Okay, so my 4070 equipped laptop has USB Type-C ports with Thunderbolt 4 which supports up to DisplayPort 2.0. Will this adapter work with it? It says USB Direct Connection Only, but it also says must have DisplayPort or Mini DisplayPort output port.
@TrickyDicky99 Plus as soon as it's on PC then you'll have all the cheaters and having to waste resources cracking down on them instead of releasing new tracks etc.
@riceNpea PC doesn't support all the things like headset haptics and foveated rendering with eye-tracking because all the other headsets don't support them, but it still means you don't have to buy an additional headset just for PC. Also, it's the most comfortable headset, much better balanced and comfortable than the quest headsets for example.
@get2sammyb I think not being able to drop the price of the console will also result in a less successful intro for the Pro if it comes this year. I'd imagine it would have to be a $200 price difference to differentiate it from the regular PS5, and I think a price that high is going to result in pretty small sales. I could afford it, but I don't really see a reason for it. All the games look pretty fantastic already.
As long at it's a direct to PC driver and not some streaming solution through the PS5, this will be awesome. Especially if the drivers make it easy for developers to add support for the eye-tracking/dynamic foveated rendering. If you already have a PSVR2 this is great news. If you have a PS5 and were on the fence, this is great news.
I wonder if the headset is compatible with DisplayPort over USB-C. The USB-C port on the PS5 is only 10Gb/s rated, is the PSVR2 itself capable of more?
@Voltan All the people who own a PS5 but don't have a VR headset yet isn't really niche. You also won't need as much of a beast of a PC for games to look good since PSVR2 has eye-tracking and dynamic foveated rendering. Not to mention the OLED screens of the PSVR2 look so much better than the grey Quest 3 screens that emphasize the narrow FOV.
@sanderson72 They say it's so if someone is playing the TLOU1 remaster, there's some continuity to the look, instead of a downgrade in graphics when they start TLOU2. I mean, TLOU2 looked pretty freaking good on PS5, so not sure how much improvement there is, but the new mode might be pretty cool.
What I'd really like to see is a PSVR2 version of RDR2. That game is gorgeous. Would love to explore that world in VR. If not that, then a PS5 remaster of RDR2 would be nice, or at least a PS5 patch for 60fps and dynamic resolution.
@misak192 I hadn't played it since PSVR2 came out, since I gave away my PSVR1. I started on a normal song. Hit every note, moved up to hard, and missed two or three notes and they were ones I thought I hit. For me, it's the angle the saber comes out of the controller as. On PSVR1 it was perfect. The Move controllers are shaped just like a lightsaber handle, and the blade came straight up out of it. On the sense controllers, it seems to come out at a forward angle. Makes me miss hits where you pivot your wrist. Looking forward to the upgrade. It looks fantastic.
@nessisonett I would think the millions of dollars in fines and court fees for enabling piracy would have something to do with that decision. They could certainly add the ability to use mods that let you use pirated songs, but the game would probably get pulled off the market by the courts soon after.
Damn, tell us how you really feel. I don't think I've ever seen a game trashed so bad on this site. I remember some early hype for this game, so positive. Won't be getting it. Thanks.
@skaarj217 I'm also using the Gold. I don't think there's any substantial difference. Just the new styling to match the PS5. All the 3D audio processing is done in the PS5 itself, not the headset.
@theMEGAniggle I think the earbuds are meant to compliment the new handheld. Better for on-the-go gaming than a large pair of non-foldable headphones. I agree that headphones offer better sound than earbuds though.
What else are you going to buy on a Switch? On PS5 we're drowning in choices and there's PS+ Extra now too. On Switch it's either the once a year outstanding 1st party game, or poorly optimized 3rd party ports.
@GrimReaper The PSVR1 had strong support for over 5 years. Even in it's final years it had strong exclusives like Resident Evil 7. And it was a hodge-podge experiment of a headset that just barely made the grade to be "good enough" for immersive VR. The PSVR2 has a much brighter future.
I wish it wouldn't keep the PS4 version at the front of my menu just because I have the disc inserted to play the free PS5 upgrade version of No Man's Sky. If I delete the PS4 version it just reinstalls it every time the PS5 comes out of rest mode.
@FuriousMachine Oh, watching 4k movies on a 4k TV will definitely look better. I was more talking about that it will still look good for some games that take advantage of HDR and 120Hz.
