs-lightly-used-tango-gameworks-out-of-microsoft-dumpster/
Here's one I enjoyed
Re: PS5 Pro's Alan Wake 2 Upgrades Will Be a 'Pleasant Surprise'
Is resolution not a part of image quality or am I missing something?
Re: Co-Op Action FPS Warhammer 40k: Darktide Should Finally Be Announced for PS5 Soon
@pharos_haven maybe I'll just install V2 then
Re: Co-Op Action FPS Warhammer 40k: Darktide Should Finally Be Announced for PS5 Soon
@Deityjester releasing as a timed exclusive definitely didn't help playerbase numbers. Do you think Vermintide 2 has more players or should I just wait for Darktide?
Re: The Crew Motorfest's Generous PS5, PS4 Update Looks Like an Entire New Game
@MrPeanutbutterz Rivals was a proper cops vs racers kind of game. Frustrating at times but definitely felt better than Hot Pursuit imo. However I might get Hot Pursuit on switch since switch lacks any proper racers outside of Kart racers.
HP2 on PS2 was an absolute banger though.
Yeah the WRC games are good, especially since the main dirt series is dead. I suppose it was the teams first online open world thing, definitely something I'll pick up when it inevitably has an insane sale and hopefully it improves as a live service title.
Re: PS6 Is Already Deep in Development, Backwards Compatibility of High Importance
@Flaming_Kaiser yes it would, but discs suck. It's kinda tough to decide whether I want to deal with all the annoyances of discs just to have physicals. There has to be another solution
Re: PS6 Is Already Deep in Development, Backwards Compatibility of High Importance
I honestly think we need to move on from discs if physical media is to survive. Obviously a disc drive would be required for backwards compatibility, but I wouldn't mind if its just some usb/proprietary cable accessory. Since getting a Switch, I've noticed how much nicer using cartridges are over discs. It's probably never going to happen but the Vita did use cartridges so maybe there's a chance. The main problem is obviously cost as you're essentially buying a 150gb SSD everytime.
Re: PS6 Is Already Deep in Development, Backwards Compatibility of High Importance
@LifeGirl so the PS2 and 4 (best consoles imo) were absolutely insane value for money given the size of their libraries
Re: The Crew Motorfest's Generous PS5, PS4 Update Looks Like an Entire New Game
@MrPeanutbutterz Rivals is an interesting one for sure, it's the one that was made by Criterion and Ghost, before being handed over to Ghost. I actually played in on PS3 and was pretty blown away by the graphics. I did buy it for PS4 for like £2 on sale but haven't played it yet as I learned there's no manual transmission which takes a bit of fun away for me. Unbound I saw the car list was exactly the same and I wasn't a fan of the graphical features (I know they can be turned off though) so I didn't want to pay £60 for the exact same cars.
Yeah man, Auto Modellista frequently goes for about £40 for a decent condition copy. I almost bought it a few years ago for £20 but passed, now the prices have shot up for it. Probably got featured on some YouTube video or something. But there aren't too many copies up for sale
I played HWU on switch but I think I have it from PS Plus as well, thinking of replaying it. If I come across a cheap copy of HWU2 I'll give it a shot
Most of TDU's original developers moved to Ivory Tower to develop the Crew which is interesting. TDUSC is developed by the old WRC developers (before EA got that license) so I thought it would have a better launch at least
Re: The Crew Motorfest's Generous PS5, PS4 Update Looks Like an Entire New Game
@MrPeanutbutterz if you've only played the criterion NFS then yeah that makes total sense. A NFS game with no car modding makes no sense to me, however I did play 2012 on my dad's PS3 and remember enjoying it except from finding a new car, and it being blocked behind DLC. I did prefer 2015 despite the cringe cutscenes and janky physics, but felt like a proper NFS game. Payback and Unbound are pretty terrible, and I played a lot of Heat but it really lacked polish. I think we might never see another NFS game honestly.
Automodelista I've only emulated, it's pretty rare and expensive to buy, but also a pig to emulate. I love the style of the game and the fact you can even customize your garage, such nice detail.
Shame about HWU2 as I've not played it yet, and I need to get myself a copy of Driveclub. Super Woden gp2 looks pretty cool as well.
A real shame about TDU Solar Crown, the map looks really cool - finally an open world racer with narrow, twisty roads. The physics seem OK too, but terrible performance, server issues, and seemingly bad progression let it down a lot. Hopefully they can patch it to something playable
Re: The Crew Motorfest's Generous PS5, PS4 Update Looks Like an Entire New Game
@MrPeanutbutterz Most Wanted 2012 is a love it or hate it game. As a massive fan of old school NFS, me and many other fans hate MW2012 for being nothing like a NFS game. If you seperate it from the NFS brand it's a good game at it's core, but there is a lot of bitterness around it.
NFS underground 1/2, Carbon, Most Wanted 2005, and ProStreet are all favourites of mine, along with Inital D PSP, the entire GT franchise, Burnout 3/Paradise, Dirt 2 and 3, Automodellista, TDU 1 and 2, Midnight Club, Dirt Rally, the earlier Grid games (1/2/autosport), PGR4, and one of the best, Forza Motorsport 4.
The racing genre kinda sucks these days, I don't play many modern racers other than mario kart, GT7, and Motorfest. The hot wheels games are pretty fun, and I try a lot of the indie racing games which are hit and miss. Hot shot racing and Art of Rally are good fun though.
