Comments 359

Re: Big Dragon's Dogma 2 Patch 2.01 Out Now on PS5, Boosts Performance, Balances Vocations

Brydontk

@Yagami I don't disagree. So a more expanded version of what I was trying to say: I loved Dragon's Dogma 1... In the 2000s-2010s.

To this day, I can't think of moments where it felt better to cast magic. It's still so satisfying to cast a Tornado and sweep up a ton of small enemies or to cast lightning and have it break off a monster's tail. Those aspects of it are so so fun. But back when the first one came out, the annoying mechanics were fine because 1. I was younger so more time on my hands to play games and grit and bear the time-wasting mechanics 2. Gaming was in its adolescence to where the annoying time wasting mechanics were in everything so it wasn't anywhere near as notable or annoying.

Fast forward to 2024, gaming QOL has been streamlined and honed to such a point that the obnoxious time wasting game mechanics from the PS3 and earlier eras are barely a thing anymore. With every massive success like Skyrim, Witcher, Breath of the Wild, Elden Ring, developers took what did and did not work about those games and built on them. Every giant success in the gaming industry inspires innovation. So because of that, it's jarring to pick up a game and have it so full of annoying trends that were phased out or improved in the 2010s. I don't mind stamina, but to run out of stamina with every few steps? I don't mind weight management but to make every valuable item weigh half of what your pack allows? Including healing items? It's obnoxious. So I do agree there are gaming mechanics that are more fun in DD2 than Elden Ring (Magic still feels great). But what I'm saying is Elden Ring is very much a modern video game and DD2 feels like it was developed in the PS3 era and released in 2024.

Re: Big Dragon's Dogma 2 Patch 2.01 Out Now on PS5, Boosts Performance, Balances Vocations

Brydontk

@Yagami Nailed it. Most of the features added in casual mode seem to be the things missing that turned off players like me from playing it in the first place. I played for like 10 hours before turning it off for good because it was annoying how fast stamina goes as a mage/sorceror and how often items need to be messed with for weight management. In a world with Elden Ring, who needs the hassle?

Re: Poll: Are You Happy with Your PS Plus Extra, Premium Games for July 2024?

Brydontk

I feel like the way PS Plus Extra currently is, it should be impossible to be angry at the library even if there's a lackluster selection for a month. The service has an enormous selection of excellent games and until they start being removed, the additions almost don't matter anymore.

A friend and I just started playing Monster Hunter Rise and when they went to download it, they were amazed at the other top tier games that were on there because they hadn't checked in a while.

EDIT: And almost forgot that the selection for this month is freaking legendary. Remnant II and Pathfinder 2 are amazing; and a lot of people love Mount II but it kind of fell in the uncomfortable RTS on console territory for me, but I know a lot of people would love to give it a go

Re: Genre Pivot, 'Toxic Positivity' Blamed for Suicide Squad's $200 Million Flop

Brydontk

@nomither6 Toxic Positivity is definitely a real term and i believe they used it right in terms of the higher ups refusing to address any issues. But honestly, Toxic Positivity also existed in a ton of people trying to shame people who criticized this game.

The crowd who says, "You should just be happy about what you get!" and deems any form of criticism as toxic is a crowd that engages in Toxic Positivity. Criticism's needed and the nuke that was the Suicide Squad is evidence of it.

Re: Rumour: Borderlands 4 Is 2K's Big SGF Announcement

Brydontk

@DETfaninATL I feel exactly the same way. In the year of our lord 2024, I just think the Looter Shooter subgenre has been played out. Combing through a ton of procedurally generated gray (common) and green (uncommon) guns, getting excited for a millisecond to find a blue (rare) gun only to find it's something that's worse than what you have, is really dull.

The writing amd co-op is what saves it, but I'm hoping all the time developing has been time spent programming unique weapons. Imo, the only saving grace of Borderland 4 will be if there's less procedural generation

Re: Another Capcom Success as Dragon's Dogma 2 Sells 2.5 Million Copies

Brydontk

@Specky It really doesn't seem like a discussion when someone comments about their grievances and you come to the table with, "Take you complaining elsewhere, it's not relevant here".