I'll be getting it next week. Really looking forward to GT7 and Village. I did get Horizon, so I'll play that as well, probably first to get it out of the way before I jump into the deeper games. Racing in VR is incredible, so I'm really excited about GT7. I'll be hitting Pistol Whip and NMS as well, since they have free upgrades.
@FuriousMachine The displays themselves are about 4k per eye, in a circle. If you fit the biggest rectangle in that circle you can, it will be about 1080p resolution. A square screen simply can't use the full resolution. It's not something that can be patched, same with any headset. Still 1080p per eye, with HDR and 120Hz is still going to look pretty good. I hope they add support for 3d blu-rays.
@TeapotBuddha The key to getting your VR legs though is to not power through. If you start feeling nauseous at all, take a break. Come back to it later or the next day, and then go again till it bothers you. It's a whole new experience for your brain to realistically be seeing motion, visually really thinking you're moving, but not feeling motion. You just have to give your brain time to realize that's alright. If you power through and get all nauseous, then your brain starts to associate VR with being nauseous. If you do that, then you'll probably be good within a week, and some games where you're not using the analog sticks to move about, or driving or flying, you likely won't get any motion sickness at all. Things like Synth Riders, Beat Saber and the like. Do those as a break from something like Village or GT7.
@extragood More than likely a Slim, maybe compatible with an external disc drive. There probably won't be a Pro this generation, and if there is, not for another two or three years. In this current inflationary period, it doesn't seem like there's the appetite for a $6-700 Pro model
Really hoping they add 3D BluRay support. Otherwise I'll check this out, but probably wouldn't use it for anything. If it does add 3D Blu-ray support, then this would become the best way to watch them. At least if you're alone.
@nomither6 Really, example? Is it because I thought the gruff biker looking at his own girlfriend's ass was just fine? That makes me prejudiced and unaccepting of other's opinions? Or is it because I enjoyed shooting the zombies? Whatever... I guess @nomither6 is Mr. Zombie's Rights Justice Warrior now.
@OrtadragoonX They left it open-ended, you still have two main characters and you'd have the new story hook of the guy in the chopper being an evolving zombie. They easily left it open enough they could do a sequel, I'm just not sure how they'd add something to the game play to not just have it be more of the same. All these open-world games start to get boring as you basically keep doing the same missions with different skins. Ghost of Tsushima got universal praise, and it was good at first, but it bogs down too. At some point I realized it's basically Day's Gone with a horse instead of a motorcycle, and Mongols instead of zombies. It doesn't even have horde mode. You do get to pet the foxes though, so there's that. Anyway, I think there's a bit of open-world fatigue going on. At least for me. So maybe a sequel isn't the best idea. Unless they do it in VR. That would be killer on PSVR2. Beautiful scenery, riding the motorcycle and zombies running at you. Hell yeah.
It's disappointing to read this. I loved the game, one of my favorites. I did only play the PS5 version as part of PS+ collection, so it was 4k/60 for me with most of the bugs fixed. I think once or twice my motorcycle was invisible for a bit.
As soon as someone is dumb enough to use the term "woke" in their criticism though it just points them out as ignorant. I'm pretty liberal, and I wasn't bothered at all by the touching, realistic parts of a relationship. Maybe some reviewer was, but I thought the relationship parts of the story were some of the sweetest parts. I did love just driving around and looking at the scenery, then taking a break to beat the ***** out of some zombies. Hordes were awesome. Totally wrecked me the first time. I really underestimated how powerful they'd be This is one of the very few games I platinum'd. Anyway, love the game 9/10 for me. Can't say the same about Garvin.
Problem is, if you release a buggy game, that's what the reviewers review. They don't go back and rereview the game the next month after you patch it and fix the bugs. That's why companies need to stop releasing broken games.
@huyi They didn't lock out BC, they just didn't do the impossible task of creating full BC. It's a complete switch in tracking AND controls. Each game needs individual tweaks and adjustments and play testing to get it right. It's not like Sony can just go into all these games and fix them, even if they had all the source code, which I doubt they do. Have you ever tried to work on other people's code?