I also love the Initial D and Wangan Midnight arcade games, there's nothing quite like racing salarymen under a McDonalds in Shibuya... really wish they'd port those games to console and localise them
Sorry, love talking about racing games. Thanks for listening to my tedx talk
Re: The Crew Motorfest's Generous PS5, PS4 Update Looks Like an Entire New Game
@MrPeanutbutterz I agree. Motorfest's cars at least all feel different, and how they're supposed to feel, like a 50s American feels wildly different to a Ferrari SF90. Open world racing physics is always a difficult balance, if you like super realistic or super arcadey racers then I definitely understand why it's not for you
Re: The Crew Motorfest's Generous PS5, PS4 Update Looks Like an Entire New Game
@MrPeanutbutterz Handling is the best I've experienced in an open worlder for a long time. Never enjoyed forza's slippery and lofty physics. Also road cars get beached on the sand, whereas in forza they can just fly over any ground
Re: The Crew Motorfest's Generous PS5, PS4 Update Looks Like an Entire New Game
Love motorfest, but has a lack of playlists so this is a very welcome update. It's a much better game than the Crew 2
Re: Final Fantasy 7 Rebirth 'Hugely Improved' on PS5 Pro, a 'Night and Day' Difference
@PloverNutter to be fair, 4k@60fps can never be guaranteed on every game since it's up to the developer to make that happen as well. TDU Solar Crown can't hit 4k@60 on a RTX4090. Sony can't do much about a developer's poor optimisation. I mean even a PS2 could run games at 60fps is the devs chose to
Re: Final Fantasy 7 Rebirth 'Hugely Improved' on PS5 Pro, a 'Night and Day' Difference
@Intr1n5ic ahh ok I understand. They'd essentially be leaving room for PSSR to do more of the upscaling work. I think that would be good for developers as long as there's still 60fps modes on the base PS5
Re: Final Fantasy 7 Rebirth 'Hugely Improved' on PS5 Pro, a 'Night and Day' Difference
@LordOfTurnips I think it's a massive wake up call. People are outraged but they will soon release every piece of tech coming out is seeing very little upgrades, even iphone 16 is still stuck at 60Hz. Now that's a scam. There have been little technological breakthroughs in GPU or CPU tech, at least not since Pascal architecture or AMD Zen. We are hitting a ceiling for tech with massive diminishing returns, little upgrades are going to cost a lot. Sony is bringing the harsh reality.
I suspect that's why Switch 2 is still not announced. Nintendo could be struggling to make any generational upgrades while keeping it compact
Re: Final Fantasy 7 Rebirth 'Hugely Improved' on PS5 Pro, a 'Night and Day' Difference
@Intr1n5ic PSSR, from what I can tell, appears to not involve the developers. The claim is it'll work on 8,500 titles, so it's AI driven and won't need any fiddling on the dev or sonys part for each game. I suppose there could be a way for devs to optimise with it
Re: PS5 Pro Reveal Is Already Sony's Most Disliked Console Announcement
@Thumper yeah it will never be all games, that responsibility is on the devs, but sony have stated that as the target to developers. People are still asking for it and Sony are trying to provide it
Re: Poll: Would You Buy PS5 Pro If It Was Cheaper?
@__jamiie at no point was I arguing, I was just having a discussion because I am passionate about technology and games. I know everyone on this site always wants to argue, and tone is hard to convey, but I'm always just trying to learn more and share my thoughts.
You're right, life is too short, I'm only here because I have nothing else better to do right now.
Wish you the best
Re: Poll: Would You Buy PS5 Pro If It Was Cheaper?
@__jamiie hahahaha how on earth did you come to that conclusion??
Re: Poll: Would You Buy PS5 Pro If It Was Cheaper?
@__jamiie xbox isn't doing 4k@60 anymore either tbf. PS5 pro can run GT7 at 8k, which nobody rightly cares about, but its technically impressive. And base PS5 also boosts old games sooo what exactly is xbox doing that PS5 isn't, but the PS5 pro is?
What was promised at the beginning of the gen was delivered to start with on a handful of games. Ultimately it is up to devs to hit 4k@60. Which you could achieve on literally any game if you turned graphical fidelity down enough.
Whether PS5 pro is worth it depends on the individual but for me it's the one thing Sony hasn't mentioned and we won't know until release - cooling. It needs to run cool and quiet, unlike the PS4 pro. If it doesn't, it's useless to me.
If it does then, then it's almost worth it. £700 is a step too far I think. I could live with £650, or £700 with the disc drive would be acceptable. However, I'm not going to pretend I know anything about the production cost. Given the increase in GPU, size, and cooling (an educated assumption - there are a lot more vents at the back than the slim) in addition to the low production volume (which lowers margins), it's entirely possible the pro barely breaks even. We know PS5 doesn't make much profit, even sold at a loss to begin with, so I'm thinking the pro is priced at a bigger profit margin to gain something back from a niche audience. The cost of tech in general has gone up, not down like usual, as well.
For me, it's probably better to invest in an OLED tv first. I love my Switch OLED, and my phone is AMOLED, so my TV always looks a bit dull in comparison. I'll probably get a pro in a year or two when there's a sale, as I don't think I'll be getting PS6 at launch.
But in general, I think whether it's worth it depends on the individual.
Re: This May Be the Most Pointless Boxed PS5 Game Ever
Keep physical alive! Don't buy this physical though! But keep physical alive!
Re: Poll: Would You Buy PS5 Pro If It Was Cheaper?
@__jamiie never said it was, but it's a technology that will end up in PS6 and so forth, so it's interesting to me atleast.
Re: Poll: Would You Buy PS5 Pro If It Was Cheaper?
@__jamiie PSSR works on everything. As soon as a game releases it will work.