Also, all my grievances are in my comments on my profile. Did a 6 point list about my grievances with the game, just didn't see a point in repeating them here. I didn't just "dislike the game because of some outrage shmuck" 🫤

Re: Poll: What Review Score Would You Give Dragon's Dogma 2?

Brydontk

@Bunchesopuppies 1. Gold beetles give you the tiniest bit of weight per limit
2. I'm a sorceror, it still results in casting Galvanize constantly every few minutes
3. I'm aware no horses exist in this world. What is this comment? And port crystal's rarity is one of the complaints people had about the micro transactions
4. It's still not great game design. There's a reason games like Elden Rings had the mini-bosses in more isolated areas. Were there times where they could fling themselves off cliffs? Yes. But not nearly enough where it's notable.
5. Wouldn't have mattered in this scenario. You remember my complaint is the NPCs are dumb? Staying near them meant dying to an enemy I wasn't ready for (Which I'm not complaining about, I think it's fun to run into overpowered enemies in open world games so you can come back for them later). Also keep in mind, I didn't notice they were gone until I turned around later because I took for granted that in nearly every modern video game, your NPCs follow you wherever you go. It's insane that there are NPCs designed to fight monsters no matter what when not even your pawns do that (the "flee" command). Especially when there's a part of the game where the tutorial pops up that tells you to weigh your options when fighting monsters and that sometimes fleeing is the best option.
6. I get that, doesn't make it any less annoying. Personal tastes or whatever but it's fine if a couple quests do this, but most of them?

Re: Poll: What Review Score Would You Give Dragon's Dogma 2?

Brydontk

@Nepp67 Really? You're telling me you've never heard anyone complain about video games that don't value their time? Like when there were complaints in the Sinnoh generation of Pokemon because the HP bars were extremely slow vs Pokemon Legends Arceus when people celebrated that reactions/battles/actions are instant? I'm not talking about games that encourage you to explore. Witcher 3 is much much bigger but it feels like that game values the gamer's time more than this one does

Re: Poll: What Review Score Would You Give Dragon's Dogma 2?

Brydontk

I'm personally disappointed in it. I was looking forward to this game for years and LOVED Dragons Dogma 1, but I really hoped this game would keep up with the times:

1. It feels like the weight limit is WAY too low, like a single harpy feather/pinion will put me over, same for stamina.
2. I like the stamina system when casting magic but man, my character needs to do some cardio because it feels like hes stopping to catch his breath every couple of minutes.
3. Forget fast traveling, at the very least in a game with a larger map like this and abysmal stamina and weight limits, at least give me a horse
4. So many mini-boss monsters fling themselves off cliffs or into water and there goes the loot
5. NPCs are so very dumb (not the pawns). I had a couple following me in a cave I was way too weak to take on. I awoke a spirit that was way to powerful for me and my party. So I ordered my pawns to flee and got out of there. After taking forever navigating the caves back to the entrance, I noticed the NPCs didn't follow me out. They stayed behind to fight the monster and I couldn't find them because their quest didn't have any markers. So i wandered the caves trying to find them until i got the message that they died. Which leads me to
6. Quests having no markers is just obnoxious. There are so many times where I just have to guess or hope or pray in terms of what to do for a quest objective.

All of these things and more make the game feel like such a chore. I rated it a 5 because the combat is still very fun, like I remember from the first game, but why are there so many systems in this game that feel like the PS3 era? Why does this game feel like it doesn't value my time at all? I hate that I don't like this game 🫤

Re: Years Later, the New Digimon Story Game Is Still in Development

Brydontk

@Ntennis37 So in Japan, the digimon games are split into three categories: Digimon World, Digimon Story and spin-offs. The spin-offs are all kinds of genres. Digimon World are monster-raisers where you spend more time training the monsters; you battle too, but they battles are typically more automatic. And there's Digimon Story which are typically turn-based Digimon RPGs with a detailed narrative. The Cyber Sleuth games were like, 5 and 6 (I think) of the Digimon Story games, they're just not typically called "Digimon Story" in America.

Re: PS Portal Proving More Popular Than Sony Expected

Brydontk

@UltimateOtaku91 I agree to a degree. When I had my PS5 connected to Wi-Fi, fast action games would stutter. But using an ethernet cable is a literal game changer.