I thought it was fun, but I never finished it. It was hard to get the controller to track when having to reach for things on the floor. I do expect it was a lot of work to port it over. Especially for a small studio. Sad that everyone wants everything for free and think developers don't deserve to get paid for their work. Not really my style of game, so not sure if I'll rebuy, depends on if the kid wants it. At least the controls should be less frustrating this go round.
I'm more interested in hearing about them adding support to play the full game on the PSVR2. I have a PS5, and I'm sort of over the whole PC gaming thing for now.
@ThaBEN For most games, I'm not actually concerned about BC. So many of these gen 1 games were just testing the waters, trying to figure out what works. There's only a few gems that I'd bother replaying with the better graphics. I'm more so looking forward to what comes next with better graphics, better controls (looking at you analog sticks) and more developer experience with VR.
Of course I expect to see a PSVR2 version of the most popular games, like Beat Saber, SuperHot, etc. I wonder if they'll do an upgrade or if you'll have to rebuy? Considering Beat Saber, for example, has never been on sale, I think they should do a free, or minimally priced upgrade, because it's not like people are just buying the cheap old version and expecting a free upgrade. Everyone has paid full price for it, but now that they're owned by Meta, who knows. I would like to see a Squadrons PSVR2 upgrade. It's a great game, and could benefit from the better resolution and tracking. I will be so happy to leave headset drift behind.
Comments 59
Re: PSVR2 App for PC Now Live on Steam
Okay, so my 4070 equipped laptop has USB Type-C ports with Thunderbolt 4 which supports up to DisplayPort 2.0. Will this adapter work with it? It says USB Direct Connection Only, but it also says must have DisplayPort or Mini DisplayPort output port.
Are most laptop users out of luck?
Re: Next Gran Turismo 7 PS5, PS4 Update Could Be a Big One
@Andee In ten years when the servers shut down you'll be too busy playing GT8 to care.
Re: Next Gran Turismo 7 PS5, PS4 Update Could Be a Big One
@TrickyDicky99 Plus as soon as it's on PC then you'll have all the cheaters and having to waste resources cracking down on them instead of releasing new tracks etc.
Re: Sony Is Allegedly Pulling PSVR2 Funding, Report Claims
@riceNpea PC doesn't support all the things like headset haptics and foveated rendering with eye-tracking because all the other headsets don't support them, but it still means you don't have to buy an additional headset just for PC. Also, it's the most comfortable headset, much better balanced and comfortable than the quest headsets for example.
Re: New Star Wars Outlaws Trailer Confirms August PS5 Release Date
I was excited by the initial trailer. I'm wary of it just following the Ubisoft open world formula.
Re: Reaction: The Problem with PlayStation Right Now
@get2sammyb I think not being able to drop the price of the console will also result in a less successful intro for the Pro if it comes this year. I'd imagine it would have to be a $200 price difference to differentiate it from the regular PS5, and I think a price that high is going to result in pretty small sales. I could afford it, but I don't really see a reason for it. All the games look pretty fantastic already.
Re: Mini Review: Beat Saber (PSVR2) - A Serviceable Port of One of VR's Best Games
@gbanas92 The sabers are a lot better now. Totally feel fine and natural.
Late reply LOL.
Re: Sony Testing PSVR2 Compatibility on PC, Aiming for This Year
As long at it's a direct to PC driver and not some streaming solution through the PS5, this will be awesome. Especially if the drivers make it easy for developers to add support for the eye-tracking/dynamic foveated rendering. If you already have a PSVR2 this is great news. If you have a PS5 and were on the fence, this is great news.
I wonder if the headset is compatible with DisplayPort over USB-C. The USB-C port on the PS5 is only 10Gb/s rated, is the PSVR2 itself capable of more?
Re: Sony Testing PSVR2 Compatibility on PC, Aiming for This Year
@Voltan All the people who own a PS5 but don't have a VR headset yet isn't really niche. You also won't need as much of a beast of a PC for games to look good since PSVR2 has eye-tracking and dynamic foveated rendering. Not to mention the OLED screens of the PSVR2 look so much better than the grey Quest 3 screens that emphasize the narrow FOV.
Re: State of Play Announced, Covering More Than 15 PS5, PSVR2 Games
Most excited for Metro Awakening if it's a PSVR2 title.
