Comments 416

Re: Hands On: Spider-Man 2 All in on Ray Tracing for PS5 Pro

Andee

When running on a PS5 Pro, the PS5 game unlocks access to two more graphical modes: Fidelity Pro and Performance Pro. The former targets 30 frames-per-second and includes three new ray tracing methods: RT Ambient Occlusion, RT Reflections and Interiors, and RT Key Light Shadows. You can toggle intensity settings to dictate how effective the three features are

Hang on, I thought the whole point of PS5 Pro was to eliminate the whole "this or that" choice, and have a balanced, optimised overall performance that incorporate the best of both worlds? And now they're introducing three more sub-choices as well as the main two?

Re: Subscribers Start Receiving Their Final Copies of PLAY Magazine

Andee

Ah, no way! PLAY was the first PS mag I ever read (before that I was a Mean Machines kid) — I had no idea about the whole cancellation/revival/replacement with OPM; by that point I'd pretty much stopped reading mags on the reg altogether

They must be having a mass cull over at Future Publishing; Total Film just announced that their current issue will be the last

Re: Love Classic Lara Croft? Play the Crap Tomb Raider Trilogy on PS5, PS4

Andee

Yeah, TLR was a great return to form from the first game — Chronicles I remember not minding at the time, but even then it did feel a bit like a cheap cash in.

AoD I'm extremely curious to see how they're going to handle this remaster. I believe the first three games were built using the original code, so they're really going to have to do something special to tweak it just enough to make it bearable. I never even finished the original because of a progression-halting bug whilst playing as Dudebro McSoulpatch.

Re: Metaphor: ReFantazio (PS5) - Brilliant, Memorable RPG Is One of Atlus' Finest Works

Andee

While this does look decent, I've been put off almost every other Persona-style game by all the various DLC/GOTY update versions and remasters for previous games (most of which are spread across different versions, so there's never a single definitive version) that I can't in good conscience invest 100 hours into something only for them to announce some extra episode later on that requires re-buying/re-playing the whole thing again.

Re: A Massive 75% of UK Game Sales Were Digital Last Month

Andee

I'd be interested to know how much, of the 25% physical purchases, are second hand (if indeed they're being counted at all)? I pick up physical when I can, but I almost never buy them on launch, or first hand. Or are they getting their data on the amount of people running games from a disc rather than a digital install?

Re: Poll: Are You Sold on PS5 Pro?

Andee

Not on your nelly!

If they'd chucked in the disc drive, and made it fully back-compat with the entire legacy of PS consoles, I might have been interested...

Re: Poll: Are You Playing Astro Bot?

Andee

Yeah I'll definitely play it — don't think I really wanna drop sixty notes on it, but I'll definitely get round to it once my 3-6 month backlog makes room for it

Re: Concord PS5, PC Sales Estimates Are Somehow Even Worse Than We Thought

Andee

Concord was never for me to begin with, but it is equal parts fascinating and saddening to observe the unmitigated failure from afar. For as much as people online mitch and bone about big AAA games like GTA and TLoU, they still sell like absolute gangbusters — here, seems everyone voted with their wallet.

Re: Poll: Are You Playing Concord?

Andee

Nope, not for me I'm afraid. I'm not into playing online, multiplayer, or competitively. Live service infrastructure is always a bit off-putting as well.

Re: PS5 Gets a Staggering, Officially Licensed 8TB SSD

Andee

Eek! That is wallet-worringly 'spenny. But yeah, to echo a lot of sentiment here, I just realised/reminded myself the other week that I can store PS5 games on my 4TB external Hard drive if I need to make space. So no need to even delete/redownload the bigger games (which would indeed be a faff), plus I rarely play more than one or two big/AAA PS5 games at a time anyway!

Re: Preview: Star Wars Outlaws Thrives in Its Rewarding Open World

Andee

LifeGirl wrote:

The older I get, the more I realise that I was very harsh on Final Fantasy 13's railroading. Give me a 20-30 hour story driven hallway over some big open field with nothing to do in it any day.

Absolutely — I'm just about to wrap up Sea of Stars, just barely hitting the 30 hour mark, and while I did notice that it was too was very linear (minor spoiler: you only get proper fast travel right near the end), I greatly enjoyed the directness and brevity, especially having just come off a 124-hour playthrough of FFVII Rebirth — A game that, while I did enjoy it for the most part, I will happily never revisit ever again.

FFXIII, which I wasn't overly bothered by the linear way the game was designed, what mainly put me off was the story and characters - to my they just weren't up to par with previous FF games I was accustomed to playing.

Re: Poll: Are You Sick of Soulslike Games?

Andee

I don't wanna be a negative Nelly, but I really did try multiple Fromsoft games (both versions of Demons Souls, DS2 and Bloodborne) and they just didn't do anything for me — progress always felt glacial and combat felt repetitive and lacked a satisfying impact; it's like I was cutting through jelly.