HOWEVER, still wouldn't use it with online multi-player games though 😂

Re: PS Portal Proving More Popular Than Sony Expected

Brydontk

Finally got my hands on one and it's a phenomenal device. Feels so good in my hands. And the screen is so good and so defined, when I played Cult of the Lamb on it, the title screen practically looked 3D. HIGHLY recommend for anyone who needs the TV for multiple family members. People call it a dad device for a reason 😂

Re: Rumour: Persona 3 Reload Lines Up The Answer as DLC

Brydontk

@slips666 Missing the point. What's the point in developing a remake to a game from almost 20 years ago if you're going to cut off the epilogue and resell it as DLC?

It'd be one thing if there had never been a definitive version and after developing the remake the developers went, "Hmm... You know, this story is incomplete. We feel inspired to add more to it". But this was intentional and pretty anti-consumer

Re: Dragon's Dogma 2 Director Says Travel Isn't Boring, Your Game Is

Brydontk

Mostly true. If a game is fun enough, I don't miss fast travel. For Spider-man 2, I could probably count on one hand when I used the Fast Travel and it was all near the end when the story had escalated so much, I wanted to get to the marker as fast as possible to see what happened next. Otherwise, I never got bored swinging

Re: South Park: Snow Day! Forecasts Multiplayer Madness in March on PS5

Brydontk

Yeah, this is beating a dead horse but I don't see this game doing well, and I don't even think it's the multi-player that's an issue. I think the multi-player requiring multiple consoles has become an issue. I had someone come over to play couch co-op games and it's shocking the small amount of good ones compared to, say, the 90s-2015(?). Bring back couch co-op! 😂

Re: Suicide Squad Returns with All-New PS5 Gameplay

Brydontk

@naruball Oh I totally agree 😂 And Fortnite is very fun but it has an addictive feedback loop. So couple that with the fact that a ton of kids play it because it's free, and they're the main ones buying up those skins. I've had several kids I know via friends or relatives who have proudly shown me their massive collection of Fortnite skins, backpacks, gliders, etc

Re: Free Villains, Weapons, Events Set for Suicide Squad PS5 After Launch

Brydontk

@Impossibilium @Olliemar28 For me, I'm wondering if people kept up with why people suddenly turned on this game. Because it's not just blind fanboy hate. Two trailers ago during a Sony state of play, they released an entire display for the game which rubbed people the wrong way.

Prior to that, I was ex-TREMELY hyped over Suicide Squad. But once they showed the video with a huge chunk of, "And once you buy the game, you can buy the battle pass! Look at all of these weapons and skins you can buy for Harley Quinn! And on top of that, we'll keep rolling out updates to buy even more!" Couple that with the fact that they have a superhero game where the guy known for throwing boomerangs, the girl known for melee and explosives, and the giant shark man who brawls and eats people would all be fighting with guns, it really seems as though there's little love for the franchise they're taking on and just dollar signs in their eyes. It's VERY similar to the Avengers backlash. People aren't just being negative for no reason. It was a game people were very much looking forward to, then the developers announced that they'd be inserting more ways for people to spend their money.

Re: Free Villains, Weapons, Events Set for Suicide Squad PS5 After Launch

Brydontk

@NarutosBiggestFan Negative or critical? It's perfectly OK for people to get upset if they feel as though people trying to sell them something are phoning it in or checking off the "do this to make loads of money" boxes. It is these critical comments and disappointment from the consumer that signals to the developers that what they're doing may need to be re-examined.

Re: Suicide Squad Returns with All-New PS5 Gameplay

Brydontk

@naruball So in Fortnite, theres no story campaign. 100 players are dropped onto an island and you try to be the last one standing. In Fortnite, Goku and Naruto are just skins to differentiate you from other players . The game isn't centered around Naruto's story or Goku's story. I'd be venting about the same thing if there was a DragonBall Z game where Frieza comes to Earth and Goku goes, "I'll stop you Frieza! With THIS!" and whips out an uzi.

What I mean by Suicide Squad looking like a Fortnite clone is the movement of the characters during traversal, the live action service, and the running and gunning. When the characters dive off the buildings in the gameplay trailer, it looks reminiscent to when you dive from the Battle Bus in Fortnite or just when you're jumping around in general. My general point is, they're chasing the live service dragon and it's annoying.