Re: The Last of Us 2 Remastered's No Return Mode 'Not Recommended for Weak Hearts', Warns Dev
@sanderson72 They say it's so if someone is playing the TLOU1 remaster, there's some continuity to the look, instead of a downgrade in graphics when they start TLOU2. I mean, TLOU2 looked pretty freaking good on PS5, so not sure how much improvement there is, but the new mode might be pretty cool.
Re: It's Going to Be a Big Few Days for Virtual Pinball Fans on PS5, PS4
Ah damn. From the headline I thought it meant it was finally coming to PSVR2. 😭
Re: PSVR2 Is 'Important' to Sony, But 'PS5 Is the Core'
@Styledvinny79 That's sort of on you that you don't use it though.
Re: No Man's Sky Teases Next Major Update, Echoes, in 7-Year Anniversary Video
Hopefully they utilize foveated rendering for a big image quality boost on PSVR2! Great game.
Re: Red Dead Redemption Revival Looking More and More Likely as Evidence Mounts
What I'd really like to see is a PSVR2 version of RDR2. That game is gorgeous. Would love to explore that world in VR. If not that, then a PS5 remaster of RDR2 would be nice, or at least a PS5 patch for 60fps and dynamic resolution.
Re: Mini Review: Beat Saber (PSVR2) - A Serviceable Port of One of VR's Best Games
@misak192 I hadn't played it since PSVR2 came out, since I gave away my PSVR1. I started on a normal song. Hit every note, moved up to hard, and missed two or three notes and they were ones I thought I hit. For me, it's the angle the saber comes out of the controller as. On PSVR1 it was perfect. The Move controllers are shaped just like a lightsaber handle, and the blade came straight up out of it. On the sense controllers, it seems to come out at a forward angle. Makes me miss hits where you pivot your wrist. Looking forward to the upgrade. It looks fantastic.
Re: Mini Review: Beat Saber (PSVR2) - A Serviceable Port of One of VR's Best Games
@nessisonett I would think the millions of dollars in fines and court fees for enabling piracy would have something to do with that decision. They could certainly add the ability to use mods that let you use pirated songs, but the game would probably get pulled off the market by the courts soon after.
Re: Mini Review: Beat Saber (PSVR2) - A Serviceable Port of One of VR's Best Games
@Stevemalkpus Yes
Re: The Lord of the Rings: Gollum (PS5) - There's Nothing Precious About This
Damn, tell us how you really feel. I don't think I've ever seen a game trashed so bad on this site. I remember some early hype for this game, so positive. Won't be getting it. Thanks.
Re: Sony Announces PlayStation AirPods with Lossless Audio and Low Latency
Nice that they also have Bluetooth, so you can use them wirelessly with your phone and not just your PS5 like the Pulse.
Re: Sony Announces PlayStation AirPods with Lossless Audio and Low Latency
@skaarj217 I'm also using the Gold. I don't think there's any substantial difference. Just the new styling to match the PS5. All the 3D audio processing is done in the PS5 itself, not the headset.
Re: Sony Announces PlayStation AirPods with Lossless Audio and Low Latency
@theMEGAniggle I think the earbuds are meant to compliment the new handheld. Better for on-the-go gaming than a large pair of non-foldable headphones. I agree that headphones offer better sound than earbuds though.
Re: UK Sales Charts: Nothing on PS5, PS4, Can Compete with Zelda: Tears of the Kingdom
What else are you going to buy on a Switch? On PS5 we're drowning in choices and there's PS+ Extra now too. On Switch it's either the once a year outstanding 1st party game, or poorly optimized 3rd party ports.
Re: PSVR2 Sales May Actually Be Stronger Than Has Been Suggested
@GrimReaper The PSVR1 had strong support for over 5 years. Even in it's final years it had strong exclusives like Resident Evil 7. And it was a hodge-podge experiment of a headset that just barely made the grade to be "good enough" for immersive VR. The PSVR2 has a much brighter future.
Re: The Walking Dead: Saints & Sinners - Chapter 2: Retribution (PSVR2) - Great Game, Sinful Name
I'm moreso looking forward to hearing how the PS5 version of Part 1 looks and plays. I need to finish that before I can consider buying Part 2.
Re: PS5 Firmware Update Finally Changes How Game Discs Work
I wish it wouldn't keep the PS4 version at the front of my menu just because I have the disc inserted to play the free PS5 upgrade version of No Man's Sky.
If I delete the PS4 version it just reinstalls it every time the PS5 comes out of rest mode.
Re: PSVR2 Review: Is It Worth It?
@jpsmith881 Three launch exclusive VR titles. Horizon, GT7 and Village.
Re: PSVR2 Review: Is It Worth It?
@FuriousMachine Oh, watching 4k movies on a 4k TV will definitely look better. I was more talking about that it will still look good for some games that take advantage of HDR and 120Hz.
Re: PSVR2 Review: Is It Worth It?
I'll be getting it next week. Really looking forward to GT7 and Village. I did get Horizon, so I'll play that as well, probably first to get it out of the way before I jump into the deeper games. Racing in VR is incredible, so I'm really excited about GT7. I'll be hitting Pistol Whip and NMS as well, since they have free upgrades.
Re: PSVR2 Review: Is It Worth It?
@BeerIsAwesome CNET review said it's the most comfortable headset he's used with glasses so far.
Re: PSVR2 Review: Is It Worth It?
@FuriousMachine The displays themselves are about 4k per eye, in a circle. If you fit the biggest rectangle in that circle you can, it will be about 1080p resolution. A square screen simply can't use the full resolution. It's not something that can be patched, same with any headset. Still 1080p per eye, with HDR and 120Hz is still going to look pretty good. I hope they add support for 3d blu-rays.
Re: Site News: Our Plan for PSVR2 Reviews Through Launch and Beyond
@TeapotBuddha The key to getting your VR legs though is to not power through. If you start feeling nauseous at all, take a break. Come back to it later or the next day, and then go again till it bothers you. It's a whole new experience for your brain to realistically be seeing motion, visually really thinking you're moving, but not feeling motion. You just have to give your brain time to realize that's alright. If you power through and get all nauseous, then your brain starts to associate VR with being nauseous. If you do that, then you'll probably be good within a week, and some games where you're not using the analog sticks to move about, or driving or flying, you likely won't get any motion sickness at all. Things like Synth Riders, Beat Saber and the like. Do those as a break from something like Village or GT7.
Re: Rumour: Sony Suspects Skyrocketing PS5 Sales as New Model Hits in September 2023
@extragood More than likely a Slim, maybe compatible with an external disc drive. There probably won't be a Pro this generation, and if there is, not for another two or three years. In this current inflationary period, it doesn't seem like there's the appetite for a $6-700 Pro model
Re: PS5's Juggernaut Marketing Campaign Could Rush Super Bowl LVII This Weekend
I'd love to see a PSVR2 commercial while I'm watching the Eagles smash the Chiefs.
Re: Red Dead Redemption 2 Has Sold 50 Million Copies, But We Still Can't Get a PS5 Patch
I want a patch for it to run on PSVR2!
Re: Yes, You Can Play Non-VR PS5 Games with PSVR2's Cinematic Mode
Really hoping they add 3D BluRay support. Otherwise I'll check this out, but probably wouldn't use it for anything. If it does add 3D Blu-ray support, then this would become the best way to watch them. At least if you're alone.
Re: Horizon Call of the Mountain Goes Gold Two Weeks Before PSVR2 Launch
@carlos82 Same plus No Man's Sky and Pistol Whip!
Re: Days Gone Director Blames Woke Reviewers, Programmers for Critical Reception
@nomither6 Really, example? Is it because I thought the gruff biker looking at his own girlfriend's ass was just fine? That makes me prejudiced and unaccepting of other's opinions? Or is it because I enjoyed shooting the zombies? Whatever... I guess @nomither6 is Mr. Zombie's Rights Justice Warrior now.
Re: Days Gone Director Blames Woke Reviewers, Programmers for Critical Reception
@OrtadragoonX They left it open-ended, you still have two main characters and you'd have the new story hook of the guy in the chopper being an evolving zombie. They easily left it open enough they could do a sequel, I'm just not sure how they'd add something to the game play to not just have it be more of the same. All these open-world games start to get boring as you basically keep doing the same missions with different skins. Ghost of Tsushima got universal praise, and it was good at first, but it bogs down too. At some point I realized it's basically Day's Gone with a horse instead of a motorcycle, and Mongols instead of zombies. It doesn't even have horde mode. You do get to pet the foxes though, so there's that.