Re: Suicide Squad Returns with All-New PS5 Gameplay

Brydontk

I just don't see how anyone thought it was acceptable to make a game with a playable giant shark man and make him shoot guns as his main mode of attack. He doesn't do it anywhere else in the comics, the movies, etc. But in the medium where there are tons of games where you shoot guns, but very little where you're a giant muscular shark, they give him a gun. Brilliant.

If you're making a superhero game, be more creative. This looks more heavily inspired by Fortnite than DC

Re: ARK: Survival Ascended Looks Stunning in Gorgeous Gameplay

Brydontk

@Arkantos2990 @Elodin I've gotta push back against that because I've played so much Ark solo and done it just fine. Ark is what you make of it, and for me, it's pretty fun. There's all sorts of beasts and dinos and mythical creatures you can tame, the survival aspect has a pretty addictive loop in terms of gaining more resources and building weapons and your base, and the exploration can be pretty fun, finding new places to build on the lore and to explore.

I'm only speaking for the original Ark, because I don't know if the remake will carry all of this over, but the game has a menu come up with a ton of settings prior to starting a new game/map that you can tweak to hone your experience. For example, the way you tame a lot of the wild animals is by knocking them out and feeding them and waiting for their alliance to switch to you via a timer. Normally, for a semblance of realism and depending on the dino, this can take several minutes-to-hours. However, prior to starting a map, it gives you the option to tweak how long the days and nights are, how long it takes to tame dinos, how long it takes for eggs to hatch, etc.

There's so many options available to you to tweak the experience to make the Ark experience what you want to be. Because of that, it's pretty easy to make an accessible solo/co-op/couch co-op experience. I intentionally set my timers pretty low (but not too low, don't want to make it insanely easy), so I have a reasonable number of beasts to travel with, the guard my base, to help me swim and fish, etc which helps with the hard dinos that Arkantos was referring to.

And for me, I'd argue the online multiplayer is a masochistic experience. This could have changed, but Ark was famous when it first came out for being brutal online. People set up cages at the spawn points so when newbies logged on, they'd be trapped, and for realism, there's no way to get out unless the person who created the trap lets you out. Then there's the whole thing about needing to have people in your clan online at all times or you may log on to find your base raided, your stash stolen, your dinos killed, etc.

Re: Naruto Storm Connections Is Selling Dangerous Levels of Nostalgia as Anime Opening Song DLC

Brydontk

While I love the idea of this, you can already do this regularly with Spotify on the PS5 unless they intentionally disable it. If you haven't already, if there's a game where you don't like the game music, are tired of it, or just want to feel cinematic for a while, mute the game music and make a Spotify Playlist with anime music.

Playing Ratchet and Clank on New Game+ with the game music muted and Silhouette playing while zooming around with the jet boots was such a vibe

Re: Jujutsu Kaisen's Long-Awaited PS5, PS4 Game Looks Exactly Like You Expect

Brydontk

@Toilet_Goat Maybe not literally dozens of times, but it certainly feels formulaic and annoying to some degree if you're an anime fan. And because a lot of popular anime feel like they get maybe one good game franchise before they fall out of relevance (Unless they're massive like The Big Three), it feels like wasted opportunity. It begs the question these days, why an arena fighter and not something like One Piece Odyssey which was a gorgeous turn-based RPG (which utilized a unique combat system in being able to jump in and out of groups during combat) with an original story and a new area to explore? or the Attack on Titan games which had you swinging around slaying the Titans?

They've even done 3D arena fighters when it doesn't make sense which adds to the fatigue. Like Demon Slayer? The anime about slaying demons made a 3D arena fighting game instead of making a game about, you know, slaying demons. And it would have been so easy to translate the anime to an RPG. Make the sword styles part of a skill tree, have Tanjiro or other characters be able to get new swords with stats and/or abilities. But it's all more effort than just making an arena brawler so it's frustrating to witness. My Hero makes sense because the anime is about fighting, but why not do something more creative like Xenoverse where you create your own hero? That's why it feels like "dozens of times"; it feels like game devs phoning it in. If they saved it for games where it made sense, it'd probably feel a lot less exhausting.