Anyway, I think there's a bit of open-world fatigue going on. At least for me. So maybe a sequel isn't the best idea. Unless they do it in VR. That would be killer on PSVR2. Beautiful scenery, riding the motorcycle and zombies running at you. Hell yeah.
Re: Days Gone Director Blames Woke Reviewers, Programmers for Critical Reception
It's disappointing to read this. I loved the game, one of my favorites. I did only play the PS5 version as part of PS+ collection, so it was 4k/60 for me with most of the bugs fixed. I think once or twice my motorcycle was invisible for a bit.
As soon as someone is dumb enough to use the term "woke" in their criticism though it just points them out as ignorant. I'm pretty liberal, and I wasn't bothered at all by the touching, realistic parts of a relationship. Maybe some reviewer was, but I thought the relationship parts of the story were some of the sweetest parts.
I did love just driving around and looking at the scenery, then taking a break to beat the ***** out of some zombies. Hordes were awesome. Totally wrecked me the first time. I really underestimated how powerful they'd be This is one of the very few games I platinum'd.
Anyway, love the game 9/10 for me. Can't say the same about Garvin.
Problem is, if you release a buggy game, that's what the reviewers review. They don't go back and rereview the game the next month after you patch it and fix the bugs. That's why companies need to stop releasing broken games.
Re: Questions Over Free PSVR2 Upgrades Raised by Moss, Moss: Book II
@huyi They didn't lock out BC, they just didn't do the impossible task of creating full BC. It's a complete switch in tracking AND controls. Each game needs individual tweaks and adjustments and play testing to get it right. It's not like Sony can just go into all these games and fix them, even if they had all the source code, which I doubt they do. Have you ever tried to work on other people's code?
Re: Questions Over Free PSVR2 Upgrades Raised by Moss, Moss: Book II
I thought it was fun, but I never finished it. It was hard to get the controller to track when having to reach for things on the floor. I do expect it was a lot of work to port it over. Especially for a small studio. Sad that everyone wants everything for free and think developers don't deserve to get paid for their work. Not really my style of game, so not sure if I'll rebuy, depends on if the kid wants it. At least the controls should be less frustrating this go round.
Re: Fresh Batch of PSVR2 Pre-Order Invites Sent Out in Europe
@Terry12 Glad it worked out for you! Now expect the next 2 1/2 months to go REALLY slow lol.
Re: Fresh Batch of PSVR2 Pre-Order Invites Sent Out in Europe
@Sequel Nope, just a bug, if you click the link but don't log in, it shows sold out. As soon as you log in, they're available.
Re: Fresh Batch of PSVR2 Pre-Order Invites Sent Out in Europe
@eagletrippin Fly Eagles Fly!
Re: Fresh Batch of PSVR2 Pre-Order Invites Sent Out in Europe
@EquiinoxGII It's a bug, just log in again and you'll be able to buy one.
Re: Gran Turismo 7 Could Be the Next PS5, PS4 Exclusive Ported to PC
I'm more interested in hearing about them adding support to play the full game on the PSVR2. I have a PS5, and I'm sort of over the whole PC gaming thing for now.
Re: Sony Blocks Subscription Stacking As Pre-Paid PS Plus Cards Stop Working on PS5, PS4
They said it's just temporary. Probably be sorted in a few days. No need to have a conniption fit.
Re: Temper Your Enthusiasm for Huge Week of PlayStation News
I would love if it's PSVR2 news/release date.
Re: PSVR2 Is Playable at GDC and Is Already Blowing Minds
@ThaBEN For most games, I'm not actually concerned about BC. So many of these gen 1 games were just testing the waters, trying to figure out what works. There's only a few gems that I'd bother replaying with the better graphics. I'm more so looking forward to what comes next with better graphics, better controls (looking at you analog sticks) and more developer experience with VR.
Of course I expect to see a PSVR2 version of the most popular games, like Beat Saber, SuperHot, etc. I wonder if they'll do an upgrade or if you'll have to rebuy? Considering Beat Saber, for example, has never been on sale, I think they should do a free, or minimally priced upgrade, because it's not like people are just buying the cheap old version and expecting a free upgrade. Everyone has paid full price for it, but now that they're owned by Meta, who knows. I would like to see a Squadrons PSVR2 upgrade. It's a great game, and could benefit from the better resolution and tracking. I will be so happy to leave headset drift behind.